Raptor
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Raptor/Raptor_Character_BP.Raptor_Character_BP'" 500 0 0 35
Variant Tek Raptor
admincheat summon BionicRaptor_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Raptor/BionicRaptor_Character_BP.BionicRaptor_Character_BP'" 500 0 0 35
Variant Aberrant Raptor
admincheat summon Raptor_Character_BP_Aberrant_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Raptor/Raptor_Character_BP_Aberrant.Raptor_Character_BP_Aberrant'" 500 0 0 35
Variant Corrupted Raptor
admincheat summon Raptor_Character_BP_Corrupt_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Corrupt/Raptor/Raptor_Character_BP_Corrupt.Raptor_Character_BP_Corrupt'" 500 0 0 35
The Utahraptor (Yoo-tah-RAP-tor) or simply Raptor is one of the dinosaurs in ARK: Survival Evolved.
Contents
Basic Info[edit | edit source]
Dossier[edit | edit source]
This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.
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“ |
Utahraptor prime is an incredibly aggressive subspecies of Utahraptor found on the Island. It tends to travel in small hunting packs, attacking smaller prey with its sharp teeth and enlarged foreclaws. When hunting in packs, the pack leader can vocalize a signal that acts as a battle cry. Be prepared to run or fight if you hear the call of the Utahraptor! The pack will repeat the calls and attack with much greater intensity. One of the faster creatures on the island, Utahraptor often uses their pack numbers to their advantage by swarming around their prey before it can react. The large curved talon on the second toe of this sub-species seems particularly suited for dealing significant damage. Utahraptor prime usually kill its prey with numerous slashing and biting attacks in rapid sequence.
What the Utahraptor lacks in size, it makes up for in ingenuity. Rather than chase down smaller creatures, Utahraptor will pounce and pin its prey to the ground rather than chasing it around. Despite its normally aggressive nature, Utahraptors have become one of the primary combat mounts for roaming bands of raiders, as well as scouts for larger collectives. Those who ride Utahraptor claim they are difficult to tame, but then fiercely loyal. As a carnivore, once tamed they require a steady stream of meat to sustain. |
„ |
~ Helena |
Behavior[edit | edit source]
Raptors will attack dinosaurs and players on sight. They often attack with a "run-and-bite" strategy and can pounce at smaller targets than itself or of equal size holding the target down making them unable to move, making it difficult to defend against an onslaught. A dangerous predator to encounter in the dark, Raptors are nearly impossible to fend off when attacking in packs and aided by darkness. The Raptors often attack from different directions, using this method to take down prey while avoiding damage. Due to their high speed and ability to vocalize for pack buff (if in a pack of 3 or more), they are hard to flee from during a player's early levels, and it is advised to make for deep water if attempting to flee an attack or run behind a door and immediately shut it.
Appearance[edit | edit source]
The Raptor is a relatively small dinosaur with feathers on the head, back, tail, and on the backs of the arms. They come in a variety of colors, although green and reddish brown seem to be the most common, while the rarest color variation is black.
Color Scheme and Regions[edit | edit source]
This section displays the Raptor's natural colors and regions. For demonstration, the regions below are colored red over an albino Raptor. The colored squares shown underneath each region's description are the colors that the Raptor will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command cheat SetTargetDinoColor <ColorRegion> <ColorID>
.
For example, cheat SetTargetDinoColor 0 6
would color the Raptor's "body accent" magenta.
Region 0: Body Accent |
Region 1: Feather Tips |
Region 2 is not used |
Region 3: Body |
Region 4: Feathers |
Region 5: Belly |
This section displays the Tek Raptor's natural colors and regions. For demonstration, the regions below are colored red over an albino Tek Raptor. The colored squares shown underneath each region's description are the colors that the Tek Raptor will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command cheat SetTargetDinoColor <ColorRegion> <ColorID>
.
For example, cheat SetTargetDinoColor 0 6
would color the Tek Raptor's "inner body" magenta.
Region 0: Inner Body |
Region 1: Legs and Head |
Region 2: Body |
Region 3: Gears |
Region 4: Spikes and Tail |
Region 5: Emissives |
This section displays the Corrupted Raptor's natural colors and regions. For demonstration, the regions below are colored red over an albino Corrupted Raptor. The colored squares shown underneath each region's description are the colors that the Corrupted Raptor will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command cheat SetTargetDinoColor <ColorRegion> <ColorID>
.
For example, cheat SetTargetDinoColor 0 6
would color the Corrupted Raptor's "body accent" magenta.
