or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Kentrosaurus/Kentro_Character_BP.Kentro_Character_BP'" 500 0 0 35
Variant Kentrosaurus (Gauntlet)
cheat summon Kentro_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Volcanic/Kentro_Character_BP_Gauntlet.Kentro_Character_BP_Gauntlet'" 500 0 0 35
Variant Kentrosaurus (Retrieve)
cheat summon Kentro_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Volcanic/Kentro_Character_BP_Retrieve.Kentro_Character_BP_Retrieve'" 500 0 0 35
Variant Kentrosaurus (Gauntlet2)
cheat summon Kentro_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Kentro_Character_BP_STA.Kentro_Character_BP_STA'" 500 0 0 35
The Kentrosaurus (KEN-truh-SAWR-us[1]) is one of the Creatures in ARK: Survival Evolved.
Basic Info[]
Dossier[]
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Kentrosaurus Aethiopicus
TimeLate Jurassic
DietHerbivore
TemperamentShort-Tempered
- Wild
While Kentrosaurus aethiopicus is considerably smaller than its close relative, Stegosaurus regium, it is much more formidable in matters of self-defense. In fact, it is arguably the pound for pound champion of not only the Stegosaurus, but when encountered in close-knit fighting packs, ranks atop the Island's herbivorous dinosaurs in general. Thanks to its wickedly sharp defensive spikes, any creature that attacks Kentrosaurus is likely to be reversely wounded in turn, and it is capable of piercing even the thickest of hides and armors when it goes on the offensive. I have personally witnessed the Kentrosaurus fell much larger predators in a single such "impaling" maneuver! Underestimating Kentrosaurus can be a fatal mistake, particularly when it is in a herd. When travelling in numbers, Kentrosaurus seems to grow much more aggressive, increasing the range at which it will defend its territory.
- Domesticated
Survivors have seen little success in their attempts to ride Kentrosaurus, owing to its spikes and hot-headed temperament. However, a tamed herd of Kentrosaurus can effectively defend a compound and take on larger carnivores. Once impaled by its attack, the Kentrosaurus slams the attacker on the ground continuously, helping to turn the tide of a pitched battle!
Behavior[]
Kentrosaurus is a very defensive and territorial herbivore. Although it tolerates wild herbivores, it will attack survivors and tamed dinosaurs that come close to it. It also gains a pack bonus from others nearby, similar to Allosaurus and Compies. Approach with extreme caution, as its bleeding attacks can be devastating, especially with the herd bonus.
Appearance[]
Kentrosaurus is a smaller, stockier relative to the more famous Stegosaurus. Its body is similar to Stegosaurus, with a low slung head with a beaked mouth, close to the ground to feed on low growing vegetation. It has a double row of plates up to its pelvis and a formidable double row of spikes down its tail, its main form of defense. In addition, it has a pair of spikes on its shoulders to deter attackers from the sides.
Color Scheme and Regions[]
This section displays the Kentrosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Kentrosaurus. The colored squares shown underneath each region's description are the colors that the Kentrosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Kentrosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Kentrosaurus's "main body" magenta.
Drops[]
Base Stats and Growth[]
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 650 | +130 | +5.4% | 0.07 | |
Stamina | 300 | +30 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 6000 | +600 | +10% | ||
Weight | 500 | +10 | +4% | ||
Melee Damage | 10 / 42 | +0.5 / +2.1 | +1.7% | 7% | 17.6% |
Movement Speed | 100% | N/A | +1% | ||
Torpidity | 500 | +30 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement [u/s] |
Base Speed | Sprinting Speed | Stamina | ||||
---|---|---|---|---|---|---|---|
Wild | Tamed1 | Tamed2 | Wild | Tamed1 | Tamed2 | ||
Walking | 150 | ? | ? | 600 | 600 | 600 | 20 |
Swimming | 300 | ? | ? | ? | ? | ? | ? |
- 1These are the base speeds of the creature at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Bite | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 300 | 0 | 660 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 10 |
Tail Swipe | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 300 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 42 |
Tail Slam | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 1000 | 0 | 660 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 42 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[2]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat[]
General[]
A single wild Kentrosaurus will not attack unless one almost walks into it. However wild Kentrosaurus are herding creatures and gain a bonus from others nearby, this pack bonus will make them increasingly territorial with every additional wild Kentrosaurus. Starting from a group of two, they will attack any tamed dinosaur or survivor that come close to them.
Strategy[]
It is best to keep a distance and kite the Kentrosaurus with ranged weapons. Be on the look out for the highest levelled dinosaurs and try and take them out first.
Weaponry[]
Ranged weapons or large dinosaurs that can resist its latch attack and tank its bleed damage such as Rexes.
Dangers[]
The Kentrosaurus can pick up the player using its main attack into its tail spikes, as well as applying the bleed effect. Although the Kentrosaurus will drop the player after some time, its attacks can still be devastating to even the strongest of players.
Because this creature seems to reflect a certain percentage of damage, using a tamed Giga against them is ill-advised. This will result in a massive reflection and an almost instantaneous filling of the Rage Bar, fully imprinted tame Giga with good saddle won't have much of the issue.
