Orbital Supply Drop (Extinction)

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Extinction DLC.jpg This article is about a creature, item, or feature exclusive to the DLC: Extinction
Orbital Supply Drop
Orbital Supply Drop (Extinction).png
Valuable content containing damageable loot drop of different levels
Structure
Type Structure
Health 10,000 (Easy)
50,000 (Medium)
100,000 (Hard)
100,000 (Legendary)
Item
Added in v285.104

The Orbital Supply Drop is a temporary structure and loot drop that is added to the game in the Extinction DLC. It replaces the Beacons and Deep Sea Loot Crates of the previous maps. Different than the former loot drops, they can and will be damaged by waves of Corrupted Creatures spawning around the Supply Drop. To secure the valuable contents of the Orbital Supply Drop, the survivor must fight off 6 (0-5) waves of Corrupted Creatures, with in every wave appearing more of them. Legendary (purple) drops require at least 7 waves of defense but can persist longer for better rewards (see below for additional details.)

Overview[edit | edit source]

The Orbital Supply Drop is a new game mechanic in Extinction. The Orbital Supply Drops spawn naturally from Easy to Legendary through a meteor drop (which can be seen from the air), which can destroy anything below, or possibly kill anything that is under its landing zone. The Orbital Supply Drops appear as metal objects with variable colors representing their level. The color code goes as followed:

  • Easy - Blue
  • Medium - Yellow
  • Hard - Red
  • Legendary - Purple

The Orbital Supply Drop starts with 10,000 (easy), 50,000 (medium), or 100,000 (hard, legendary) health and will also deploy a Tek Forcefield to protect it when activated. The forcefield deploys in the form of a large dome and stops Corrupted Creatures, but non-corrupted creatures can pass it, including wild creatures. The Corrupted Creatures will start attacking the forcefield and then the Orbital Supply Drop when the forcefield fails. As the forcefield takes damage it will begin to shrink. The forcefield only exists once per drop and once it has been broken down, it will not respawn. The Tek Forcefield around the Supply Drop starts with 10,000 (easy), 20,000 (medium, hard), or 25,000 (legendary) health. If desired, the Tek Forcefield can be deactivated at the start of the defense.

When the Orbital Supply Drop has reached a certain amount of health, it will begin to send up sparks, then smoke, and finally fire based on how damaged it is. If the health of the Orbital Supply Drop decreases to 0, it will vanish and all of its contents will be lost. The Orbital Supply Drop displays the number of NPCs left to kill in a certain wave and number of current wave (from an initial wave of 0). Once all NPCs have been killed in a wave, there will be a brief amount of time before the next wave begins.

To be able to obtain the contents in the Supply Drop, it has to be defended for a total of 6 (0-5) waves with ever increasing numbers of attacking Corrupted Creatures. Legendary Orbital Supply Drops must be defended for at least 7 waves to eject items, more waves will increase the quantity and quality of the loot, however, should it get destroyed before the contents have been claimed, the contents are lost permanently. If the Orbital Supply Drop was defended successfully, you can eject the contents and it will spit out items contained inside in the form of Tek cache. In multiplayer, anyone, not just the tribe member who activated the drop after the defense, can activate the drop once it is done, making it a necessity to grab the items before they do. The actual damage dealt to the pod doesn't matter, just as long as it's successfully defended.

As of v288.113, when PvE is activated only the tribe that "claims" the drop can deactivate the forcefield and eject the contents once it is successfully defended.

Drops[edit | edit source]

Orbital Supply Drop[edit | edit source]

Easy[edit | edit source]

  • Quality range: 100% - 100%
  • The crate contains of exactly 1 of the following tier sets.
Items with Quality

The tier set "Items with Quality" contains exactly 1 of the following item entries.

Common
The item entry "Common" contains at least 1 and at most 4 of the following items.
as item or as blueprint
with quality 160% - 300%
Uncommon - Chance 60%
The item entry "Uncommon" contains at least 1 and at most 2 of the following items.
as item or as blueprint
with quality 150% - 300%
Saddles - Chance 25%
The item entry "Saddles" contains exactly 1 of the following items.
as item or as blueprint
with quality 120% - 300%
Items with Quantity

The tier set "Items with Quantity" contains at least 4 and at most 8 of the following item entries.

