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Steam 252.0
Nov 24, 2016
Xbox One 748.2
Dec 16, 2016
PS 502.0
Dec 19, 2016
Logo Mobile 1.0
May 24, 2018
Nintendo Switch 599.0
Nov 30, 2018
Epic Games 311.74
Jun 11, 2020
Stadia 678.15
Sep 1, 2021
Spawn Command
cheat summon Moschops_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Moschops/Moschops_Character_BP.Moschops_Character_BP'" 500 0 0 35
Variant Aberrant Moschops
cheat summon Moschops_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Moschops/Moschops_Character_BP_Aberrant.Moschops_Character_BP_Aberrant'" 500 0 0 35
Variant Moschops (Gauntlet2)
cheat summon Moschops_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Moschops_Character_BP_STA.Moschops_Character_BP_STA'" 500 0 0 35

1 Passive Tame
2 Not rideable on ARK: Mobile.

16 - 20 °C / 61 - 68 °F
Egg Incubator (Genesis Part 2) Egg Incubator: 18 °C / 64 °F
Incubation Time
2h 37m 52.927s
Baby Time
4h 52m 23.859s
Juvenile Time
19h 29m 35.438s
Adolescent Time
1d 21m 59.297s
Total Maturation Time
2d 43m 58.594s
Breeding Interval
18h - 2d

The Moschops (Moss-Chops) is one of the creatures in ARK: Survival Evolved.

Basic Info[]

Dossier[]

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena
Species

Moschops cibumutante

Time

Mid Permian

Diet

Omnivore

Temperament

Cowardly

Wild

Moschops Cibumutante in the wild is a lazy, cowardly creature that typically lives in the Island's forests, primarily making its home among the great redwoods of the western regions. When called for the Moschops will respond to "Big Glizz". It survives by being extremely flexible in its eating habits and completely averse to fighting. It never starves, since it can eat just about anything. It runs at the slightest provocation but is still often preyed upon.

Domesticated

What makes Moschops particularly interesting is what it can be trained to do with its eating habits. With a versatile palate and tough teeth, Moschops can be tamed for a unique ability: over time it can be accurately taught exactly which things to gnaw, increasing the likelihood of harvesting the specific resource its master desires. For example, teach it to prioritize chewing Prime Meat, and Prime Meat will be easier to harvest from the flesh it consumes. Likewise for rare plants materials, and so forth! Just don't expect Moschops to protect you, though! Even after taming, it will quickly flee when enemies are nearby. Regardless of being fed well, increasing its strength, or how much affection, you shower on it, Moschops retains its inherent cowardly nature! Its lack of combat might deter the use of this companion but the ability to ride Moschops while making use of its diverse harvesting is a rare treat.

Behavior[]

The Moschops is a passive, friendly animal that doesn't take notice of survivors or other creatures, until attacked. When threatened, they will flee. A lone Moschops may flee even if its egg is stolen, although groups may attack instead.

Appearance[]

Despite its appearance, the Moschops is not a dinosaur or even a relative, but much more closely related to mammals as it is a Therapsid, or mammal-like ancestor. It has a barrel-shaped body to hold the large gut necessary for its varied diet with sprawled-out forelimbs and a short tail. Perched on its body is a short, thick neck with a broad head.

Color Scheme and Regions[]

This section displays the Moschops's natural colors and regions. For demonstration, the regions below are colored red over an albino Moschops. The colored squares shown underneath each region's description are the colors that the Moschops will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Moschops's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Moschops's "body" magenta.

Moschops PaintRegion0
Region 0:
Body
14
22
24
33
35
42
Moschops PaintRegion1
Region 1:
Spines
13
14
22
24
33
34
X mark

Region 2 is not used
for this Creature.

X mark

Region 3 is not used
for this Creature.

