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Super Structures

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Super Structures
Mod Super Structures logo.png
A building mod with other quality of life improvements!
Mod Author Legendarsreign
Download Steam Workshop
Release Date Feb 16th, 2020
Status Actively Maintained

Mod Super Structures logo.png

Mod Super Structures logo.png This article is about the mod Super Structures.
This content is only available by installing the mod on a server or on single player.

Super Stuctures is a building mod for ARK: Survival Evolved, forked from the July 19th, 2019 version of Structures Plus and is actively maintained by Legendarsreign. The goal of the mod is to maintain everything from its previous state and continue to develop, patch bugs, and improve upon it by adding new features and structures in addition to what the mod originally had.

Building Parts[edit | edit source]

Thatch[edit | edit source]

Wood[edit | edit source]

Stone[edit | edit source]

Adobe[edit | edit source]

Greenhouse[edit | edit source]

Metal[edit | edit source]

Glass[edit | edit source]

Tek[edit | edit source]

Tek Glass[edit | edit source]

Internal Piping/Wiring[edit | edit source]

Additional Structures/Items[edit | edit source]

Crafting[edit | edit source]

Turrets[edit | edit source]

Consumables[edit | edit source]

Crop Plots[edit | edit source]

Storage[edit | edit source]

Elevator[edit | edit source]

Misc[edit | edit source]

Tools[edit | edit source]

Features[edit | edit source]

Integrated Resource Pulling[edit | edit source]

This tool adds 3 additional buttons and one number input box to the UI of everything with an inventory. It is very useful in moving large quantities of items around i.e. grabbing metal from an Anklyo into an Industrial Forge.
These tools will only grab resources from boxes, creatures, and crafting stations that are not in use. By default, there is a 1 second cooldown on Resource Pulling.

Mod Super Structures Resource Pulling Toolbar.png

Icon Purpose
Mod Super Structures Resource Pulling Repair Button.png The Repair button grabs the needed resources to repair the selected item.
Mod Super Structures Resource Pulling Craft Button.png The Craft button and input box grabs the needed resources to craft the number of the selected engram or blueprint. The input box must contain a number, highlight and overwrite the 1 to get numbers less than 10.
Mod Super Structures Resource Pulling Pull Button.png The Pull button can only be used after selecting an item or engram. It pulls up a UI that lists all resources that can be pulled to this inventory. Selecting a resource displays anything nearby that contains said resource. Choose how much you would like, click pull, then click done once you have what you need.
Mod Super Structures Resource Pulling Collapse Button.png The Collapse button (in the top left) will toggle the visibility of the Resource Pulling icons.

INI Options

The UI that displays resources uses a default list of available options, however it can be modified using the below INI options.

Place these INI options at the bottom of your gameusersettings.ini (For servers, it has to be on the server) 
You must include the [SuperStructures] header.
You only need to include this if you wish to override the defaults, and you only need to include entries that are different.
Name Description Possible Values Default Value
PullResourceAdditions This allows you to add any resource you wish to the pull resource / dedicated storage list. It is a comma separated list of nearly the entire spawn code. Any resource
PullResourceRemovals This allows you to remove items from the default resource pull / dedicated storage list. It is a comma separated list of nearly the entire spawn code. Any resource


This would add Pelt and Ankylo Egg to the resource pull list (this can be any mod or vanilla item):

  • PullResourceAdditions=/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Pelt.PrimalItemResource_Pelt,/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Ankylo.PrimalItemConsumable_Egg_Ankylo

This would remove Pelt and Chitin from the resource pull list (this list can only contain items that are on the default list):

  • PullResourceRemovals=/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Pelt.PrimalItemResource_Pelt,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Chitin.PrimalItemResource_Chitin

Important note: Adding items or removing them from the lists above affects the Integrated Resource Pulling, SS Dedicated Storage Mod Super Structures icon.png, and the SS Inventory Assistant Mod Super Structures icon.png resource lists.

Recipes[edit | edit source]

  • All SS production stations (e.g. Preserving Bin, Forge or Cooker) show all available recipes as blueprints within the station. These blueprints can be selected and used in conjunction with the resource grabbing tool to easily produce food using resources from multiple nearby containers.
    • Note that for SS Preserving Bins in particular that the recipe blueprint does not automatically pull the additional Sparkpowder required to power the station.

Modified Building[edit | edit source]


  • All SS structures can be picked up.
  • All SS containers and structures with an Access option can be locked, unlocked and pinned.
  • All passively noisy structures are now silent.
  • All SS gas-powered structures can now be powered by either gas or electricity.
    • The SS Chemistry Bench is noteworthy for still requiring both Power and Gasoline.
  • Most SS buildings can be placed underwater.
  • SS buildings have no height limit.
  • SS Irrigation Pipe - Intake can be placed virtually everywhere to produce water, irrelevant of height above sea level.
  • SS Standing Torch do not require fuel; feature automated on-and-off settings; and can be dyed.
  • SS Feeding Trough and SS Tek Trough
    • Note that Feeding Troughs block spawns.
    • Now have options to adjust permitted creatures.

