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|Use this while falling to slow your fall. Jump while parachuting to deactivate it.|
cheat giveitemnum 187 1 0 0
cheat GFI Parachute 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableBuff_Parachute.PrimalItemConsumableBuff_Parachute'" 1 0 0
|Required level||Level 22|
|Engram Points||6 EP|
The Parachute slows you down when you're falling, potentially preventing lethal damage. It can be used to safely get down a cliff, jump into an enemy base without landing, or simply save yourself if you accidentally dismount a flying creature.
Usage[edit | edit source]
While falling, use the parachute from your inventory and hold your backwards movement key (default s) to slow your fall. It does not automatically activate, so it's a good idea to have it in your hotbar if you think you'll need it.
To deactivate the parachute and resume falling normal, press your Jump key.
You can move in different directions while in flight by pressing your set movement keys.(you need to hold the key for a while to get some movement in the direction you want)
The parachute can be used as a form of air travel, given a high enough starting point and a player with a high enough movement speed. Horizontal momentum seems to be almost perfectly conserved from the point of the parachute opening, and there is relatively little vertical drop. Sprinting and then immediately opening a chute can allow one to bypass difficult terrain without a trained flyer. This works best from the various mountains across the map, and with enough movement speed it is possible to reach the southern coast jumping from the northern mountains. It is advisable to bring at least one reserve parachute for your trip, as it is quite easy to overshoot your target or stay airborne for longer than intended. Dropping from the chute by hitting the space bar and subsequently opening another chute when closer to the ground is the easiest way to lose altitude quickly.
Video Tutorial[edit | edit source]
Notes[edit | edit source]
- Each parachute has a weight of 3, so carrying too many around at once can very quickly stack up. To avoid this, carry around the materials, which add up to less than half the weight (1.1 as opposed to 3.0).
- A Parachute can only be used once.
- The parachute can be steered only slowly in midair, which can lead to your death if you aren't careful. (Parachuting into a dangerous enemy or hitting a cliff face which deactivates the parachute so you fall to your death)
- It is easily possible to reach too much downward momentum for the parachute to save you, even when you parachute a long distance. With this in mind, it is often useful to keep a Grappling Hook on hand, to assist in controlling your destination. Simply grapple and do not reel yourself in, then disconnect once you hit tension. Continuing to parachute, this trick can frequently save you from an extreme velocity situation.
|Harvesting||Stone Pick • Stone Hatchet • Metal Pick • Metal Hatchet • Metal Sickle • Chainsaw • Scissors • Fishing Rod|
|Preservation||Waterskin • Water Jar • Canteen • Cryopod (Empty) • Blood Extraction Syringe • Preserving Salt|
|Navigation/Travel||Torch • Glow Stick • Flare Gun • Spyglass • Compass • GPS • Climbing Pick • Glider Suit • Zip-Line Motor • Zip-Line Anchor • Transponder Tracker • Transponder Node|
|Cosmetic||Paintbrush • Spray Painter • Dye • Soap|
|Other||Camera • Delivery Crate • Dino Leash • Parachute • Magnifying Glass • Note • Radio • Smoke Grenade • Pliers • Taxidermy Tool|