Weakness[]
They have low torpor and can fall easily under tranq arrows or darts. This will make taming or killing them much easier if you don't have any hunting dinosaurs. They are also fairly slow, so it is not too challenging to evade them.
Taming[]
Note: Contrary to Jen's post about 257,[3] testing and devkit data show that the Kentrosaurus does not prefer Savoroot over other crops.
Level 1 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 4 | 0 | 0 | 0 | 0:03:12 |
Fresh Barley | 37 | 0 | 0 | 0 | 0:22:12 |
Fresh Wheat | 37 | 0 | 0 | 0 | 0:22:12 |
Soybean | 37 | 0 | 0 | 0 | 0:22:12 |
Dried Wheat | 37 | 36 | 8 | 4 | 0:44:24 |
Sweet Vegetable Cake | 73 | 0 | 0 | 0 | 0:21:54 |
Mejoberry | 145 | 81 | 16 | 8 | 1:05:15 |
Berries | 207 | 74 | 15 | 8 | 1:02:06 |
KO: × 50; × 21; × 6; × 4; × 3; × 2 | |||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:27:46 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 9 | 0 | 0 | 0 | 0:07:12 |
Fresh Barley | 88 | 24 | 5 | 3 | 0:52:48 |
Fresh Wheat | 88 | 24 | 5 | 3 | 0:52:48 |
Soybean | 88 | 24 | 5 | 3 | 0:52:48 |
Dried Wheat | 88 | 199 | 41 | 21 | 1:45:36 |
Sweet Vegetable Cake | 176 | 24 | 5 | 3 | 0:52:48 |
Mejoberry | 352 | 375 | 77 | 39 | 2:38:24 |
Berries | 502 | 349 | 72 | 36 | 2:30:36 |
KO: × 137; × 56; × 16; × 9; × 7; × 4 | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:45:49 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 15 | 0 | 0 | 0 | 0:12:00 |
Fresh Barley | 142 | 112 | 24 | 12 | 1:25:12 |
Fresh Wheat | 142 | 112 | 24 | 12 | 1:25:12 |
Soybean | 142 | 112 | 24 | 12 | 1:25:12 |
Dried Wheat | 142 | 464 | 97 | 49 | 2:50:24 |
Sweet Vegetable Cake | 283 | 111 | 24 | 12 | 1:24:54 |
Mejoberry | 565 | 810 | 170 | 85 | 4:14:15 |
Berries | 808 | 761 | 159 | 80 | 4:02:24 |
KO: × 227; × 93; × 26; × 15; × 11; × 6 | |||||
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:58:11 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 20 | 0 | 0 | 0 | 0:16:00 |
Fresh Barley | 195 | 239 | 51 | 26 | 1:57:00 |
Fresh Wheat | 195 | 239 | 51 | 26 | 1:57:00 |
Soybean | 195 | 239 | 51 | 26 | 1:57:00 |
Dried Wheat | 195 | 799 | 171 | 86 | 3:54:00 |
Sweet Vegetable Cake | 390 | 239 | 51 | 26 | 1:57:00 |
Mejoberry | 779 | 1357 | 289 | 145 | 5:50:33 |
Berries | 1113 | 1277 | 272 | 136 | 5:33:54 |
KO: × 317; × 130; × 36; × 21; × 15; × 8 | |||||
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 01:07:09 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 25 | 0 | 0 | 0 | 0:19:59 |
Fresh Barley | 249 | 403 | 88 | 44 | 2:29:24 |
Fresh Wheat | 249 | 403 | 88 | 44 | 2:29:24 |
Soybean | 249 | 403 | 88 | 44 | 2:29:24 |
Dried Wheat | 249 | 1203 | 261 | 131 | 4:58:48 |
Sweet Vegetable Cake | 497 | 402 | 87 | 44 | 2:29:06 |
Mejoberry | 993 | 1996 | 432 | 216 | 7:26:51 |
Berries | 1418 | 1881 | 408 | 204 | 7:05:24 |
KO: × 407; × 167; × 46; × 26; × 19; × 10 | |||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 01:14:12 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 31 | 0 | 0 | 0 | 0:24:47 |
Fresh Barley | 302 | 593 | 131 | 66 | 3:01:12 |
Fresh Wheat | 302 | 593 | 131 | 66 | 3:01:12 |
Soybean | 302 | 593 | 131 | 66 | 3:01:12 |
Dried Wheat | 302 | 1654 | 364 | 182 | 6:02:24 |
Sweet Vegetable Cake | 604 | 593 | 131 | 66 | 3:01:12 |
Mejoberry | 1207 | 2713 | 596 | 298 | 9:03:09 |
Berries | 1724 | 2561 | 563 | 282 | 8:37:12 |
KO: × 497; × 203; × 56; × 32; × 23; × 12 | |||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 01:20:01 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
KO Strategy[]
Utility[]
Roles[]
- Tank:
- Guardian: Although survivors are unable to ride the Kentrosaurus, it is an ideal guard animal for both bases and on excursions, thanks to its armor piercing attacks, recoil damage, and picking up aggressors within its tail spikes while applying a bleeding effect. When it comes to Kentrosaurus, more is always the merrier, as they grow increasingly more effective in groups due to a pack related bonus. Simply following you on the move, it is easy to know how they function, but there are a few things to consider if you decide to employ them as base guardians. In a securely walled base, they can be set to wander, to cover larger areas, but by doing this they can sometimes leave patches unguarded, so spreading a few out on wandering while leaving a few stationary is a solid tactic. If set to aggressive however, beware to not let them be too close to egg hatching/birthing areas, as they will target newly born dinos that have not been claimed yet, resulting in an unhappy ending for your newest addition to the tribe. (Level Health & Damage)
- Alpha Genesis Brute Damage Deflector: Kentrosaurus' trait of its spikes doing damage to any creature dealing that attacks it is useful when fighting against brute creatures. A massive herd of kentrosaurus compound its spiky nature can deal serious damage. This makes an alpha brute creature's already high damage output a weakness and players can watch from a distance as the brute creature is tearing its own health when hitting the kentrosaurus herd. Be sure to maximize their health to allow them to tank the heavy hits. When needing to bring them to the next hunting zone, have them follow you and the tame you are riding.
