M.D.S.M. (Extinction)

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Logo Steam.png Logo Xbox One.svg Logo PS4.svg This article is about content exclusively available in the version on Steam, Xbox One, PS4.
This creature, item, or feature is not yet released in the version on Nintendo Switch.
Extinction DLC.jpg This article is about content exclusive to the DLC: Extinction
M.D.S.M.
M.D.S.M. (Extinction).png
Mek Deployable Shield Module. Equip a Mek with this module to arm it with a large deployable dome shield. Unequipping reduces durability.
Armor
Type Mek Module
Armor rating 20
Item
Weight 200
Stack Size 1
Durability 5000
Added in v285.104
Spawn Command
cheat giveitem "Blueprint'/Game/Extinction/CoreBlueprints/Items/Saddle/PrimalItemArmor_MekBackpack_Shield.PrimalItemArmor_MekBackpack_Shield'" 1 0 0
Crafting
Required level Level 93
Engram Points 40 EP
Crafting XP 53.6 XP
Crafting Time 10s
Crafted in Tek Replicator
Required Stations Refining Forge.png Refining Forge
Ingredients

The M.D.S.M. or Mek Deployable Shield Module is an item in Extinction.

Usage[edit | edit source]

By pressing C, Right Stick, Right Stick, a spherical dome will be formed around the Mek. It can be deactivated by pressing those controls again or exiting the dome. The shield generates heat while active, and will also automatically deactivate once overheated.

While active, allies inside the dome will take reduced damage. This buff is signaled by the presence of a aura of blue squares rising from them (needs testing on actual armor increase).

When the shield deactivates, all the enemies that were under the shield get 50% increased damage taken for 90 seconds; Exiting active enemy shields also triggers the effect. This debuff is signaled by the presence of a aura of red squares rising from them.

Notes[edit | edit source]

  • This is the only module to provide passive Armor, akin to Saddles, making it extremely useful in direct confrontations and PvP battles.
  • The shield only protects the Mek from projectiles (including Meteors), it has no use as a creature barrier of any kind.
  • It is practically impossible to have both effects active on the same situation, as enemies have their debuff canceled when entering an active shield dome and the shields stops projectiles of allies from exiting the dome.