Wyvern

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Disambig.png This article is about regular Wyverns. For the crystal variations in Crystal Isles, see Crystal Wyvern.







































Scorched Earth DLC.jpg Ragnarok DLC.jpg Valguero DLC.jpg Genesis Part 1 DLC.jpg This article is about content exclusive to the DLC: Scorched Earth, Ragnarok, Valguero, Genesis: Part 1
Logo Steam.png Logo Xbox One.svg Logo PS4.svg This article is about content exclusively available in the version on Steam, Xbox One, PS4.
This creature, item, or feature is not yet released in the version on Nintendo Switch.
These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Species
Draconis vipera
Time Period
Unknown
Diet
Spawn Command
admincheat summon Wyvern_Character_BP_Base_C
or
admincheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Base.Wyvern_Character_BP_Base'" 500 0 0 35
Variant Fire Wyvern
admincheat summon Wyvern_Character_BP_Fire_C
or
admincheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Fire.Wyvern_Character_BP_Fire'" 500 0 0 35
Variant Lightning Wyvern
admincheat summon Wyvern_Character_BP_Lightning_C
or
admincheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Lightning.Wyvern_Character_BP_Lightning'" 500 0 0 35
Variant Poison Wyvern
admincheat summon Wyvern_Character_BP_Poison_C
or
admincheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/Wyvern/Wyvern_Character_BP_Poison.Wyvern_Character_BP_Poison'" 500 0 0 35
Variant Ice Wyvern
admincheat summon Ragnarok_Wyvern_Override_Ice_C
or
admincheat SpawnDino "Blueprint'/Game/Mods/Ragnarok/Custom_Assets/Dinos/Wyvern/Ice_Wyvern/Ragnarok_Wyvern_Override_Ice.Ragnarok_Wyvern_Override_Ice'" 500 0 0 35
Variant Forest Wyvern
admincheat summon Wyvern_Character_BP_Fire_Minion_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/ForestKaiju/Minion/Wyvern_Character_BP_Fire_Minion.Wyvern_Character_BP_Fire_Minion_C'" 500 0 0 35
Variant Corrupted Wyvern
admincheat summon Wyvern_Character_BP_Fire_Corrupt_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Corrupt/Wyvern/Wyvern_Character_BP_Fire_Corrupt.Wyvern_Character_BP_Fire_Corrupt'" 500 0 0 35
Variant Fire Wyvern (Gauntlet)
admincheat summon Wyvern_Character_BP_Fire_Gauntlet_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Volcanic/Wyvern_Character_BP_Fire_Gauntlet.Wyvern_Character_BP_Fire_Gauntlet'" 500 0 0 35
Variant Lightning Wyvern (Gauntlet)
admincheat summon Wyvern_Character_BP_Lightning_Gauntlet_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Lunar/Wyvern_Character_BP_Lightning_Gauntlet.Wyvern_Character_BP_Lightning_Gauntlet'" 500 0 0 35
Variant Poison Wyvern (Gauntlet)
admincheat summon Wyvern_Character_BP_Poison_Gauntlet_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Bog/Wyvern_Character_BP_Poison_Gauntlet.Wyvern_Character_BP_Poison_Gauntlet'" 500 0 0 35

1 Adults cannot be tamed, but Wild Eggs can be hatched.

Data
XP For Kill
240 XP
Special Loot Chance
100%
80 - 90 °C / 176 - 194 °F
Incubation Time
4h 59m 58.561s
Baby Time
9h 15m 33.332s
Juvenile Time
1d 13h 2m 13.328s
Adolescent Time
1d 22h 17m 46.656s
Total Maturation Time
3d 20h 35m 33.313s
Breeding Interval
18h - 2d
Habitat

Scorched Earth Topographic Map.jpg
Spawning Wyvern Scorched Earth.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Wyvern Ragnarok.svg

Valguero Topographic Map.jpg
Spawning Wyvern Valguero.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Ice Wyvern Ragnarok.svg

Valguero Topographic Map.jpg
Spawning Ice Wyvern Valguero.svg

Extinction Topographic Map.jpg
Spawning Corrupted Wyvern Extinction.svg

Common             Rare
  Untameable   Cave

The Wyvern (WAI-vrn) is one of the Creatures in ARK: Survival Evolved. This creature can be found on Scorched Earth in The World Scar, and on Ragnarok in Dragonmalte Trench as well as the Wyvern Cave and can be found in five variations: Poison, Fire, Lightning, Ice (only on Ragnarok and Valguero), and Forest (only on Extinction).

A weaker variant of Poison, Lightning and Fire can be found spawning after wave 2 in Gauntlet Missions "Bog Beatdown", "TEKnological Terror" and "Magma Medley Melee" respectively.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Wild

Like its relative from the Island, the Draconis vipera that inhabit the aptly named Dragon Trenches are creatures straight out of European legend.

Aside from size, the main difference between Draconis vipera and its larger cousin is that the former possesses only two legs, like an avian. Otherwise, it is quite similar, with armored scales, leathery wings and the ability to spew projectiles from a pair of glands inside its mouth.

The nature of these projectiles is tied directly to the color of Draconis' scales. Some spit fire while others unleash poisonous acid or even bursts of bioelectricity.

