|Apply on the Crossbow to grapple onto the environment & other creatures. Primary Fire to "Reel-In", Secondary Fire to "Reel-Out", Crouch to Detach, Jump + Reel-In to Vault-Jump!|
|Added in||Patch 235.0|
cheat GFI Hook 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_GrapplingHook.PrimalItemAmmo_GrapplingHook'" 1 0 0
|Required level||Level 47|
|Engram Points||40 EP|
|Crafted in|| Smithy |
Thorny Dragon Saddle
|Required Stations|| Refining Forge|
Mortar And Pestle
A Grappling Hook is an item used to scale cliffs, grapple other players or small creatures to you and drag them around if desired.
Use[edit | edit source]
Apply the Grappling Hook as Ammo to the Crossbow to use it. Every shot will consume one hook, they cannot be retrieved.
To reel-in use primary fire (default , , ), to reel-out use secondary fire (default unknown control-command, see Template:Controls for possible values). To detach use crouch (default unknown control-command, see Template:Controls for possible values), this is not advised if you are high above ground. Using primary fire (default , , ) and then jump (default Space, , ) when you reach the grappling hook will allow you to vault upwards; you can use this to jump onto the top of an object or building, if you hit it with a grappling hook near the top.
If the active weapon is changed, the rope will stay in its position. This allows the player to grapple to the top of a tree, switch to a weapon and fire from there and descend again. However, the player must be equipped with a Crossbow in order to ascend or descend.
It is also very useful for quick relocation of small, slower creatures such as Dung Beetles as they get pulled around wherever you go, thus eliminating the need for flying creatures to drop them in a pen or just simply having them following you.
Grappling Hook Physics[edit | edit source]
Reeling in the Grappling Hook will pull the player in a straight line towards their anchor point. Whenever the player stops reeling in they will begin to fall if possible though they are still limited by collisions from the side and the current length of the Grappling Hook line. Whenever the maximum length of the rope is reached the player will make an elastic bounce towards the anchor point. This means that players on grappling lines don't so much swing as they bounce forward to dangle under the anchor point. The rope does not collide with terrain or objects, so it may end up pulling the player against a rock face. The Grappling Hook will not pull the player past their anchor point, so in order to get up on ledges they must shoot past the ledge they want to stand on. Look for a rock or tree beyond the target area.
Survivors are still subject to gravity when reeling in a line attached to an anchor point below them. A survivor will fall normally until they are level with their anchor point. Then they will move horizontally without taking fall damage. This means that if you want to use a Grappling Hook to prevent fall damage, you must anchor onto a point that is higher up than where your survivor would hit the ground, but not necessarily above you. In the animation below, the player would have died if they had shot the ground instead of the rock.
Holding down the primary fire (default ) will launch a projectile and then have no further effect until the Grappling Hook hits an object, which will immediately start pulling you in or the Grappling Hook fails to hit before reaching its maximum length, then the hook will disappear and you will immediately fire a new Grappling Hook. For this reason, it's a good idea to hold down primary fire when falling and trying to establish a new anchor. You can continuously aim a difficult shot and if the first misses, you will immediately fire a second projectile.
If you are parachuting, and you use a grapple, you can arc around things, and then detach, to continue your coast, allowing for very long-range travel on a single parachute flight.
Fired Grappling Hooks have very negligible drop at their maximum range of 45m.
Grappling Hooks will attach to:
- Trees (Not all branches)
- Structures (Including water pipes)
- All dinos (Some you can pull, others pull you!)
- Land under water
Grappling Hooks will not attach to:
- Fleeing dinos
- Loot Drops
- Unconscious Creatures
- Anything when you are encumbered (Hook will detach if you become encumbered.)
- Any terrain while mounted (You can shoot smaller creatures, but anything that would cause you to move instead will snap the hook immediately. If you grapple a player on the mount you and that player will be kicked off of the mount. If you grapple the mounted creature you will be kicked off, if you are in secondary seat you will be dragged along with the mount wherever the player in the primary seat takes you)
Fleeing Behavior[edit | edit source]
Whether or not a dino can be grappled is not based on what the dino is, it is based on their current behavior state. For example, a Dilophosaurus can be grappled and dragged when it is wandering or when it is attacking you. However, as soon as it turns to flee the line will break. Hitting a dino with a Grappling Hook does not aggro it. This is important for Quetzal taming. A Quetzal can be grappled and drag the player around as long as it is not damaged. However, the moment it is shot it will begin fleeing and break the line. That means that grappled Quetzals can be used for transportation, but not taming. Similarly, wild Pteranodons can be hijacked and ridden, though their low carry weight may slow them down significantly. An Argentavis, on the other hand, has a high carry weight and will attack the player if provoked.
Dragging with the Grappling Hook[edit | edit source]
Small creatures, including those that can be picked up with a Pteranodon can be dragged around by the player. This includes other conscious players. Since the line works even after switching weapons, the Grappling Hook can be used to force a melee fight where the grappled player cannot flee. The dragging behavior bounces the player around, which can be disorienting and give the attacker an advantage. If the grappled player manages to hit their opponent, however, it will forcefully disengage the hook, allowing them to maneuver again. If a player is grappled from atop a mount (even a friendly player), they will be unable to mount another dinosaur, again, for many seconds. Detaching the grapple will also tug some creatures (and players) towards you, so keep this in mind if you are relocating things.
Grappling creatures larger than a human will drag the player around instead. When grappled onto a flying creature, the grappling hook adds an extra 50 lbs. to the creature on top of adding the weight of the player. This means that Pteranodons will have a difficult time carrying more than one player, but it is possible with Argentavis and Quetzal.
Smaller dinosaurs that you can pull as a player, will continue to be pulled while you hop onto a dinosaur.
Notes[edit | edit source]
- The maximum distance between the Grappling Hook and the player is 45m.
- If grappled to a boat you can effectively "water ski" only dunking into the water if the boat stops/slows.
- Despite its size you can pull a player-ridden scorpion around, even if you hop onto another creature after hooking said scorpion.
- It's currently nearly impossible as Pilot to kill a hostile Player which is hooked to your Pteranadon, Argentavis or Quetzal.
- You can't log off grappled to something.
- You can grapple onto a door, on a flat wall, and open it to get into a room with no other apparent access point. Opening the door will pull you in.
- Want to keep your pets buffed? Mount up while grappled onto a Lystrosaurus and it'll keep up.
- You can grapple to a flying dinosaur and mount up. If you have a Pteranadon on follow, for example, you can jump off and grapple to the underside of it, allowing you to snipe, or tranq, from above. This is also an excellent method for escaping the water when gathering an underwater beacon.
- If a friend is stuck, you can use the physics of this tool to get them out (provided you have the weight capacity to carry them). Simply grapple up, use a parachute, and then grapple onto them. You can pull them to you while still on the parachute, to rescue them.
- Does not work on Aberration.
Spotlight[edit | edit source]
References[edit | edit source]