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Reaper

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Aberration DLC.jpg This article is about a feature exclusive to the DLC: Aberration
These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Reaper
Species
Unknown
Time Period
Unknown
Diet
Temperament
Aggressive
Spawn Command
admincheat summon Xenomorph_Character_BP_Female_C
or
admincheat SpawnDino "Blueprint'/Game/Aberration/Dinos/Nameless/Xenomorph_Character_BP_Female.Xenomorph_Character_BP_Female'" 500 0 0 35
Variant King
admincheat summon Xenomorph_Character_BP_Male_C
or
admincheat SpawnDino "Blueprint'/Game/Aberration/Dinos/Nameless/Xenomorph_Character_BP_Male.Xenomorph_Character_BP_Male'" 500 0 0 35
Variant King Tamed
admincheat summon Xenomorph_Character_BP_Male_Tamed_C
or
admincheat SpawnDino "Blueprint'/Game/Aberration/Dinos/Nameless/Xenomorph_Character_BP_Male_Tamed.Xenomorph_Character_BP_Male_Tamed'" 500 0 0 35

1Adults cannot be tamed, but babies can be 'birthed' from players being impregnated from queen and imprinted on.
3The only way of 'breeding' would be through impregnation from the Queen, but breeding technically isn't possible due to the gender mechanics of the Reaper.

Habitat

Aberration Map.jpg
Aberration regions are still in-progress.
For a more exact spawn map, see Spawn Map (Aberration)

The Reaper is one of the Creatures in the Aberration-DLC of ARK: Survival Evolved.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.

NoteHelena.png
Wild

At home in the cavern's deepest chambers, Reapers are towering, terrifying apex predators. Beyond overwhelming their prey with fangs and claws, Reapers can burrow underground to set an ambush and fire acidic projectiles from their tails.

Yet it is their macabre method of reproduction that is their most frightening feature. Bizarrely, a female Reaper's tail doubles as a reproductive organ, but only when piercing human survivors. Once impregnated, the survivor carries the young reaper until it bursts from their chest in a grotesque, disturbing spectacle.

Domesticated

If impregnated by a female Reaper, I strongly urge that the survivor kill the embryo via exposure to radiation. However, there are rumors that Reapers might imprint themselves on a survivor who possesses a Reaper pheromone gland.

This has led some mad survivors with dreams of riding on the back of a Reaper to try seeing the gestation period through to the end, but that is extremely dangerous, not to mention disgusting.

~ Helena

Behavior[edit | edit source]

The Reaper is highly aggressive and can be found at various areas, including the Surface, Bioluminescence, and Element Regions.

  • Surface Reaper Kings are common on the surface itself, emerging from underground. Alpha Reaper King.png Alpha Surface Reaper Kings are more likely to spawn around the surface.
  • Subterranean Reaper Kings emerges when a recently transformed Alpha Nameless.png Nameless is allowed to remain existent for too long with more of them present. Be prepared for their arrival if you prolong the battle against the Nameless.
  • Normal Reaper Kings can be found within the Element Region, where they emerge from underground. They can also be found near the transitions between the Bioluminescent Region and Element Region.
  • Elemental Reaper Kings only emerge inside Rockwell Arena, and have the same behavior as that of Reaper Kings.
  • Reaper Queens can only be found in Element Region.

Reapers from the surface region will follow you to through the rest of the map, unless it turns to day, at which point they will burrow away.

Even as an offspring, Reaper is still aggressive to everyone at its baby state, and will steal belongings from deceased adventurers.


Appearance[edit | edit source]




Color Scheme and Regions

The Reaper's range of its natural color scheme is unknown at this time, however its color regions are available. For demonstration, the regions below are colored red over an albino Reaper.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Reaper's "middle region" magenta.

Reaper PaintRegion0.jpg
Region 0:
Middle Region
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Reaper PaintRegion4.jpg
Region 4:
Belly
Reaper PaintRegion5.jpg
Region 5:
Outer Region
Pink aura seen when the Reaper Queen is ready to impregnate the player.