Region 0: Body Accent |
Region 1: Feather Tips |
Region 2 is not used |
Region 3: Body |
Region 4: Feathers |
Region 5: Belly |
Tek Raptor (Variant)[edit | edit source]
The Tek Raptor is a creature that was permanently added to the game in the Extinction Chronicles III event. It is a unique alternate of the original Raptor, and is purely made of Tek. Unlike the original, they spawn at a 5% rate at a 20% higher level than usual.
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
Attribute | Amount at Level 1 | Increase per point | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Domesticated1 | Add | Mult | ||
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200 | +40 | +5.4% | 0.07 | |
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150 | +15 | +10% | ||
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150 | +15 | +10% | ||
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1200 | +120 | +10% | ||
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140 | +2.8 | +4% | ||
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15 / 102 | +0.75 / +0.5 | +1.7% | 7% | 17.6% |
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100% | N/A3 | +1.5% | 20% | |
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180 | +10.8 | N/A4 | 0.5 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 480 | 993.6 | 1104 | 6 |
Swimming | 300 | N/A | N/A | N/A |
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Roar | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | Using C (PC), ![]() ![]() |
||||||||||
0 | 0 | 0 | 0 |
Note that creatures will have different stats in Survival of the Fittest
Attribute | Amount at Level 1 | Increase per point | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Domesticated1 | Add | Mult | ||
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200 | +40 | +5.4% | 0.07 | -4% |
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150 | +15 | +10% | ||
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150 | +15 | +10% | ||
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1200 | +120 | +10% | ||
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140 | +2.8 | +4% | ||
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152 | +0.75 | +1.7% | 7% | 17.6% |
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100% | N/A3 | +1.5% | 20% | |
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180 | +10.8 | N/A4 | 0.5 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 480 | 993.6 | 1104 | 6 |
Swimming | 300 | N/A | N/A | N/A |
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Roar | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | Using C (PC), ![]() ![]() |
||||||||||
0 | 0 | 0 | 0 |
Note that creatures will have different stats in Survival of the Fittest
Attribute | Amount at Level 1 | Increase per point |
---|---|---|
Wild | ||
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200 | +40 |
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150 | +15 |
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150 | +15 |
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1200 | +120 |
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140 | +2.8 |
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152 | +0.75 |
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100% | N/A3 |
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180 | +10.8 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used |
---|---|---|---|
Wild | |||
Walking | 480 | 993.6 | ? |
Swimming | 300 | N/A |
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Melee | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 350 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 15 |
Pounce | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
5 | 300 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 10 |
Roar | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 0 | 0 | 0 |
Melee_Pounce | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 1200 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 20 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
For general infos about domesticating a wild creature see Taming.
KO Strategy[edit | edit source]
Start with a thrown Bola to keep it from pursuing you. Once it's immobile, use Tranquilizer Arrows (headshots result in quicker knockouts). Do this carefully; it should not take very many. Once it is unconscious, use Narcotic. Narcotics and Prime Meat will tame it more efficiently. Narcoberries and Raw Meat also work. Keep a sharp lookout for other Raptors as they often come in groups, and for other predators, as they are frequently found in high-traffic areas; unless you have a large herd of supporting dinos or a number of tribemates to help out, you may have to take the time to find an isolated Raptor, which can take a long time, or kill off the extra creatures.When a raptor is alone, wait for it to kill another dino and tranq it while it is feeding on the corpse.
Taming Food[edit | edit source]
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Time | |
---|---|---|---|---|---|
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2 | 0 | 0 | 0 | 0:01:47 |
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4 | 0 | 0 | 0 | 0:03:21 |
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7 | 0 | 0 | 0 | 0:05:50 |
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5 | 0 | 0 | 0 | 0:04:11 |
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9 | 0 | 0 | 0 | 0:07:30 |
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11 | 0 | 0 | 0 | 0:04:36 |
