From ARK: Survival Evolved Wiki
Jump to: navigation, search

These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Gallimimus evolvelox
Time Period
Late Cretaceous
Logo Steam.png 233.0
January 28, 2016
Logo Xbox One.svg 731.0
February 12, 2016
Logo PS4.svg 501.0
December 6, 2016
Logo Mobile.svg 1.0
May 24, 2018
Logo Nintendo Switch.png 599.0
November 30, 2018
Spawn Command
admincheat summon Galli_Character_BP_C
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Gallimimus/Galli_Character_BP.Galli_Character_BP'" 500 0 0 35
XP For Kill
2 XP
24 - 28 °C / 75 - 82 °F
Incubation Time
1h 25m
Baby Time
2h 38m
Juvenile Time
10h 34m
Adolescent Time
13h 13m
Total Maturation Time
1d 2h 27m 17s
Breeding Interval
18h - 2d

The Island Topographic Map.jpg
Spawning Gallimimus The Island.svg

Scorched Earth Topographic Map.jpg
Spawning Gallimimus Scorched Earth.svg

Extinction Topographic Map.jpg
Spawning Gallimimus Extinction.svg

The Center Topographic Map.jpg
Spawning Gallimimus The Center.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Gallimimus Ragnarok.svg

Common             Rare
  Untameable   Cave

The Gallimimus (gal-uh-MY-mus) is one of the Dinosaurs in ARK: Survival Evolved.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.


When someone asks me what the fastest creatures on the island are, Gallimimus is always a contender. Unlike the Island's many armored animals, Gallimimus eschews strong defenses for the ability to outrun pretty much anything.

A skittish herbivore, Gallimimus even looks nervous when eating in a peaceful, clear meadow. Having no real way to harm predators, it simply runs away and uses its agility to stay safe. I've even seen wild Gallimimus outrun speed-trained Utahraptors!


There are two general camps on the use of tamed Gallimimus. One camp thinks that their inability to effectively harm hostile creatures, and their inability to harvest most resources, makes them primarily a burden to the tribe.

The other camp thinks that their extreme speed and ability to jump long distances, is among the best for scouting and exploring. However, both camps agree that its ability to quickly transport multiple tribe members is uniquely beneficial.

~ Helena

Behavior[edit | edit source]

Gallimimus is a very skittish, shy species. Constantly on alert for carnivores, it never walks slowly, preferring to move around at a moderate trotting speed. When injured, it will run extremely fast away from its attacker, but is slowed down in water.

Appearance[edit | edit source]

Gallimimus is a large herbivore resembling something akin to a reptilian ostrich. Like an ostrich, it has a long neck and a beak for eating foods like grasses and berries. It has a slim build with a long tail to act as counterbalance when sprinting from predators like Carnotaurus and Raptors.

Color Scheme and Regions

This section displays the Gallimimus's natural colors and regions. For demonstration, the regions below are colored red over an albino Gallimimus. The colored squares shown underneath each region's description are the colors that the Gallimimus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Gallimimus's "body" magenta.

Gallimimus PaintRegion0.jpg
Region 0:
Gallimimus PaintRegion1.jpg
Region 1:
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Gallimimus PaintRegion4.jpg
Region 4:
Spine and Feather Tips
Gallimimus PaintRegion5.jpg
Region 5:
Lower Body

Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 150 +30 +5.4% 0.07
Stamina.png Stamina 300 +30 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 1000 +100 +10%
Weight.png Weight 270 +5.4 +4%
Melee Damage.png Melee Damage 82 +0.4 +3.4% 7% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +1%
Torpidity.png Torpidity 420 +25.2 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 1100 2305.0498 2189.7974 5
Swimming 600 N/A N/A N/A

Attack Values
Melee Stamina Cost Attack Range Description
Base Minimum Activation Using the Left Mousebutton (PC), R2 Button (PS4), RT Button (Xbox One), the Gallimimus bites the target.
0 500 0 620
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 8

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]


The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Taming[edit | edit source]

