- 1 Basic Info
- 2 Taming
- 3 Combat
- 4 Utility
- 5 Spotlight
- 6 Notes/Trivia
- 7 Gallery
- 8 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
Pachycephalosaurus is a bit of a conundrum. It is a very passive (even friendly) herbivore, common to much of the Island. At the same time, it is one of the most dangerous herbivores that I have yet encountered on the Island. Its charging headbutt is a display of sheer physical power, and can kill much more quickly than you might think.
While Pachycephalosaurus is generally friendly, it has a short temper. Its fight-or-flight response always seems to choose "fight!"
The Pachy becomes extremely aggressive once attacked.
Additionally, it is an incredibly fast sprinter, so escaping from an enraged Pachy is very difficult.
Pachycephalosaurus is an excellent battle-mount for those who want to ride a smaller, nimble combatant into the fray. Because of its particular musculature, it cannot effectively carry large quantities of resources. It can, however, move with brief magnificent bursts of speed, and its headbutt is simply devastating.
Behavior[edit | edit source]
The Pachy is passive unless provoked. They are rather slow when moving normally, but move very quickly when using their charge attack.
Appearance[edit | edit source]
Standing at a man's shoulder height and estimated at 4.5m long, this bipedal dinosaur possesses a thick bony dome on the skull and a beak for browsing vegetation.
Color Scheme and Regions
This section displays the Pachy's natural colors and regions. For demonstration, the regions below are colored red over an albino Pachy. The colored squares shown underneath each region's description are the colors that the Pachy will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command
"cheat SetTargetDinoColor <ColorRegion> <ColorID>".
"cheat SetTargetDinoColor 0 6" would color the Pachy's "body" magenta.
Region 1 is not used
Region 2 is not used
Spikes and Claws
Beak and Plates
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
|Main Attack||Tranquilized||The target's Torpor will increase by an amount equal the damage dealt over 10 seconds. This effect stacks.|
|Charge Attack||Tranquilized||The target's Torpor will increase by 3.5x the damage dealt over 10 seconds. This effect stacks.|
|Base||Minimum||Activation||Using the (PC), (PS4), (Xbox One), the Pachy headbutts the target. The target's Torpor will increase by an amount equal to the damage dealt over 10 seconds. This effects stacks with each hit from a wild Pachy, however attacks from a tamed Pachy stacks up to two times for a maximum of 20 seconds torpor debuff.|
|Attack Type||Projectile Values||Torpor Values|
|Impulse||Radius||Base||Mult||Duration||Damage Mult||Amount||Duration||Damage Mult||Amount|
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
For general infos about domesticating a wild creature see Taming.
KO Strategy[edit | edit source]
While the Pachy does not have a lot of Torpor, attacks on the head are nearly useless due to the headplate. If possible attacks should be focused on the body rather than the head. Thus having Pachy charge at you is a very dangerous situation. Luckily it is vulnerable to the Bola, making stopping it and flanking it with a Wooden Club easy.
Taming Food[edit | edit source]
|Kibble (Dilo Egg)||2||0||0||0||0:02:40|
|× 16; × 7; × 2; × 2; × 1; × 1; × 1:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:10:00|
|Kibble (Dilo Egg)||4||0||0||0||0:05:20|
|× 44; × 18; × 5; × 3; × 3; × 2; × 1:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:16:29|
|Kibble (Dilo Egg)||6||0||0||0||0:08:00|
|× 73; × 30; × 9; × 5; × 4; × 4; × 2:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:20:57|
|Kibble (Dilo Egg)||9||0||0||0||0:12:00|
|× 102; × 42; × 12; × 7; × 6; × 5; × 3:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:24:11|
|Kibble (Dilo Egg)||11||0||0||0||0:14:40|
|× 131; × 54; × 15; × 9; × 8; × 6; × 3:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:26:43|
|Kibble (Dilo Egg)||13||0||0||0||0:17:20|
|× 160; × 65; × 18; × 11; × 9; × 8; × 4:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:28:48|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Combat[edit | edit source]
This section describes how to fight against the Pachy.
General[edit | edit source]
The head of the Pachy reduces incoming damage by 87.5% and the rest of the body takes only normal damage. It is advised to kill or down(for taming) a Pachy before it closes distance with arrows or gunfire.
Strategy[edit | edit source]
Perching upon a stone whilst shooting at it with a bow/gun is a valid strategy, however, Pachys are commonly found in places where carnivores live. Therefore, climbing onto the rock might be dangerous. Once the Pachy reaches the player, it will headbutt the player relentlessly. During this process, it is difficult for the player to not hit the bony helmet on the Pachy's head, which causes a problem when fighting back.
Weaponry[edit | edit source]
Long ranged weapons and potentially a Pike can do the trick, as melee battles will subject the player to damage. A powerful mount can almost effortlessly kill a Pachy with a couple, or in some instances, a single chomp.
Dangers[edit | edit source]
The Pachy lowers their head in front of their body when attacking, giving themselves a damage-reducing shield. The attacks of the Pachy raise the target's torpor, potentially knocking it unconscious. Attempt to take care of the Pachy before the battle becomes physical, as many players, especially those of lower levels will be unprepared. Always keep an eye out for other Pachys in the area, or more dangerous animals. A casual Pachy-taming adventure can turn into a bloodbath if the players fail to stop a Carno or Rex from entering unnoticed. There is not much that can be done once larger predators arrive, only massive loss of life between helpful players and beloved animals.
Weakness[edit | edit source]
The Pachy has relatively little health. Try to override the damage output by a volley of arrows or bullets, or a powerful mount. If you ride a Beelzebufo into battle, use its tongue to knock it out and then simply kill it or tame it.
Utility[edit | edit source]
Roles[edit | edit source]
- Knocking-out: Both the Charge and Non-Charge attack increases a targets Torpor when hit. The induced torpor by the charged attack even gets a bonus of 3.5 to the already increased attack damage multiplicator of 1.7 compared to the regular attack, resulting in a 5.95 higher induced Torpor. Increases in a Pachy's damage will make for a more effective, and quicker, knock-out. If you use the Charge attack to assist in the process, increases in Melee Damage and Stamina will make for more efficiency. Speed does not influence the induced Torpor.
- Damage: Increases in Speed and Damage will make the Pachy a battering ram that can knock down Thatch and Greenhouse buildings easily and knock out wild animals. (Level Health and Melee Damage, with some Stamina).
- War-Horse: Similar to Damage, the Pachy's Charge Attack is extremely efficient at damaging buildings especially in groups with Mate Boosts. Increases in Damage and Speed are required. The faster a Pachy is moving when it hits its target will increase the damage it gives out (Level Health and Melee Damage, with some Stamina).
- Travel: Pachy's Charge Attack can bring them up to extremely high speeds, but they are easy to stop (by land or pack attacks) and they are unable to turn during this. Increases in Stamina and Speed will give you a swift steed.
Collectibles[edit | edit source]
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Pachy, see the relevant Wikipedia article
- First revealed on 06/14/2015.
- Dino Dossier revealed on 07/02/2015.
- Pachycephalosaurus, in real life, stood at 1.8 meters and was 4 meters long.
- The Pachy can be picked up by an Argentavis.
- Despite being slightly smaller than the player, the Pachy cannot fit through ordinary doorways or be picked up by a Pteranodon.
- Upon the initial in-game release of the Pachy, the dinosaur had the sound of a sheep or a goat. (Ovis did not exist or were planned at this time.)
- On the mobile version of the game, as of October 1, 2018, they do not have a charging attack.