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13 | 2 | 1 | 1 | 0:10:51 |
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21 | 0 | 0 | 0 | 0:09:00 |
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26 | 2 | 1 | 1 | 0:10:51 |
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32 | 8 | 2 | 1 | 0:13:21 |
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63 | 7 | 2 | 1 | 0:13:08 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:10:00 |
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Time | |
---|---|---|---|---|---|
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4 | 0 | 0 | 0 | 0:03:34 |
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8 | 0 | 0 | 0 | 0:06:41 |
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15 | 0 | 0 | 0 | 0:12:30 |
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10 | 0 | 0 | 0 | 0:08:21 |
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20 | 1 | 1 | 1 | 0:16:39 |
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25 | 0 | 0 | 0 | 0:10:26 |
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30 | 29 | 6 | 3 | 0:25:01 |
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50 | 17 | 4 | 2 | 0:21:25 |
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60 | 29 | 6 | 3 | 0:25:01 |
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75 | 50 | 11 | 6 | 0:31:16 |
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150 | 50 | 11 | 6 | 0:31:16 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:16:29 |
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Time | |
---|---|---|---|---|---|
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6 | 0 | 0 | 0 | 0:05:20 |
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13 | 0 | 0 | 0 | 0:10:51 |
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24 | 0 | 0 | 0 | 0:19:59 |
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16 | 0 | 0 | 0 | 0:13:21 |
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32 | 24 | 5 | 3 | 0:26:39 |
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40 | 0 | 0 | 0 | 0:16:41 |
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48 | 79 | 17 | 9 | 0:40:01 |
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80 | 55 | 12 | 6 | 0:34:15 |
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96 | 79 | 17 | 9 | 0:40:01 |
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120 | 121 | 26 | 13 | 0:50:01 |
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240 | 121 | 26 | 13 | 0:50:01 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:20:56 |
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Time | |
---|---|---|---|---|---|
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9 | 0 | 0 | 0 | 0:08:00 |
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18 | 0 | 0 | 0 | 0:15:01 |
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33 | 16 | 4 | 2 | 0:27:29 |
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22 | 0 | 0 | 0 | 0:18:21 |
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44 | 60 | 13 | 7 | 0:36:38 |
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55 | 0 | 0 | 0 | 0:22:56 |
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66 | 148 | 32 | 16 | 0:55:01 |
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110 | 110 | 24 | 12 | 0:47:06 |
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132 | 148 | 32 | 16 | 0:55:01 |
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165 | 214 | 46 | 23 | 1:08:46 |
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330 | 214 | 46 | 23 | 1:08:46 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:24:10 |
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Time | |
---|---|---|---|---|---|
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11 | 0 | 0 | 0 | 0:09:47 |
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23 | 0 | 0 | 0 | 0:19:11 |
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42 | 45 | 10 | 5 | 0:34:58 |
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28 | 0 | 0 | 0 | 0:23:21 |
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56 | 107 | 24 | 12 | 0:46:37 |
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70 | 14 | 3 | 2 | 0:29:11 |
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84 | 232 | 51 | 26 | 1:10:01 |
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140 | 178 | 39 | 20 | 0:59:57 |
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168 | 232 | 51 | 26 | 1:10:01 |
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210 | 326 | 71 | 36 | 1:27:31 |
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420 | 326 | 71 | 36 | 1:27:31 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:26:42 |
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Time | |
---|---|---|---|---|---|
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13 | 0 | 0 | 0 | 0:11:33 |
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28 | 0 | 0 | 0 | 0:23:21 |
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51 | 81 | 18 | 9 | 0:42:28 |
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34 | 0 | 0 | 0 | 0:28:21 |
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68 | 163 | 36 | 18 | 0:56:37 |
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85 | 39 | 9 | 5 | 0:35:26 |
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102 | 330 | 73 | 37 | 1:25:01 |
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170 | 258 | 57 | 29 | 1:12:47 |
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204 | 330 | 73 | 37 | 1:25:01 |
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255 | 454 | 100 | 50 | 1:46:16 |
