- 1 Item IDs
- 1.1 Category Resources
- 1.2 Category Tools
- 1.3 Category Armor
- 1.4 Category Saddles
- 1.5 Category Structures
- 1.6 Category Dye
- 1.7 Category Consumables
- 1.8 Category Recipes
- 1.9 Category Eggs
- 1.10 Category Farming
- 1.11 Category Seeds
- 1.12 Category Weapons and Attachments
- 1.13 Category Ammunition
- 1.14 Category Skins
- 1.15 Category Artifacts
- 1.16 Category Trophy
- 2 Unobtainable and Event Items
- 3 References
These data values refer to the different types of item IDs for the PC version of ARK: Survival Evolved. Item IDs are used to identify all hold-able items.
If you frequently need to spawn in items or creatures, you might consider downloading a command tool.
To give an item :
"admincheat GiveItemNum <item_id> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"
"admincheat GiveItem <blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>"
"admincheat GFI <significant_part_of_blueprint_path> <quantity (1..stack size)> <quality (0..100)> <blueprint (1/0)>" See GFI command for an explanation.
GiveItemNum 1 1 1 0
will give you a Simple Pistol,
GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun'" 1 1 0
will also give you a Simple Pistol as well as
GFI WeaponGun 1 1 0
Changing the 0 to a 1 in either of these examples will give you a blueprint of the item instead.
Note: Blueprint paths (or any UE4 asset path) are not case sensitive. The case shown below is how it appears in the directory structure as it was compiled.
For all eggs of breedable creatures (e.g. not for Titanboa) there is also a fertilized version available. Add »_Fertilized« two times like so:
Please note that the egg health of these fertilized egg is zero. If you place it on the ground it disappears immediately unless there are air conditioners around the egg when it is dropped
Category Weapons and Attachments
Unobtainable and Event Items