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Orbital Supply Drop (Extinction)

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Logo Steam.png Logo Xbox One.svg Logo PS4.svg This article is about content exclusively available in the version on Steam, Xbox One, PS4.
This creature, item, or feature is not yet released in the version on Nintendo Switch.
Extinction DLC.jpg This article is about content exclusive to the DLC: Extinction
Orbital Supply Drop
Orbital Supply Drop (Extinction).png
Valuable content containing damageable loot drop of different levels
Structure
Type Structure
Health 10,000 (Easy)
50,000 (Medium)
100,000 (Hard)
100,000 (Legendary)
Item
Added in v285.104

The Orbital Supply Drop, commonly abbreviated as OSD, is a temporary structure and loot drop that is currently exclusive to the Extinction DLC. It replaces the Supply Crates and Deep Sea Loot Crates of the previous maps. Different than the former loot drops, they can and will be damaged by waves of Corrupted Creatures spawning around the Supply Drop. To secure the valuable contents of the Orbital Supply Drop, the survivor must fight off waves of corrupted enemies, the amount of which varies depending on the level of the drop.

Overview[edit | edit source]

The Orbital Supply Drops occassionally fall from the sky and land in various areas in the Wasteland outside the city on Extinction. There are 4 different types of OSDs, each one varying in difficulty, health, and potential rewards.

An OSD defense mission is initiated by simply approaching it, which will cause a forcefield to spawn around it, beginning the first wave. This forcefield will protect the OSD from the waves of corrupted creatures, but will shrink as it absorbs damage. Once it is destroyed, it cannot be brought back, and the OSD will become susceptible to damage. Alternatively, the play can choose to prematurely deactivate the shield if they wish by walking up to the OSD and choosing the "deactivate shield" option. However, keep in mind that deactivating the shield is an irreversible option and it cannot be brought back once it has been turned off.

Once the defense mission has been initiated, the OSD can be approached at any point (or looked at with a Spyglass) to see its remaining health, what wave is currently active, how many waves until the defense mission is complete, and how many hostiles are remaining in the current wave. Once all the enemies in a wave are killed, the next wave will begin after a few seconds, signified by a musical que.

Once all the waves are completed, a musical que will play and the message "OSD defense complete!" will appear to all nearby players. At this point, the player may simply walk up to the OSD and select the new "Eject Items" option to receive their rewards. Keep in mind that the items are dispensed directly onto the floor, so be sure to pick everything up before they de-spawn. The OSD itself will disappear a few seconds after all of its items have been dispensed.

If the player fails an OSD defense mission, the OSD will be destroyed, disappearing in a similar fashion to the supply crates on the other maps and blasting back all nearby entities. This blast does not cause damage, but can potentially cause fall damage if you are blasted off a ledge. Additionally, if the OSD is allowed to unrender,(all players leave the area) the defense mission will be terminated, causing the OSD and the wave of enemies to disappear. If you plan on doing an OSD defense mission solo, be sure to bring everything you need with you to the fight so this can be avoided.

Blue, Yellow, and Red OSDs require 6 waves to complete, consisting of a preliminary "wave 0" and followed by 5 normal waves. Purple OSDs (the hardest difficulty) require 8 waves (0-7) to complete. However, the player can continue to keep going after wave 7 to increase the quality and quantity of the loot. This quality increase will scale up until wave 14 is reached, after which it will no longer increase. Purple OSDs have a longer "grace period" between waves to allow players to dismount and select the "End OSD defense" should they choose to do so.

Drops[edit | edit source]

Orbital Supply Drop[edit | edit source]

Easy[edit | edit source]

  • Quality range: 100% - 100%
  • The crate contains of exactly 1 of the following tier sets.
Items with Quality (Total Weight - 1.95)

The tier set "Items with Quality" contains exactly 1 of the following item entries.

