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Health

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Overview[edit | edit source]

Healing.png
Health.png

Health is a representation of your current life value. If your health reaches 0, you are dead. When your health is at or below 30 HP, your character becomes Injured.png Injured , and will move much slower. You will have to regenerate your health by eating Cooked Meat.png Cooked Meat, using consumables like Blood Pack.png Blood Pack or Medical Brew.png Medical Brew, or through natural regeneration in order to regain normal functionality. Being attacked, falling, drowning, and extreme Temperatures can all lower your health.


Increasing[edit | edit source]

Putting a skill point into Health will increase your maximum health by 10.

Notes[edit | edit source]

  • When your max health increases, it won't be immediately filled. You must wait for the 10 new points to regenerate.
  • After X% of health has been lost, you will begin to hear the sound of a heart rate monitor. The lower your health is the louder and faster the sound will get.
  • Wearing armor will decrease the amount of health lost from most damage sources, and therefore increase your effective health. This "effective" health is not counted towards certain situations, such as suffocation or falling.
  • You might want to attribute some points into fortitude as players can knock you out and kill you easily!