Metal Spike Wall
Type
Health
5,000
Spawn Command
cheat giveitemnum 292 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSpikeWall.PrimalItemStructure_MetalSpikeWall'" 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Metal/PrimalItemStructure_MetalSpikeWall.PrimalItemStructure_MetalSpikeWall'" 1 0 0
Purchased in
Cost
The Metal Spike Wall is a structure in ARK: Survival Evolved that can be used to defend against melee attacks by Humans or Creatures. It deals damage to any survivor or creature touching it, and also knocks the attacker back. By default, Spike Walls do not damage wild dinosaurs upon contact—they will only injure wild dinosaurs that are attacking them. It is the upgraded version of the Wooden Spike Wall.
Notes[]
- Despite being a metal object, the Metal Spike Wall takes damage as if it were stone.
- It does not deal any damage to wild creatures unless the option "passive defenses damage riderless dinos" is enabled.
- Arthropleura damage spiked walls upon death due to suspected Thorns Damage (PVE)
- The Metal Spike Wall is treated as a stone structure and can only be damaged by:
- Metal Weapons (5%)
- Tek Sword (~218%)
- Explosives (150%)
- Ballista Turret (40%)
- Cannon (~137%)
- Therizinosaur (Headbutt only, ~2%)
- Arthropluera
- Chalicotherium
- Dunkleosteus (15%)
- Deathworm
- Magmasaur
- Managarmr
- Corrupted Creatures
- Alpha Creatures (10%)
- Enraged Creatures
- DodoRex (300%)
- Dodo Wyvern (300%)
- Bosses (10%)
- Titans
- Titanosaur (~462%)
- Defense Unit (~462%)
- These can damage stone, but can not damage auto turrets:
- Giganotosaurus (15%)
- Tek Rifle (~50%)
- Rock Elemental
- Setting the Game.ini option
bPassiveDefensesDamageRiderlessDinos
totrue
allows riderless dinosaurs to take damage upon contact.
For more information on Paint Regions and how to use them, please view the Dye, Paintbrush, or Spray Painter pages.
Region 5 is not used
for this Object.
Region 6 is not used
for this Object.