Pachyrhinosaurus
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Pachyrhinosaurus/Pachyrhino_Character_BP.Pachyrhino_Character_BP'" 500 0 0 35
The Pachyrhinosaurus (PAK-ee-rye-no-SAWR-us) is one of the Creatures in ARK: Survival Evolved.
Basic Info[edit | edit source]
Dossier[edit | edit source]
This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.
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Pachyrhinosaurus Mitisaura is a medium-sized herbivore, found almost everywhere but the Island's mountains. It is generally calm and ignores all other nearby creatures unless it is attacked. Pachyrhinosaurus possesses a particularly unique survival skill. When threatened, its massive nasal-boss releases a chemical into the air that calms other nearby creatures, making them less likely to attack it. Affected creatures are sometimes hungry enough to ignore the effect, and humans seem immune to it. Conversely, it can seemingly invert this phenomenon at will and coerce creatures into attacking it!
Pachyrhinosaurus is an excellent starting mount for anyone new to taming. It is fairly easy to train, can carry enough to be a simple pack-animal, and is not as deadly as some of the larger herbivores. Additionally, Pachyrhinosaurus can release its unique chemical on command to protect itself and its rider from nearby predators, or draw attention if desired, making it a potential life saver in a pinch. |
„ |
~ Helena |
Behavior[edit | edit source]
Pachyrhinosaurus is a non-aggressive herbivorous species that spends its time grazing across the Arks. Ignoring peaceful survivors and other passive creatures, many players tend to underestimate this creatures capabilities. If attacked, the Pachyrhinosaurus will often charge its attacker, much like the Triceratops. However, different from the Trike, it can also release chemical pheromones which affect surrounding wildlife, including normally passive creatures. Upon being attacked, it will release a red chemical from its nostrils, sending nearby creatures into a rage and making them target the creature's attacker. Even creatures like the Dodo or Parasaur may enter the fray, though some herbivores like Carbonemys and Triceratops seem unaffected. However, if the battle seems fruitless for the Pachyrhinosaurus, it will flee and release a different, calming chemical to try and pacify its attackers, allowing the dinosaur to escape and recover. This chemical will not work on humans and some huge predators such as Tyrannosaurus Rex and Giganotosaurus.
Appearance[edit | edit source]
Like its larger relative the Triceratops, the Pachyrhinosaurus is a burly quadrupedal herbivore with an impressive frill. Unlike the Triceratops, Pachyrhinosaurus has a bony growth called a boss where the trike has its nasal horn. The animal still displays a multitude of horns and spikes on its frill, though none as large or as fearsome-looking as those on a Triceratops.
Color Scheme and Regions
This section displays the Pachyrhinosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Pachyrhinosaurus. The colored squares shown underneath each region's description are the colors that the Pachyrhinosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>"
.
For example, "cheat SetTargetDinoColor 0 6"
would color the Pachyrhinosaurus's "body" magenta.
Region 0: Body |
Region 1 is not used |
Region 2: Spikes and Horns |
Region 3 is not used |
Region 4: Back |
Region 5: Face, Legs, and Underside |
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
Attribute | Amount at Level 1 | Increase per point | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Domesticated1 | Add | Mult | ||
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375 | +75 | +5.4% | 0.07 | |
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150 | +15 | +10% | ||
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150 | +15 | +10% | ||
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3000 | +300 | +10% | ||
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365 | +7.3 | +4% | ||
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28 / 102 | +1.4 / +0.5 | +1.7% | 7% | 17.6% |
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100% | N/A3 | +1% | ||
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250 | +15 | N/A4 | 0.5 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 230 | 563.5 | 632.5 | 14 |
Swimming | 300 | N/A | N/A | N/A |
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Camo Cloud | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
75 | 490 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 10 |
Rage Cloud | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
75 | 490 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 10 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
For general infos about domesticating a wild creature see Taming.
KO Strategy[edit | edit source]
The Pachyrhinosaurus has a hardened head which decreases the amount of damage and torpor it receives. Players should shoot the body to knock the Pachyrhinosaurus out faster. The Pachyrhinosaurus also has an extremely fast torpor drop, which can make it quite difficult to knock out at lower levels. The Pachyrhinosaurus' extremely fast torpor drop also make the Crossbow and Tranquilizer Arrows superior to the Longneck Rifle and Tranquilizer Darts for knock out due to the faster reload and shorter firing interval, as well as having nearly no chance of killing the Pachyrhinosaurus.
If a Griffin is available, it is one of the easiest ways to knock out the Pachyrhinosaurus without using any kind of trap.
- After regenerating all stamina, fly off the ground to a height out of range of the Pachyrhinosaurus' melee and gas-clouds.
- Engage the Pachyrhinosaurus with a Tranquilizer Arrow from high above it and as it approaches, it will stop and wait directly underneath the Griffin but not be able to attack it.