Automatic Doors

  • All SS Doors, Dinogates and Hatchframes now feature adjustable open and close settings.

Hiding Clutter

  • SS Fence Supports and SS Fence Foundations can be hidden individually, or all those connected.
  • SS Pipes can be hidden individually. SS Taps and SS Intake Pipes also have the option to toggle the visibility of all connected pipes.
  • SS Cables can be hidden individually. SS Generators and SS Electrical Outlets also have the option to toggle the visibility of all connected wires.
  • SS Electrical Outlets can be hidden individually, as well as having the option to toggle the visibility of sparks and wiring.

Medium, Large and XL

  • Medium, Large and XL structures have proportionally increased cost, weight and durability.
  • Pillars are available in Medium (3 high) and Large (5 high).
  • Walls are available in Large (4 high) and XL (12 high).


  • SS Railings
    • Can be toggled to resemble a half-wall.
    • No longer considered to be full of holes, regardless of model.
  • SS Ramps
    • Can now be toggled to resemble a staircase.
    • Resized to fit within a 1x1x1 box.
    • Now provide structural support as if a wall.
  • SS Stairs
    • Resized to fit within a 1x1x1 box.
    • Angle reduced to 90 degrees.
    • Can now be flipped after being placed.
    • Can now toggle unit collision with the railing.


  • SS Beds and SS Bunk Beds can snap to each other vertically and horizontally.
  • SS Ceilings snap flush with SS Foundations.
  • SS Crop Plots
    • Small Crop Plots will snap inside of the four corners or the center of SS Foundations.
    • Medium and Large Crop Plots will snap to the center of SS Foundations.
  • SS Fence Foundations and SS Fence Supports can now be cycled through each 45-degree option with [G], and flipped with [E].
  • SS Foundations
    • Can now be stacked vertically.
    • Resized to be the same height as walls.
    • Will now snap to ceilings if there is ground support (e.g. the far side of a bridge).
  • SS Railings can now snap to SS Ramps and SS Sloped Ceilings, altering their model to suit the slope.
  • SS Sloped Walls can now snap to the underside of slopes, flipping themselves appropriately.
  • SS Storage Boxes, SS Metal Boxes and SS Refrigerators will snap to each other horizontally and vertically.
  • SS Preserving Bins and SS Vaults will snap to each other horizontally.
  • SS Water Pipes can be placed on SS Rafts.
  • SS Vacuum Compartments can be placed on platform saddles, but will not snap to foundations.
    • WARNING: Placing these on a Plesiosaur platform saddle will likely result in the game determining the dino to be "out of the water", instantly killing it. As of right now, it appears to be safe for Mosasaurus.


  • The roof, foundation, and ceiling triangles available in Wood, Stone, Adobe, Metal and Tek tiers.
  • There are also roof and ceiling triangles available in the Greenhouse tier. The Greenhouse structures also still give the greenhouse effect.

Tek Tier

  • SS Tek Generator
    • Rate of consumption changed to 1 Element per day from 1 per hour.
  • SS Tek Transmitter
    • Now features a Dino Scan via the radial menu that allows you to populate a list with all instances of a creature species, including its level and coordinates.
    • Boss arenas can now be entered though the transmitter.
  • SS Tek Shield Generator
    • Can now be powered by an SS Tek Generator and has the timer disabled by default (can be turned back on via INI). Can still be powered individually at the standard hourly rates.
  • SS Vacuum Compartments
    • No longer require power to function.
    • Resized to 2x2x2 from 1x1x1.
    • These will not snap to foundations.
    • WARNING: Placing these on a Plesiosaur platform saddle will likely result in the game determining the dino to be "out of the water", instantly killing it. As of right now, it appears to be safe for Mosasaurus.

Structures Plus (S+) vs Super Structures (SS)[edit | edit source]

Important Differences[edit | edit source]

  • The creator (orionsun) of S+ has not stated their intention one way or the other on continued development, while the developer of SS has released a roadmap of upcoming features.
  • Many building pieces in SS still bear the same file names as their Homestead counterparts. Server Owners & Players were previously able to migrate from S+ (July 19th, 2019 version) to SS without losing their structures before the May 18th, 2020 S+ update, but the Homestead Conversion Issue still exists.
  • Platforms Plus & Snappy Saddles have been integrated into S+, while SS has not integrated these mods.
  • Structure Pickup is enabled by default in Super Structures, while it is disabled by default in Structures Plus.
  • There are various configurable INI options that are not the same across the mods or have been renamed.
  • The tools listed both exist in S+/SS. Super Structures tools such as the SS Visibility Tool Mod Super Structures icon.png or SS Demo Gun Mod Super Structures icon.png are seperate tools (items), while S+ has combined these tools into the S+ Omni Tool Structures Plus Icon.png & S+ Multi-Tool Structures Plus Icon.png.

Unique Items in Super Structures[edit | edit source]

Updated Models in Super Structures[edit | edit source]

The SS Item Collector Mod Super Structures icon.png was given a brand new model.

Notes/Trivia[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]