Common - Weight 1.0
The item entry "Common" contains at least 1 and at most 4 of the following items.
as item or as blueprint
with quality 160% - 300%
Uncommon - Weight 0.6
The item entry "Uncommon" contains at least 1 and at most 2 of the following items.
as item or as blueprint
with quality 150% - 300%
Saddles - Weight 0.25
The item entry "Saddles" contains exactly 1 of the following items.
as item or as blueprint
with quality 120% - 300%
Items with Quantity (Total Weight - 5.86)

The tier set "Items with Quantity" contains at least 4 and at most 8 of the following item entries.

Cryo - Weight 0.5
The item entry "Cryo" contains exactly 1 of the following items.
Dust - Weight 0.2
The item entry "Dust" contains at least 20 and at most 60 of the following items.
Shard - Weight 0.06
The item entry "Shard" contains at least 1 and at most 5 of the following items.
Chitin Weight 1.0
The item entry "Chitin" contains at least 5 and at most 20 of the following items.
Jerky - Weight 0.4
The item entry "Jerky" contains at least 1 and at most 6 of the following items.
LambChops - Weight 0.2
The item entry "LambChops" contains at least 1 and at most 2 of the following items.
only as blueprint
Soup - Weight 0.3
The item entry "Soup" contains at least 1 and at most 4 of the following items.
Stone - Weight 0.8
The item entry "Stone" contains at least 30 and at most 60 of the following items.
Sparkpowder - Weight 0.65
The item entry "Sparkpowder" contains at least 10 and at most 30 of the following items.
RareMushroom - Weight 0.3
The item entry "RareMushroom" contains at least 2 and at most 6 of the following items.
RareFlower - Weight 0.3
The item entry "RareFlower" contains at least 2 and at most 6 of the following items.
Polymer - Weight 0.6
The item entry "Polymer" contains at least 10 and at most 30 of the following items.
Structures Common - Weight 0.6
The item entry "Structures Common" contains at least 10 and at most 20 of the following items.
Structures Rare - Weight 0.25
The item entry "Structures Rare" contains at least 2 and at most 5 of the following items.

Medium[edit | edit source]

  • Quality range: 100% - 100%
  • The crate contains of exactly 1 of the following tier sets.
Items with Quality (Total Weight - 2.21)

The tier set "Items with Quality" contains exactly 1 of the following item entries.

Common - Weight 1.0
The item entry "Common" contains exactly 1 of the following items.
as item or as blueprint
with quality 160% - 320%
Uncommon - Weight 0.6
The item entry "Uncommon" contains exactly 1 of the following items.
as item or as blueprint
with quality 150% - 320%
Rare - Weight 0.4
The item entry "Rare" contains at least 1 and at most 2 of the following items.
as item or as blueprint
with quality 140% - 320%
Very Rare - Weight 0.01
The item entry "Very Rare" contains exactly 1 of the following items.
as item or as blueprint
with quality 160% - 320%
Items with Quantity (Total Weight - 5.8)

The tier set "Items with Quantity" contains at least 4 and at most 8 of the following item entries.

Cryo - Weight 0.5
The item entry "Cryo" contains at least 1 and at most 2 of the following items.
Dust - Weight 0.55
The item entry "Dust" contains at least 20 and at most 60 of the following items.
Shard - Weight 0.2
The item entry "Shard" contains at least 20 and at most 50 of the following items.
ChitinPaste Weight 1.0
The item entry "ChitinPaste" contains at least 12 and at most 24 of the following items.
Jerky - Weight 0.6
The item entry "Jerky" contains at least 5 and at most 10 of the following items.
LambChops - Weight 0.6
The item entry "LambChops" contains at least 1 and at most 2 of the following items.
only as blueprint
Soup - Weight 0.3
The item entry "Soup" contains at least 1 and at most 4 of the following items.
Stone - Weight 0.3
The item entry "Stone" contains at least 30 and at most 60 of the following items.
Metal - Weight 0.5
The item entry "Metal" contains at least 10 and at most 30 of the following items.
RareMushroom - Weight 0.25
The item entry "RareMushroom" contains at least 5 and at most 10 of the following items.
RareFlower - Weight 0.25
The item entry "RareFlower" contains at least 5 and at most 10 of the following items.
Polymer - Weight 0.45
The item entry "Polymer" contains at least 5 and at most 30 of the following items.
Structures Common - Weight 0.4
The item entry "Structures Common" contains at least 2 and at most 6 of the following items.
Structures Rare - Weight 0.2
The item entry "Structures Rare" contains exactly 1 of the following items.