- Angle the Griffin straight down toward the ground, and shoot Tranquilizer Arrows through the Griffin's head (this does no damage or torpor to the Griffin). If lined up (watch for hit-markers to verify), the arrows will land directly in the body of the waiting Pachyrhinosaurus. The position above the Pachyrhinosaurus makes the body a much more reliable target!
- Count your shots, and soon the Pachyrhinosaurus will begin fleeing due to high torpor. Land the Griffin and chase/shoot the Pachyrhinosaurus from the back of the Griffin as it runs away to finish the knock out.
Taming Food[edit | edit source]
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Time | |
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12 | 39 | 11 | 6 | 0:04:31 |
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59 | 400 | 106 | 53 | 0:35:25 |
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78 | 396 | 105 | 53 | 0:35:07 |
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117 | 396 | 105 | 53 | 0:35:07 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 3.5 / s, Time until all torpidity is depleted: 00:01:11 |
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Time | |
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25 | 104 | 30 | 15 | 0:09:23 |
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122 | 997 | 288 | 144 | 1:13:13 |
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163 | 999 | 288 | 144 | 1:13:22 |
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244 | 997 | 288 | 144 | 1:13:13 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 5.82 / s, Time until all torpidity is depleted: 00:01:57 |
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Time | |
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38 | 178 | 54 | 27 | 0:14:16 |
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188 | 1660 | 499 | 250 | 1:52:49 |
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250 | 1656 | 498 | 249 | 1:52:31 |
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375 | 1656 | 498 | 249 | 1:52:31 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 7.59 / s, Time until all torpidity is depleted: 00:02:29 |
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Time | |
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51 | 256 | 79 | 40 | 0:19:08 |
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254 | 2351 | 727 | 364 | 2:32:25 |
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338 | 2346 | 725 | 363 | 2:32:07 |
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507 | 2346 | 725 | 363 | 2:32:07 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 9.18 / s, Time until all torpidity is depleted: 00:02:52 |
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Time | |
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64 | 338 | 107 | 54 | 0:24:01 |
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319 | 3050 | 962 | 481 | 3:11:25 |
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425 | 3048 | 961 | 481 | 3:11:16 |
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638 | 3050 | 962 | 481 | 3:11:25 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 10.67 / s, Time until all torpidity is depleted: 00:03:10 |
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Time | |
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77 | 422 | 136 | 68 | 0:28:53 |
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385 | 3772 | 1208 | 604 | 3:51:01 |
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513 | 3769 | 1207 | 604 | 3:50:52 |
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769 | 3767 | 1206 | 603 | 3:50:43 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 12.08 / s, Time until all torpidity is depleted: 00:03:25 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Preferred Food[edit | edit source]
Bug Repellant
- Keep in mind that you need a lot of Bug Repellant to tame a high level Pachyrhino - 77 Bug Repellant equals 308 advanced crops to produce which is more than twice than a single crop plot can hold.
Combat[edit | edit source]
This section describes how to fight against the Pachyrhinosaurus.
General[edit | edit source]
The Pachyrhinosaurus's head acts as a shield, much like the Pachy. It has a damage multiplier of 0.15 for head and jaw.
The Pachyrhinosaurus takes more narcotics than most herbivores to keep down. It also has a unique diet, preferring bug repellent to vegetables or berries.
Strategy[edit | edit source]
Don´t use small dinosaurs, because they mostly won´t even hit the Pachyrhinosaurus, because of the knockback.
Weaponry[edit | edit source]
Pachyrhinosaurus is not immediately aggressive, so use crossbows or bows as they have shorter reload speed than a longneck rifle. It can help a little if the first shot is fired with a longneck, because this inflicts more torpor (even though the difference almost unnoticeable).
Dangers[edit | edit source]
The Pachyrhinosaurus can trigger others to attack, making engagement dangerous.
Its nasal spray will also instantly drain the stamina of you or your mount, leaving you vulnerable to aggressive dinos such as raptors or carnos.
Weakness[edit | edit source]
Pachyrhinosaurus's do not have a lot of health and you can easily kill it from behind
Utility[edit | edit source]
Roles[edit | edit source]
- Two Players transport
- It can carry 2 players in its saddle (Level Speed and Stamina).
- Support
- Calm essence: Its alternate attack (rmb) expels a calming essence that makes you invisible for most hostile dinos (Doesn`t work with bigger ones like Rex or Giganotosaurus).
- Raging essence: Pressing c will expel a raging essence that makes a variety of dinos attack you, such as Dodos or Parasaurs. Some herbivores like Carbonemys and Triceratops may still ignore you though.
Level Health, Melee Damage, Speed, and some Stamina.
- Transport
- The Pachyrhinosaurus has a good carry capacity and is ideal for local transport. Its calming essence can also be useful if you run into small to medium-sized carnivores such as Raptors and you don't have a convoy or simply don't want to fight (Level Weight, Speed, and Stamina).