Drops[edit | edit source]

Reaper Pheromone Gland (Aberration).png Reaper Pheromone Gland

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 2000 +400 +5.4% 0.07
Stamina.png Stamina 480 +48 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 3000 +300 +10%
Weight.png Weight 415 +8.3 +4%
Melee Damage.png Melee Damage 852 +4.25 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +1%
Torpidity.png Torpidity 925 +55.5 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 466 1467.8999 1304.7999 14
Swimming 300 N/A N/A N/A


Attack Values
Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
Projectile Impact
Explosion

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 2500 +500 +5.4% 0.07
Stamina.png Stamina 480 +48 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 3000 +300 +10%
Weight.png Weight 415 +8.3 +4%
Melee Damage.png Melee Damage 852 +4.25 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +1%
Torpidity.png Torpidity 925 +55.5 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 466 2049.8174 1366.5449 14
Swimming 300 N/A N/A N/A


Attack Values
Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
Projectile Impact
Explosion

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 45000 +234 +2.7% -38500
Stamina.png Stamina 480 +48 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 3000 +300 +10%
Weight.png Weight 415 +8.3 +4%
Melee Damage.png Melee Damage 752 +3.75 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +1%
Torpidity.png Torpidity 925 +55.5 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 466 1782.4501 1584.4 14
Swimming 300 N/A N/A N/A


Attack Values
Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
Projectile Impact
Explosion

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 42500 +8500 +0%
Stamina.png Stamina 480 +48 +0%
Oxygen.png Oxygen 150 +15 +0%
Food.png Food 3000 +300 +0%
Weight.png Weight 415 +8.3 +0%
Melee Damage.png Melee Damage 1802 +9 +0%
Movement Speed.png Movement Speed 100% N/A3 +0%
Torpidity.png Torpidity 925 +55.5 N/A4

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 932 4099.6348  ?  ?
Swimming 600 N/A N/A N/A


Attack Values
Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
Projectile Impact
Explosion

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 1250 +250 +5.4% 0.07
Stamina.png Stamina 480 +48 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 3000 +300 +10%
Weight.png Weight 415 +8.3 +4%
Melee Damage.png Melee Damage 902 +4.5 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +1%
Torpidity.png Torpidity 925 +55.5 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 466 1467.8999 1304.7999 14
Swimming 300 N/A N/A N/A


Attack Values
Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
Projectile Impact
Explosion

Combat[edit | edit source]

In order to fight the Reaper, bring anything with charge light. Plant Z fruit, charge lanterns, and charge-light pets are all good for weakening the Reaper. Once these are in place, bring a powerful weapon to finish the job.

General[edit | edit source]

Reaper Kings can be found randomly on the surface, or when enough Nameless are present for long duration and the Alpha Nameless has called long enough. They can also be found, along with Reaper Queens, within the Element Region. Reaper Kings are known to burrow towards safety when they’ve reached a certain health, and emerge far away from the player.

Strategy[edit | edit source]

The Reaper should be prioritized when he approaches, even if the survivor is still fighting Nameless, as his health recovery is substantial. Utilizing high-damage focused mounts that deals Area of Effect damage will minimise the health loss caused by Nameless. Refrain from getting hit too often unless you are utilizing multiple riot shields, for its attacks easily shred armour durability.

Take advantage of the Reaper's large body by wedging between two structures/rocks and a small opening. This will prevent them from reaching too close towards you. Be mindful of its tail attack as it inflicts large amounts of torpor damage.

Weaponry[edit | edit source]

Always have a charge light source (Pet or Lantern) when fighting against Reaper. If traps are not used, utilizing high-health dino to tank the damage, often watching out for any cliff edges.

Dangers[edit | edit source]

Reaper Kings have an acid shrapnel attack which they shoot from their tail. This causes a significant movement speed slow and prevents flyers from flying for 10 seconds, so it should be avoided if possible, particularly if one is attempting to escape the Reaper.

Reaper Kings have a tail whip move where they spin in a circle and knock back anything close to it.

Reaper Queens instead have tranquilizing shrapnel which inflicts torpidity on anything hit.

Both Reaper Queens and Kings have incredibly fast natural health regeneration. Hitting them with a charge-emitting attack or placing them within the emission range of a charge-emitting dino will negate this regeneration and apply a health debuff to the Reaper. During daytime, the health regeneration is slower, but still fast enough to recover most damage dealt towards them.

Only Reaper Queens can impregnate another player, and they only do so at very low health. This can be denoted by a pink pheromone gas (like alpha) emitting out of herself, though this effect is difficult to distinguish if she is within a charge light area.

Even after death, they leave behind Burning Acid, so its best advised not to get too close when harvesting their remains.

Weakness[edit | edit source]

Reapers, much like the Nameless, are weakened by charge light. Be sure to bring a lantern pet or charge weaponry, if you plan to venture into their territory.

Tamed Reapers have no saddle, which means they have no armor-based resistance to damage. Imprinted ones still gain the damage resistance rider bonus, however.

Tamed Reapers, much like their wild brethren, are also weakened by Charge light, lowering their resistance.