Hard[edit | edit source]

  • Quality range: 100% - 100%
  • The crate contains of exactly 1 of the following tier sets.
Items with Quality (Total Weight - 1.51)

The tier set "Items with Quality" contains exactly 1 of the following item entries.

Rare - Weight 0.4
The item entry "Rare" contains exactly 1 of the following items.
only as blueprint
with quality 350% - 550%
Very Rare - Weight 0.01
The item entry "Very Rare" contains at least 1 and at most 2 of the following items.
only as blueprint
with quality 350% - 550%
Items with Quantity (Total Weight - 6.05)

The tier set "Items with Quantity" contains at least 4 and at most 8 of the following item entries.

Cryo - Weight 0.6
The item entry "Cryo" contains at least 2 and at most 4 of the following items.
Dust - Weight 0.55
The item entry "Dust" contains at least 100 and at most 200 of the following items.
Shard - Weight 0.2
The item entry "Shard" contains at least 10 and at most 30 of the following items.
ChitinPaste - Weight 0.6
The item entry "ChitinPaste" contains at least 30 and at most 90 of the following items.
Jerky - Weight 0.6
The item entry "Jerky" contains at least 5 and at most 10 of the following items.
LambChops - Weight 0.2
The item entry "LambChops" contains exactly 1 of the following items.
only as blueprint
Soup - Weight 0.3
The item entry "Soup" contains at least 2 and at most 6 of the following items.
MetalIngot - Weight 0.3
The item entry "MetalIngot" contains at least 30 and at most 60 of the following items.
Metal - Weight 0.5
The item entry "Metal" contains at least 30 and at most 60 of the following items.
RareMushroom - Weight 0.1
The item entry "RareMushroom" contains at least 5 and at most 10 of the following items.
BlackPearls - Weight 0.4
The item entry "BlackPearls" contains at least 30 and at most 90 of the following items.
Polymer - Weight 0.8
The item entry "Polymer" contains at least 30 and at most 80 of the following items.
Structures Common - Weight 0.7
The item entry "Structures Common" contains at least 10 and at most 30 of the following items.
Structures Rare - Weight 0.2
The item entry "Structures Rare" contains at least 1 and at most 2 of the following items.

Legendary[edit | edit source]

  • Quality range: 100% - 100%
  • The crate contains of exactly 1 of the following tier sets.
Items with Quality (Total Weight - 2.11)

The tier set "Items with Quality" contains exactly 1 of the following item entries.

Rare - Weight 0.6
The item entry "Rare" contains exactly 1 of the following items.
only as blueprint
with quality 400% - 600%
Very Rare - Weight 0.2
The item entry "Very Rare" contains at least 1 and at most 2 of the following items.
only as blueprint
with quality 400% - 600%
Very Rare - Weight 0.01
The item entry "Very Rare" contains at least 1 and at most 2 of the following items.
only as blueprint
with quality 400% - 800%
Common - Weight 0.3
The item entry "Common" contains at least 1 and at most 4 of the following items.
as item or as blueprint
with quality 400% - 600%
Items with Quantity (Total Weight - 6.05)

The tier set "Items with Quantity" contains at least 5 and at most 10 of the following item entries.

