Enforcer

From ARK: Survival Evolved Wiki
Jump to: navigation, search




































Extinction DLC.jpg This article is about a creature, item, or feature exclusive to the DLC: Extinction
Enforcer.png
Enforcer
Dossier Enforcer.png
Dossier Enforcer.png
These values may differ with what you see in-game or written elsewhere. But that is what the manual says.
Common Name
Enforcer
Group
Model Number
AGV MQ-9X
Fuel
Threat Level
High
Primary Function
Direct combat
Logo Steam.png 285.104
November 6, 2018
Logo Xbox One.svg 779.29
November 6, 2018
Logo PS4.svg 528.23
November 6, 2018
Spawn Command
admincheat summon Enforcer_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Enforcer/Enforcer_Character_BP.Enforcer_Character_BP'" 500 0 0 35
Data
XP For Kill
4 XP
Habitat

Extinction Topographic Map.jpg
Spawning Enforcer Extinction.svg

Common             Rare
  Untameable   Cave

The Enforcer is one of the Creatures in ARK: Survival Evolved. This creature was added in the DLC Extinction.

The Enforcers are small creatures, similar in concept to the Attack Drone.png Attack Drones and Defense Unit.png Defense Units. They are not tamable and the only way to craft one is in a City Terminal (Extinction).png City Terminal.

Basic Info[edit | edit source]

Manual[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Santiago, the author of the Manuals has written. There may be some discrepancies between this text and the in-game creatures.

NoteSantiago.png Field Manual 31-582
Field Observations

With its speed and teleportation capabilities, Autonomous Ground Vehicle MQ-9X is built to close gaps quickly and engage its targets in close quarters. Once in range, it uses refined Element claws with lethal force.

MQ-9X was clearly designed for urban combat. Its claws and shock absorbers let it scale walls and drop down to street level from significant heights, and we've only seen it patrolling within the city limits. Possibly the remnant of an automated police force or defensive army.

Recommendations: Isolate, and engage at range in wide open spaces. I've calculated its maximum teleportation distance as roughly 15 meters, so maintain that gap as long as possible

Personal Use

Every MQ-9X I've encountered is stuck on a defensive loop, and overriding its primary directive is impossible. However, if we're able to acquire an intact processing core from a hostile unit, with enough parts I could reverse engineer our own, more loyal model. Could be useful - the grooves on its back are suited for a rider, so we wouldn't even need to build saddles.

~ Santiago

Behavior[edit | edit source]

Enforcers will generally wander around the Sanctuary passively, and will not typically attack a survivor or their creatures. If a survivor or creature chooses to attack an Enforcer, however, they will retaliate.

Enforcers may attack the survivor if one of their Scout.png Scouts spots the survivor attacking/killing another creature. This includes taming a creature, so be careful when attempting to tame a dinosaur near an Enforcer. Although at times this is unpredictable, an Enforcer will generally attack carnivores on sight. They are not inclined to attack tamed creatures normally, but have been reported to do so. Always make sure you have an eye on a nearby Scout.png Scout, as it will alert an Enforcer on any aggressive behavior. They will also attack Defense Unit.png Defense Units who display sporadic aggressive behavior.

The Scout.png Scouts can mark aggressive targets when they spot one (survivors and tames included), after which, Enforcers will locate and attack said target.

Carrying a weapon can aggro an Enforcer if a Scout.png Scout targets a survivor.

Appearance[edit | edit source]

They have a red ring around them when they are aggravated. This red ring indicates that they are in pursuit of a dinosaur or survivor.




Color Scheme and Regions

This section displays the Enforcer's natural colors and regions. For demonstration, the regions below are colored red over an albino Enforcer. The colored squares shown underneath each region's description are the colors that the Enforcer will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Enforcer's "body" magenta.

Enforcer PaintRegion0.jpg
Region 0:
Body
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Enforcer PaintRegion4.jpg
Region 4:
Algae
Enforcer PaintRegion5.jpg
Region 5:
Metal


Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 375 +75 +5.4% 0.07
Stamina.png Stamina 450 +45 +10%
Oxygen.png Oxygen 150 +15 +10%
Energy.png Energy 1500 +150 +10%
Weight.png Weight 800 +16 +4%
Melee Damage.png Melee Damage 342 +1.7 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +1%
Torpidity.png Torpidity 5000 +300 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 600 1402.5 1650 4
Swimming 300 N/A N/A N/A


Attack Values
Melee Stamina Cost Attack Range Description
Base Minimum Activation
25 500 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 34
Blink Stamina Cost Attack Range Description
Base Minimum Activation
300 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 15
Blast Stamina Cost Attack Range Description
Base Minimum Activation
500 1400 0 0


Combat[edit | edit source]

This section describes how to fight against the Enforcer.

