Mek
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This article is about content exclusive to the DLC: Extinction |
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This article is about content exclusively available in the version on Steam, Xbox One, PS4. This creature, item, or feature is not yet released in the version on Nintendo Switch. |
RX-412 MegaMEK
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Mek/Mek_Character_BP.Mek_Character_BP'" 500 0 0 35
Variant Mega Mek
admincheat summon MegaMek_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Mek/MegaMek_Character_BP.MegaMek_Character_BP'" 500 0 0 35

The Mek is one of the Creatures in the Extinction DLC of ARK: Survival Evolved.
Meks are deployable Tek robots that can be piloted by survivors. Armed with a giant variant of Tek Rifle (TEK Pistol) and
Tek Sword (TEK Saber), they can deal a lot of damage against the target.
Contents
Basic Info[edit | edit source]
Manual[edit | edit source]
This dossier section is intended to be an exact copy of what the survivor Santiago, the author of the Manuals has written. There may be some discrepancies between this text and the in-game creatures.
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“ | Technical Manual 9-978
OZ-13NV TEK Saber: Designed as the primary weapon, to better suit the skills of our top pilot candidates. Built more for cuts than stabs. Ideal for attacking in combinations. XBR-M-93R Plasma Pistol: Secondary weapon. Fires in three shot bursts. MS-06BR Boosters: Installed the unit's feet. On activation, they let the unit hover in the air and move rapidly over short distances. Combine with ranged attacks for maximum effectiveness. Heat Gauge: Pilots should always monitor their unit's heat levels. Overheating will result in your unit being slow, vulnerable and soon after that? Scrap.
Each RX-103-MEK has one has a module slot for a specially designed weapon or tool that can be swapped out with ease. These are... G-01W Mek Siege Cannon Module: A high yield artillery cannon mounted on the unit's back. To handle the recoil, the unit must temporarily anchor itself to the ground, rendering it imobile while firing. G-02H Mek Rocket Launcher Module: An oversized missile battery that fires in sixteen round salvos, which spread out and then converge on the units target. Especially effective against large, isolated targets. G-01S Mek Deployable Shield Module: Deploys a dome shaped energy barrier that protects the unit from incoming ranged attacks, while boosting its speed. Good for team or melee oriented pilots. |
„ |
~ Santiago |
This dossier section is intended to be an exact copy of what the survivor Santiago, the author of the Manuals has written. There may be some discrepancies between this text and the in-game creatures.
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“ | Technical Manual 9-979
Forming the RX-412 MegaMEK requires having RX-103 MEKs active and in close proximity, with an Omega Level threat detected on their sensors. To fuse, the lead RX-103 must have a MegaMek Operational Materialization Interface equipped in its module slot. Once activated, the other three RX-103s must move into position around the lead unit, and fusion will begin.
Unlike the RX-103, the RX-412 was not designed for versatility. It is built for one thing, and one thing only: raw power. The enemies we're facing can tople skyscrapers, so we need to be able to do the same. So it only has one weapon... OZ-52XX Vorpal TEK Cleaver: This sword draws power directly from the RX-412 and hones it into a cutting edge that can sheer through a mountain. Swing hard, swing often, and if you get sick of cutting your targets in to, well I guess you could always punch them.
I never imagined my masterpiece would be a giant battle mech, but it's undoubtedly my best work. The RX-412 is the most powerful combat vehicle ever created. If there's anything out there that can overpower the RX-412, then frankly it deserves to kill us. |
„ |
~ Santiago |
Behavior[edit | edit source]
Appearance[edit | edit source]
The Mek appears to be a humanoid creature, but fully mechanical. It has a thin spike on the back of its feet.
Color Scheme and Regions[edit | edit source]
Only the regular Mek can be colored and painted. Mega Mek always spawns with the same color scheme and has no color regions, thus making it currently impossible to make alterations to the Mega Mek's natural spawn colors.
This section displays the Mek's natural colors and regions. For demonstration, the regions below are colored red over an albino Mek. The colored squares shown underneath each region's description are the colors that the Mek will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command cheat SetTargetDinoColor <ColorRegion> <ColorID>
.
For example, cheat SetTargetDinoColor 0 6
would color the Mek's "accents" magenta.
Region 0: Accents |
Region 1 is not used |
Region 2: Body Mesh |
Region 3: Energy |
Region 4 is not used |
Region 5: Body |
Mega Mek (Variant)[edit | edit source]
The Mega Mek is a variant of Mek. The Mega Mek is assembled by using a M.O.M.I. to combine four Meks. The Mega Mek can only be properly used during the
Alpha King Titan boss fight. The Mega Mek will not work in the absence of an
Alpha King Titan. The Mega Mek will self destruct in roughly 30 seconds if spawned in via console command and entered. However, this can be circumvented if you use the infinitestats command whilst inside the Mega Mek. This will prevent the self destruct from triggering and you can mess around to your heart's content.
It may be worth noting that unlike regular Mek, Mega Mek is intended to only use the blade (Vorpal TEK Cleaver) as its left arm does not possess a Tek Cannon unlike the original variant. It also does not possess a slot to place any modules in it either.
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
Attribute | Amount at Level 1 | Increase per point | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Domesticated1 | Add | Mult | ||
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5500 | +880 | +5.4% | 0.07 | (TBHM: 0%6) |
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1000 | +100 | +10% | 0 | 0 |
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150 | ? | ? | 0 | 0 |
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100 | ? | ? | 0 | 0% |
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1250 | +110.625 | +4% | 0 | 0 |
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02 | +0 | +1.7% | 7% | 17.6% |
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0% | N/A3 | +1% | 0% | 0 |
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100 | +6 | N/A4 | 0.5 | 0 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
6The TamedBaseHealthMultiplier (TBHM) is applied right after taming, before the additive bonus is applied).
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 300 | N/A | N/A | N/A |
Swimming | 300 | N/A | N/A | N/A |
Flying | 1200 | ? | ? | ? |
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Sword | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
50 | 0 | 0 | 0 |
Shoot | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 0 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Projectile | Impact | 155 | 3.4 | ||||||||||
Explosion | 80 | 3.4 | 550 |
BackpackAbility | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 0 | 0 | 0 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]
Note that creatures will have different stats in Survival of the Fittest
Attribute | Amount at Level 1 | Increase per point | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Domesticated1 | Add | Mult | ||
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9000 | +1800 | +5.4% | 0.07 | (TBHM: 0%6) |
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1000 | +100 | +10% | 0 | 0 |
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150 | ? | ? | 0 | 0 |
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100 | ? | ? | 0 | 0% |
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9001 | +180.02 | +4% | 0 | 0 |
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02 | +0 | +1.7% | 7% | 17.6% |
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0% | N/A3 | +1% | 0% | 0 |
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100 | +6 | N/A4 | 0.5 | 0 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
6The TamedBaseHealthMultiplier (TBHM) is applied right after taming, before the additive bonus is applied).
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 750 | N/A | N/A | N/A |
Swimming | 300 | N/A | N/A | N/A |
Flying | 1200 | ? | ? | ? |
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Sword | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
5 | 0 | 0 | 0 |
Shoot | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
5 | 0 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Projectile | Impact | 155 | 3.4 | ||||||||||
Explosion | 80 | 3.4 | 550 |
BackpackAbility | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 0 | 0 | 0 |
Combat[edit | edit source]
This section describes how to fight against the Mek.
General[edit | edit source]
While Meks are only found as survivor's deployment and not in the wild, they do not pose any form of threat so long as they are not piloted.
Strategy[edit | edit source]
One of the best ways to fight a Mek is with a Mek, but proceed with caution and use a Scout to see how powerful the opposing Mek is.
Weaponry[edit | edit source]
Either another Mek, or use variants of explosive and creatures to deal against them in PvP
Dangers[edit | edit source]
The Mek does regenerate health, but at a very slow rate, leaving it vulnerable if not protected.
A Mek with an empty fuel tank will regain health at an even slower rate.
Weakness[edit | edit source]
Meks requires Element as fuel to do most of their action, excluding running, moving and slashing. The blade still does quite a lot of damage if handed properly.
Taming[edit | edit source]
Meks can be immediately "tamed" by deploying an Unassembled Mek
nearby.
Utility[edit | edit source]
Meks has two unique stats: Fuel and Heat. Each stat has a corresponding icon on the HUD.
- Fuel allows for the Mek to carry out many of its abilities. As these abilities are performed, the fuel gauge on the HUD will go down, and will eventually fall to 0%. When the Mek's fuel reserves are empty, it will not be able to carry out most of its abilities anymore until refueled. Like all things in the Tek tier, Meks run on Element for fuel.
- Heat is generated when the Mek perform certain actions, such as flying or firing its pistol. If it reaches max, the Mek's performance will be significantly reduced (i.e: slower movement, reduced damage) until it is cooled down to 0%.
While Meks are indeed strong, they cannot level up unlike Enforcers nor do they wear any "saddles". As such it is possible for creatures such as Rex and Giganotosaurus to out-damage, out-health, and out-perform a Mek in combat.
Mek's role can change based on the type of module it is attached.
M.D.S.M.
- Support Controller: Allows Mek to deploy a forcefield blocks incoming projectiles but does not stop enemies from entering it. Retracting the shield module will afflict enemies within the shield with a debuff that greatly increases their damage taken. (This is the only module that provides armor.)
M.R.L.M.
- Anti-Swarm Controller: Allows Mek to fire a barrage of rockets at swarms of hostiles. Requires
Rocket Pod
as ammunition.
M.S.C.M.
- Target Killer: Allows Mek to fire a single cannon shot at a target. Requires
Cannon Shell
as ammunition.
M.O.M.I.
- Mecha Killer: Merging with three other Mek while attaching this to one Mek merges into Mega Mek. This can only be properly used in Alpha King Titan Arena.
Roles[edit | edit source]
Base Destroyer.
Less familiar role for this mechanism. This object can be used as a very mobile tool for the destruction of the structure of buildings. Mek can damage any kind of structure with the help of his sword. Sword attacks consume stamina, but do not consume fuel. This is a big mechanical androplevra. Few people pay attention, but the pilot MEK does not receive impacts. It can not be grabbed, poisoned, stunned, even the pilot does not consume oxygen. This allows you to apply MEK under water and destroy the base. (This does not negate the fact that MEK, put the crystal bulldozer. Damage and opportunities are many, but it breaks too easily). Meck is affected by radiation, but it does not act on the pilot (mushroom soup works for mek). Recommendations - do not fly, do not shoot. Shooting consumes a lot of fuel.
- Titan Killer
- MEKs are capable of dealing out both 9x damage with it's sword and 3x damage with it's pistol to tamed Titans. When using multiple MEKs or using higher quality MEKs that can dish out more damage, they become very valuable for defending your base against enemy tamed Titans.
Resource Hauler
- Arguably a weaker role for the Mek but one can not set aside the Mek's high weight capacity when you use a quality Mek obtained from red orbital supply drops. If a Gasbags is not available or if you need more firepower at your disposal, this is decent alternative for moving stuff around Extinction.
Titanosaur/Rock Elemental Tamer
- A MEK is capable of knocking out a Titanosaur or Rock Elemental (but not a Karkinos, it will kill it regardless of level) using the M.S.C.M. One shell does about four times the torpor as a typical Cannon, and can be aimed much more precisely. Note that using method this can result in lowered taming effectiveness for Rock Elementals, as the explosion from the shell will hit after it falls unconscious.
Damage
Transport
Combatant
Collectibles[edit | edit source]
Resource | Efficiency |
---|---|
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★★★★★ |
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N/A |
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
- Meks are the fifth vehicles to appear, with the first being the
Wooden Raft, the second being the
Motorboat, and the third being a
Tek ATV and the fourth being the
Dinghy.
- Meks cannot level up like Enforcers, but you can get
Unassembled Mek
with quality from Orbital Supply Drop and obtain better Meks with a higher level and statistics. Crafting skill can improve the level of a quality blueprint retrieved from the supply drops.
- Meks can be quickly healed using a
Scout by simply flying the scout up until it touches the Mek. This is much quicker than allowing it to heal over time, which is very slow. Alternatively, you can enable auto-repair on the Mek by holding down E and enabling auto-repair. This has a short delay before initiating and will consume element to do the repairs.
- The Meks color regions can be changed by both Console Commands and the
Paintbrush
- For some reason you can use a whip to move an unpiloted Mek.
- Even while unpiloted, Meks will slowly consume fuel. If it reaches 0% the Mek will slowly start to lose health and "starve." To circumvent this problem it is recommended to keep Meks in cryopods if they do not have a module attached or if you will not be able to use it for a while.
- Despite in lore the Mega Mek fought the normal
King Titan it can only be used to fight the
Alpha King Titan variant.
- Merged Mega Mek will be at lvl.1500, regardless levels of Meks it merged from.
Bugs[edit | edit source]
- Self destruct feature will softlock game if riding at the time of
Mega Mek destruction
Gallery[edit | edit source]
The Mega Mek as seen in the art for Extinction.
The Mega Mek as seen in the launch trailer for Extinction.
The Mek as seen in the launch trailer for Extinction.
Screenshot from actual gameplay. MEK near to Orbital Supply Drop
References[edit | edit source]
- Extinction
- DLC exclusives
- Platform exclusives
- Unavailable on Mobile
- Unavailable on Switch
- Mechanical creatures
- Creatures released in v285
- Creatures released in 2018
- Creatures released in v779
- Creatures released in v528
- Tameable creatures
- Rideable creatures
- Unbreedable creatures
- Creatures that are immune to torpor
- Creatures that can be ridden without saddles
- Creatures