Moschops PaintRegion4
Region 4:
Back
13
14
20
22
24
33
34
35
Moschops PaintRegion5
Region 5:
Underside / Tail
8
14
21
24
33
42

Drops[]

Base Stats and Growth[]

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health Health 375 +75 +5.4% 0.07
Stamina Stamina 300 +30 +10%
Oxygen Oxygen 150 +22.5 +10%
Food Food 300 +30 +10% 15%
Weight Weight 200 +4 +4%
Melee Damage Melee Damage 32 +1.6 +1.7% 14% 17.6%
Movement Speed Movement Speed 100% N/A +1% 20%
Torpidity Torpidity 300 +18 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 115 115 138 517.5 517.5 621 15
Swimming 220 220 264 N/A N/A N/A 3
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 32
Harvest Corpse (Melee) Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 32
Harvest Tree (Melee) Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 32

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Moschops
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health Health 375 +75 +5.4% 0.07 -4%
Stamina Stamina 300 +30 +10%
Oxygen Oxygen 150 +15 +10%
Food Food 300 +30 +10% 15%
Weight Weight 200 +4 +4%
Melee Damage Melee Damage 32 +1.6 +1.7% 14% 17.6%
Movement Speed Movement Speed 100% N/A +1% 20%
Torpidity Torpidity 300 +18 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 115 115 138 517.5 517.5 621 15
Swimming 220 220 264 N/A N/A N/A 3
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.
Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 33.92
Harvest Corpse (Melee) Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 33.92
Harvest Tree (Melee) Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 33.92

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[2]

Moschops

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Taming[]

Passive Tame[]

When passive taming a Moschops, it will randomly cycle through one of the following foods it wants to eat. Feed it exactly what it asks for.

Build a pen with 4 fence foundations and 4 fences.

Use a Kaprosuchus to place it inside, quickly dismount and close the pen. [Note, however, that on Official PvE Servers this does not work.]

You can safely passive tame it now without having to worry about letting it walk away.

Remember to stock up on all the resources it eats before attempting to tame one, as it will cycle through food it wants. Because many of these resources can spoil, it is advised to take a dino along to store them until needed.

Combat[]

This section describes how to fight against the Moschops.

General[]

The Moschops will flee when attacked. It is a myth that stealing their eggs will provoke them. They will simply run away. They will attack ONLY if you take too long killing them.

Strategy[]

Attacking from afar with ranged weapons or driving them into a corner where they can easily be finished off. Because of their low HP, you can also throw bola at Moschops and hit it with a Spear or Pike a few times. You can also use a small herd of domesticated Dilophosaurus, since they can use their slowing ability to attack.

Weaponry[]

Ranged weapons or powerful mounts that can kill the Moschops in one swipe are recommended, as Moschops are fast runners but you can still easily outrun them when sprinting. Alternatively you could use a fast mount to hound them or shoot from, such as a Raptor or a Parasaur.

Dangers[]

The Moschops itself poses little threat. But the biggest danger of Moschops is chasing them and encountering more aggressive animals. Beware as when cornered they might occasionally attack you, usually taking players off guard with their huge damage for a "passive" creature.

Weakness[]

Moschops' reluctance to fight is its biggest weakness and it often falls prey to large and fast carnivores.

Utility[]

Roles[]

  • Coward: The Moschops will always flee whenever another creature attacks.
    • On aggressive, it will continuously flee from nearby "threats", even those that don't attack (e.g. passive/skittish creatures).
    • On neutral, it will flee when directly attacked (not just when combat begins nearby).
    • If you whistle to attack a specific target, it will flee from that target instead.
    • If ridden they now CAN do a substantial amount of damage to an enemy dino.
  • Fighter: Punches well above it's weight class, though it needs a rider to encourage it. Most enemies will usually underestimate you, and see an easy target, allowing you the element of surprise.
  • Autonomous Harvesting: This ability makes Moschops one of the most important tames early in the game.
    • Gathers bushes and trees autonomously while Wander Enabled (berries, seeds, thatch, wood, etc.).
    • Like Gigantopithecus Gigantopithecus, it can gather Fiber Fiber from bushes. This can provide good quantities of Fiber Fiber for players without a Gigantopithecus Gigantopithecus or a Sickle Sickle to harvest for themselves.
    • Berry collection is incredibly efficient and given enough time can easily collect enough to not only feed itself but your character and most herbivore tames as well- be sure to empty inventory regularly as it will quickly fill to capacity.
    • They can also automatically harvest dead bodies for you.
  • Moschops can be knocked out like other passive tames in the game, they of course can't be tamed when they are knocked out.