General[edit | edit source]

The Enforcer can teleport over short distances as seen in the Extinction trailer. Their build allows them to walk sideways as well, allowing them to easily flank anything they target. They are also capable of climbing walls; to do so, press and hold space when you are near a wall to grapple onto it.

Strategy[edit | edit source]

Any dino as basic as a Trike.png Triceratops can defeat an Enforcer due to their low health. If you are not riding a dino a Shotgun.png Shotgun, Assault Rifle.png Assault Rifle or Crossbow.png Crossbow is recommended (depending on what stage of the game you are at) as Enforcers are fairly similar to Raptor.png Raptors in terms of stats. You should not let the Enforcer corner you, as its attacks are very fast, and deal a lot of knockback. You can use the knockback to keep your distance.

Let an enemy hit you and get marked by the Scout.

Weaponry[edit | edit source]

Use a shotgun, assault rifle, or a crossbow to fight them.

Dangers[edit | edit source]

Enforcers are very fast and have an AOE knockback attack.

They will attack Players that fight creatures nearby! You might defend yourself against an attacking Dilo, but the Enforcer will make sure you regret fighting in its proximity and hunt you down!

Weakness[edit | edit source]

Enforcers are susceptible to Bolas, making for an easy kill. Their low healthpool gives players a great advantage over them, as they can be quickly killed.

Taming[edit | edit source]

Enforcers cannot be tamed by default. To be able to own one you must craft them from the following:

To be able to craft anything better than a level 1, a roaming Enforcer must be killed. On death, it leaves behind a blueprint in a dropped package where it died.

Preferred Food[edit | edit source]

Enforcers consume Element Dust (Extinction).png Element Dust Extinction Icon.png as its "food" source, although for the Enforcer the food bar is replaced with a "Energy" bar.

Utility[edit | edit source]

  • Well rounded, agile mount with wall climbing similar to Rock Drake
  • Teleportation
  • AOE knock-back attack

Roles[edit | edit source]

  • Pack Mule - Enforcers leveled to high weight percentage can carry loads of material on their end. Moreover, they warp over to the following survivor if they can't reach.
  • Corruption Killer - Enforcers take 60% less damage from and deal quadruple damage against Corrupted Creatures.png Corrupted Creatures, making them a highly valuable creature to fight against them or for defending Orbital Supply Drops if health and damage are leveled up sufficiently. (Survivors are still at risk of being pinned down by Raptor.png Raptor if they are riding on it.)
  • City Traverser - Enforcers with both high stamina and weight can traverse around the city, as they can harvest from metal remains (Lamposts and benches).


Collectibles[edit | edit source]

Resource Efficiency
Chitin.png Chitin N/A
Element Dust (Extinction).png Element Dust Extinction Icon.png N/A
Keratin.png Keratin N/A
Raw Meat.png Raw Meat N/A
Oil.png Oil N/A
Electronics.png Electronics N/A
Scrap Metal (Extinction).png Scrap Metal Extinction Icon.png N/A
Hide.png Hide N/A

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

  • The Enforcer will gain an additional teleport charge at level 40, 80, 110, and 175, to a maximum of 5 charges.
  • If the energy bar of a tamed Enforcer is empty, it will "starve" to death, like all other creatures.
  • The Enforcer doesn't receive falling damage.
  • If you leave the game while the enforcer is climbing at the next start it will be unable to attack. To solve the problem you have to close the game while the enforcer is on the ground.
  • Enforcers do not swim or float while being ridden, when underwater in these circumstances, they will move on the floor of the body of water as if on land, much like the Rock Elemental.
  • Curiously, the Enforcer can be scared by a Yutyrannus, despite being a machine.
  • As of v287.103, the Enforcer can be healed using Raw Meat.png Meat even though it does not increase the Energy.png Energy of the Enforcer.
  • Enforcers are capable of moving while immobilized by Bola.png Bolas by teleporting.

Gallery[edit | edit source]

References[edit | edit source]