Domesticated

I can imagine no flying mount more deadly than Draconis vipera. Its strength, toughness and ability rain death upon one's enemies makes it unmatched in combat. The few creatures that it cannot immediately overpower, it can outmaneuver.

The ridges on its back form a natural saddle, to the point where many riders prefer to ride Draconis bareback. Curious indeed. However, Draconis vipera is too resilient to domesticate once it has become an adult. It must be raised from an egg if you wish to garner its loyalty.

~ Helena

Behavior[edit | edit source]

Extremely aggressive, often found flying around mountainous areas, or the dragon trenches looking for a fight. The only exception is Forest Wyvern, which does not attack at all.

Appearance[edit | edit source]

From left to right: Poison, Lightning, and Fire Wyverns.

Wyverns appear very similar to what one would assume to be a stereotypical dragon. There are five different types of wyverns, each with small but distinguisable variations in size, shape and color.

Poison Wyverns generally appear in some hue of green or green-gray, while some cases have them appear in black or purple shades and hues. They have frills on the sides of their face, much like a Dilophosaur. Their head is flatter and wider than the other Wyverns, seeming more Serpent-like. A ragged strip of webbed spines runs down their back. They also possess a snake-like tongue.

Fire Wyverns usually appear in shades of reddish-brown, red, orange, orangish-brown, or even just brown. Their wing membrane can often sport a burnished gold color. Their head is probably the most stereotypically dragon-like of all the Wyverns. A row of sharp spines run down their back. A ridge of spikes protrudes like an eyebrow above their eyes. A frill of horns adorn their skull, and they have a cluster of small spikes by their jaw muscle. The tip of their snout hooks like a bird of prey, and they are the only Wyvern that has an Alpha, Forest, and Corrupted form.

Lightning Wyverns can appear in almost any shade of blue or purple. Their wing membrane is either a dark grey/black with paler lightning-shaped streaks or blinding white. They have a very narrow, triangular face and large eyes. Its eyes are set back and it has three pairs of small fins on the side of its face behind the eyes. It also has a central fin rising from the top of its head giving it a Aquatic look. A ragged ribbon of flesh runs down its back.

Ice Wyverns can be light blue/white with the rare possibility of being green and/or black/grey. Their wing membrane is either the same color as the body/its highlights. They somewhat resemble Fire Wyverns but they have a more triangular, beak-like upper jaw and a slightly wider, spiked lower jaw. They are the most birdlike of the Wyverns, possessing a thin snout akin to a beak. They have a pronounced brow with a spike akin to eyebrows over each beady eye along with additional spikes on their heads akin to hair. they have spikes on their bodies as well; starting on their shoulders, down the spine, and ending at the tail. Ice Wyvern eggs can only be found on Ragnarok and Valguero.

Forest Wyverns appears only in one color: bright red. Much of their appearance evolves from the Fire Wyvern, but are uncharacteristic in that they are both smaller and sport yellow, striking veins which protrude from their yellowish gradient wing membranes.

Color Scheme and Regions[edit | edit source]




The Forest Wyvern spawned from Forest Titan always spawns with the same color scheme and has no color regions unlike its predecessor, making it impossible to make alterations to its natural spawn color.

 

This section displays the Fire Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Fire Wyvern. The colored squares shown underneath each region's description are the colors that the Fire Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Fire Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Fire Wyvern's "body" magenta.

Fire Wyvern PaintRegion0.jpg
Region 0:
Body
X mark.svg

Region 1 is not used
for this Creature.

Fire Wyvern PaintRegion2.jpg
Region 2:
Belly and Foot Scales
X mark.svg

Region 3 is not used
for this Creature.

Fire Wyvern PaintRegion4.jpg
Region 4:
Fins and Wings
Fire Wyvern PaintRegion5.jpg
Region 5:
Belly Detail




This section displays the Lightning Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Lightning Wyvern. The colored squares shown underneath each region's description are the colors that the Lightning Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Lightning Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Lightning Wyvern's "body" magenta.

Lightning Wyvern PaintRegion0.jpg
Region 0:
Body
Lightning Wyvern PaintRegion1.jpg
Region 1:
Fins and Frills
Lightning Wyvern PaintRegion2.jpg
Region 2:
Wings
X mark.svg

Region 3 is not used
for this Creature.

Lightning Wyvern PaintRegion4.jpg
Region 4:
Back
Lightning Wyvern PaintRegion5.jpg
Region 5:
Belly




This section displays the Poison Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Poison Wyvern. The colored squares shown underneath each region's description are the colors that the Poison Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Poison Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Poison Wyvern's "body" magenta.

Poison Wyvern PaintRegion0.jpg
Region 0:
Body
Poison Wyvern PaintRegion1.jpg
Region 1:
Fins and Wings
Poison Wyvern PaintRegion2.jpg
Region 2:
Belly
Poison Wyvern PaintRegion3.jpg
Region 3:
Wing Detail and Fins
Poison Wyvern PaintRegion4.jpg
Region 4:
Back
Poison Wyvern PaintRegion5.jpg
Region 5:
Body Detail




This section displays the Ice Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Ice Wyvern. The colored squares shown underneath each region's description are the colors that the Ice Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Ice Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Ice Wyvern's "main body" magenta.

Ice Wyvern PaintRegion0.jpg
Region 0:
Main Body
Ice Wyvern PaintRegion1.jpg
Region 1:
Fins
Ice Wyvern PaintRegion2.jpg
Region 2:
Wings
X mark.svg

Region 3 is not used
for this Creature.