Taming[edit | edit source]

Wild Reapers cannot be tamed, and domesticated Reapers cannot be bred. In order to obtain a tamed Reaper, one must be impregnated by a Reaper Queen.png Reaper Queen, which are always wild, as all tamed Reapers are born as Kings. Once a tamed Reaper has been acquired, even though they cannot be bred a Cloning Chamber is a viable option for producing more Kings. A Reaper Queen is only capable of impregnating you if your light-pet is turned off. Using a Riot Shield may be helpful. It may also help to allow your mount to tank the damage until the Reaper Queen pulls you off for impregnation. It is only possible to raise Reaper Kings, as the baby will always be male.

It may be worth mentioning that Reaper Kings, regardless of state, can only be reclaimed by the survivor who imprinted and raised from gestation should it be unclaimed. No one else, not even their tribe member, can reclaim it. Not even Reaper Pheromone Gland can be used on anyone but the said survivor to reclaim it.

Pregnancy[edit | edit source]

The baby takes 12 real-time hours for gestation to be completed. During this time, the survivors cannot earn XP, as the baby will absorb any XP obtained except from crafting. Once the period ends, the baby forcefully 'ejects' from the survivor, which then will try to run away. If the survivor does not have the effect from a Reaper Pheromone Gland (Aberration).png Reaper Pheromone Gland, which can be harvested from a dead Reaper Queen, it will eventually become hostile like a wild Reaper King and targets anyone. (It is possible to give birth to it within a very small room.)

While the survivor is impregnated, the following things should be taken into consideration:

  • Death by Radiation, or getting Radiation Sickness will kill the baby inside the player. Since survivors can only be impregnated within the radiation of the Element Region (as that's the only location Queens spawn), it is recommended to have multiple Hazard Suits on standby should the current one break.
  • Death by other means will not kill the baby inside the survivor and it does not reset the timer on official servers. It will however, reset on unofficial servers.
  • The character's belly will start to distort as time passes. It will revert to normal after the birth.
  • Killing Reaper Queens will provide a lot of XP for the baby and will ensure a good stockpile of pheromone glands.
  • Transferring to other servers or ascending will remove the effect permanently (kill the baby inside) until the players gets a new impregnation.

There are ways to ensure the Reaper Embryo does not decay upon a single touch of radiation. One of possible way is to eat Organic Polymer should the survivor find themselves at peril in radiation zone, mainly through aggressive dinosaurs like Purlovia before the hazard suit break. Another method is to set the trap outside of the radiation zone, and lure the Reaper Queen into the trap. That way, even if the Hazard Suit breaks, as long as the survivor is not inside, it will remain safe.

When the baby is nearly ready to emerge, survivors should put themself in a safe, enclosed area at least two walls high and away from other survivors and tames. An "airlock"-like system may be useful in case the baby tries to leave the room with you. About half a minute before it emerges, consume the pheromone gland. Once it emerges, imprint on it immediately, feed it quickly, and keep it enclosed. As with all babies, keep a close eye on its food, as it will starve quickly and sometimes won't eat by itself even if it has food. Ensure that there is nothing around the survivor, as any hits with Reaper King baby deals will reduce its food by 400.

To feed it the easy way, take 2 or 3 troughs full of meat in your inventory, and after birth and claim, let the baby kill you. It will drop ALL your inventory, regardless of weight, and you'll be able to let it be alone for all the baby stage. It's a game mechanic, like with Wyvern, Basilisk or an enraged Giganotosaurus, when your own tame does kill you, it will always drop your inventory. The king is not an exception, even when at it’s baby stage.

Baby[edit | edit source]

Reaper babies will be hostile to any players not under the buff given from consuming a Reaper Pheromone Gland (Aberration).png Reaper Pheromone Gland, including the player who imprinted on the baby. However, if the player does not imprint the offspring in time, even if they have the buff, they will still get attacked by the baby.

The baby will ignore any whistle commands and will not respond to any behavior changes until it reaches the juvenile stage due to its lack of eyes and ears. It is advised to keep it in a box during the baby stage, as they move fast and can easily get away.

A claimed baby's inventory can be accessed even after the pheromone buff has worn off, but it will attack the player while doing so. Using good armor can make this negligible and reduce the number of pheromone glands required. However, using this method will drain the baby's food 400 points per hit, so is an ineffective method. Moreover, while its targeting someone or something, it may not even eat meats that is in its inventory either.

Once the baby reaches juvenile, pheromone glands are no longer needed as it will be able to see and hear, and can eat from a trough.

Post-birth stats[edit | edit source]

The amount of XP the baby absorbs during the pregnancy will alter its stats once it's fully grown, much like taming efficiency in other creatures. The maximum amount of XP the offspring can receive is 52,500 before it stops absorbing. The number in parentheses indicates how many levels it has gained, up to a max of 75. The level of the offspring and its stats are dependent of the level of the Reaper Queen that impregnated the player as well as the consumed XP.

