Heavy Auto Turret

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Logo Steam.png Logo Xbox One.svg Logo PS4.svg Logo Nintendo Switch.png This article is about a creature, item, or feature exclusively available in the version on Steam, Xbox One, PS4, Nintendo Switch.
Heavy Auto Turret
Heavy Auto Turret.png
Requires electricity to run. Provides increased firepower, but consumes FOUR bullets while firing. Can be configured to automatically attack hostiles within range.
Weapon
Type Emplacement
Ammo used Advanced Rifle Bullet.png Advanced Rifle Bullet
Ranged damage 300
Structure
Health 20,000
Item slots 96
Item
Weight 16
Stack size 1
Single use No
Added in v274.0
Spawn Command
cheat GFI HeavyTurret 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_HeavyTurret.PrimalItemStructure_HeavyTurret'" 1 0 0
Crafting
Required level Level 100
Engram Points 100 EP
Crafting XP 140 XP
Crafting Time 5s
Prerequisites
Crafted in Fabricator.png Fabricator
Tek Replicator.png Tek Replicator
Required Stations Fabricator.png Fabricator
Refining Forge.png Refining Forge
Ingredients

The Heavy Auto Turret is a fully automatic turret and is 4 times stronger than Auto Turret which can automatically target and fire on enemy dinos, players, both, or all (which includes wild dinos) within its range, as well as Rocket Propelled Grenade.png RPGs and Grenade.png Grenade. The fact that the turret does not need any guidance makes it an invaluable resource to defend against raiding, whilst your tribe is offline. This turret uses Advanced Rifle Bullet.png Advanced Rifle Ammo. The Heavy Auto Turret requires electricity to run.

Overview[edit | edit source]

Turrets can be customized to attack players, tamed creatures, and/or wild creatures. Turrets can also be set to a custom range. Turrets can also shoot above and below — assuming they have a line of sight of the target — making them a good defense against flyers. Heavy Auto Turrets can also shoot Grenades and Rocket Propelled Grenades out of the sky, useful against raiders.

Settings[edit | edit source]

Range[edit | edit source]

The Heavy Auto Turret has multiple range settings, which correspond to the following distances:

  • Low: 7 Foundations
  • Medium: 18 Foundations
  • High: 27 Foundations

Targeting[edit | edit source]

There are five targeting settings. (All of these settings ignore survivors and tamed creatures belonging to your tribe and alliances.)

  • All Targets: Attacks players, tamed creatures, wild creatures and grenades/RPG's.
  • Survivors & Mounted Creatures: Attacks players and creatures mounted by a player and grenades/RPG's.
  • Players or Tamed Creatures Only: Attacks players, tamed creatures and grenades/RPG's.
  • Only Survivors: Attacks only players and grenades/RPG's.
  • Only Wild: Attacks wild creatures and grenades/RPG's.

Alarm[edit | edit source]

The alarm setting will give intruding players time to leave the area before they are shot at. Alarms take some time to reset, so if the intruding player hides within the turret's range, they will be shot at immediately without another alarm.

  • 4 Second Warning
  • 2 Second Warning
  • No Warning (default)

Note: The warning doesn't delay the projectiles shot.

Damage Multipliers[edit | edit source]

  • As of patch 231.4, turrets do 2.2x damage vs. all dinos.

There is no longer any separate multiplier for flying dinos.




Painting and Color Regions

X mark.svg

The Heavy Auto Turret is not currently paint-able, however this object may be re-mapped to include paint regions in a future update.

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye, Paintbrush.png Paintbrush, or Spray Painter.png Spray Painter pages.

Notes/Trivia[edit | edit source]

  • As of 242.0, the Auto Turret and Heavy Auto Turret can no longer be built on a raft, Quetzal, Brontosaurus, Mosasaurus, Plesiosaur, or Paracer Platform Saddles. Any existing turrets on such platforms will no longer fire. This is a server option of "OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on non-moving Bases.
  • As of Xbox version 783.12, the "Override Structure Platform Prevention" setting does not allow Heavy Auto Turret placement on Titanosaur Platforms on Xbox (tested Feb 23, 2019).
  • The Heavy Auto Turret cannot be damaged by the Tek Rifle.png Tek Rifle or Rex Tek Saddle.png Rex Tek Saddle blasts.
  • The Heavy Auto Turret cannot be damaged by catapult boulders, but it CAN be damaged by ballista bolts launched from a ballista. The cannon deals more damage, though.
  • Despite being made and having the appearance of metal, the Auto Turret is treated as a stone structure.