Ice Wyvern PaintRegion4.jpg
Region 4:
Belly Scales
Ice Wyvern PaintRegion5.jpg
Region 5:
Top and Fin Scales




This section displays the Corrupted Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Corrupted Wyvern. The colored squares shown underneath each region's description are the colors that the Corrupted Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Corrupted Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Corrupted Wyvern's "body" magenta.

No image available.svg
Region 0:
Body
X mark.svg

Region 1 is not used
for this Creature.

No image available.svg
Region 2:
Belly and Foot Scales
X mark.svg

Region 3 is not used
for this Creature.

No image available.svg
Region 4:
Fins and Wings
No image available.svg
Region 5:
Belly Detail

Drops[edit | edit source]

Guaranteed Special Loot
1 Milk will vanish from its inventory if not picked up in time before it wakes up, either from inventory or killing it.

Guaranteed Special Loot
Random Special Loot

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health 1725 +258.75 +4.05% -1050
Stamina 275 +13.75 +5%
Oxygen 150 +15 +10%
Food 2000 +200 +10%
Weight 400 +8 +4%
Melee Damage 80 +4 +1.7% -25% 17.6%
Movement Speed 100% N/A +0%
Torpidity 725 +43.5 N/A 0.5
Movement Base Speed Sprinting Speed Stamina
Wild Tamed Wild Tamed
Walking 690 ? 796.95 796.95 6
Swimming 1100 ? ? ? ?
Flying 3000 ? 2310.0012 2310.0012 0.275
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation Using the Left Mousebutton (PC), R2 Button (PS4), RT Button (Xbox One), the Wyvern bites the target.
10 1200 0 1400
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 80
Breathe Fire Stamina Cost Attack Range Description
Base Minimum Activation Using the Right Mousebutton (PC), L2 Button (PS4), LT Button (Xbox One) with a Fire Wyvern, it will set the target on fire, burning away 20% of the target's maximum health (excluding fire resistance modifiers) over 10 seconds.
125 4000 0 5000
Breathe Lightning Stamina Cost Attack Range Description
Base Minimum Activation Using the Right Mousebutton (PC), L2 Button (PS4), LT Button (Xbox One) with a Lightning Wyvern, it will shoot a concentrated beam of lightning at the target for impact damage.
125 3700 2000 4400
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Projectile Impact 20 4.3 100
Breathe Poison Stamina Cost Attack Range Description
Base Minimum Activation Using the Right Mousebutton (PC), L2 Button (PS4), LT Button (Xbox One) with a Poison Wyvern, it will shoot a single projectile of poison gas at the target that will explode on impact.
65 5000 0 6000
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Projectile Impact 100 5
Explosion 80 5 500
Breathe Ice Stamina Cost Attack Range Description
Base Minimum Activation Using the Right Mousebutton (PC), L2 Button (PS4), LT Button (Xbox One) with an Ice Wyvern, it will significantly slow the target's movement speed over a period of time.
160 4000 0 5000
Grab Stamina Cost Attack Range Description
Base Minimum Activation Using C (PC), R3 Button (PS4), R Button (Xbox One) while in the air, the Wyvern can pick up another creature. Despite a coded melee damage value, this attack does no damage.
40 500 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 18
Taunt Stamina Cost Attack Range Description
Base Minimum Activation Using C (PC), R3 Button (PS4), R Button (Xbox One) while on the ground, the Wyvern flaps its wings and taunts the target. This pushes creatures in front of the Wyvern away.
2 0 0 0
Bite (AI) Stamina Cost Attack Range Description
Base Minimum Activation The Wyvern bites the target. This attack's values are only used by a wild or an unridden tamed creature only.
10 1400 0 1700
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 80

Note that creatures will have different stats in Survival of the Fittest

Attribute Base Value Level Increase
Wild
Health 1725 +258.75
Stamina 275 +13.75
Oxygen 150 +15
Food 2000 +200
Weight 400 +8
Melee Damage 80 +4
Movement Speed 100% N/A
Torpidity 725 +43.5
Movement Base Speed Sprinting Speed
Walking 690 796.95
Swimming 1100 ?
Flying 3000 2310.0012
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
10 1200 0 1400
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 80
Flame Stamina Cost Attack Range Description
Base Minimum Activation
160 4000 0 5000
Grab Stamina Cost Attack Range Description
Base Minimum Activation
40 500 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 18
Projectile Impact 20 4.3 100
Taunt Stamina Cost Attack Range Description
Base Minimum Activation
2 0 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Projectile Impact 100 5
Explosion 80 5 500
Bite (AI) Stamina Cost Attack Range Description
Base Minimum Activation
10 1400 0 1700
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 80
Grab Stamina Cost Attack Range Description
Base Minimum Activation Using C (PC), R3 Button (PS4), R Button (Xbox One) while in the air, the Wyvern can pick up another creature. Despite a coded melee damage value, this attack does no damage.
40 500 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 18
Taunt Stamina Cost Attack Range Description
Base Minimum Activation Using C (PC), R3 Button (PS4), R Button (Xbox One) while on the ground, the Wyvern flaps its wings and taunts the target. This pushes creatures in front of the Wyvern away.
2 0 0 0
Bite (AI) Stamina Cost Attack Range Description
Base Minimum Activation The Wyvern bites the target. This attack's values are only used by a wild or an unridden tamed creature only.
10 1400 0 1700
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 80

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

Fire Wyvern

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Combat[edit | edit source]

General[edit | edit source]

Wyvern for all intents and purposes is the quintessential flying dragon; a very large dragon. Wyverns have massive wings with the same design mechanisms as bats but the grace and strength of the Condor. However, they also have a very long tail with a nob or fin depending on the Wyvern type; on all the tail acts as ballast and makes them highly maneuverable. The Wyvern in the wild is highly territorial and fierce in defending its perceived airspace and its nest. It also has a notably more powerful bite; quite possibly the most dangerous challenge you can face short of a boss-level creature. Fighting one is definitely not for the faint of heart and flying a Wyvern is a thrill beyond comparison.