Cryo - Chance 50%
The item entry "Cryo" contains exactly 1 of the following items.
Dust - Chance 20%
The item entry "Dust" contains at least 20 and at most 60 of the following items.
Shard - Chance 6%
The item entry "Shard" contains at least 1 and at most 5 of the following items.
Chitin
The item entry "Chitin" contains at least 5 and at most 20 of the following items.
Jerky - Chance 40%
The item entry "Jerky" contains at least 1 and at most 6 of the following items.
LambChops - Chance 20%
The item entry "LambChops" contains at least 1 and at most 2 of the following items.
only as blueprint
Soup - Chance 30%
The item entry "Soup" contains at least 1 and at most 4 of the following items.
Stone - Chance 80%
The item entry "Stone" contains at least 30 and at most 60 of the following items.
Sparkpowder - Chance 65%
The item entry "Sparkpowder" contains at least 10 and at most 30 of the following items.
RareMushroom - Chance 30%
The item entry "RareMushroom" contains at least 2 and at most 6 of the following items.
RareFlower - Chance 30%
The item entry "RareFlower" contains at least 2 and at most 6 of the following items.
Crystal - Chance 60%
The item entry "Crystal" contains at least 10 and at most 30 of the following items.
Structures Common - Chance 60%
The item entry "Structures Common" contains at least 10 and at most 20 of the following items.
Structures Rare - Chance 25%
The item entry "Structures Rare" contains at least 2 and at most 5 of the following items.

Medium[edit | edit source]

  • Quality range: 100% - 100%
  • The crate contains of exactly 1 of the following tier sets.
Items with Quality

The tier set "Items with Quality" contains exactly 1 of the following item entries.

Common
The item entry "Common" contains exactly 1 of the following items.
as item or as blueprint
with quality 160% - 320%
Uncommon - Chance 60%
The item entry "Uncommon" contains exactly 1 of the following items.
as item or as blueprint
with quality 150% - 320%
Rare - Chance 40%
The item entry "Rare" contains at least 1 and at most 2 of the following items.
as item or as blueprint
with quality 140% - 320%
Very Rare - Chance 10%
The item entry "Very Rare" contains exactly 1 of the following items.
as item or as blueprint
with quality 160% - 320%
Items with Quantity

The tier set "Items with Quantity" contains at least 4 and at most 8 of the following item entries.

Cryo - Chance 50%
The item entry "Cryo" contains at least 1 and at most 2 of the following items.
Dust - Chance 55%
The item entry "Dust" contains at least 20 and at most 60 of the following items.
Shard - Chance 20%
The item entry "Shard" contains at least 20 and at most 50 of the following items.
ChitinPaste
The item entry "ChitinPaste" contains at least 12 and at most 24 of the following items.
Jerky - Chance 60%
The item entry "Jerky" contains at least 5 and at most 10 of the following items.
LambChops - Chance 20%
The item entry "LambChops" contains at least 1 and at most 2 of the following items.
only as blueprint
Soup - Chance 30%
The item entry "Soup" contains at least 1 and at most 4 of the following items.
Stone - Chance 30%
The item entry "Stone" contains at least 30 and at most 60 of the following items.
Metal - Chance 50%
The item entry "Metal" contains at least 10 and at most 30 of the following items.
RareMushroom - Chance 25%
The item entry "RareMushroom" contains at least 5 and at most 10 of the following items.
RareFlower - Chance 25%
The item entry "RareFlower" contains at least 5 and at most 10 of the following items.
Polymer - Chance 45%
The item entry "Polymer" contains at least 5 and at most 30 of the following items.
Structures Common - Chance 40%
The item entry "Structures Common" contains at least 2 and at most 6 of the following items.
Structures Rare - Chance 20%
The item entry "Structures Rare" contains exactly 1 of the following items.

Hard[edit | edit source]

  • Quality range: 100% - 100%
  • The crate contains of exactly 1 of the following tier sets.
Items with Quality

The tier set "Items with Quality" contains exactly 1 of the following item entries.

Rare - Chance 40%
The item entry "Rare" contains exactly 1 of the following items.
only as blueprint
with quality 350% - 550%
Very Rare - Chance 1%
The item entry "Very Rare" contains at least 1 and at most 2 of the following items.
only as blueprint
with quality 350% - 550%
Items with Quantity

The tier set "Items with Quantity" contains at least 4 and at most 8 of the following item entries.

