Moschops

From ARK: Survival Evolved Wiki
Jump to: navigation, search





























These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Moschops
Group
Species
Moschops cibumutante
Time Period
Mid Permian
Diet
Temperament
Cowardly
Logo Steam.png 252.0
November 24, 2016
Logo Xbox One.svg 748.2
December 16, 2016
Logo PS4.svg 502.0
December 19, 2016
Spawn Command
admincheat summon Moschops_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Moschops/Moschops_Character_BP.Moschops_Character_BP'" 500 0 0 35
Data
XP For Kill
12 XP
Drops
Feces Size
16 - 20 °C / 61 - 68 °F
Incubation Time
2h 37m 52s
Baby Time
4h 52m 23s
Juvenile Time
19h 29m 35s
Adolescent Time
1d 0h 21m 59s
Total Maturation Time
2d 0h 43m 57s
Breeding Interval
18h - 2d
Habitat

This creature is missing habitat information.
You can help by finding its map locations in-game and updating them
 
 Very Common
 
 Common
 
 Uncommon
 
 Very Uncommon
 
 Unknown
For a more exact spawn map, see Spawn Map (The Island)

This creature is missing habitat information.
You can help by finding its map locations in-game and updating them
 
 Common
 
 Uncommon
 
 Rare
 
 Unknown
For a more exact spawn map, see Spawn Map (The Center)

This creature is missing habitat information.
You can help by finding its map locations in-game and updating them
 
 Very Common
 
 Very Rare
 
 Unknown
This creature is missing habitat information.
You can help by finding its map locations in-game and updating them
 
 Very Common
 
 Very Rare
 
 Unknown
For a more exact spawn map, see Spawn Map (Scorched Earth)

The Moschops (Mose-shops) is one of the creatures in ARK: Survival Evolved.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.

NoteHelena.png
Wild

Moschops Cibumutante in the wild is a lazy, cowardly creature that typically lives in the Island's forests, primarily making its home among the great redwoods of the western regions. It survives by being extremely flexible in its eating habits and completely averse to fighting. It never starves, since it can eat just about anything. It runs at the slightest provocation but is still often preyed upon.

Domesticated

What makes Moschops particularly interesting is what it can be trained to do with its eating habits. With a versatile palate and tough teeth, Moschops can be tamed for a unique ability: over time it can be accurately taught exactly which things to gnaw, increasing the likelihood of harvesting the specific resource its master desires. For example, teach it to prioritize chewing Prime Meat, and Prime Meat will be easier to harvest from the flesh it consumes. Likewise for rare plants materials, and so forth!

Just don't expect Moschops to protect you, though! Even after taming, it will quickly flee when enemies are nearby. Regardless of being fed well, increasing its strength, or how much affection, you shower on it, Moschops retains its inherent cowardly nature!

~ Helena

Behavior[edit | edit source]

The Moschops is a passive, friendly animal that doesn't take notice of survivors or other creatures, until attacked. When threatened, they will flee. A lone Moschops may flee even if its egg is stolen, although groups may attack instead.

Appearance[edit | edit source]

Despite its appearance, the Moschops is not a dinosaur or even a relative, but much more closely related to mammals as it is a Therapsid, or mammal-like ancestor. It has a barrel-shaped body to hold the large gut necessary for its varied diet with sprawled-out feet and a short tail. Perched on its body is a short, thick neck with a broad head.




Color Scheme and Regions

This section displays the Moschops's natural colors and regions. For demonstration, the regions below are colored red over an albino Moschops. The colored squares shown underneath each region's description are the colors that the Moschops will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Moschops's "body" magenta.

Moschops PaintRegion0.jpg
Region 0:
Body
Moschops PaintRegion1.jpg
Region 1:
Spines
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Moschops PaintRegion4.jpg
Region 4:
Back
Moschops PaintRegion5.jpg
Region 5:
Underside / Tail


Drops[edit | edit source]


Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 375 +75 +5.4% 0.07
Stamina.png Stamina 300 +30 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 300 +30 +10% 15%
Weight.png Weight 200 +4 +4%
Melee Damage.png Melee Damage 502 +2.5 +1.7% 14% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +2.5% 20%
Torpor.png Torpor 300 +18 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 115 517.5 517.5  ?
Swimming 220 N/A N/A N/A


Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 50
Harvest Corpse (Melee) Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 50
Harvest Tree (Melee) Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 50


Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

Moschops
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Taming[edit | edit source]

It seems that Moschops can be tamed both ways. Although the knock-out variant behaves normally (except for the random food) it will not eat when the hunger drops the usual amount. This is maybe due to higher individual food values or the knock-out taming isn't intended.

