Genesis: Part 1 is a simulation across 5 distinct biomes in the form of mini maps: Bog, Arctic, Ocean, Volcanic, and Lunar. Players can teleport between these areas using the HLNA Biome Teleportation menu (using beds will drop any items making teleporting with HLNA recomended). Players can select a biome and a cardinal direction to spawn in at any time. The player will retain any items in their inventory and any nearby tames will teleport with the player.
Instead of drops, you will find Glitches around the map. These Glitches can be "fixed" by the survivor to earn information from HLNA and the new in-game currency, Hexagons. Hexagons can also be earned by completing missions. Hexagons can be traded in using the HLNA menu for resources as well as for a Level 1, 2 or 3 Lootcrate (Genesis: Part 1).
Oxygen Vents in the lunar biome that launch players into the air allowing them to transverse the scattered asteriods.
Avalanches in the Arctic and Volcanic biome that spawn on certain slopes then move downhill damaging and knocking back anything in its path.
Missions across the simulations that grants graded loots, including tek items.
Every simulated biome contains a new creature, from a destructive Magmasaur down to a cute and cuddly Ferox with a hidden secret, and the ever space-wandering Astrocetus to be tamed.
Moreover a brand new variant of creatures called X-Creatures can be found across the biomes, each possessing boosted stats from their original counterpart.
Potential Spawn Locations follow the HLNA Teleport Locations found under the Biome Teleportation Menu. Teleport Locations may vary if there are structures in the designated area. Some locations may vary occasionally.
There are 176 Missions across the 5 simulated maps of Genesis. Completing missions grant Hexagons and Reward items as well as XP. Missions can be done alone or in a group and each Mission has an Alpha, Beta, and Gamma difficulty. Some missions allow you to use tamed creatures, some provide a high level creature for you to use during the mission, and some do not allow creatures to be used (Tamed creatures in the mission area will automatically be put in a temporary Cryopod on the inventory of the person who initiated the mission after the mission is over. Once these temporary Cryopods are used they will disappear from the user's inventory.) Missions can be repeated as often as you want although they will reward significantly fewer Hexagons if they are repeated at the same difficulty level in a short period.
Have a "companion" character alongside the player that interacts with the player.
To have multiple maps (or more accurately, 5 distinct map biomes that are seperated from one another via border wall on the same 'map').
Have a massive focus on the ocean.
Have an underwater Boss.
To include an tame that itself acts as an Aquatic Platform Saddle.
To include a tame that can go in lava unharmed.
Have any form of missions.
Introduce official in-game currency (Hexagons).
Introduce pet-like accessories with HLNA.
To add in a new Vehicle (the Mek can be argued to be the first vehicle added via an Expansion, however it does also have traits of an actual creature such as having "hunger", needing element to prevent its "starving").
Genesis: Part 1 is the first expansion to not:
Have one large Map. The "map" is instead separated into 5 smaller maps.
Have Creature Dossiers.
Have Boss Holograms.
Have Explorer Notes but instead scans things for information using HLNA.
Include a new species of Draconis.
Many of the Mission titles are references to things like movies and songs (Swamp Placid and We Will Rock You just to name afew).
It is explained that there are actually 5 existing Master AI for the Genesis Simulation one for each mini map. However, in game the only one we ever see is Moeder because she shut herself down to avoid being turned off like the other 4 Master AI.
Interestingly while the Genesis Simulation contains the 3 Guardians from The Island only the Dragon was given a brand new X variant.
Genesis: Part 1 is the third Expansion Pack to have multiple Bosses, with the first being The Island and the second being Extinction.
Lore wise, Genesis also includes a new category of Bosses which are the Master AI. They are used to control every map within the Genesis Simulation and there are a total of 5 Master AI within the Genesis Simulation although 4 of the 5 were all turned off only leaving Moeder active as she was smart enough to shut herself down to avoid being turned off.
The Genesis Chronicles reveals that the Genesis simulation is connected to a place known as Arat Prime.
The Parasaur is the only creature in the Genesis Simulation to be present in some form on 3 of the 5 maps. The normal one can be found on the Volcano map, the Tek Parasaur on the Lunar map, and the X-Parasaur on the Bog map.
During the countdown reveal of Genesis, PlayStation accidentally allowed users to view the store page for it early and leaked the reveal a day ahead of schedule. Genesis's countdown page was humorously updated to poke fun at this by adding decodable glyphs that translated to "Unexpected PSN Data Detected".
Riding Flyers (with the exception of Astrocetus) is disabled across the map, even though flyers do spawn.
Though the Basilisk is present in the Genesis Simulation, specifically the Volcanoe map, it can not be tamed given what is available on the simulation. This is due to there being no Rock Drake Eggs present anywhere in anyway.
"Some TEK equipment abilities cannot be used in the Genesis Simulation" is the message shown when trying to use Chest, Leg and Glove "skills". The Boots still work to negate fall damage though.
Most of the biomes in the Genesis Simulation have a vague reference to some maps found in the Elder Scrolls series.
The arctic biome most notably resembles the map of Skyrim but in a different orientation since a massive mountain is found in the center of the map, similar to Skyrim's Throat of the World. Even the creatures in the arctic biome make the place as if a player is playing Elder Scrolls V: Skyrim.
Wolves, sabertooth cats, bears, mammoths, deer, goats, horses, fish, and hawks/eagles are creatures both games have in their maps.
Yutyrannus and Managarmrs resemble the dragons of Skyrim for being possibly the strongest creatures in the arctic biome on average, and the large Ferox resemble Skyrim's trolls since they can be commonly found in caves and are extremely difficult to kill on foot.
The constant blizzard in the east half of the arctic biome resembles Skyrim's native Nords original home continent Atmora, a place where there is endless winter.
The volcanic biome is familiar to the map of Elder Scrolls III: Morrowind where a volcano is in the northern center of Morrowind's center island of Vvardenfell.
The bog biome resembles the Elder Scrolls region of Black Marsh, a dense swamp where poison, and dangerous in a swamp are ramped up to eleven.
This page was last edited on 28 March 2020, at 16:49.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.