Cryo - Chance 60%
The item entry "Cryo" contains at least 2 and at most 4 of the following items.
Dust - Chance 55%
The item entry "Dust" contains at least 100 and at most 200 of the following items.
Shard - Chance 20%
The item entry "Shard" contains at least 10 and at most 30 of the following items.
ChitinPaste - Chance 60%
The item entry "ChitinPaste" contains at least 30 and at most 90 of the following items.
Jerky - Chance 60%
The item entry "Jerky" contains at least 5 and at most 10 of the following items.
LambChops - Chance 20%
The item entry "LambChops" contains exactly 1 of the following items.
only as blueprint
Soup - Chance 30%
The item entry "Soup" contains at least 2 and at most 6 of the following items.
MetalIngot - Chance 30%
The item entry "MetalIngot" contains at least 30 and at most 60 of the following items.
Metal - Chance 50%
The item entry "Metal" contains at least 30 and at most 60 of the following items.
RareMushroom - Chance 10%
The item entry "RareMushroom" contains at least 5 and at most 10 of the following items.
BlackPearls - Chance 40%
The item entry "BlackPearls" contains at least 30 and at most 90 of the following items.
Polymer - Chance 80%
The item entry "Polymer" contains at least 30 and at most 80 of the following items.
Structures Common - Chance 70%
The item entry "Structures Common" contains at least 10 and at most 30 of the following items.
Structures Rare - Chance 20%
The item entry "Structures Rare" contains at least 1 and at most 2 of the following items.

Legendary[edit | edit source]

  • Quality range: 100% - 100%
  • The crate contains of exactly 1 of the following tier sets.
Items with Quality

The tier set "Items with Quality" contains exactly 1 of the following item entries.

Rare - Chance 60%
The item entry "Rare" contains exactly 1 of the following items.
only as blueprint
with quality 400% - 600%
Very Rare - Chance 20%
The item entry "Very Rare" contains at least 1 and at most 2 of the following items.
only as blueprint
with quality 400% - 600%
Very Rare - Chance 1%
The item entry "Very Rare" contains at least 1 and at most 2 of the following items.
only as blueprint
with quality 400% - 800%
Common - Chance 30%
The item entry "Common" contains at least 1 and at most 4 of the following items.
as item or as blueprint
with quality 400% - 600%
Items with Quantity

The tier set "Items with Quantity" contains at least 5 and at most 10 of the following item entries.

Cryo - Chance 60%
The item entry "Cryo" contains at least 2 and at most 4 of the following items.
Dust - Chance 55%
The item entry "Dust" contains at least 100 and at most 200 of the following items.
Shard - Chance 20%
The item entry "Shard" contains at least 10 and at most 30 of the following items.
ChitinPaste - Chance 60%
The item entry "ChitinPaste" contains at least 30 and at most 90 of the following items.
Jerky - Chance 60%
The item entry "Jerky" contains at least 5 and at most 10 of the following items.
LambChops - Chance 20%
The item entry "LambChops" contains exactly 1 of the following items.
only as blueprint
Soup - Chance 30%
The item entry "Soup" contains at least 2 and at most 6 of the following items.
MetalIngot - Chance 30%
The item entry "MetalIngot" contains at least 30 and at most 60 of the following items.
Metal - Chance 50%
The item entry "Metal" contains at least 30 and at most 60 of the following items.
RareMushroom - Chance 10%
The item entry "RareMushroom" contains at least 5 and at most 10 of the following items.
BlackPearls - Chance 40%
The item entry "BlackPearls" contains at least 30 and at most 90 of the following items.
Polymer - Chance 80%
The item entry "Polymer" contains at least 30 and at most 80 of the following items.
Structures Common - Chance 70%
The item entry "Structures Common" contains at least 10 and at most 30 of the following items.
Structures Rare - Chance 20%
The item entry "Structures Rare" contains at least 1 and at most 2 of the following items.