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510 | 454 | 100 | 50 | 1:46:16 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 00:28:48 |
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Time | |
---|---|---|---|---|---|---|
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1 | 0 | 0 | 0 | 0:00:54 | |
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3 | 0 | 0 | 0 | 0:02:31 | |
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5 | 0 | 0 | 0 | 0:04:10 | |
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6 | 0 | 0 | 0 | 0:02:31 | |
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8 | 0 | 0 | 0 | 0:06:41 | |
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12 | 0 | 0 | 0 | 0:05:09 | |
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15 | 0 | 0 | 0 | 0:06:16 | |
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18 | 0 | 0 | 0 | 0:07:31 | |
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36 | 0 | 0 | 0 | 0:07:31 | |
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1 | 0 | 0 | 0 | 0:00:54 |
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1 | 0 | 0 | 0 | 0:00:51 | |
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2 | 0 | 0 | 0 | 0:01:40 | |
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2 | 0 | 0 | 0 | 0:00:51 | |
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3 | 0 | 0 | 0 | 0:02:31 | |
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4 | 0 | 0 | 0 | 0:01:43 | |
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5 | 0 | 0 | 0 | 0:02:06 | |
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6 | 0 | 0 | 0 | 0:02:31 | |
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12 | 0 | 0 | 0 | 0:02:31 | |
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1 | 0 | 0 | 0 | 0:00:54 |
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1 | 0 | 0 | 0 | 0:00:51 | |
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1 | 0 | 0 | 0 | 0:00:50 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:51 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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2 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:54 |
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1 | 0 | 0 | 0 | 0:00:51 | |
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1 | 0 | 0 | 0 | 0:00:50 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:51 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:13 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:10:00 |
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Time | |
---|---|---|---|---|---|---|
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3 | 0 | 0 | 0 | 0:02:40 | |
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6 | 0 | 0 | 0 | 0:05:01 | |
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12 | 0 | 0 | 0 | 0:10:00 | |
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15 | 0 | 0 | 0 | 0:06:16 | |
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18 | 0 | 0 | 0 | 0:15:01 | |
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29 | 0 | 0 | 0 | 0:12:25 | |
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35 | 0 | 0 | 0 | 0:14:36 | |
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43 | 5 | 2 | 1 | 0:17:56 | |
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86 | 5 | 2 | 1 | 0:17:56 | |
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1 | 0 | 0 | 0 | 0:00:54 |
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2 | 0 | 0 | 0 | 0:01:41 | |
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4 | 0 | 0 | 0 | 0:03:20 | |
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5 | 0 | 0 | 0 | 0:02:06 | |
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6 | 0 | 0 | 0 | 0:05:01 | |
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10 | 0 | 0 | 0 | 0:04:17 | |
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12 | 0 | 0 | 0 | 0:05:01 | |
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15 | 0 | 0 | 0 | 0:06:16 | |
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29 | 0 | 0 | 0 | 0:06:03 | |
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1 | 0 | 0 | 0 | 0:00:54 |
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1 | 0 | 0 | 0 | 0:00:51 | |
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1 | 0 | 0 | 0 | 0:00:50 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:51 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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2 | 0 | 0 | 0 | 0:00:51 | |
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2 | 0 | 0 | 0 | 0:00:51 | |
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3 | 0 | 0 | 0 | 0:00:38 | |
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1 | 0 | 0 | 0 | 0:00:54 |
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1 | 0 | 0 | 0 | 0:00:51 | |
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1 | 0 | 0 | 0 | 0:00:50 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:51 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:13 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:16:29 |
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Time | |
---|---|---|---|---|---|---|
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5 | 0 | 0 | 0 | 0:04:27 | |
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11 | 0 | 0 | 0 | 0:09:11 | |
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22 | 0 | 0 | 0 | 0:18:19 | |
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28 | 0 | 0 | 0 | 0:11:41 | |
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33 | 22 | 5 | 3 | 0:27:31 | |
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55 | 4 | 1 | 1 | 0:23:33 | |