Strategy[edit | edit source]

Wyverns are extremely difficult to fight due to their mobility and devastating attacks.

Nape of Neck Strategy: You will need a flying mount with decent health and pumped stamina, and melee damage. Focus on the nape of the Wyvern's neck and attack there. When it tries to turn, you turn as well, so it cannot turn around enough to attack you. This is rather difficult due to Wyverns' very small turning radius, but when executed correctly, it's very effective. A variation of this strategy is to attack its feet from below.

Chain Bola: Get a Paraceratherium with a Platform Saddle and build a Ballista on top, bait a Wyvern with any flying mount to the Paraceratherium and chain it down with the chain bola. Then you can attack it with any Dino so it is easy to kill.

Grappling Hook: Using a grappling hook to latch onto a Wyvern can make a difficult fight much simpler. Once attached, one can either melee the Wyvern with a sword or club/boomerang depending on whether your aim is to kill or knock out or shoot at it with any firearm. A word of warning, though, depending on where you attach, the Wyvern may still be able to attack you with its melee. Also note that other Wyverns can attack you with relative ease, so never adopt this tactic when fighting groups.

Wyverns can also be baited over turrets set to attack wild dinos. This is quite effective as Wyverns are susceptible to same ranged damage modifiers as all other flying dinos.

Alternatively, you can also use a tamed Wyvern to take on its wild counterparts. Just note that two Wyverns of the same type can't damage each other with breath attacks*. However, Wyverns of the same type can damage each other with their bite attack.

*A poison Wyvern cannot kill another poison Wyvern with its poison projectile, but CAN kill a Wyvern's rider with it.

Weaponry[edit | edit source]

The homing missile can lock on to both normal Wyverns and Alpha Wyverns. Also, a Paraceratherium with Chain Bolas and a Ballista can get it on the ground for you to use your firearms, using a guided or normal rocket launcher can be sufficient when you chain bola it.

Dangers[edit | edit source]

All Wyverns have a different breath attack as follows:

Fire Wyverns use a short range fire breath which does the most overall damage per attack due to it leaving a DoT effect on whatever the attack hits and has one of the highest spread of the wyverns breath attacks making it harder to avoid.

Lightning Wyverns have a lightning breath that travels instantly, does an incredible amount of DPS, and hits at a decent range and makes melee attacks nearly impossible as the entire body is affected by this attack (tested by dismounting during the breath attack), making them quite dangerous to fight however in exchange for power it has the smallest spread of the 4 wyverns. Dismounting your lightning wyvern while it is still shooting out its lightning breath can easily kill you.

Poison Wyverns shoot a projectile that leaves a toxic gas cloud which ignores armor (tested on Flak Armor), while extremely dangerous it does not move unlike the other 4 Wyverns but instead could be used as a area control attack limiting safe zones. If the poison projectile explodes too close to the rider, the splash damage can easily kill the rider if the wyvern has most of its points into melee.

Ice Wyverns uses a short-range ice breath attack which deals decent damage and also slows whatever it hits with it. The slowed status will last a few seconds but this gives the Ice Wyvern enough time to use the attack again. If the Wyvern catches you while you are on a Pteranodon you can escape if you Barrelroll right before the timer is up. It can be treated as the Fire Wyverns breath attack without the DoT effect and similarly to the Fire Wyvern has a large spread making it difficult to avoid.

Weakness[edit | edit source]

Using a Ballista Turret, a Wyvern can be immobilized by hitting it with a Chain Bola. Wyverns are also susceptible to the x2.2 Auto Turret damage to dinos modifier, so placing turrets is an effective way to kill groups of Wyverns. When using tamed creatures in combat, one can use the Wyvern's large turn radius as an advantage to avoid its attacks while targeting its wings and lower body, they can also be easily killed by a Rock Elemental due to being immune to their breath attacks as well as taking reduced damage from physical attacks.

Taming/Raising[edit | edit source]

NOTE - Knockout data is given only for milk gathering reasons.

Adult Fire, Lightning, Poison and Ice Wyverns cannot be tamed. In order to get a tamed version, the player must steal and hatch a Wyvern Egg. Unlike most eggs, Wyvern eggs require a lot of heat to incubate properly; placing down any heat-emitting object such as Standing Torch or Campfire will work, but the most effective way is to use 12-14 Air Conditioner.

There are four Wyvern Egg variants, Fire Egg, Lightning Egg, Poison Egg, and Ice Egg.

A Wyvern Egg has a five hour incubation period. An additional 93 hours are needed for the baby to become fully grown.