Cryo - Weight 0.6
The item entry "Cryo" contains at least 2 and at most 4 of the following items.
Dust - Weight 0.55
The item entry "Dust" contains at least 100 and at most 200 of the following items.
Shard - Weight 0.2
The item entry "Shard" contains at least 10 and at most 30 of the following items.
ChitinPaste - Weight 0.6
The item entry "ChitinPaste" contains at least 30 and at most 90 of the following items.
Jerky - Weight 0.6
The item entry "Jerky" contains at least 5 and at most 10 of the following items.
LambChops - Weight 0.2
The item entry "LambChops" contains exactly 1 of the following items.
only as blueprint
Soup - Weight 0.3
The item entry "Soup" contains at least 2 and at most 6 of the following items.
MetalIngot - Weight 0.3
The item entry "MetalIngot" contains at least 30 and at most 60 of the following items.
Metal - Weight 0.5
The item entry "Metal" contains at least 30 and at most 60 of the following items.
RareMushroom - Weight 0.1
The item entry "RareMushroom" contains at least 5 and at most 10 of the following items.
BlackPearls - Weight 0.4
The item entry "BlackPearls" contains at least 30 and at most 90 of the following items.
Polymer - Weight 0.8
The item entry "Polymer" contains at least 30 and at most 80 of the following items.
Structures Common - Weight 0.7
The item entry "Structures Common" contains at least 10 and at most 30 of the following items.
Structures Rare - Weight 0.2
The item entry "Structures Rare" contains at least 1 and at most 2 of the following items.


Locations[edit | edit source]

Extinction Map.jpg
Blue = Orbital Supply Drop, Purple = Element Node, Orange = Both

Extinction Map.jpg
Blue = Easy, Orange = Medium, Red = Hard, Purple = Legendary

Number UE4 Coordinates GPS Coordinates Difficulty Type
x y z lat lon
36 39948 -218508 -13341 22.7 54.9 Easy Both
10 -13600 -190230 -18471 26.2 48.3 Hard Both
31 -71338 -183338 -9988 27.1 41.1 Easy Both
32 -81725 -164800 -7620 29.4 39.8 Easy Both
23 -114745 -254692 8218 18.2 35.7 Legendary Orbital Supply Drop
30 -173416 -244821 -10130 19.4 28.3 Legendary Orbital Supply Drop
29 -250785 -269614 -929 16.3 18.7 Medium Orbital Supply Drop
28 -298297 -263829 -6865 17.0 12.7 Hard Element Node
27 -301167 -219611 -14048 22.5 12.4 Hard Both
16 -289630 -121120 -19710 34.9 13.8 Hard Both
19 -293939 -52003 -25691 43.5 13.3 Legendary Orbital Supply Drop
20 -278813 33744 -23907 54.2 15.1 Hard Both
21 -248277 8958 -25871 51.1 18.9 Hard Both
35 -183570 -80381 -21634 39.9 27.1 Easy Orbital Supply Drop
34 -138625 -84001 -17506 39.5 32.7 Easy Both
4 -102943 -124199 -18400 34.5 37.1 Hard Element Node
33 -77101 -124032 -13110 34.5 40.4 Easy Both
39 -23028 -116731 -14712 35.4 47.1 Easy Both
3 18289 -131414 -18760 33.6 52.3 Medium Both
11 22080 -157490 -18540 30.3 52.7 Medium Both
37 64890 -168223 -9438 28.9 58.1 Legendary Orbital Supply Drop
38 63073 -112684 -15808 35.9 57.9 Legendary Orbital Supply Drop
2 157900 -85700 -18900 39.3 69.7 Legendary Orbital Supply Drop
17 220166 -53831 -11577 43.3 77.5 Easy Both
6 284336 -31796 8915 46.0 85.5 Legendary Orbital Supply Drop
15 272780 28700 -19620 53.6 84.1 Medium Both
22 323824 68314 933 58.5 90.5 Easy Both
0 170960 85925 -24271 60.7 71.4 Hard Both
14 78900 125910 -30882 65.7 59.9 Medium Both
12 58090 229810 -39186 78.7 57.3 Easy Orbital Supply Drop
40 50376 149102 -30882 68.6 56.3 Medium Orbital Supply Drop
8 -4950 133220 -33687 66.7 49.4 Easy Orbital Supply Drop
7 -55910 135020 -33760 66.9 43.0 Easy Both
41 -51651 175821 -27644 71.9 43.5 Medium Both
25 -74607 255055 -41675 81.9 40.7 Legendary Orbital Supply Drop
26 -96957 166875 -27734 70.6 37.9 Medium Both
9 -99390 124510 -32684 65.6 37.6 Medium Both
18 -151068 142736 -32687 67.8 31.1 Hard Both
24 -174446 281271 -43337 85.2 28.2 Medium Orbital Supply Drop
5 -256000 162500 -32900 70.3 18.0 Easy Element Node