- Damage: The Kentrosaurus does a lot of damage and can impale small creatures and survivors on its tail, making it a good battle creature.
- Early Game Base Defence: On early or middle game you won't be able to Craft Turrets and Power Them, and Perhaps the Plant Species X May be hard for you to get as well due to its Spawn location and its requirements. The Kentrosaurus Will be a good choice to protect your stone Base from Raids and Pesky Dinos, they're also easy to tame because you can easily knock a high level Kentro with Boomerang or Tranq Arrows .
- Transport: has Good weight, useful for Early Game transport. Additionally, while it is technically true they cannot be ridden, a player is allowed to stand and crouch on their backs. Using a combination of move commands and whistles, the Kentrosaurus, with a little creativity, can be turned into an unusual but effective mount.
- Boss DPS: With its herd ability based on the number of kentrosaurus nearby just like the direwolf though lacking the howl ability, kentrosaurus is viable for pumping out damage equivalent to a stegosaurus. With a yutyrannus buff, mate boost, and pack member boost, they can deal twice their normal damage.
Kentrosaurus can impale the following dino into its tail spikes (except flying creatures)
- Achatina
- Araneo
- Archaeopteryx
- Baryonyx
- Beelzebufo
- Bulbdog
- Castoroides
- Compy
- Daeodon
- Deinonychus
- Dilo
- Diplocaulus
- Direwolf
- Dodo
- Dung Beetle
- Equus
- Gallimimus
- Gigantopithecus
- Glowtail
- Hesperornis
- Human
- Hyaenodon
- Iguanodon
- Jerboa
- Kairuku
- Kaprosuchus
- Lystrosaurus
- Megalania
- Megaloceros
- Mesopithecus
- Moschops
- Otter
- Oviraptor
- Ovis
- Pachy
- Parasaur
- Pegomastax
- Phiomia
- Procoptodon
- Pulmonoscorpius
- Purlovia
- Raptor
- Ravager
- Sabertooth
- Shinehorn
- Tek Parasaur
- Tek Raptor
- Terror Bird
- Trilobite
- Troodon
It cannot impale unconscious and alpha variant dino.
Collectibles[]
Resource | Efficiency |
---|---|
Raw Meat | ★★★☆☆ |
Spotlight[]
Notes/Trivia[]
For information pertaining specifically to the real-world Kentrosaurus, see the relevant Wikipedia article.
- The dossier was revealed on September 5, 2016.[4]
- This is the one of the few animals to keep their actual species name, as Kentrosaurus Aethiopicus did exist in what is now Tanzania in the Tendaguru Formation
- Ark's Kentrosaurus are social dinosaurs that live in herds, similar to how real Kentrosaurus are speculated to have lived.
- Despite the badass look of the spikes of the in-game Kentrosaurus, their size is exaggerated as an artistic design. If the real Kentrosaurus did indeed have such outlandish spikes, it would be much more difficult for the animal to walk through any environment with decently thick vegetation like a forest, while an even worse problem would arise that if any medium-large sized animal ever got impaled, they could possibly become stuck to the creature's body, potentially causing a premature death due to lack of mobility leading to starvation or dehydration or compromise of their spike defense leading to fatal predation.
- The pack bonus is capped at +4 (5 Kentrosaurus' total) with the affect appearing to give a 5% damage bonus on standard attacks per additional allied Kentrosaurus (capped at +4 for a 20% total bonus).
- Mate Boost effects appear to have an impact on the damage dealt by the Kentrosaurus' damage reflection ability.
Changelog[]
Patch | Changes |
---|---|
257.0 | Kentrosaurus is added to the game |
259.0 |
|
295.102 | Added a hard clamp to Kentrosaurus Damage reflection |