- Gatherer
Affected by Gas[edit | edit source]
The following Creatures are affected and can be calmed by the Pachyrhinosaurus' Chemical (Calm Essence):
Araneo
Argentavis
Arthropluera
Baryonyx
Beelzebufo
Carnotaurus
Castoroides
Cnidaria
Coelacanth
Compy
Dilophosaur
Dung Beetle
Daeodon
Direbear
Direwolf
Doedicurus
Giant Bee
Giant Queen Bee
Gigantopithecus
Hesperornis
Hyaenodon
Iguanodon
Kaprosuchus
Kentrosaurus
Leech
Megalania
Microraptor
Onyc
Piranha
Pegomastax
Pulmonoscorpius
Purlovia
Raptor
Sabertooth
Sabertooth Salmon
Terror Bird
Tek Raptor
Therizinosaurus
Titanoboa
Titanomyrma
Trilobite
The following Creatures are affected and can be enraged by the Pachyrhinosaurus' Chemical (Rage Essence):
Araneo
Argentavis
Arthropluera
Baryonyx
Beelzebufo
Carnotaurus
Castoroides
Chalicotherium
Compy
Dimorphodon
Dilophosaur
Dodo
Dung Beetle
Daeodon
Diplocaulus
Direbear
Direwolf
Doedicurus
Equus
Gallimimus
Giant Bee
Giant Queen Bee
Gigantopithecus
Hesperornis
Hyaenodon
Ichthyornis
Iguanodon
Kairuku
Kaprosuchus
Kentrosaurus
Leech
Lystrosaurus
Megalania
Megaloceros
Meganeura
Mesopithecus
Microraptor
Onyc
Oviraptor
Ovis
Parasaur
Pelagornis
Pegomastax
Phiomia
Piranha
Pteranodon
Pulmonoscorpius
Purlovia
Raptor
Sabertooth
Sabertooth Salmon
Terror Bird
Tek Parasaur
Tek Raptor
Therizinosaurus
Titanoboa
Titanomyrma
Slow Affect from Gas[edit | edit source]
The following Creatures will have a slower response to the gas sometimes it seems like they are resistance to the affect of the Pachyrhinosaurus' Chemical (Calm Essence):
Gas Resistance[edit | edit source]
The following Creatures ignore Pachyrhinosaurus' Chemical (Calm Essence):
Basilisk
Brontosaurus
Carbonemys
Dimetrodon
Dimorphodon
Giganotosaurus
Mammoth
Megatherium
Paraceratherium
Sarco
Spino
Stegosaurus
Tek Stegosaurus
Tek Rex
Titanosaur
Tyrannosaurus
Nameless
Rock Drake
Reaper
Woolly Rhino
Wyvern
Rock Drake and Wyvern ignores survivors on Pachyrhinosaurus if the chemical is active, but will still chase after them if their eggs are taken regardless.
The following Creatures ignore Pachyrhinosaurus' Chemical (Rage Essence):
Achatina
Brontosaurus
Carbonemys
Dimetrodon
Mammoth
Megatherium
Sarco
Spino
Stegosaurus
Tek Stegosaurus
Tek Rex
Paraceratherium
Titanosaur
Triceratops
Tyrannosaurus
Woolly Rhino
The following Creatures run from Pachyrhinosaurus' Chemical (Rage Essence):
Collectibles[edit | edit source]
Resource | Efficiency |
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★★★★☆ |
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★★★☆☆ |
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★★★☆☆ |
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★★☆☆☆ |
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Pachyrhinosaurus, see the relevant Wikipedia article
- Dossier revealed on 09/24/15 on Steam.[2]
- Its full name means "Thick-nosed lizard",
- Pachyrhinosaurus is from the same family as
Triceratops.
- The real Pachyrhinosaurus was approximately 8 meters long and weighed around four tons, with a pattern of horns much less elaborate than the one illustrated in the dossier. There is no evidence that it released chemicals in self-defense.
- The dossier suggests that the Pachyrhinosaurus is easy to tame, but keep in mind that its torpor drains extremely quickly.
- The Pachyrhinosaurus can use its chemicals to make creatures that run attack you. Be careful!!
- Pachyrhinosaurus is also in the same subfamily as Styracosaurus, which is a skin for triceratops
Gallery[edit | edit source]
References[edit | edit source]
- Dinosaurs
- Herbivores
- Evasive Creatures
- Creatures released in v252
- Creatures released in 2016
- Creatures released in v748
- Creatures released in v502
- Creatures released in v1
- Creatures released in v599
- Tameable creatures
- Rideable creatures
- Breedable creatures
- Creatures that can be ridden while wielding weapons
- Creatures that drop medium feces
- Creatures that lay eggs
- Incubation
- Creatures
- Possible Typos