Combat[edit | edit source]

Legendary Drops[edit | edit source]

  • These rare drops are not to be underestimated for one second. Even the first wave is difficult. A good strategy is to set up a personal Tek Forcefield to provide another layer of defence.

Strategies[edit | edit source]

General
  • A good strategy is to bring a flock of high-level flying creatures put on Aggressive, or Attack My Target behavior to fight off the Corrupted Creatures.
  • Alternatively, the Enforcer deals 4 times damage to Corrupted Creatures and come in handy when defending the Supply Drop. A single high level Enforcer can easily do a blue drop. It's advised to bring stronger dinos to anything above.
  • A recommended other creature is the Megatherium, that gets the 'Insect' Killer buff from killing Araneo, Arthropleura and Pulmonoscorpius
  • If you do not have flying Creatures like the Pteranodon, you are well advised to bring a collection of ranged weapons with you. All drops will contain flying Corrupted Creatures as part of waves regardless of difficulty.
  • For yellow drops, many Corrupted Arthropleura will attack in the later waves. It is advised to bring loads of spare armor.
  • To prevent being encumbered and fully loaded with items in your tamed creature's inventory, it is advised to set Harvesting to off, as the Corrupted Nodules, meat and other items fill up your inventory quickly.
  • Tek Forcefield from the drop will receive damage from any source, including you or your creature regardless of what kind of damage.
Single player
  • Craft a group of Enforcer
  • Let them follow you on a fast flyer, like Pteranodon or Tapejara, ideally with a Tapejara Tek Saddle, have other flyers also following you
  • Have a flock of high-level Aggressive Dimorphodon ready just in case
  • When you reach a Supply Drop, position the Enforcers in a circle around the drop, set them to Aggressive
  • Be careful when attempting Legendary drops this way, as Enforcers cannot benefit from saddles or imprinting and may quickly be destroyed by Enraged Corrupted Rexes swarming the drop.
Multiplayer
  • It's common on official servers to use high damage(700%+) imprinted Giganotosaurus with a good saddle 100 armor and above to solo red Orbital Supply Drops by walking circles around it. Be wary of your bite range, if you don't trust yourself, use a Managarmr or Snow Owl(also used for healing between waves) to kill the smaller Corrupted Creatures like Carnotaurus.
  • The Ice Titan can be used to do red and purple Orbital Supply Drops with its freeze breath attack.
  • Ensure that every defending tribe member and powerful Creatures on standby with healing items in the event that the Corrupted Creatures swarm the players and the Orbital Supply Drop.
  • At the end of the 5th wave, when all Corrupted Creatures are defeated, in PvP mode it is important to get to the Supply Drop first to secure its contents.

