Enforcer
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This article is about content exclusive to the DLC: Extinction |
This article is about content exclusively available in the version on Steam, Xbox One, PS4, Epic Games. This creature, item, or feature is not yet released in the version on Nintendo Switch. |
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admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Enforcer/Enforcer_Character_BP.Enforcer_Character_BP'" 500 0 0 35
The Enforcer is one of the Creatures in ARK: Survival Evolved. This creature was added in the DLC Extinction.
The Enforcers are small creatures, similar in concept to the Attack Drone and
Defense Unit. They are only craftable and the only way to craft one is in a
City Terminal or Tek Replicator.
They can be carried by any flying mount so be careful when you leave it somewhere.
Contents
Basic Info[edit | edit source]
Manual[edit | edit source]
This dossier section is intended to be an exact copy of what the survivor Santiago, the author of the Manuals has written. There may be some discrepancies between this text and the in-game creatures.
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“ | Field Manual 31-582
With its speed and teleportation capabilities, Autonomous Ground Vehicle MQ-9X is built to close gaps quickly and engage its targets in close quarters. Once in range, it uses refined Element claws with lethal force. MQ-9X was clearly designed for urban combat. Its claws and shock absorbers let it scale walls and drop down to street level from significant heights, and we've only seen it patrolling within the city limits. and will only attack a survivor if it have been spotted being aggressive towards creatures, making it look like the remaining force of a defensive unit. Recommendations: Isolate, and engage at range in wide open spaces. I've calculated its maximum teleportation distance as roughly 15 meters, so maintain that gap as long as possible
Every MQ-9X I've encountered is stuck on a defensive loop, and overriding its primary directive is impossible. However, if we're able to acquire an intact processing core from a hostile unit, with enough parts I could reverse engineer our own, more loyal model. Could be useful - the grooves on its back are suited for a rider, so we wouldn't even need to build saddles. |
„ |
~ Santiago |
Behavior[edit | edit source]
Enforcers will generally wander around the Sanctuary passively, and will not typically attack a survivor or their creatures. If a survivor or creature chooses to attack an Enforcer, however, they will retaliate.
Enforcers may attack the survivor if one of their Scouts spots the survivor attacking/killing another creature. This includes taming a creature, so be careful when attempting to tame a dinosaur near an Enforcer.
Although at times this is unpredictable, an Enforcer will generally attack carnivores on sight. They are not inclined to attack tamed creatures normally, but have been reported to do so. Always make sure you have an eye on a nearby
Scout, as it will alert an Enforcer on any aggressive behavior. They will also attack
Defense Units who display sporadic aggressive behavior.
The Scouts can mark aggressive targets when they spot one (survivors and tames included), after which, Enforcers will locate and attack said target.
Carrying a weapon can aggro an Enforcer if a Scout targets a survivor.
Appearance[edit | edit source]
Enforcers look a lot like thin robotic lizards with a featureless head and an implant in the middle of the face. Their limbs are armored like a robot’s. They have a red ring around them when they are aggravated. This red ring indicates that they are in pursuit of a dinosaur or survivor. This creatures appearance doesn’t apply to Xbox which has every region be the body.
Color Scheme and Regions[edit | edit source]
This section displays the Enforcer's natural colors and regions. For demonstration, the regions below are colored red over an albino Enforcer. The colored squares shown underneath each region's description are the colors that the Enforcer will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Enforcer's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Enforcer's "body" magenta.
Region 0: Body |
Region 1 is not used |
Region 2 is not used |
Region 3 is not used |
Region 4: Algae |
Region 5: Metal |
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
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375 | +75 | +5.4% | 0.07 | |
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450 | +45 | +10% | ||
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150 | +15 | +10% | ||
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1500 | +150 | +10% | ||
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800 | +16 | +4% | ||
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34 | +1.7 | +1.7% | 7% | 17.6% |
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100% | N/A | +1% | ||
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5000 | +300 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement | Base Speed | Sprinting Speed | Stamina | ||
---|---|---|---|---|---|
Wild | Tamed | Wild | Tamed | ||
Walking | 600 | ? | 1402.5 | 1650 | 4 |
Swimming | 300 | ? | ? | ? | ? |
- These are the base speeds of the creature at 100% Movement Speed.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Melee | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
25 | 500 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 34 |
Blink | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
300 | 300 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 15 |
Blast | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
500 | 1400 | 0 | 0 |
Combat[edit | edit source]
This section describes how to fight against the Enforcer.
General[edit | edit source]
The Enforcer can teleport over short distances as seen in the Extinction trailer. Their build allows them to walk sideways as well, allowing them to easily flank anything they target. They are also capable of climbing walls; to do so, press and hold space when you are near a wall to grapple onto it.
Strategy[edit | edit source]
Any dino as basic as a Triceratops can defeat an Enforcer due to their low health. If you are not riding a dino a
Shotgun,
Assault Rifle or
Crossbow is recommended (depending on what stage of the game you are at) as Enforcers are fairly similar to
Raptors in terms of stats. However, keep in mind that weapons like the crossbow have a slow reload time and are more powerful at a distance. The Enforcer will be able to teleport to you and attack you after you have only fired one crossbow shot. Keep a
Pike handy in case this happens, as it can make quick work of low level enforcers assuming you have a reliable set of armor(Chitin and above is recommended). You should not let the Enforcer corner you, as its attacks are very fast, and deal a lot of knockback. You can use the knockback to keep your distance.