Baby wyverns cannot be fed Raw Meat like most other carnivores; however, their food drops a lot slower. They require Wyvern Milk to increase their food and may ask for it when imprinting. Wyvern Milk gives 1200 food to the baby Wyvern. A growing baby Wyvern will consume approximately 1 unit of food every 10 seconds, or 360 units of food an hour. This means that one feeding of Wyvern Milk will sustain a baby Wyvern for about 3 hours and 20 minutes.

Wyvern Milk is obtained by knocking out a female Wyvern, and the milk is simply taken out of the Wyvern's inventory. Each female Wyvern will have exactly 5 milk in its inventory. Alternatively, 50 Wyvern Milk can also be obtained by killing an Alpha Wyvern, regardless of its gender.

It's possible to build cages in which to trap female Wyverns to make milking them easier. Be aware that re-knocking out a trapped female Wyvern does not give any more milk immediately. Female Wyverns regenerate five Wyvern Milk every hour.

An important detail about newly hatched Wyverns (especially at lower levels) is that even though the maximum food stated in the creature's statistics might be several thousand, the maximum food the baby can actually hold might be less than 1200 (the amount of food one Wyvern Milk delivers). This means that lower level baby Wyverns will never eat milk on their own, and will have to be force fed Wyvern Milk until they can actually hold more than 1200 food. It is advisable to get the highest possible level for an egg which is 190 on official servers. Wyvern eggs are NOT spawned randomly: the Wyverns will actually place the eggs as the egg level always corresponds to one of the Wyverns nearby. However, it is still uncertain if the eggs spawn together with the Wyvern or if it is the Wyvern that places the egg sometime later.

Strategy without Wyvern Milk[edit | edit source]

It's actually possible to raise a baby Wyvern without providing Wyvern Milk. Let the Food value drop to zero. At this time, the value for Health will fall and the Torpor will raise. To lower the Torpor, force-feed Stimulant or Stimberries. Place a Daeodon nearby and set it to Passive Healing. This keeps the Health of the baby Wyvern up (or restores it) at the cost of providing the Daeodon with food, as healing makes it very hungry. As an alternative to feeding the Daeodon tons of Raw Meat or Prime Meat that will spoil over time, you can produce a lot of cheap Kibble, such as Basic Kibble made of Dodo eggs, which will provide 90 food and only spoils after 3 days. Kibble (Iguanodon Egg) provides 120. This strategy is more effective when used with high-level Wyverns and Daeodons because they have higher starting values for Food and Health, thus more reserves before they run out.

Another strategy is to use a Snow Owl’s healing ability. This won’t require gathering meat for a Daeodon.

Extinction[edit | edit source]

The Forest Wyvern spawns during the Forest Titan fight. Occasionally they land, which allows survivors to ride on them as if it is their own Wyvern with near unlimited stamina. However, these will constantly take damage even when they are not attacking it and too far from where it was spawned from and will either eventually die, or despawn.

Also, unlike the regular Fire Wyvern, the Forest Wyvern have a limited flame breath, as located in the middle of the Hotbar UI. Once used completely, that Wyvern cannot breathe fire again and will automatically attempt to land or make a landing animation, forcing the survivor to dismount and the Forest Wyvern disappears on its own.

Utility[edit | edit source]

Roles[edit | edit source]

Wood/Thatch/Cactus Sap Collector: They can collect wood, thatch, and cactus sap when landed by pressing C. They will collect thatch and cactus sap much more efficiently than wood.

War Mount: They are fast, with low stamina-drain comparable to that of an Argentavis. They are moderately maneuverable, but their breath weapons are devastating. They can also use all their attacks on the ground, as well as being able to sprint while landed. Pressing C while landed performs a knockback that can provide an escape from enemies. For a strong Wyvern with powerful bites and ranged go for Stamina, Melee Damage, Health.

Travel Flyer: Wyverns are faster than other Scorched Earth flyers and can go farther on their stamina. Beware their large turn radius, however, as they can be difficult to steer until you've had some practice. Also note that a Wyvern on follow and flying does not come low enough to mount, and does not land even when whistled not to follow, so it can be difficult to get one back under control.

Hunting Tool: With a bite as strong as a Plesiosaur, powerful special attacks, high meat gathering efficiency and the ability to fly at speeds unmatched by any other flying creature, Wyverns are among the best ways to quickly gather large amounts of Raw Meat, Raw Prime Meat and a wide variety of Tributes; Wyverns are also the only flying creatures treated as large carnivores, meaning that most of the small and medium-sized aggressive wildlife is prone to ignore them and their riders unless provoked, greatly reducing the nuisance while travelling.

Giga counter: While fighting a giga with one wyvern is dangerous, you can bring friends and lots of wyverns (lightning is recommended but poison can work just not fire and ice) to enrage the giga with the breath attacks.

Titan Hunter- Because of their speed and damage, a wyvern can quickly dodge a titan's attacks. Lightning and Poison Wyverns are best used against the Desert titan since it uses only flocks for damage and its lightning is only used against surfaces. The wyvern can make bombing runs across the titan in any direction.

Damage:

Transport:

Travel:

Guardian:

Combatant:

Defender:

Collectibles[edit | edit source]

Three elemental claws are harvest-able from the Wyvern: the Fire Talon, Lightning Talon, and the Poison Talon, from their respective counterparts. Several of each talon plus the three Artifacts of Scorched Earth are used at an obelisk or beacon to summon the Manticore. You'll need 2 for Easy (Gamma), 10 for Medium (Beta), and 20 for Hard (Alpha).