Passive Tame[edit | edit source]

When passive taming a Moschops, it will randomly cycle through one of the following foods it wants to eat. Feed it exactly what it asks for.


KO Strategy[edit | edit source]

Since it is a passive tame, you should not knock it out, if you do its hunger will decrease rapidly making any future passive taming attempts useless.

Build a pen with 4 fence foundations and 4 fences.

Use a Kaprosuchus to place it inside, quickly dismount and close the pen. [Note, however, that on Official PvE Servers this does not work.]

You can safely passive tame it now without having to worry about letting it walk away.

Remember to stock up on all the resources it eats before attempting to tame one, as it will cycle through food it wants. Because many of these resources can spoil, it is advised to take a dino along to store them until needed.

Combat[edit | edit source]

This section describes how to fight against the Moschops.

General[edit | edit source]

The Moschops will flee when attacked. If you take a Moschops egg however, wild Moschops will attack, though their damage is rather negligible.

Strategy[edit | edit source]

Attacking from afar with ranged weapons or driving them into a corner where they can easily be finished off. Because of their low HP, you can also throw bola at Moschops and hit it with a Spear or Pike a few times.

Weaponry[edit | edit source]

Ranged weapons or powerful mounts that can kill the Moschops in one swipe are recommended, as Moschops are very fast runners and keeping up with them is very difficult. Alternatively you could use a fast mount to hound them or shoot from, such as a Raptor or a Parasaur.

Dangers[edit | edit source]

The Moschops itself poses little threat, unless if you steal one of their eggs when you are low leveled and surrounded by a group of angry Moschops, but the biggest danger of Moschops is chasing them and encountering more aggressive animals. Beware as when cornered they might occasionally attack you, usually taking players off guard with their huge damage for a "passive" creature.

Weakness[edit | edit source]

Moschops' reluctance to fight is its biggest weakness and it often falls prey to large and fast carnivores.

Utility[edit | edit source]

Coward
  • The Moschops will always flee whenever another creature attacks.
    • On aggressive, it will continuously flee from nearby "threats", even those that don't attack (e.g. passive/skittish creatures).
    • On neutral, it will flee when directly attacked (not just when combat begins nearby).
    • If you whistle to attack a specific target, it will flee from that target instead.
Autonomous Harvesting
  • Gathers bushes and trees autonomously while Wander Enabled (berries, seeds, thatch, wood, etc.).
Upgradable Multi-Tool
  • In addition to bonus stats, each time you spend a skill point you will also gain the ability to apply "Harvesting Levels" via the tame's wheel menu (see gallery below). Recommended to level in weight for storage capacity.
    • Each point invested will increase both the likelihood of gathering a particular resource (relative to other drops, "weight") and the quantity of the resource gathered (e.g. 200% is twice the base yield). It is currently unknown if the bonus from Harvesting Levels stacks additively or multiplicativly with Melee Damage.
    • The following options for improving are available:
Resource Gather Note
Leech Blood.png Leech Blood Harvest leeches or deathworms.
Organic Polymer.png Organic Polymer Harvest kairuku or mantis.

One smart strategy for farming polymer is raising and breeding penguins for polymer. You can harvest polymer effectively and in the safety of your own base. Take note that adult tamed penguins drop more polymer than baby tamed penguins.

Rare Flower.png Rare Flower The Island: Wander enabled near the appropriate bushes in the Swamp, Snow Biome or mountainous regions. Scorched Earth: Wander enabled near the purple/white flowers on Scorched Earth.
Rare Mushroom.png Rare Mushroom The Island: Wander enabled near trees within the Swamp. Scorched Earth: Wander enabled near the appropriate bush nodes.
Raw Prime Meat.png Raw Prime Meat Harvest appropriate corpses.

Can Harvest corpse under the Prime effect of the Ichthyornis.

Sap.png Sap Scorched Earth only: Wander enabled near to Joshua Trees.
  • As the creature is riderless, Attack This Target is the most convenient means to harvest corpses.

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

For information pertaining specifically to the real-world Moschops, see the relevant Wikipedia article

  • The dossier was revealed on April 11, 2016[2]
  • The Moschops' dossier suggests that it will live in the Redwood Biome.
  • The real-life counterpart was likely a herbivore and probably would not have eaten meat.[3]

Gallery[edit | edit source]

References[edit | edit source]