- 1 Basic Info
- 2 Taming
- 3 Combat
- 4 Utility
- 5 Spotlight
- 6 Notes/Trivia
- 7 Gallery
- 8 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
The first marsupial I've encountered on the Island is the Procoptodon vivencurrus. Standing nearly three meters tall, it is among the largest jumping creatures I've heard of. It is a fairly peaceful herbivore that will immediately flee when aggressed upon.
One of Procoptodon's most unique features is its pouch. Unlike many pouched marsupials, Procoptodon's pouch is relatively dry and has little in the way of sticky or oily fluids. I assume this is good for the Joey, but I have not figured out exactly why yet. Its other unique feature, powerful hind legs, can knock back aggression much larger in stature.
Procoptodons show great precision when leaping as if they can accurately target the landing without fail. I've seen them effortlessly hop and land from heights that would flatten other creatures.
It seems Procotopdon's knack for carrying things has increased its load-bearing capacity. Procoptodon's dry pouch makes it an excellent beast of burden that can carry far more than other creatures of its size. Additionally, it appears to provide an optimal environment for nourishing babies. So much that upon maturing, they have even more vigor.
Behavior[edit | edit source]
The Procoptodon is similar to the Parasaur in behavior, and can be seen peacefully roaming around. Contrary to the Parasaur, wild Procoptodon will attack you if their level is higher than your own. The main attack Procoptodon execute is a powerful kick, that can send you and your dino soaring in the other direction.
Procoptodon are fairly rare on the island, and the areas that they inhabit are sometimes too full to hold them. To fix this, slaughter everything you can to try and get one to spawn. Be sure you know where they spawn (see spawn map above.) They enjoy to congregate around the bottom of mountains, as they will eventually hop down if they spawn at the top. You can also find them on the flat zones around swamps. They also occasionally spawn on the north-east border of the island, towards the beaches.
It is important to note that unlike other herbivores, Procoptodon will not consume Advanced Crops. Both adults and maturing animals will starve if left without berries.
Appearance[edit | edit source]
A giant relative of modern kangaroos, Procoptodon is not a common herbivore when compared to the herds of Parasaurolophus and Phiomia that wander about the ARK. It could easily be mistaken for a normal kangaroo as well if it wasn't for the fact that it is bigger than a man. Closer looks show that it also has a much shorter face, reminiscent of a rabbit.
Color Scheme and Regions
This section displays the Procoptodon's natural colors and regions. For demonstration, the regions below are colored red over an albino Procoptodon. The colored squares shown underneath each region's description are the colors that the Procoptodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Procoptodon's "body" magenta.
Region 1 is not used
Region 2 is not used
Region 3 is not used
Inner Ear, Snout, Belly and Appendages
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
For general infos about domesticating a wild creature see Taming.
KO Strategy[edit | edit source]
If you have a Quetzal or Argentavis then you can pick up the Procoptodon and place it into a taming pen to tame. Otherwise make sure you have a good source of stamina and speed to catch up with the Procoptodon as it flees. Immobilizing with a bola can also work.
Taming Food[edit | edit source]
|Plant Species X Seed||35||62||13||7||0:23:20|
|× 35; × 15; × 4; × 3; × 2; × 1:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:08:45|
|Plant Species X Seed||84||256||57||29||0:56:00|
|× 96; × 40; × 11; × 7; × 5; × 3:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:14:26|
|Plant Species X Seed||134||521||120||60||1:29:20|
|× 159; × 65; × 18; × 11; × 8; × 4:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:18:19|
|Plant Species X Seed||184||836||198||99||2:02:40|
|× 222; × 91; × 25; × 15; × 11; × 6:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:21:09|
|Plant Species X Seed||234||1189||288||144||2:36:00|
|× 285; × 117; × 32; × 19; × 13; × 7:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:23:22|
|Plant Species X Seed||284||1573||388||194||3:09:20|
|× 348; × 142; × 39; × 23; × 16; × 8:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:25:12|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Preferred Food[edit | edit source]
A Rare Mushroom is equal to 75 food points and a Plant Species X Seed is equal to 50. It eats every 100 points of hunger.
Combat[edit | edit source]
This section describes how to fight against the Procoptodon.
General[edit | edit source]
While not the strongest, the Procoptodon can cause significant damage if it chooses to attack. However, they typically run away at high speeds rather than stand and fight. Make sure you can keep a fast pace if you hope to kill/tame one! Since the TLC update its dropkick ability makes it a lot more versatile in combat as it does not do lots of damage but has a large knock back making it hard to be hit. Partner this with the new huge jump and significantly reduced fall damage to get out of most tussles.
