Mek

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Extinction DLC.jpg This article is about a creature, item, or feature exclusive to the DLC: Extinction
Mek.png
Mek
Dossier Mek.png
These values may differ with what you see in-game or written elsewhere. But that is what the manual says.
Common Name
Mek
Group
Model Number
RX-103 MEK
RX-412 MegaMEK
Dimensions
10.5 meters x 48.3 tons
Fuel
Logo Steam.png 285.104
November 6, 2018
Logo Xbox One.svg 779.29
November 6, 2018
Logo PS4.svg 528.23
November 6, 2018
Spawn Command
admincheat summon Mek_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Mek/Mek_Character_BP.Mek_Character_BP'" 500 0 0 35
Variant Mega Mek
admincheat summon MegaMek_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Mek/MegaMek_Character_BP.MegaMek_Character_BP'" 500 0 0 35
Data
XP For Kill
4 XP
Drops
Habitat
The Mek does not spawn on the Map. Instead, it must be crafted at a Tek Replicator.png Tek Replicator and deployed.

The Mek is one of the Creatures in the Extinction DLC of ARK: Survival Evolved.

Meks are deployable Tek robots that can be piloted by survivors. Armed with a Tek Rifle.png Tek Rifle and Tek Sword (Ragnarok).png Tek Sword, they can deal a lot of damage against the target.

Basic Info[edit | edit source]

Manual[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Santiago, the author of the Manuals has written. There may be some discrepancies between this text and the in-game creatures.

NoteSantiago.png Technical Manual 9-978
Standard Equipment

OZ-13NV TEK Saber: Designed as the primary weapon, to better suit the skills of our top pilot candidates. Built more for cuts than stabs. Ideal for attacking in combinations.

XBR-M-93R Plasma Pistol: Secondary weapon. Fires in three shot bursts.

MS-06BR Boosters: Installed he unit's feet. On activation, they let the unit hover in the air and move rapidly over short distances. Combine with ranged attacks for maximum effectiveness.

Heat Gauge: Pilots should always monitor their unit's heat levels. Overheating will result in your unit being slow, vulnerable and soon after that? Scrap.

Custom Equipment

Each RX-103-MEK has one has a module slot for a specially designed weapon or tool that can be swapped out with ease. These are...

G-01W Mek Siege Cannon Module: A high yield artillery cannon mounted on the unit's back. To handle the recoil, the unit must temporarily anchor itself to the ground, rendering it imobile while firing.

G-02H Mek Rocket Launcher Module: An oversized missile battery that fires in sixteen round salvos, which spread out and then converge on the units target. Especially effective against large, isolated targets.

G-01S Mek Deployable Shield Module: Deploys a dome shaped energy barrier that protects the unit from incoming ranged attacks, while boosting its speed. Good for team or melee oriented pilots.

~ Santiago

This dossier section is intended to be an exact copy of what the survivor Santiago, the author of the Manuals has written. There may be some discrepancies between this text and the in-game creatures.

NoteSantiago.png Technical Manual 9-979
Fusion Procedure

Forming the RX-412 MegaMEK requires having RX-103 MEKs active and in close proximity, with an Omega Level threat detected on their sensors. To fuse, the lead RX-103 must have a MegaMek Operational Materialization Interface equipped in its module slot. Once activated, the other three RX-103s must move into position around the lead unit, and fusion will begin.

Equipment

Unlike the RX-103, the RX-412 was not designed for versatility. It is built for one thing, and one thing only: raw power. The enemies we're facing can tople skyscrapers, so we need to be able to do the same. So it only has one weapon...

OZ-52XX Vorpal TEK Cleaver: This sword draws power directly from the RX-412 and hones it into a cutting edge that can sheer through a mountain. Swing hard, swing often, and if you get sick of cutting your targets in to, well I guess you could always punch them.

Addendum

I never imagined my masterpiece would be a giant battle mech, but it's undoubtedly my best work. The RX-412 is the most powerful combat vehicle ever created. If there's anything out there that can overpower the RX-412, then frankly it deserves to kill us.

~ Santiago

Behavior[edit | edit source]

Appearance[edit | edit source]

The Mek appears to be a humanoid creature, but fully mechanical. It has a thin spike on the back of its feet.




Color Scheme and Regions

This section displays the Mek's natural colors and regions. For demonstration, the regions below are colored red over an albino Mek. The colored squares shown underneath each region's description are the colors that the Mek will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Mek's "accents" magenta.

Mek PaintRegion0.jpg
Region 0:
Accents
X mark.svg

Region 1 is not used
for this Creature.

Mek PaintRegion2.jpg
Region 2:
Body Mesh
Mek PaintRegion3.jpg
Region 3:
Energy
X mark.svg

Region 4 is not used
for this Creature.

Mek PaintRegion5.jpg
Region 5:
Body


Mega Mek (Variant)[edit | edit source]

The Mega Mek is a variant of Mek. The Mega Mek is assembled by using a M.O.M.I. (Extinction).png M.O.M.I. to combine four Meks. The Mega Mek can only be properly used during the Alpha King Titan.png Alpha King Titan boss fight. The Mega Mek will not work in the absence of an Alpha King Titan.png Alpha King Titan. The Mega Mek will self destruct in roughly 30 seconds if spawned in via console command and entered. However, this can be circumvented if you use the infinitestats command whilst inside the Mega Mek. This will prevent the self destruct from triggering and you can mess around to your heart's content.

It may be worth noting that unlike regular Mek, Mega Mek is intended to only use the blade as its left arm does not possess a Tek Cannon unlike the original variant. It also does not possess a slot to place any modules in it either.

Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 5500 +880 +5.4% 0.07 (TBHM: 0%6)
Stamina.png Stamina 1000 +100 +10% 0 0
Oxygen.png Oxygen 150 ? ? 0 0
Food.png Food 100 ? ? 0 0%
Weight.png Weight 1250 +110.625 +4% 0 0
Melee Damage.png Melee Damage 02 +0 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 0% N/A3 +1% 0% 0
Torpidity.png Torpidity 100 +6 N/A4 0.5 0

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
6The TamedBaseHealthMultiplier (TBHM) is applied right after taming, before the additive bonus is applied).

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 300 N/A N/A N/A
Swimming 300 N/A N/A N/A
Flying 1200 ? ? ?


Attack Values
Sword Stamina Cost Attack Range Description
Base Minimum Activation
50 0 0 0
Shoot Stamina Cost Attack Range Description
Base Minimum Activation
0 0 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Projectile Impact 155 3.4
Explosion 80 3.4 550
BackpackAbility Stamina Cost Attack Range Description
Base Minimum Activation
0 0 0 0

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

Mek
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 9000 +1800 +5.4% 0.07 (TBHM: 0%6)
Stamina.png Stamina 1000 +100 +10% 0 0
Oxygen.png Oxygen 150 ? ? 0 0
Food.png Food 100 ? ? 0 0%
Weight.png Weight 9001 +180.02 +4% 0 0
Melee Damage.png Melee Damage 02 +0 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 0% N/A3 +1% 0% 0
Torpidity.png Torpidity 100 +6 N/A4 0.5 0

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
6The TamedBaseHealthMultiplier (TBHM) is applied right after taming, before the additive bonus is applied).

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 750 N/A N/A N/A
Swimming 300 N/A N/A N/A
Flying 1200 ? ? ?


Attack Values
Sword Stamina Cost Attack Range Description
Base Minimum Activation
5 0 0 0
Shoot Stamina Cost Attack Range Description
Base Minimum Activation
5 0 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Projectile Impact 155 3.4
Explosion 80 3.4 550
BackpackAbility Stamina Cost Attack Range Description
Base Minimum Activation
0 0 0 0

Combat[edit | edit source]

This section describes how to fight against the Mek.

General[edit | edit source]

While Meks are only found as survivor's deployment and not in the wild, they do not pose any form of threat so long as they are not piloted.

Strategy[edit | edit source]

One of the best ways to fight a Mek is with a Mek, but proceed with caution and use a Scout.png Scout to see how powerful the opposing Mek is.

Weaponry[edit | edit source]

Either another Mek, or use variants of explosive and creatures to deal against them in PvP

Dangers[edit | edit source]

The Mek does regenerate health, but at a very slow rate, leaving it vulnerable if not protected.

A Mek with an empty fuel tank will lose health at a very slow rate.

Weakness[edit | edit source]

Meks requires Element.png Element as fuel to do most of their action, excluding running, moving and slashing. The blade still does quite a lot of damage if handed properly.

Taming[edit | edit source]

Meks can be immediately "tamed" by deploying an Unassembled Mek (Extinction).png Unassembled Mek Extinction Icon.png nearby.

Utility[edit | edit source]

Meks has two unique icons: Fuel and Heat.

  • Fuel is element inside, much like most of Tek. Without it, Mek cannot perform most of its functions.
  • Heat is generated when the Mek perfoms certain actions, such as flying or firing its pistol.

While Mek are indeed strong, they cannot level up unlike Enforcers. As such it is possible for creatures such as Rex and Giganotosaurus to out-damage, out-health, and out-perform a Mek in combat.

Mek's role can change based on the type of module it is attached.

  • M.D.S.M. (Extinction).png M.D.S.M. Extinction Icon.png - Support Controller: Allows Mek to deploy a forcefield that constantly saps its energy.
  • M.R.L.M. (Extinction).png M.R.L.M. Extinction Icon.png - Anti-Swarm Controller: Allows Mek to fire a barrage of rockets at swarms of hostiles. Requires Rocket Pod (Extinction).png Rocket Pod Extinction Icon.png as ammunition.
  • M.S.C.M. (Extinction).png M.S.C.M. Extinction Icon.png - Target Killer: Allows Mek to fire a single cannon shot at a target. Requires Cannon Shell (Extinction).png Cannon Shell Extinction Icon.png as ammunition.
  • M.O.M.I. (Extinction).png M.O.M.I. Extinction Icon.png - Mecha Killer: Merging with three other Mek while attaching this to one Mek merges into Mega Mek. This can only be properly used in Alpha King Titan Arena.

Roles[edit | edit source]

Collectibles[edit | edit source]

Resource Efficiency
Tyrannosaurus Arm.png Tributes ★★★★★
Raw Meat.png Raw Meat N/A

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

  • Meks are the fourth "non-sentient" creatures to appear, with the first being the Wooden Raft.png Wooden Raft, the second being the Motorboat.png Motorboat, and the third being a Tek ATV.png Tek ATV.
  • Meks cannot level up like Enforcers, but you can get Unassembled Mek (Extinction).png Unassembled Mek Extinction Icon.png with quality from Orbital Supply Drop and obtain better Meks with a higher level and statistics.
  • Meks can be quickly healed using a Scout.png Scout by simply flying the Scout.png Scout up until the Scout.png Scout touches the Mek. This is much quicker than allowing it to heal over time, which is very slow.
  • The Meks color regions can be changed by both Console Commands and the Paintbrush.png Paintbrush

Bugs[edit | edit source]

  • Self destruct feature will softlock game if riding at the time of Mega Mek.png Mega Mek destruction

Gallery[edit | edit source]

References[edit | edit source]