Heavy Auto Turret
|Heavy Auto Turret|
Requires electricity to run. Provides increased firepower, but consumes FOUR bullets while firing. Can be configured to automatically attack hostiles within range.
|Ammo used||Advanced Rifle Bullet|
|Added in||Patch 274.0|
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_HeavyTurret.PrimalItemStructure_HeavyTurret'" 1 0 0
cheat GFI HeavyTurret 1 0 0
|Required level||Level 100|
|Engram Points||100 EP|
|Required Stations|| Fabricator|
Mortar And Pestle
Resources breakdown [Expand]
1 × Auto Turret
150 × Cementing Paste
200 × Electronics
400 × Metal Ingot
50 × Polymer
The Heavy Auto Turret is a fully automatic turret and is 4 times stronger than Auto Turret which can automatically target and fire on enemy dinos, players, both, or all (which includes wild dinos) within its range, as well as RPGs and Grenade. The fact that the turret does not need any guidance makes it an invaluable resource to defend against raiding, whilst your tribe is offline. This turret uses Advanced Rifle Ammo. The Heavy Auto Turret requires electricity to run.
Overview[edit | edit source]
Turrets can be customized to attack players, tamed creatures, and/or wild creatures. Turrets can also be set to a custom range. Turrets can also shoot above and below — assuming they have a line of sight of the target — making them a good defense against flyers. Heavy Auto Turrets can also shoot Grenades and Rocket Propelled Grenades out of the sky, useful against raiders.
Settings[edit | edit source]
Range[edit | edit source]
The Heavy Auto Turret has multiple range settings, which correspond to the following distances:
- Low: 7 Foundations
- Medium: 18 Foundations
- High: 27 Foundations
Targeting[edit | edit source]
There are four targeting settings. (All of these settings ignore survivors and tamed creatures belonging to your tribe and alliances.)
- All Targets: Attacks players, tamed creatures, wild creatures and grenades/RPG's.
- Survivors & Mounted Creatures: Attacks players and creatures mounted by a player and grenades/RPG's.
- Players or Tamed Creatures Only: Attacks players, tamed creatures and grenades/RPG's.
- Only Survivors: Attacks only players and grenades/RPG's.
- Only Wild: Attacks wild creatures and grenades/RPG's.
Alarm[edit | edit source]
The alarm setting will give intruding players time to leave the area before they are shot at. Alarms take some time to reset, so if the intruding player hides within the turret's range, they will be shot at immediately without another alarm.
- 4 Second Warning
- 2 Second Warning
- No Warning (default)
Note: The warning doesn't delay the projectiles shot.
Damage Multipliers[edit | edit source]
- As of patch 231.4, turrets do 2.2x damage vs. all dinos.
There is no longer any separate multiplier for flying dinos.
Painting and Color Regions
Notes/Trivia[edit | edit source]
- As of 242.0, the Auto Turret and Heavy Auto Turret can no longer be built on Quetzal, Brontosaurus, Mosasaurus, Plesiosaur, or Paracer Platform Saddles. Any existing turrets on such platforms will no longer fire. This is a server option of "OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.
- The Heavy Auto Turret cannot be damaged by the Tek Rifle or Rex Tek Saddle blasts.
- The Heavy Auto Turret cannot be damaged by catapult boulders, but it CAN be damaged by ballista bolts launched from a ballista. The primitive cannon deals more damage, though.
- Despite being made and having the appearance of metal, the Auto Turret is treated as a stone structure.
- The Heavy Auto Turret is treated as a stone structure and can only be damaged by:
- These can damage stone, but can not damage auto turrets: