Metal Pick

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Metal Pick
Metal Pick.png
A sharp metal pick for harvesting metal from mountain rocks, flint from rocks, and meat from bodies.
Weapon
Type Tool
Melee damage 32
Item
Weight 2.0
Durability 40.0
Durability per use 0.075
Single use No
Item ID 35
Spawn Command
cheat giveitemnum 35 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalPick.PrimalItem_WeaponMetalPick'" 1 0 0
Found in Beacon Blue
Crafting
Required level Level 20
Engram Points 6 EP
Crafting XP 2 XP
Unlocks Metal Sickle.png Metal Sickle


Crafted in Smithy.png Smithy
Required Stations Refining Forge.png Refining Forge
Ingredients
Resources breakdown [Expand]
1 × Metal Ingot.png Metal Ingot
2 × Metal.png Metal
1 × Wood.png Wood
10 × Hide.png Hide
Total Base Ingredients
1 × Wood.png Wood
10 × Hide.png Hide
2 × Metal.png Metal

Overview[edit | edit source]

The Metal Pick is the metal version of the Stone Pick. It has a higher gathering speed and gathers more resources than its Stone counterpart. It also gives you the ability to harvest metal from mountain rocks at a much higher rate. The pick also has a chance to gain metal from river rocks at a much higher rate.

Collectibles[edit | edit source]

Resource Efficiency
Keratin.png Keratin ★★★★☆
Flint.png Flint ★★★★☆
Crystal.png Crystal ★★★★☆
Raw Fish Meat.png Raw Fish Meat ★★★★☆
Raw Meat.png Raw Meat ★★★★☆
Thatch.png Thatch ★★★★☆
Raw Salt (Scorched Earth).png Raw Salt Scorched Earth Icon.png ★★★☆☆
Metal.png Metal ★★★☆☆
Oil.png Oil ★★★☆☆
Sulfur (Scorched Earth).png Sulfur Scorched Earth Icon.png ★★★☆☆
Raw Prime Fish Meat.png Raw Prime Fish Meat ★★★☆☆
Obsidian.png Obsidian ★★★☆☆
Sand (Scorched Earth).png Sand Scorched Earth Icon.png ★★★☆☆
Raw Prime Meat.png Raw Prime Meat ★★★☆☆
Angler Gel.png Angler Gel ★★☆☆☆
Stone.png Stone ★★☆☆☆
Black Pearl.png Black Pearl ★★☆☆☆
Hide.png Hide ★★☆☆☆
Wood.png Wood ★★☆☆☆

Quality[edit | edit source]

Items which use stats, namely Melee Damage, Durability, Armor, Hypothermic Insulation and Hyperthermic Insulation, have Item Quality, with higher quality items having better overall stats (though lower quality items may be randomly superior in an individual stat). Items with improved quality can be obtained from beacons, loot crates, and other forms of loot drops (such as from killing predators), while blueprints of higher quality items are obtainable only from beacons and loot crates. Items with higher quality can cost substantially more than primitive versions.

Items that are affected by quality:

There are currently 6 levels of quality, defined as follows.

Primitive Ramshackle Apprentice Journeyman Mastercraft Ascendant
Random Multiplier Threshold 1 1.25 2.5 4.5 7 10
Crafting XP Multiplier 1 2 3 4 5 6
Repairing XP Multiplier 1 2 3 4 5 6
Crafting Resources Requirements Multiplier 1 1.33 1.67 2 2.5 3.5