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66 | 22 | 5 | 3 | 0:27:31 | |
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82 | 52 | 11 | 6 | 0:34:11 | |
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163 | 51 | 11 | 6 | 0:33:58 | |
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2 | 0 | 0 | 0 | 0:01:47 |
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4 | 0 | 0 | 0 | 0:03:21 | |
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8 | 0 | 0 | 0 | 0:06:40 | |
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10 | 0 | 0 | 0 | 0:04:11 | |
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11 | 0 | 0 | 0 | 0:09:11 | |
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19 | 0 | 0 | 0 | 0:08:09 | |
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22 | 0 | 0 | 0 | 0:09:11 | |
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28 | 0 | 0 | 0 | 0:11:41 | |
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55 | 0 | 0 | 0 | 0:11:28 | |
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1 | 0 | 0 | 0 | 0:00:54 |
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1 | 0 | 0 | 0 | 0:00:51 | |
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1 | 0 | 0 | 0 | 0:00:50 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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2 | 0 | 0 | 0 | 0:01:41 | |
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2 | 0 | 0 | 0 | 0:00:52 | |
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3 | 0 | 0 | 0 | 0:01:16 | |
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3 | 0 | 0 | 0 | 0:01:16 | |
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6 | 0 | 0 | 0 | 0:01:16 | |
![]() |
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1 | 0 | 0 | 0 | 0:00:54 |
![]() |
1 | 0 | 0 | 0 | 0:00:51 | |
![]() |
1 | 0 | 0 | 0 | 0:00:50 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
![]() |
1 | 0 | 0 | 0 | 0:00:51 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:13 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.72 / s, Time until all torpidity is depleted: 00:22:40 |
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Time | |
---|---|---|---|---|---|---|
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8 | 0 | 0 | 0 | 0:07:07 | |
![]() |
20 | 0 | 0 | 0 | 0:16:41 | |
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39 | 22 | 5 | 3 | 0:32:28 | |
![]() |
49 | 0 | 0 | 0 | 0:20:26 | |
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59 | 120 | 27 | 14 | 0:49:11 | |
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98 | 78 | 17 | 9 | 0:41:58 | |
![]() |
117 | 117 | 26 | 13 | 0:48:46 | |
![]() |
146 | 188 | 42 | 21 | 1:00:51 | |
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292 | 188 | 42 | 21 | 1:00:51 | |
![]() |
![]() |
3 | 0 | 0 | 0 | 0:02:40 |
![]() |
7 | 0 | 0 | 0 | 0:05:51 | |
![]() |
13 | 0 | 0 | 0 | 0:10:50 | |
![]() |
17 | 0 | 0 | 0 | 0:07:06 | |
![]() |
20 | 0 | 0 | 0 | 0:16:41 | |
![]() |
33 | 0 | 0 | 0 | 0:14:08 | |
![]() |
39 | 0 | 0 | 0 | 0:16:16 | |
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49 | 0 | 0 | 0 | 0:20:26 | |
![]() |
98 | 0 | 0 | 0 | 0:20:26 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:00:54 |
![]() |
1 | 0 | 0 | 0 | 0:00:51 | |
![]() |
2 | 0 | 0 | 0 | 0:01:40 | |
![]() |
2 | 0 | 0 | 0 | 0:00:51 | |
![]() |
2 | 0 | 0 | 0 | 0:01:41 | |
![]() |
4 | 0 | 0 | 0 | 0:01:43 | |
![]() |
4 | 0 | 0 | 0 | 0:01:41 | |
![]() |
5 | 0 | 0 | 0 | 0:02:06 | |
![]() |
10 | 0 | 0 | 0 | 0:02:06 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:00:54 |
![]() |
1 | 0 | 0 | 0 | 0:00:51 | |
![]() |
1 | 0 | 0 | 0 | 0:00:50 | |
![]() |
1 | 0 | 0 | 0 | 0:00:26 | |
![]() |
1 | 0 | 0 | 0 | 0:00:51 | |
![]() |
1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
![]() |
1 | 0 | 0 | 0 | 0:00:13 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 00:28:48 |
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Time | |
---|---|---|---|---|---|---|
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14 | 0 | 0 | 0 | 0:12:26 | |
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37 | 0 | 0 | 0 | 0:30:51 | |
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74 | 200 | 47 | 24 | 1:01:36 | |
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92 | 20 | 5 | 3 | 0:38:21 | |
![]() |
110 | 433 | 101 | 51 | 1:31:41 | |
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183 | 330 | 77 | 39 | 1:18:21 | |
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220 | 433 | 101 | 51 | 1:31:41 | |
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275 | 611 | 143 | 72 | 1:54:36 | |
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549 | 609 | 142 | 71 | 1:54:23 | |
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5 | 0 | 0 | 0 | 0:04:27 |
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13 | 0 | 0 | 0 | 0:10:51 | |
![]() |
25 | 0 | 0 | 0 | 0:20:49 | |
![]() |
31 | 0 | 0 | 0 | 0:12:56 | |
![]() |
37 | 0 | 0 | 0 | 0:30:51 | |
![]() |
61 | 0 | 0 | 0 | 0:26:07 | |
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74 | 0 | 0 | 0 | 0:30:51 | |
![]() |
92 | 20 | 5 | 3 | 0:38:21 | |
![]() |
183 | 18 | 5 | 3 | 0:38:08 | |
![]() |
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1 | 0 | 0 | 0 | 0:00:54 |
![]() |
2 | 0 | 0 | 0 | 0:01:41 | |
![]() |
3 | 0 | 0 | 0 | 0:02:30 | |
![]() |
4 | 0 | 0 | 0 | 0:01:41 | |
![]() |
4 | 0 | 0 | 0 | 0:03:21 | |
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7 | 0 | 0 | 0 | 0:03:00 | |
![]() |
8 | 0 | 0 | 0 | 0:03:21 | |
![]() |
10 | 0 | 0 | 0 | 0:04:11 | |
![]() |