Resource Efficiency
Cactus Sap (Scorched Earth).png Cactus Sap Scorched Earth Icon.png ★★★★★
Thatch.png Thatch ★★★★☆
Wood.png Wood ★☆☆☆☆

Flight[edit | edit source]

Flying a Wyvern uses similar controls to movement on ground level with a few exceptions. Quirks :

  1. Will only move forward upon command. With no forward command issued they will eventually stall to a halt and hover in mid-air. Even while not moving Wyvern lose a small bit of stamina just to stay aloft.
  2. Feeding Stimberry or Stimulant to a Wyvern in-flight can allow you to fly for longer periods, but the stamina gain is minor at best and very inefficient. However, if you have a good berry collecting dino you can collect Stimberries in bulk then feed it a lot at a time. You can also use a Custom Consumable recipe made with a high crafting effectiveness to make a Stimberry cake that will prove much more effective.
  3. Landing is accomplished by pressing the jump-key (Space, A, Cross), causing the mount to move to the ground and land, where your Wyvern folds its wings. Now you can unmount by pressing use (E, Y, Triangle) as with any other mount or walk on the ground. To start off again, press the jump-key (Space, A, Cross).
  4. Since v256.0, Wyvern's stamina does not recharge in flight while in midair, even when dismounted.

Note: Tamed and unridden Wyverns do not lose stamina while sprinting to keep up with a player running or riding another creature. You can use this quirk to carry large amounts of weight quickly with a Wyvern set to follow. See the above warning about difficulties getting a following Wyvern to land.

Carrying[edit | edit source]

A Wyvern is capable of carrying smaller creatures. This is done by using the crouch button (C, Right Stick, Right Stick) while flying or hovering over the creature. The Wyvern will swing its legs forward. If the grab was successful, you will be able to see the creature being pulled behind the Wyvern. The creature being carried usually cannot attack the Wyvern while it is being carried, but can land a hit when it is picked up or dropped.

The Wyvern cannot use its grab or any of its other attacks while it is using a breath attack.

Currently, on official, and most unofficial, PVE servers, wild animals may not be picked up to prevent griefing.

Carry-able Creatures[edit | edit source]

The Wyvern is capable of carrying the following creatures:

Note: While not stated in the table, the Ferox and the Bloodstalker can also be carried by the Wyvern.

Also, as of patch 303.1, the Gallimimus, Kaprosuchus, and Procoptodon can no longer be picked by the Wyvern.

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

For information pertaining specifically to the real-world Wyvern, see the relevant Wikipedia article.