Gallimimus.png Level 1 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Dimetrodon Egg) 3 40 11 6 0:04:48
Advanced Crops.png Vegetables 29 270 74 37 0:23:12
Mejoberry.png Mejoberry 39 272 75 38 0:23:24
Berries.png Berries 58 270 74 37 0:23:12
Tomato (Primitive Plus).png Tomato Primitive Plus Icon.png 2 0 0 0 0:01:36
KO: Wooden Club Hits × 42; Slingshot Hits × 18; Tranquilizer Arrows with a Bow × 5; Tranquilizer Arrows with a Crossbow × 3; Toxicant Arrows with a Bow × 3; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 4.18 / s, Time until all torpidity is depleted: 00:01:40
Gallimimus.png Level 30 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Dimetrodon Egg) 7 125 37 19 0:11:12
Advanced Crops.png Vegetables 64 713 212 106 0:51:12
Mejoberry.png Mejoberry 85 710 211 106 0:51:00
Berries.png Berries 127 707 210 105 0:50:48
Tomato (Primitive Plus).png Tomato Primitive Plus Icon.png 5 19 6 3 0:04:00
KO: Wooden Club Hits × 116; Slingshot Hits × 47; Tranquilizer Arrows with a Bow × 13; Tranquilizer Arrows with a Crossbow × 8; Toxicant Arrows with a Bow × 7; Tranquilizer Dart Shots × 6; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 6.94 / s, Time until all torpidity is depleted: 00:02:45
Gallimimus.png Level 60 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Dimetrodon Egg) 10 196 61 31 0:16:00
Advanced Crops.png Vegetables 99 1187 366 183 1:19:12
Mejoberry.png Mejoberry 132 1187 366 183 1:19:12
Berries.png Berries 198 1187 366 183 1:19:12
Tomato (Primitive Plus).png Tomato Primitive Plus Icon.png 7 33 11 6 0:05:36
KO: Wooden Club Hits × 191; Slingshot Hits × 78; Tranquilizer Arrows with a Bow × 22; Tranquilizer Arrows with a Crossbow × 13; Toxicant Arrows with a Bow × 11; Tranquilizer Dart Shots × 9; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 9.05 / s, Time until all torpidity is depleted: 00:03:30
Gallimimus.png Level 90 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Dimetrodon Egg) 14 299 95 48 0:22:24
Advanced Crops.png Vegetables 135 1693 536 268 1:48:00
Mejoberry.png Mejoberry 180 1693 536 268 1:48:00
Berries.png Berries 269 1686 534 267 1:47:36
Tomato (Primitive Plus).png Tomato Primitive Plus Icon.png 9 52 17 9 0:07:12
KO: Wooden Club Hits × 267; Slingshot Hits × 109; Tranquilizer Arrows with a Bow × 30; Tranquilizer Arrows with a Crossbow × 17; Toxicant Arrows with a Bow × 15; Tranquilizer Dart Shots × 13; Shocking Tranquilizer Dart Shots × 7
Torpidity-depletion: 10.95 / s, Time until all torpidity is depleted: 00:04:03
Gallimimus.png Level 120 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Dimetrodon Egg) 17 380 123 62 0:27:11
Advanced Crops.png Vegetables 170 2199 709 355 2:16:00
Mejoberry.png Mejoberry 227 2202 710 355 2:16:12
Berries.png Berries 340 2199 709 355 2:16:00
Tomato (Primitive Plus).png Tomato Primitive Plus Icon.png 12 86 28 14 0:09:36
KO: Wooden Club Hits × 342; Slingshot Hits × 140; Tranquilizer Arrows with a Bow × 38; Tranquilizer Arrows with a Crossbow × 22; Toxicant Arrows with a Bow × 19; Tranquilizer Dart Shots × 16; Shocking Tranquilizer Dart Shots × 8
Torpidity-depletion: 12.73 / s, Time until all torpidity is depleted: 00:04:28
Gallimimus.png Level 150 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Dimetrodon Egg) 21 491 161 81 0:33:35
Advanced Crops.png Vegetables 206 2727 891 446 2:44:48
Mejoberry.png Mejoberry 275 2730 892 446 2:45:00
Berries.png Berries 412 2727 891 446 2:44:48
Tomato (Primitive Plus).png Tomato Primitive Plus Icon.png 14 109 36 18 0:11:12
KO: Wooden Club Hits × 418; Slingshot Hits × 171; Tranquilizer Arrows with a Bow × 47; Tranquilizer Arrows with a Crossbow × 27; Toxicant Arrows with a Bow × 23; Tranquilizer Dart Shots × 19; Shocking Tranquilizer Dart Shots × 10
Torpidity-depletion: 14.41 / s, Time until all torpidity is depleted: 00:04:49

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Gallimimus has low health compared to its torpor, a crossbow with tranq arrows can kill them, even if you give 5 seconds between shots.

Favorite Food[edit | edit source]

  1. Kibble.png Kibble (Dimetrodon Egg)
  2. Advanced Crops.png Vegetables
  3. Mejoberry.png Mejoberry
  4. Fresh Tea Leaves (Primitive Plus).png Fresh Tea Leaves Primitive Plus Icon.png

K.O. Strategy[edit | edit source]

The best Way to capture a Gallimimus is to grab it with a Quetzal and either have a tribe member knock it out above a safe location OR drop it into a closed cage that it cannot escape . It is recommended, due to the Gallimimus's low health, to use highly torpor-efficient weapons such as tranquilizer darts. This will minimize the possibility of accidental death to the target. If instead, you opt to settle for tranquilizer arrows, be careful about shooting the target too many times in quick succession. Due to the nature of torpor application, a percentage of the damage dealt is given to the target as torpor both instantly and as a constant over time, it is entirely possible to accidentally kill the target prior to the torpor-over-time effect to have ended from previous shots, so using a magnifying glass to see the target's health may be beneficial if it is in a cage, trapped by a bola, or being suspended by the grasp of a Quetzal. When using a crossbow try to use body shots as they have a higher effect.