Weaponry[edit | edit source]
Use a shotgun, assault rifle, pike (depending on your stats and armor), or a crossbow to fight them.
Dangers[edit | edit source]
Enforcers are quick and have an AOE knockback attack that can slow you down. Their speed in tandem with their respectable attack can make them severe threats to survivors on foot.
Normally Enforcers are passive to players unless attacked first. However if you are marked by a Scout that notices you in combat with other creatures, Enforcers will become hostile. Pay attention to your surroundings and make sure you're not being marked by a Scout if you see an Enforcer, if you're wanting to avoid conflict.
Weakness[edit | edit source]
Enforcers are susceptible to Bolas, making for an easy kill. Their low healthpool gives players a great advantage over them, as they can be quickly killed.
Taming[edit | edit source]
Enforcers cannot be tamed by default. To be able to own one you must craft them from the following:
To be able to craft anything better than a level 1, a roaming Enforcer must be killed. On death, it leaves behind a blueprint in a dropped package where it died. Blueprints range in quality from Primitive to Ascendant based on the level of the Enforcer killed.
Preferred Food[edit | edit source]
Enforcers consume Element Dust as its "food" source, although for the Enforcer the food bar is replaced with an "Energy" bar. Despite this, the Enforcer is able to consume
Sweet Vegetable Cake.
Utility[edit | edit source]
- Well rounded, agile mount with wall climbing similar to Rock Drake
- Teleportation
- AOE knock-back attack
Roles[edit | edit source]
- Pack Mule - Enforcers leveled to high weight percentage can carry loads of material on their end. Moreover, they warp over to the following survivor if they can't reach.
- Corruption Killer - Enforcers deal quadruple damage against
Corrupted Creatures, making them a highly valuable creature to fight against them or for defending Orbital Supply Drops if
Health and
Melee Damage are leveled up sufficiently. (Survivors are still at risk of being pinned down by
Raptor if they are riding on it, though Corrupted Raptors can not dismount you.)
- City Traverser - Enforcers with high stamina can traverse around the city with more ease than nearly any creature by virtue of their speed, wall-climbing, and teleportation. They don't take fall damage either. If you level up weight as well, they can be useful to harvest
Element Dust,
Crystal,
Electronics, and
Scrap Metal from metal remains (Lamposts and benches).
- Damage -
- Transport -
- Travel -
- Guardian -
- Combatant -
- Defender -
- Scout -
Collectibles[edit | edit source]
Resource | Efficiency |
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Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
- The Enforcer will gain an additional teleport charge at level 40, 80, 110, and 175, to a maximum of 5 charges.
- If the energy bar of a tamed Enforcer is empty, it will "starve" to death, like all other creatures.
- Oddly enough, the energy will not slowly deplete unlike all other creature.
- The Enforcer doesn't receive falling damage.
Corrupted Creatures receive 4x more damage when attacked by an Enforcer, making them great corrupted killers.
- If you leave the game while the enforcer is climbing at the next start it will be unable to attack. To solve the problem you have to close the game while the enforcer is on the ground.
- Enforcers do not swim or float while being ridden, when underwater in these circumstances, they will move on the floor of the body of water as if on land, much like the Rock Elemental.
- Curiously, the Enforcer can be scared by a
Yutyrannus, despite being a machine.
- As of v287.103, the Enforcer can't be healed using
Meat even though it does not increase the
Energy of the Enforcer.
- Enforcers are capable of moving while immobilized by
Bolas by teleporting.
- Ironically, using a
Bola from behind the wild Enforcer prevents the knock-back attack and teleport.
- Ironically, using a
- All newly crafted and spawned/tamed Enforcers arrives with a randomized name in the form of a serial number, although these can be renamed.
- This makes it one of two creatures to appear with names instead of their species, the other being
Royal Griffin
- This makes it one of two creatures to appear with names instead of their species, the other being
- In patch v287.110, Enforcers were supposed to get 60% damage reduction against corrupted creatures. However this change was never implemented despite being in the patch notes. Whether or not it's a "bug" or misleading intention is not known.
- Enforcers can both be repainted like any other equipment and structures, and will also spawn in their "natural" color based on the blueprint of the destroyed Enforcer it came from.
- When a tamed Enforcer dies, it will drop a new schematic so you can re-craft it.
- Wild enforcers can be only found on extinction however their blueprint appears in the tek replicator on other maps (Island, Ragnarok etc.) meaning that like cryopod and cryofridge it's no longer extinction exclusive.
- The same goes for scout but not a mek.
Changelog[edit | edit source]
Patch | Changes |
---|---|
285.104 Extinction Expansion Release | ![]() |
286.103 |
|
287.100 |
|
287.110 |
|
288.113 |
|
304.44 |
|
Gallery[edit | edit source]
The Enforcer as seen in the initial trailer for Extinction.
The Enforcer as seen in the launch trailer for Extinction.
References[edit | edit source]
- Extinction
- DLC exclusives
- Platform exclusives
- Unavailable on Mobile
- Unavailable on Switch
- Mechanical creatures
- Creatures released in v285
- Creatures released in 2018
- Creatures released in v779
- Creatures released in v528
- Tameable creatures
- Rideable creatures
- Unbreedable creatures
- Creatures that are immune to torpor
- Creatures
1 Must be crafted from a Blueprint at a City Terminal or Tek Replicator.