Dangers[edit | edit source]

  • Orbital Supply Drops take damage like Wood, but all Corrupted Creatures can damage it regardless of what species. This also applies to the survivor when trying to kill said Creatures with either tamed Creatures or even Weapons such as Guns and Swords. Keep allied, non-ridden Creatures away from the Orbital Supply Drop to prevent excess damage. Tamed Creatures will damage both the Forcefield and Orbital Supply Drop so it is important to keep friendly aggressive Creatures away from those structures.
  • The Enraged Triceratops is the dangerous apex of Triceratops. Not only do they boast high stats similar to Alpha Creatures, they will also considerably boost the damage of the Corrupted Creatures and reduce the damage taken (double damage output and reduce damage by half, respectively.) These must be a priority target before they get to the Orbital Supply Drop. Alphas boosting one another can be extremely dangerous so it's important to keep them separated, if possible.
  • Enraged Corrupted Rex is essentially a more powerful Corrupted Rex. Since they buff the Corrupted Creatures, consider these as another priority.
  • Structures, including those built on platform saddles, can be destroyed upon a successful defense. Be sure to move all dinos with platform saddles away from the drop to avoid destruction of your structures.
  • Yellow Supply Drops tend to spawn many Corrupted Arthropluera, which have a passive percentage-based damage-reflection ability. It would be advised to use ranged attacks to clear these out, as their damage-reflection is deadly when dealing with them in large numbers. Even an imprinted Giganotosaurus could potentially be at threat of entering rage mode if they are allowed to carelessly bite through large swarms of corrupted Arthropluera.

Creatures[edit | edit source]

These Corrupted Creatures can spawn in each wave with varying number.

Easy (Blue)[edit | edit source]

Note: Drop health starts at 10,000 HP.

Very Common[edit | edit source]

Common[edit | edit source]

Uncommon[edit | edit source]

Rare[edit | edit source]

Very Rare[edit | edit source]

Medium (Yellow)[edit | edit source]

Hard (Red)[edit | edit source]

Legendary (Purple)[edit | edit source]

Note: Drop health starts at 100,000 HP. Be well aware that the further the wave progress, the more powerful the Corrupted Creatures become, and the more likely Rare or Very Rare Corrupted Creatures will appear as well.

Very Common[edit | edit source]

Common[edit | edit source]

Uncommon[edit | edit source]

Rare[edit | edit source]

Very Rare[edit | edit source]

Notes[edit | edit source]

  • Dino levels get higher based on the difficulty of the drop. Blue drops typically have levels between 1-30, yellow have 100-180, red have 200-300, and purple can have levels 400-500+.
  • Tek blueprints can be acquired in OSDs; this is the only way to get quality Tek equipment, or to acquire Tek engrams via blueprints without the need to kill bosses.
    • Tek blueprints, unlike all other blueprints, have a limited number of times they can be crafted, which can be seen by moving the cursor over them with tooltips toggled on.
  • An OSD at the nearest spawn position can be summoned with cheat StartNearestHorde Crate <1-4> (1= Easy/Blue, 2= Medium/Yellow, 3= Hard/Red, 4= Legendary/Purple)
  • Orbital Supply Drops can not be damaged by the Managarmr's Frost Breath attack or the breath from Lightning Wyverns and Poison Wyverns. Fire Wyverns CAN damage the pod with their fire breath (this is likely due to the fact that Corrupted Wyverns are Fire Wyverns).
  • At the moment of ejecting the loot, be aware that every structure near the OSD will be instantly demolished, this includes Tek shield generators or foundations.
  • As of v288.113, when PvE is activated only the tribe that "claims" the drop can deactivate the forcefield and eject the contents once it is successfully defended.
  • As the ejected items are dropped onto the floor instead of bags, their despawn timer immediate starts as soon as they are expelled. Due to how heavy some of the items can be, it is common for players to sometimes fail to grab all of the loot in time. To prevent this, it is recommended to bring a whip to grab all the items quickly, as well as a high-weight creature such as a Gasbags or an Argentavis in a cryopod, and deploy them once the OSD defense is complete.

Gallery[edit | edit source]

References[edit | edit source]