  • Wyverns are often mistaken to be the exact same as Dragons however, while they are in fact related, in mythology Wyverns are notable for only having 2 legs and wings as opposed to Dragons who have 4 legs and wings and Drakes who don't have any wings at all and 4 legs.
    • This is even acknowledged and stated in the Wyvern Dossier by Helena which says "Aside from size, the main difference between Draconis vipera and its larger cousin is that the former possesses only two legs".
  • The Lightning, Poison, and Fire Wyverns have massive wings that can occasionally pick up the player, who will stay on that wing until it gets close enough to the ground to slide them off. This is a great way to transport a wyvern and many players at once, or knock out a wild wyvern while on it's back, as it cannot attack you.
  • The Fire Wyvern is the third creature that can breathe fire (the first being the Dragon and second DodoRex), the Poison Wyvern is the third that can spit venom (the first being the Dilophosaur, the second being the Arthropluera, and the fourth being Basilisk), the first creature that can breath lightning (the second being Electrophorus), and the first that can shoot ice (the second being the Managarmr and the third being the Ice Titan).
  • The name "Draconis vipera" translates to Dragon's Viper.
    • This seems especially fitting for the Poison Wyvern who has a Serpent like appearance.
    • This might also suggested that Lightning, Fire and Ice Wyverns are subspecies of Poison Wyvern.
  • Draconis vipera is the Latin name of the Wyvern; Draconis obscurum is the Latin name of the Rock Drake; Draconis auragelus is the Latin name of the Managarmr. These creatures are all noted by Helena to be related.
    • It could also be a reference to the fact that all 3 in mythology are actually types of dragons.
    • Helena also states in the Wyvern Dossier that they are all related to the Dragon on the Island as she calls the Dragon its "larger cousin".
  • Any of the Wyvern's elemental breath attacks can harm allies; it will also harm tribe-mates and tamed dinos in PVE.
  • It is possible to be killed by your Wyvern's breath weapon if you dismount while it's active. They will pick up all your items in your inventory if you die while riding them.
  • Wyverns are one of the few creatures who do not need a saddle to ride.
  • Wild Wyverns, once unconscious, cannot be force-fed narcotics. You can keep one unconscious a little while using more tranq arrows or darts, but eventually this will kill the Wyvern.
  • Low-level Wyverns hatched from eggs can have stats under 100%. One level 12 fire Wyvern was hatched with health under 1000 and melee damage under 100%. This is due to negative additive multipliers similar to what Giganotosaurus have. A level 1 Wyvern always will have 1725-1050=675 health, and (100-25)×1.176=88.2% damage. However, imprinting still works in the player's favor. That is, it first multiplies base stats, and only afterwards, adds taming multipliers. Thus, a level 1 Wyvern with 100% imprinting quality will have 1725×1.2(100% imprinting quality bonus)-1050=1020 health, which is effectively 51% higher compared to a 0% imprinting stat. Its damage with 100% imprinting will be ((100×1.2)-25)×1.176=111.76%.
  • Due to their difficulty with maneuvering, Wyverns do a poor job of guarding player-tamed creatures on the ground. This is worsened by their tendency to take flight; they immediately fly far away and have a hard time coming back. Not only does this give them a tendency to vanish when their support is most needed.
  • An easy way have a wyvern land is to use the "all move to" whistle, the wyvern will take a short flight and eventually land where you whistled it to. Sometimes it does not land, but it still gets close enough to the ground to be mounted.
  • Wyverns can be effectively used to kill Titanosaurs.
  • The color schemes of the three original Wyverns: Fire, Poison, and Lightning, seem to coincide with the 3 colors of the ARK logo.
  • There used to be a bug with the colors of the Ice Wyvern that would turn its colors to the default bluish green colors when you logged off your server. A temporary solution was to upload it to an obelisk or tek tansmitter, then upload it back in your server and its normal colors would return, but you would have to do this every time you logged back on to your server.
  • Each Wyvern has their own unique usefulness in combat due to their varied breath attacks, which all deal varied amounts of instant damage with other lingering effects. Note that every unique Wyvern is immune to its own breath attack (fire from Fire Wyerns can't hurt other Fire Wyvern for example):
    • Fire Wyvern breath does damage to a target as well as causing them to burn. Targets who are hit receive the Enflamed, which continues to burn the target after the initial hit. Its breath has one of the largest AOE of the Wyverns and its effective even through walls.
    • Lightning Wyvern breath deals heavy raw damage and applies torpor, both of which get applied to a target very quickly if the beam stays connected. However, this means it has a smaller spread but a farthest reach than the Ice and Fire Wyverns making it more concentrated and requiring a more precise aim to maximize the damage the lightning breath attack deals. Its breath deals the most DPS of any Wyvern.
    • Poison Wyvern breath fires a single projetile poison ball every time. When it hits, it does damage and creates a toxin cloud that deals damage over time to anything standing in it and it's capable of damaging both mounts and riders simultaneously and will ignore armor. While it can't be controlled as easily like the other Wyverns, it is the most useful at zone controlling due to the toxin clouds limiting enemy safe zones. Its breath has the furthest reach of any Wyvern.
    • Finally, Ice Wyvern breath slows the target, making them far more vulnerable to its bite attacks and has a large spread similarly to the Fire Wyvern; essentially, the breath of the Ice Wyvern is superficially the same except it slows targets instead of burning them. This makes the breath extremely effective as due to the slow effect of the initial breath attack will make it easier to hit the target again with the breath attack near enough crippling enemy movement. Its breath damage wise is the weakest breath of all Wyverns, but makes up for it by slowing targets.
    • Other than their breath attacks and appearance they are identical in every way stat and ability wise.
  • The Wyvern follows at such a long distance that you often need to set their attack range on highest or they will fly over you and just watch you die.
  • Compared to Rock Drake in size, Baby Wyverns are smaller, but as adults, they are larger.
    • Both Wyverns and Rock Drake have a maximum level and egg level of 190 (Difficulty 5)
  • While Ally Looking is toggled on for a Baby/Juvenile Lightning Wyvern, they'll look at the ground as if they are above the player, a bug that has been persisting since the release of Scorched Earth.
  • As of the Aberration release, Wyverns have the most amount of other variants including event-exclusive. Without event variants, they are beaten by Reaper for having the most amount of other variants. As of the release of Extinction the Wyvern has more variants than the Reaper even without considering event creatures.
    • With Crystal Isles release and introduction of Crystal Wyvern, they surpass Reaper and every other creatures for the most amount of other variant.
  • Corrupted Wyverns in Extinction spit out purple flames (due to the element corruption), but much like the Fire Wyvern, it still inflicts the same Enflamed debuff effect.
  • Interestingly enough, in one of his explorer notes, Dahkeya reports that the Wyverns just seemed to appear out of nowhere. From his account and what Helena had discovered about the ARKs on Extinction, one can come to the conclusion that the Wyverns are not a natural species and were originally not even meant to be on the ARKs. As Helena stated, the Overseers of the ARK try to "punish" or "reset" the survivors - considered 'subjects' by Overseers - if they did not do as expected, which is most likely: defeat the Guardian(s) (and challenge the Overseer if necessary), thereby progressing to the next ARK. If this is not done (or if the survivors act out of line like they did on Aberration), the Overseers seem to enact a sort of reset or punishment protocol to wipe out the existing survivors. From what can be gathered, Mantis are likely to have been this original protocol to wipe the city of Nosti and its inhabitants due to how much of a problem their idle behaviour was, but when Dahkeya killed all the Mantis by detonating a bomb in their sulfur-filled den, the Overseer likely enforced a stronger protocol or judgement. It was shortly after the Mantis were killed that the very first Wyvern was sighted - a Fire Wyvern. Soon after, the Lightning and Poison varieties also appeared and started leading coordinated attacks on Nosti's citizens. When the Overseer then used its control of the ARK to quite literally swallow the entire city whole in the sand, Wyverns were sent after the only two survivors - Dahkeya and Raia - hounding them consistently and never letting up until Dahkeya sacrificed himself for a distraction so Raia could flee. Strangely, despite being made to kill or punish humans, the Overseer also made them an ideal mount. Perhaps it viewed any survivors who could tame these creatures designed to kill them as 'worthy subjects', but one can only guess.
    • In the Extinction DLC, the reason the ARK either punishes or resets survivors is to preserve its resources when the ARK comes down from orbit. But when Element was at a toxicity level that the ARK can't handle, the ARK remains in orbit and destroys settlements to further preserve its resources for an extended amount of time. The wyverns, and the other fantasy creatures such as the Rock Elementals and Reapers, act as a heavy duty deterrent to prevent any survivor or groups of survivors from consuming too much of the ARK's resources.
    • Strangely, Raia was the first survivor on Scorched Earth to tame and raise wyverns. Based on Helena's and her explorer notes, she raised and tamed 3 wyverns, one of each elemental breath attack (lightning, fire, and poison).
    • Raia notes of it with her own experience when after the destruction of the mantis nest, and when she and the village of Nosti were celebrating so much due to the surplus oil and other materials that the obelisks began to act strange as they were shining abnormally.
  • Ridden Wyvern are a lot faster then unridden ones.
  • Wyverns are sometimes referred to as Waverunners.
  • The wyvern's elemental breath don't do any damage to a Rock Elemental even though Helena's Scorched Earth note #8 describes Raia's lightning wyvern easily tearing through a golem.