If you want to tame a Gallimimus outside of a cage, a good way is to use Bolas to immobilize the target and then carefully tranquilize it. Look for a safe location, perhaps surrounded by rocks. It is recommended to clear the region of dangerous carnivores and insects beforehand since Gallimimus have a low health and could be easily killed by, for example, a group of Compy. Make sure the dino is guarded and constantly fed with narcotics or narco berries during the taming process since its torpor decreases rapidly.

Combat[edit | edit source]

This section describes how to fight against the Gallimimus.

General[edit | edit source]

In general, the Gallimimus has a skittish behavior and tends to run away on the first shot. The Gallimimus, due to lacking of health becomes quite annoying to tame. The Gallimimus becomes an efficient Dinosaur after taming due to its high speed.

Strategy[edit | edit source]

Aiming for the head will kill the Gallimimus almost always, no matter the level. When hit, it will run off at extreme speed. Try to trap the Gally in rocks or on a cliff if it doesn't go down first time. Using a Bola you can keep it in place for thirty seconds, making it unable to get away and use its speed to its advantage. This is an easy way to tame a Gallimimus, as it will stay in one place long enough to KO it.

Weaponry[edit | edit source]

Rifle works best but can still kill the dinosaur in one hit.

Dangers[edit | edit source]

It's not dangerous but if it doesn't go down on the first shot you're not likely to get another chance.

Weakness[edit | edit source]

It has high movement speed but a lack of health, therefore it is easy to take down.

Utility[edit | edit source]

Roles[edit | edit source]

  • Scout: One of, if not the fastest land creatures players have access to, the Gallimimus can easily cover ground to search around the island and avoid danger. The ability to have additional riders acting as spotters/gunners allows for surprising flexibility as well (Level up Speed, Stamina, and some Health).
  • Travel/People Carrier: With the ability to carry two passengers alongside the rider the Gallimimus can quickly move people between bases and areas discretely when compared to other mounts such as a Quetzal, which sticks out like a sore thumb when transporting people (Level up Stamina and Weight).
  • Skirmisher: Speed and the ability to have two gunners firing all around the Gallimimus allows players to quickly enter an area and attack enemies before retreating without needing to dismount, letting you harass targets easily and quickly (Level up Health, Speed, and Stamina).
  • Hunting: As of V253, the primary rider has the ability to use weapons while riding, meaning Gallimimus may now be used as a solo hunting mount despite the weakness of its own attack. Its low weight capacity means that the weapons, gear and taming supplies that can be brought along are limited, but provided it is not overloaded or ridden into water, Gallimimus provides the ability to snipe targets from a distance and then retreat before almost anything can close the distance.

Collectibles[edit | edit source]


Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

For information pertaining specifically to the real-world Gallimimus, see the relevant Wikipedia article

  • Gallimimus was first revealed by Jat on 6/15/2015[2]
  • The dossier for this creature was revealed by Jat on 7/22/2015[3]
  • In reality, Gallimimus was most likely an omnivore.
  • Gallimimus is a member of Ornithomimosauria, a clade closely related to raptors and modern birds, it is also one of the largest of their kind.
  • Despite the Gallimimus saddle being unlocked at a fairly early level, this is essentially a "trap" because it is nearly impossible to knock out a Gallimimus with the use of tranq arrows. Tranq darts are required in nearly every situation and those are not available until level 62. Consider this before unlocking the saddle. (The use of Bolas and careful headshots with tranq arrows makes this achievable)
  • The Gallimimus' torpor goes down at an alarming rate, having plenty of narcotics with you is a good idea.
  • Like any animal, the Gallimimus' speed is always at a base of 100% regardless of level. That said, if all level up points are put into movement speed, the creature easily becomes "too fast for ARK", and will go flying high into the air with the slightest amount of terrain difference(such as a fallen log) when running.
  • If you are having difficulty finding any Gallimimus in areas they should appear normally, particularly on a private server, check near (50,50) as this is a place where "glitched" dinos and lost items tend to end up.
  • The skull seen in its dossier actually belongs to its relative Struthiomimus.
  • The dossier states that the Gallimimus is able to outrun speed-trained raptors, however the dossier shows a Gallimimus being chased by a Rex.png Rex. It is unknown why this choice was made.
  • The Gallimimus in the game are portrayed with teeth, which the real animal never had.

Gallery[edit | edit source]

References[edit | edit source]