Locations[edit | edit source]

Extinction Map.jpg
Blue = Orbital Supply Drop, Purple = Element Node, Orange = Both

Extinction Map.jpg
Blue = Easy, Orange = Medium, Red = Hard, Purple = Legendary

Number UE4 Coordinates GPS Coordinates Difficulty Type
x y z lat lon
36 39948 -218508 -13341 22.7 54.9 Easy Both
10 -13600 -190230 -18471 26.2 48.3 Hard Both
31 -71338 -183338 -9988 27.1 41.1 Easy Both
32 -81725 -164800 -7620 29.4 39.8 Easy Both
23 -114745 -254692 8218 18.2 35.7 Legendary Orbital Supply Drop
30 -173416 -244821 -10130 19.4 28.3 Legendary Orbital Supply Drop
29 -250785 -269614 -929 16.3 18.7 Medium Orbital Supply Drop
28 -298297 -263829 -6865 17.0 12.7 Hard Element Node
27 -301167 -219611 -14048 22.5 12.4 Hard Both
16 -289630 -121120 -19710 34.9 13.8 Hard Both
19 -293939 -52003 -25691 43.5 13.3 Legendary Orbital Supply Drop
20 -278813 33744 -23907 54.2 15.1 Hard Both
21 -248277 8958 -25871 51.1 18.9 Hard Both
35 -183570 -80381 -21634 39.9 27.1 Easy Orbital Supply Drop
34 -138625 -84001 -17506 39.5 32.7 Easy Both
4 -102943 -124199 -18400 34.5 37.1 Hard Element Node
33 -77101 -124032 -13110 34.5 40.4 Easy Both
39 -23028 -116731 -14712 35.4 47.1 Easy Both
3 18289 -131414 -18760 33.6 52.3 Medium Both
11 22080 -157490 -18540 30.3 52.7 Medium Both
37 64890 -168223 -9438 28.9 58.1 Legendary Orbital Supply Drop
38 63073 -112684 -15808 35.9 57.9 Legendary Orbital Supply Drop
2 157900 -85700 -18900 39.3 69.7 Legendary Orbital Supply Drop
17 220166 -53831 -11577 43.3 77.5 Easy Both
6 284336 -31796 8915 46.0 85.5 Legendary Orbital Supply Drop
15 272780 28700 -19620 53.6 84.1 Medium Both
22 323824 68314 933 58.5 90.5 Easy Both
0 170960 85925 -24271 60.7 71.4 Hard Both
14 78900 125910 -30882 65.7 59.9 Medium Both
12 58090 229810 -39186 78.7 57.3 Easy Orbital Supply Drop
40 50376 149102 -30882 68.6 56.3 Medium Orbital Supply Drop
8 -4950 133220 -33687 66.7 49.4 Easy Orbital Supply Drop
7 -55910 135020 -33760 66.9 43.0 Easy Both
41 -51651 175821 -27644 71.9 43.5 Medium Both
25 -74607 255055 -41675 81.9 40.7 Legendary Orbital Supply Drop
26 -96957 166875 -27734 70.6 37.9 Medium Both
9 -99390 124510 -32684 65.6 37.6 Medium Both
18 -151068 142736 -32687 67.8 31.1 Hard Both
24 -174446 281271 -43337 85.2 28.2 Medium Orbital Supply Drop
5 -256000 162500 -32900 70.3 18.0 Easy Element Node


Combat[edit | edit source]

Legendary Drops[edit | edit source]

  • These rare drops are not to be underestimated for one second. Even the first wave is difficult. A good strategy is to set up a personal Tek Forcefield.png Tek Forcefield to provide another layer of defence.

Strategies[edit | edit source]

General
  • A good strategy is to bring a flock of high-level flying creatures put on Aggressive, or Attack My Target behavior to fight off the Corrupted Creatures.
  • Alternatively, the Enforcer.png Enforcer deals 4 times damage to Corrupted Creatures and come in hand when defending the Supply Drop.
  • A recommended other creature is the Megatherium.png Megatherium, that gets the 'Insect' Killer buff from killing Spider.png Araneo, Arthropluera.png Arthropleura and Scorpion.png Pulmonoscorpius
  • If you do not have flying Creatures like the Pteranodon.png Pteranodon, you are well advised to bring a collection of ranged weapons with you. All drops will contain flying Corrupted Creatures as part of waves regardless of difficulty.
  • For yellow drops, many Corrupted Arthropleura will attack in the later waves. It is advised to bring loads of spare armor.
  • To prevent being encumbered and fully loaded with items in your tamed creature's inventory, it is advised to set Harvesting to off, as the Corrupted Nodules, meat and other items fill up your inventory quickly.
  • Tek Forcefield from the drop will receive damage from any source, including you or your creature regardless of what kind of damage.
Single player
  • Craft a group of Enforcer.png Enforcer
  • Let them follow you on a fast flyer, like Pteranodon.png Pteranodon or Tapejara.png Tapejara, ideally with a Tapejara Tek Saddle.png Tapejara Tek Saddle, have other flyers also following you
  • Have a flock of high-level Aggressive Dimorphodon.png Dimorphodon ready just in case
  • When you reach a Supply Drop, position the Enforcers in a circle around the drop, set them to Aggressive
Multiplayer
  • Ensure that every defending tribe member and powerful Creatures on standby with healing items in the event that the Corrupted Creatures swarm the players and the Orbital Supply Drop.
  • At the end of the 5th wave, when all Corrupted Creatures are defeated, in PvP mode it is important to get to the Supply Drop first to secure its contents.

