Metal Ramp

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Metal Ramp
Metal Ramp.png
An inclined metal-plated concrete floor for travelling up or down levels. Can also be used to make an angled roof.
Type Building
Health 10,000
Weight 4.0
Spawn Command
cheat giveitemnum 177 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalRamp.PrimalItemStructure_MetalRamp'" 1 0 0
Required level Level 47
Engram Points 12 EP
Crafting XP 32 XP
Crafted in Smithy.png Smithy
Argentavis Saddle.png Argentavis Saddle
Castoroides Saddle.png Castoroides Saddle
Thorny Dragon Saddle (Scorched Earth).png Thorny Dragon Saddle Scorched Earth Icon.png
Tek Replicator.png Tek Replicator
Required Stations Refining Forge.png Refining Forge
Purchase (Mobile)
Purchased in Metal Foundry (Mobile).png Metal Foundry Logo Mobile.svg
Cost 130 × Molds (Mobile).png Molds Logo Mobile.svg

The Metal Ramp is an inclined ramp that can be used to overcome heights. A metal ramp is 0.5 foundation wide, 1 foundation long and 1.5 walls tall, which sometimes makes planning structures difficult.

Notes[edit | edit source]

  • It's often easier to build a ramp from the top down, as the excess ramp will usually extend through the floor. Building it from the bottom up will cause it to protrude over the surface you're trying to connect it to.

Painting and Color Regions

Pictured is the Metal Roof as the Metal Ramp.png Metal Ramp, Sloped Metal Roof.png Sloped Metal Roof, Metal Ceiling.png Metal Ceiling, Metal Hatchframe.png Metal Hatchframe, and Metal Windowframe.png Metal Windowframe share the same paint regions.


For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye, Paintbrush.png Paintbrush, or Spray Painter.png Spray Painter pages.

Metal Roof PaintRegion1.jpg

Region 1:

Metal Roof PaintRegion2.jpg

Region 2:
Support Bars

X mark.svg

Region 3 is not used
for this Object.

Metal Roof PaintRegion4.jpg

Region 4:
Decorative Plates

Metal Roof PaintRegion5.jpg

Region 5:

X mark.svg

Region 6 is not used
for this Object.