Strategy[edit | edit source]
If you have a Quetzal or an Argent, it can be picked up and easily killed or tamed. Using bolas to ensnare it for 30 seconds will give you some time to KO it and be tamed. Placing the Procoptodon in a secure pen would be the best way to tame it.
Weaponry[edit | edit source]
If you would like to tame them you should tranq them. Any method works.
Dangers[edit | edit source]
The Procoptodon would rather run than fight. Chasing one on foot can result in straying too far into dangerous territory.
Weakness[edit | edit source]
Unagressive usually. Is very close-ranged.
Utility[edit | edit source]
Roles[edit | edit source]
- War Mount: The Procoptodon's pouch allows another tribe member to ride along. This is extremely useful if a raid goes wrong, because you have a quick escape. Its high jumping skills allow the rider and its tribe member to easily infiltrate bases and escape without having the need to destroy any walls or gates. Especially useful against stone and metal bases. (level in stamina, speed and health)
- Battle/Taming Mount: Between its acceptable health, high weight capacity, good speed in both forward and reverse, knocks back nearby target, and ability for both riders to use weapons, the Procoptodon makes a great mount for pursuing and kiting dinos for taming. Just be sure to watch your back when hopping in reverse. (Level stamina, speed, some health and weight)
- Transport: It has good weight for its size, and the Procoptodon can transport more than one tribe member to any new location. If you are moving other dinos as well, the player in the pouch can easily defend them, alongside with the other dino. In a pouch of a mate-boosted female, the player will lose less food.(level in weight and stamina)
- Baby/Shoulder pet Transport: Carries baby dinos and shoulder pets in its pouch to transport safety from one place to another.
- Resource Collector: The Procoptodon has the ability to harvest Thatch and Wood from trees, Cactus Sap and Thatch from big cacti on Scorched Earth, and Berries from bushes with the bite or kick attack. With another player in the pouch collecting resources, the rider can scout the area and check for any hostile dinos and can quickly make a get away without having to mount up at all, so this is very useful on PvP servers. (level in stamina speed and weight)
- Breeding Aid: Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons
- Imprint Aid: Preforming an imprinting action (cuddling, comfort food, etc) on a baby dino held in a mate-boosted, female Procoptodon's pouch doubles the amount of affinity earned for imprinting. For creatures that can be held in Procoptodon pouches during infancy, this can provide a substantial head-start on filling the imprint bar, and make it less of a chore in the long run.
Collectibles[edit | edit source]
Carry-able Baby/Small Creatures[edit | edit source]
Baby[edit | edit source]
Once the baby dino hits Juvenile, it automatically leaves the pouch and can't be placed back in.
- Woolly Rhino
Paraceratherium will only stay in pouch until it reaches 1.2% Maturation.
Shoulder-Mounted[edit | edit source]
Baby variants are also included in this list.
- Dung Beetle
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Procoptodon, see the relevant Wikipedia article
- The dossier was revealed on October 5, 2015.
- The first marsupial in the game. It was released before the Thylacoleo.
- Although the dossier states that the Procoptodon is aggressive when provoked, it instead flees much like a Parasaur. Keep that in mind when trying to tame this marsupial.
- The passenger in the pouch has limited view, like when a player sits on a chair, which must be accounted for when raiding bases or attacking creatures.
- The player in the pouch gains +169 hyperthermal and hypothermal insulation, very useful especially during the ARK: Winter Wonderland event.
- Since boarding the pouch does not require a saddle a player can set the Procoptodon to follow another creature/tribe member and ride in the pouch as a mount.
- Procoptodon vivencurrus translates best to: "Forward hill-toothed living chariot" this is reference to its large frontal teeth and its usage to ferry survivors into battle.
- In game the Procoptodon can jump backwards, however kangaroos can't do this in real life due to their hips.
- The Procoptodon was a genus of giant short-faced kangaroo living in Australia during the Pleistocene epoch. P. goliah was the largest known kangaroo which grew to nearly 3 meters tall and up to 232 kilograms (511 pounds), which is heavier than 3 adult human males.
- The real-life Procoptodons were in fact so heavy they could not hop, but rather walked like hominids.
- In reality, only female kangaroos have a pouch.
- Procoptodon receives a major update for TLC Phase 1 at 10th February 2018 with appearance overhaul, reduced fall damage, increase in carry weight, knockback attack, carry smaller creatures and baby dinos in pouch, jumping like Karkinos and Reaper King, reduced food consumption for characters carried in mate-boosted procoptodon, and doubles affinity when imprinting baby dinos inside pouch (please note: the procoptodon carrying the baby must be female, and be mate boosted by a nearby male when the baby is imprinted).