Changelog[edit | edit source]

Patch Changes
246.0 Scorched Earth Expansion Release The Fire Wyvern, Lightning Wyvern, Poison Wyvern, and the Alpha Fire Wyvern are added to the game
246.1 The Poison Wyvern tertiary C attack now preforms wing flap and not a snarl
246.3 Wyvern Milk can no longer be placed in Refrigerators
246.6 The lightning beam attack from the Lightning Wyvern no longer damages structures
247.9991 The Lightning Wyvern beam attack now properly hits and damages smaller creatures, such as the Raptor that it was previously missing
249.0 Added the Dodo Wyvern, DodoWyvern Mask Skin, Zombie Wyvern, Bone Fire Wyvern, and the Wyvern Bone Costume for the ARK: Fear Evolved 2 event
249.1 Various fixes to Zombie Wyverns
250.0 Added Alpha Wyvern Trophy
250.2 Fixed Wyverns and other creatures from having infinite Stamina with special attacks when carrying a creature
253.4 Titanoboa can now be carried by flyers again
253.8 Tamed flyers can no longer carry survivors and creatures into the mesh/terrain fix. Will now be uncarried
253.95 Can no longer carry characters with C4 Charge attached to them
253.98
  • Flyers carrying C4 Charge can now fly, but at a significantly reduced Movement Speed
  • Fixed a bug where flyer-carried C4's would disappear on clients after a certain distance
255.0 Fyers carrying creatures equipped with C4 Charge now move at a fixed slow speed
256.0 Added the flyer nerf.
  • Flyers can no longer gain Stamina mid-air, and must eventually land. This can be changed in the server settings with ?AllowFlyingStaminaRecovery=true
  • Flyers can no longer allocate levels to Movement Speed, nor gain Movement Speed from imprinting
  • Mounted flyer Speed reduced for all flyers, ranging from a 10%-30% reduction depending on the flyer
  • 50% decrease to all base Stamina in flyers, excluding the Lymantria
  • Stamina in flyers now regenerate much slower, around 10 seconds across the board
  • Passenger carry Weight now increased to 100% from the previous 30%
  • Increased Stamina used from Wyvern breath and special attacks
  • Various other modifications to various stats
258.0 Wyverns now support an AI turret mode with their breath attacks
258.8 Ragnarok Release Added the Ice Wyvern
259.0
  • Improved landing AI for Wyverns
  • Fixed an issue where flyers out of stamina would not auto-land and become stuck mid-air
261.0 Fixed improper baby Wyvern Food values
262.0
263.0 Increased the ride distance for flyers to help players in the water to remount
267.0 Remodeled the Ice Wyvern and made them uploadable
267.2 Ice Wyvern is now properly transferable Cross-Ark
278.0 Fixed a bug which caused Wyvern Eggs to sink below their nests over time
279.275
  • Fixed a bug where the Poison Wyvern could loot bodies with its breath attack if it directly hit and killed
  • Fixed a bug which would cause flyers to flee when players when attacking water
  • Improved flyer AI so they no longer circle each other when attacking each other so much
285.104 Extinction Expansion Release Added the Corrupted Wyvern and the Forest Wyvern
287.110 Forest Wyverns now can be damaged from the Forest Titan
288.113
  • Fix for invisible Wyvern Eggs
  • Improved flyer following when in water
  • Added Whistle Flyer Land command
293.100 Fixed creature icon being blank for the Ice Wyvern
303.1 Modified the drag weights of Kaprosuchus, Gallimimus, Procoptodon, and Megalosaurus so they can no longer be carried by Wyverns
310.41 Switched the Valguero Ice Wyvern class to the Ragnarok Ice Wyvern class in order to fix transfer issues

Gallery[edit | edit source]

References[edit | edit source]