Collectibles[]

Resource Efficiency
Thatch Thatch ★★★★☆
Berries Berries ★★★☆☆
Gathers autonomously
Fiber Fiber ★★★☆☆
Wood Wood ★★☆☆☆
Gathers autonomously
Moschops will gather Wood Wood, Thatch Thatch, Berries Berries automatically while on wander or if set to do nothing while a tree is very close to it.
Gatherer

The Moschops is the one of the most useful resource creatures you can have on Ark. It can collect lots of resources, more than most creatures despite being an omnivore. It can gather Thatch Thatch efficiently and some decent Wood Wood and can harvest corpse as well, meaning it can be a great hunting creature without waiting to tame a Raptor Raptor. About meat, Moschops has an effect of chance to gathering prime meat from smaller creatures like a Ichthyornis would, making it useful as an early refrigerator if you want to quickly tame an unconscious carnivore like Raptors before it spoils. Also, it can gather decent amounts of fiber and berries as well, as well as rare resources such as rare mushrooms from the trees of the swamp. Because of this, Moschops is a very good choice to tame especially for beginners, since they can be ridden right after you tame them, no saddle required. Moschops is also a perfect choice if you felt yourself poor because you have less resources, especially you don't have to wait to tame another creature for resources like Triceratops or anything else. You can use this method right after you spawn in on Ark.

    • In case in Mobile however, you can use this method too. But Moschops CANNOT be ridden at all. Instead take your Moschops to the place where there is lots of trees and bushes and set it to wander. It will collect resources from it by itself, making it one of the most useful creatures for gathering resources early without waiting to tame even a Parasaur. In case for gathering meat however, you can't really do that since Moschops cannot be ridden meaning they are cowards to attack. To fix this, drag a corpse (any dead creature you are strong enough to drag), place it near a tree, take your Moschops near those and set it to wander. It will harvest the tree and the corpse as well, collecting thatch and wood as well as some meat and hide. However, this is very time consuming, meaning gathering meat with Moschops on Mobile is completely time wasting and useless. So, if you want to gather meat and hide, use picks and hatchets :)
Eggs
  • The moschops is a good, easy source of large eggs used to make superior kibble. Other sources of large eggs requires a violent tame of dangerous creatures such as allosaurus and spinosaurus.
Upgradable Multi-Tool
  • In addition to bonus stats, each time you spend a skill point you will also gain the ability to apply "Harvesting Levels" via the tame's wheel menu (see gallery below). Recommended to level in weight for storage capacity.
    • Each point invested will increase both the likelihood of gathering a particular resource (relative to other drops, "weight") and the quantity of the resource gathered (e.g. 200% is twice the base yield). It is currently unknown if the bonus from Harvesting Levels stacks additively or multiplicativly with Melee Damage.
    • Contrary to what is believed, you can ride the moschops and have the bonus applied.
    • The following options for improving are available:
Resource Gather Note
Leech Blood Leech Blood Harvest Leeches, Deathworms or Lampreys.
Organic Polymer Organic Polymer Harvest Kairuku, Mantis, Hesperornis or Karkinos.
One smart strategy for farming polymer is raising and breeding penguins for polymer. You can harvest polymer effectively and in the safety of your own base. Take note that adult tamed penguins drop more polymer than baby tamed penguins.
Rare Flower Rare Flower The Island: Wander enabled near the appropriate bushes in the Swamp, Snow Biome or mountainous regions.
Scorched Earth: Wander enabled near the purple/white flowers on Scorched Earth.
Aberration: Wander enabled near red-stemmed red mushroom/blue-stemmed cyan mushroom.
Rare Mushroom Rare Mushroom The Island: Wander enabled near trees within the Swamp.
Scorched Earth: Wander enabled near the appropriate bush nodes.
Aberration: Wander enabled near red/cyan mushroom.
Raw Prime Meat Raw Prime Meat Harvest appropriate corpses.
Can harvest corpses under the Prime effect of the Ichthyornis.
Raw Prime Fish Meat Raw Prime Fish Meat Although Moschops can level up prime fish harvesting they are unable to collect meat at all from fish (Coelacanth, Sabertooth Salmon, Piranha). However they might be able to collect prime from ocean sources.
Sap Sap Scorched Earth and Ragnarok: Wander enabled near to Joshua Trees.
Raw Mutton Raw Mutton Although sometimes stated the harvest level of prime meat does not affect the collection of raw mutton - still Moschops do suprisingly well in harvesting it.