Dangers[edit | edit source]

  • Orbital Supply Drops take damage like Wood, but all Corrupted Creatures.png Corrupted Creatures can damage it regardless of what species. This also applies to the survivor when trying to kill said Corrupted Creatures.png Creatures with either tamed Creatures or even Weapons such as Simple Pistol.png Guns and Sword.png Swords. Keep allied, non-ridden Creatures away from the Orbital Supply Drop to prevent excess damage. Tamed Creatures will damage both the Tek Forcefield.png Forcefield and Orbital Supply Drop so it is important to keep friendly aggressive Dodo.png Creatures away from those structures.
  • The Enraged Triceratops.png Enraged Triceratops is the dangerous apex of Trike.png Triceratops. Not only do they boast high stats similar to Alpha T-Rex.png Alpha Predators, they will also considerably boost the damage of the Corrupted Creatures.png Corrupted Creatures and reduce the damage taken (double damage output and reduce damage by half, respectively.) These must be a priority target before they get to the Orbital Supply Drop. Alphas boosting one another can be extremely dangerous so it's important to keep them separated, if possible.
  • Enraged Corrupted Rex.png Enraged Corrupted Rex is essentially a more powerful Corrupted Rex.png Corrupted Rex. Since they buff the Corrupted Creatures.png Corrupted Creatures, consider these as another priority.
  • Structures, including those built on platform saddles, can be destroyed upon a successful defense. Be sure to move all dinos with platform saddles away from the drop to avoid destruction of your structures.

Creatures[edit | edit source]

These Corrupted Creatures can spawn in each wave with varying number.

Easy (Blue)[edit | edit source]

Note: Drop health starts at 10,000 HP.

Very Common[edit | edit source]

Common[edit | edit source]

Uncommon[edit | edit source]

Rare[edit | edit source]

Very Rare[edit | edit source]

Medium (Yellow)[edit | edit source]

Hard (Red)[edit | edit source]

Legendary (Purple)[edit | edit source]

Note: Drop health starts at 100,000 HP. Be well aware that the further the wave progress, the more powerful the Corrupted Creatures.png Corrupted Creatures become, and the more likely Rare or Very Rare Corrupted Creatures.png Corrupted Creatures will appear as well.

Very Common[edit | edit source]

Common[edit | edit source]

Uncommon[edit | edit source]

Rare[edit | edit source]

Very Rare[edit | edit source]

Notes[edit | edit source]

  • Dino levels get higher based on the difficulty of the drop. Blue drops typically have levels between 1-30, yellow have 100-180, red have 200-300, and purple can have levels 400-500+.
  • This is the first time a Tekgram/Tek Item can be obtained as a loot; previously you can only fight bosses for its corresponding tekgram.
  • Orbital Supply Drops used to be able to respawn in the same area they were just at which resulted in potential, unexpected casualties to those who were not quick to grab the loot and go. This was addressed shortly afterwards to make it where they can no longer spawn in the same area as a supply drop just was.
  • When de-rendered the drop and all dinos despawn.
  • An OSD at the nearest spawn position can be summoned with cheat StartNearestHorde Crate <1-4> (1= Easy/Blue, 2= Medium/Yellow, 3= Hard/Red, 4= Legendary/Purple)
  • Orbital Supply Drops can not be damaged by the Managarmr's Frost Breath attack or the breath from Lightning Wyverns and Poison Wyverns. Fire Wyverns CAN damage the pod with their fire breath (this is likely due to the fact that Corrupted Wyverns are Fire Wyverns).
  • At the moment of ejecting the loot be aware that every structure near the OSD will be instantly demolished, this includes Tek shield generators or foundations.

Gallery[edit | edit source]

References[edit | edit source]