19 | 0 | 0 | 0 | 0:03:58 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:00:54 |
![]() |
1 | 0 | 0 | 0 | 0:00:51 | |
![]() |
1 | 0 | 0 | 0 | 0:00:50 | |
![]() |
1 | 0 | 0 | 0 | 0:00:26 | |
![]() |
1 | 0 | 0 | 0 | 0:00:51 | |
![]() |
1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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2 | 0 | 0 | 0 | 0:00:26 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 1.59 / s, Time until all torpidity is depleted: 00:35:52 |
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Time | |
---|---|---|---|---|---|---|
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21 | 0 | 0 | 0 | 0:18:39 | |
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54 | 43 | 11 | 6 | 0:45:01 | |
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108 | 450 | 110 | 55 | 1:29:55 | |
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135 | 145 | 36 | 18 | 0:56:16 | |
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162 | 860 | 209 | 105 | 2:15:01 | |
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269 | 680 | 165 | 83 | 1:55:10 | |
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323 | 856 | 208 | 104 | 2:14:36 | |
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403 | 1159 | 281 | 141 | 2:47:56 | |
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806 | 1159 | 281 | 141 | 2:47:56 | |
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7 | 0 | 0 | 0 | 0:06:13 |
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18 | 0 | 0 | 0 | 0:15:01 | |
![]() |
36 | 0 | 0 | 0 | 0:29:59 | |
![]() |
45 | 0 | 0 | 0 | 0:18:46 | |
![]() |
54 | 43 | 11 | 6 | 0:45:01 | |
![]() |
90 | 0 | 0 | 0 | 0:38:32 | |
![]() |
108 | 43 | 11 | 6 | 0:45:01 | |
![]() |
135 | 145 | 36 | 18 | 0:56:16 | |
![]() |
269 | 143 | 35 | 18 | 0:56:03 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:00:54 |
![]() |
2 | 0 | 0 | 0 | 0:01:41 | |
![]() |
4 | 0 | 0 | 0 | 0:03:20 | |
![]() |
5 | 0 | 0 | 0 | 0:02:06 | |
![]() |
6 | 0 | 0 | 0 | 0:05:01 | |
![]() |
9 | 0 | 0 | 0 | 0:03:52 | |
![]() |
11 | 0 | 0 | 0 | 0:04:36 | |
![]() |
14 | 0 | 0 | 0 | 0:05:51 | |
![]() |
27 | 0 | 0 | 0 | 0:05:38 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:00:54 |
![]() |
1 | 0 | 0 | 0 | 0:00:51 | |
![]() |
1 | 0 | 0 | 0 | 0:00:50 | |
![]() |
1 | 0 | 0 | 0 | 0:00:26 | |
![]() |
1 | 0 | 0 | 0 | 0:00:51 | |
![]() |
1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
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2 | 0 | 0 | 0 | 0:00:26 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 2.08 / s, Time until all torpidity is depleted: 00:40:20 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for Simple Kibble:
1 ×
Cooked Fish Meat
, 1 ×
Small Egg
, 5 ×
Fiber
, 5 ×
Mejoberry
, 2 ×
Rockarrot
, 1 ×
Water
Alpha Boost[edit | edit source]
When in pack of 3 or more, the Raptor of the highest level in the group gets the Alpha boost upon making use of vocalization for 45 seconds. The Alpha has a glowing red cloud around it to indicate its status whereas the rest has an orange cloud next to themselves. Tamed Raptors also have a bonus for each member of the pack : so a pack of three Raptors or more will receive a +1 Bonus, which will go up to +X in a Group of X+1 or more Raptors (max amount of X is 4).
This feature is currently broken: tamed and/or bred raptors will almost never use this ability until they are released from a Cryopod at least once.
Combat[edit | edit source]
They run fast and attack faster, so be prepared for a quick reaction, usually a player with good speed and stamina can outrun them, but be aware, they can be persistent. Always check the Raptor's surroundings and be prepared, they have a good visual range.
General[edit | edit source]
Raptors can often be found in packs of two or more, depending on the zone you will find them close to the shores, or deep in the jungle.
Easy taming method[edit | edit source]
Raptors can be tamed in different ways. One way you can tame them is by using bolas on them and then knocking them out.
Strategy[edit | edit source]
The best strategy is to keep distance or heavily engage with them, depending on your stats, armor and weaponry. At first you may want to avoid them. One trick is to run to a herd of trikes, Stegos etc. and get the Raptors to hit and aggro them by accident, making a diversion or a means to gather lots of meat and hide. If a Raptor is a low level, a Spear can easily kill it, but beware, if they are in a pack of two or more, this strategy will not work! A way to kill high level ones, or two or more Raptors is to have a good climber, like a Thylacoleo, or a flyer. Then climb onto a big rock, as they are good jumpers, from there, shoot it with a Sling, Bow, Crossbow etc. It should die fairly quickly.
Also, make sure the Raptor is not glowing red. If it is, that's an Alpha Raptor!
Weaponry[edit | edit source]
One well placed headshot with a Crossbow can take out a Raptor with a level between 1-20. Since they are fast, try to make them run in a straight line and be ready for shooting. A full set of hide armor or other armor stronger than cloth armor and any weapon will also do.
Dangers[edit | edit source]
Raptors can be dangerous if they reach you from behind, eventually you will learn to recognize their steps on the ground and start running before this happens. If you or your dino's size are relatively smaller than them, they can pounce and render you immobile for some time. Try to take them out when they are engaged with some big animal if you want to easily kill them, just don't hit the bigger animal!