Spotlight[]

Notes/Trivia[]

For information pertaining specifically to the real-world Moschops, see the relevant Wikipedia article.

  • The dossier was revealed on April 11, 2016[3]
  • The real-life counterpart was likely a herbivore and probably would not have eaten meat.[4]
  • TLC Pass 2 accidentally allowed players to ride on Moschops, but it was removed. Afterwards, it has been announced that them being rideable were intentional due to player's feedback and staff discussion, and was subsequently released 4 days after the announcement.[5]
    • This unfortunately came with a hidden nerf that greatly reduced the amount of resources it could harvest. However, its harvesting capabilities were buffed back after some patches.
  • While Moschops are generally non-hostile, they will occasionally attempt to run at the player and cause damage. It is unknown exactly what causes this, but it has been observed when they are boxed in or cornered, the otherwise passive Ovis Ovis has also been observed doing this.
  • It is possible to knock out a Moschops, although it can't be tamed if one is knocked out. On ARK Survival Evolved Mobile, there is a bug that makes Moschops tamed either passively or by knocking it out.
  • Name means "Food changing calf face", explained that player may require varies of food to tame it.
  • If you want to make a good progress on Ark, then Moschops is the creature you MUST tame. The reason is: All you have to do is gather Berries Berries, feed it some Tintoberry tintoberries or anything. Once tamed, you can immediately ride it and gather resources such as Thatch Thatch, Wood Wood, Berries Berries, Fiber Fiber and can harvest corpses for Meat Meat. This is the perfect method to get started on Ark especially for beginners, or if you feel yourself poor. You can get Thatch Thatch or wood efficiently if you want to make buildings or any structures early without waiting to tame Triceratops Triceratops or any other resource creatures, as well useful for early gathering large amounts of Fiber Fiber and also decent amounts of Berries Berries. You can have yourself a hunter if ridden to kill creatures early for Meat food without waiting to tame a Raptor Raptor, because it can harvest Meat Meat efficiently as well as Raw Prime Meat Prime Meat. Also, you can gather rare resources much early such as rare flowers and rare mushrooms. Because of this, Moschops is the most useful gatherer creature you can ever have on Ark especially for starters/beginners. As long as you stay out of danger you will be fine (as a beginner, or average), especially from raptors.
    • On Mobile, this method works too. However, Moschops CANNOT be ridden at all. Instead you have to take your Moschops to the place where there is lots of bushes and trees then set it to wander. It will gather resources from it by itself, making it a useful creature before you can even tame a Parasaur Parasaur. In case for gathering Meat Meat however, is quite inefficient, since you cannot target a corpse to attack it and the Moschops itself is a coward. You can fix that by dragging a corpse of a small creature (any dead creature you're strong enough to drag), place it near a tree, set your Moschops to wander, he will harvest the tree and the corpse nearby as well. However, that is very time consuming, meaning gathering Meat Meat with Moschops on Mobile is completely useless and time wasting than gathering Meat Meat using picks.
  • Moschops are a great Chitin Chitin farmer. All you have to do is kill a Trilobite Trilobite and harvest it while mounted in the Moschops. Sometimes, you can get 100 Chitin Chitin per corpse.
  • It is one of the few creatures to spawn on all maps, along with Raptor, Equus, Parasaur, Carnotaurus, and Coelacanth. This includes Aberrant varieties.
  • Sometimes, if you quickly run up and attack a wild Moschops, it will attack you back once before running away.

Changelog[]

Patch Changes
252.0 Moschops Moschops is added to the game
252.1 Leech Blood Leech Blood can now be placed in the quick item slots in order to be used in taming the Moschops
252.4 Fixed a Moschops ambient harvesting crash
259.0 Made Moschops taming easier
275.0 Aberration Expansion Release Added Aberrant Moschops Aberrant Moschops
278.0 Will no longer flee when told to harvest corpses
279.224 Fixed a bug that made the Moschops rideable
279.242
  • Moschops can now be ridden
  • Moschops harvesting effectiveness reduced by approximately 30%
279.252 Moschops dossier updated
279.261 Buffed Moschops harvesting effectiveness and Melee Damage Melee Damage by 30%, reverting it back to previous stats

Gallery[]

References[]

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