Mod:Primal Fear Corrupted Creatures

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Corrupted creatures deal 125-150% melee damage, and receive 20% less damage than their non-corrupt counterpart. But they also require a corrupted nodule every hour to remain corrupted. If you leave your corrupted dino without a nodule and an hour ellapses, it will untame, go wild, and attack anything around it. It will become untameable as well, so you must then be force to put your pet down. In order to corrupt your dino, craft a corruption spore, put it in your dino inventory, open the interaction wheel and selection "Corrupt Dino". Corruption only works on alpha, apex, fabled, and celestial tiers. When corrupting your dino, the resulting dino is an exactly duplicate of the previous one, right down to the custom name, tamed levels, pumped levels, and levels available.

WARNING: Corrupting is a one way street. Once corrupted, you can not uncorrupt your dino! Before corrupting, remove saddle and empty inventory of all items you wish to keep as they will get deleted. Corruption only exists for dinos that Wild Card built a corrupted mesh for.

Corrupted Alpha Creatures[edit | edit source]

Corrupted Apex Creatures[edit | edit source]

Corrupted Fabled Creatures[edit | edit source]

Corrupted Celestial Creatures[edit | edit source]