Weakness[edit | edit source]
Raptors have a very low Torpor tolerance, you can try to knock them out with a few punches if you have a high melee damage stat. Wild Raptors also make for awkward swimmers, and even a relatively ill-equipped survivor with a basic spear can lure them into the shoreline as a tide-turning last resort.
If they have immobilized a target, they can't attack any other dino until they hopped off the said target, making them vulnerable should there not be any other Raptors nearby.
Utility[edit | edit source]
They can be useful and lightweight for traveling, as far as their Stamina lasts, you may want to increase their Stamina if you want them for transport, or their health and attack damage if you want them to assist you on combat. They gather about the same or slightly more material per carcass than a Stone Pick, but finish gathering faster.
They can also pounce onto smaller targets to temporarily immobilize them (and to kill them). If a survivor is on a certain mounted dino, Raptors can also knock them off their mount and immobilize them.
The following creatures can be immobilized by its pounce ability:
Achatina
Araneo
Archaeopteryx
Bulbdog
Compy
Dilophosaur
Dimorphodon
Dodo
Dung Beetle
Featherlight
Glowtail
Hesperornis
Human
Hyaenodon
Jerboa
Jug Bug
Kairuku
Lystrosaurus
Mesopithecus
Moschops
Otter
Oviraptor
Pegomastax
Phiomia
Shinehorn
Trilobite
Titanomyrma
Troodon
Vulture
The following mounts that a Raptor can knock a player off of:
Ankylosaurus
Araneo
Argentavis
Arthropluera
Baryonyx
Beelzebufo
Carbonemys
Castoroides
Daeodon
Dire Bear
Direwolf
Doedicurus
Equus
Gallimimus
Gigantopithecus
Iguanodon
Kaprosuchus
Lymantria
Mantis
Megalania
Megaloceros
Moschops
Ovis
Pachy
Pachyrhinosaurus
Parasaur
Pelagornis
Phiomia
Procoptodon
Pteranodon
Pulmonoscorpius
Raptor
Ravager
Rock Drake
Sabertooth
Tapejara
Tek Parasaur
Tek Raptor
Terror Bird
Thorny Dragon
Thylacoleo
Triceratops
Wyvern
The following additional creatures on ARK: Survival Evolved Mobile can be immobilized by its pounce ability:
Roles[edit | edit source]
- Damage: A quick attacker with decent damage that can easily circle slower enemies, the Raptor makes for a good attack animal early on. It lacks the health and raw damage of the
Direwolf and
Sabertooth however. (Health and Melee Damage).
- Hunter: Similar to Damage, the Raptor is useful for collecting
Hide and
Meat once you have a saddle. Though metal weapons tend to deal more damage, the raptor's raw speed allows you to run from an unsuitable fight. (Health and Melee Damage).
- Hunting/Battle Pack: In a pack of 3 or more, the pack leader can temporarily vocalize for pack buff towards all others for 45 seconds(Level Damage and Health to all Raptors, with Stamina, Carry Weight, Melee Damage and Health added to the one ridden).
- Travel: Raptors are very fast, and make for good mounts for quick travel around the island. They cannot carry much, however, so they make for poor pack animals. They do carry a perk over flying mounts in that they can cover a lot of ground without much rest for stamina regeneration, and can hide in the forests and tall foliage if one wants to travel unnoticed. (Level Speed, Stamina, and Carry Weight).
- Light Cavalry Mount: With the advent of the ability to use melee weapons like Pikes and firearms like the Assault Rifle from the back of medium to small sized mounts, the Raptor can be very useful as a flanking cavalry mount by sprinting in and having the rider fire at close range or by allowing a sniper to rapidly circle around the enemy, fire, and then reposition or escape. Another particularly effective method is to use a Fabricated Sniper Rifle while at a distance, but you do need to be careful not to shoot your own Raptor in the head, and dive in and out of thick forest cover. This combines the effectiveness of long range with the speed and agility the raptor can provide, while not exposing the shooter like a flying mount would. If chased, just dart into the thicker forest and laugh as the enemy tries and likely fails to find you as you outrun all of their land mounts but can use the trees for cover against airborne threats. (Level Health, Stamina, and Speed, with Carry Weight as needed).
- Cave Mount:
Sabertooths can be seen as an upgrade of the Raptor in terms of strength (in previous versions, now - Raptor is stronger), but it turns out that Sabertooths have difficulty with attacking airborne creatures because of their extremely low hit box and the fact that their jumps lack vertical reach. They can hardly handle a swarm of
Onycs. Raptors have no problems hitting Onycs however, and are therefore the better choice. But you must keep an eye on your own health since airborne creatures deal damage to the rider, unless you ride a
Megaloceros. Having a mount in caves has several advantages: Your food and water count drop slower, the mount can carry useful stuff, and they deal and take damage (Level Health, Damage, and Stamina).
- Early Prime Meat Hunter: As one of the first prime meat gatherer available for a player Raptor can hunt alone or in a very effective team with
Ichthyornis. In the second case you just need to command the
Ichthyornis to Hunt and Retrieve small creatures like
Dodos and
Lystrosaurus and the Raptor will do the butchering.
- PvP: In PvP, Raptors are far better than any other fast small creatures, because they can pounce on target and completely immobilize a player.
- Guardian:
- Scout:
- Battle Mount:
- War Mount:
- Combatant:
- Guard Dog:
- Jumping:The jump is small and short but can help go downhill so long as your moving, the pounce can be used after immediately jumping for a slightly higher jump to get on top of a rock a human can almost get to, you can use it while falling but to no effect.
- Defenders
Collectibles[edit | edit source]
Resource | Efficiency |
---|---|
![]() |
★★★★☆ |
![]() |
★★★★☆ |
![]() |
★★★☆☆ |
![]() |
★★★☆☆ |
![]() |
★★★☆☆ |
![]() |
★★★☆☆ |
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Raptor, see the relevant Wikipedia article
Alpha Raptors are NOT able to pounce or vocalize, because that would be too overpowered.
- Like many other dromaeosaurs, it is believed that Utahraptor did not use its sickle claw as a slashing weapon, but rather for pinning its prey to the ground (this is due to the very thick profile of the claw). Dromaeosaurs such as Utahraptor, Velociraptor, and Deinonychus likely used their sickle claw to hold onto struggling prey while primarily using their teeth to deal injuries, while flapping their feathered wings to keep themselves balanced (similar to a bird of prey).
- A raptor is one of the most famous mounts in ark.
- On the PS4, the Tek Raptor may still jump even if it overweight.
- The species of Utahraptor ostrommaysorum was first studied and named after the release of the movie Jurassic Park, in which a similar dinosaur was erroneously called Velociraptor. The actual Velociraptor mongoliensis was about the size of a large turkey, and have only been found in Mongolia. The dinosaur from Jurassic Park was being excavated in the Badlands of Montana, while Utahraptor ostrommaysorum was discovered in the Dalton Wells Quarry of east-central Utah.
- Despite the Raptors in ARK being identified as a species within the genus Utahraptor, the skull seen in its dossier is of Velociraptor rather a member of the subfamily Dromaeosaurinae, which Utahraptor belongs to. The Raptor's in-game model, however, resembles Achillobator giganticus or dakotaraptor steini.
- Raptors often kill themselves by attacking stronger herbivores even with temporary pack boost. Some herbivores can even take out whole packs.
- The name of the Utahraptor means originally approximately "Utah plunderer".[2]
- Raptors can be seen as the mascots of ARK. They appear in much of the promotional artwork and in one of the in-game holiday events.
- The Raptors in-game are depicted with only a few feathers, while their real-world counterparts would have had a full coat over their body.
- The Player can use weapons while mounted on this creature.
- The Name "Utahraptor prime" translates into "best Utah plunderer".
- Raptors received a major update during TLC Phase 2 that gave them a pack boost effect (similar to
Direwolf), and the ability to pounce on and immobilize smaller creatures and survivors for the kill, similar to the Thylacoleo.
- Raptors utilize one of the older voice pack for pack boost vocalization.
- In ARK, the hands and clawed fingers on the Raptor's arms point downwards, whereas in real life, the hands of Raptors pointed inwards towards the chest, and had the best mobility moving side to side rather than up and down. If real Raptors hands were rotated like the ones in ARK, their wrists would be broken.
- Raptors has been one of the main cause of deaths for all survivors, with the total leading of 62,257 kills, leaded by
Dilo with 30,715 and
Trike by 24,686.
- This applies to all map but Extinction, with its main death cause at #5.
- Sound effects for the
Raptor were taken and modified from Jurassic Park.
Gallery[edit | edit source]
Raptor with a color mutation.
TLC Patch 2 model update.
References[edit | edit source]
- Missing image
- Dinosaurs
- Carnivores
- Aggressive creatures
- Creatures released in 2015
- Creatures released in v729
- Creatures released in v501
- Creatures released in v1
- Creatures released in v599
- Tameable creatures
- Rideable creatures
- Breedable creatures
- Creatures that prefer simple kibbles
- Creatures that can be ridden while wielding weapons
- Creatures that drop small feces
- Creatures that lay eggs
- Incubation
- Creatures