For example: A level 125 Queen + 52,500 absorbed XP (75 levels) = Level 200 baby Reaper

Finding a queen[edit | edit source]

Packs of Nameless.png Nameless can only summon Kings, and only Kings spawn on the surface; Reaper Queens are only found deep within the radioactive areas of the map, such as the Element Falls, the Halls of the Reaper Queen, or beyond The Spine, and spawn there naturally without the need for Nameless to call them into combat.

Once in their domain, the Queens hide under the ground, and must be lured out by nearing their hiding places, just walking around in the area will eventually result in drawing out a queen. Queens can be distinguished from the Kings due to the larger, bulb-like prong on the end of their tails, which the Kings lack. Due to the radioactivity in the areas they can be found, a Hazard Suit is an absolute necessity when on the hunt, as any exposure will result in a swift death for the player, and instant death for any baby they are impregnated with. The suits eventually wear out over time even without being damaged by an attack, as being in radioactive zones slowly decreases the durability of the hazard suit, so survivors should bring extra suits, and constantly check their durability.

Impregnation strategies[edit | edit source]

Once a Queen is found, she must be brought down to near-death (under 2,000 hp, use a magnifying glass) before she will use the special attack that will result in impregnation. However, she may also attempt to flee when her health gets low. She will not attempt the impregnation unless she is in an attack state. When she is ready to do this attack, a red/pink aura will appear around her torso. This aura can not be seen while you have a light on. The attack animation begins with the Queen getting down on all fours and sniffing at the target, then grabbing the target with her tail and impaling them. This attack can not be blocked with a shield but can be blocked by structures(She will fail to go through the entire animation) thus resulting in the player not becoming pregnant. However if this happens, the Queen will still burrow into the floor and you will have to find another one.

The impregnation attack will leave you with broken bones and near death with very low health (5 hp), so be sure to bring healing items and food along with you for afterwards. Once she has impregnated you, the Reaper Queen will break combat completely and bury herself in the ground, (in some cases, the Queen will bite one last time, killing the player and leaving their tame if used defenseless) where she will remain or completely despawn. She will, however, remain standing out in the open for a brief few seconds before attempting to bury herself, giving you a short window to finish her off in order to obtain Reaper Pheromone Glands, which are required to survive the baby's birth and to imprint on it. These glands are only obtainable from killing Reaper Queens; Kings will not yield any glands. If you attempt to kill her, be sure not to stand too close to her, as the acid cloud from her death could easily kill you in your low-health state.

Being ignored by her after the impregnation ensures you will not be killed by her, but remain vigilant of other creatures in the area as you make your way to safety.

Rock Drake[edit | edit source]

A Rock Drake is by far the most effective means of getting in and out of these hazardous caverns, and can even help detect any nearby Reapers with the position of the feathers on their head, but be very careful to not accidentally land in the toxic water in the area, which can result in the death of you, your drake, and/or your charge-light shoulder mount.

Reaper King[edit | edit source]

Perhaps the easiest and safest method of all, if you have previously managed to raise a Reaper King and fully (or mostly) imprinted it on you, it is by far your best bet at obtaining further Reaper impregnation. This method still requires the use of charge light however, as the Queen is still nigh-invulnerable without exposure to it. The charge light will in turn weaken your King, but a well-imprinted, decent leveled King with ample points invested into health and damage can make quick work of the Queen, with minimal damage to itself. Beware that unlike the Rock Drake, the Queen's tail sweep attack does in fact knock back the Reaper King, though only minimally, but the danger of falling into a pit of element water is still present. Reaper Kings are very buoyant however, and do not sink into water no matter how far the fall distance; keeping you and your charge light pet safe from harm in most cases. Reaper kings can survive the element water for a period of time, but will eventually die from exposure to it, giving you a window of time to find a spot to crawl out and potentially climb back up out of the pit.

If there is no means of escape from the water for your Reaper, its buoyancy in the very least gives you a chance to escape with the use of climbing picks, potentially still saving you and your charge light pet at the cost of its own life. To avoid any chance of this fate, fight the Queen with your back to a wall, or bull-rush her with your King: constantly running into her and fighting in close quarters with your bite attack, making her tail sweep knock you downwards instead of backwards (not always reliable, use at your own risk). Once your King has bloodied her sufficiently (she may roar when her health is low enough as an indicator, and her red aura will not appear while charge light is affecting her), use emotes to turn your charge light pet's light off, and be sure your King is set to passive, so when she does grab you with her tail attack, she doesn't get killed by your retaliating King.

Trap[edit | edit source]

An effective way to become impregnated is to construct a safe place to shoot from. Fighting the queen head-on with a drake can easily result in the drake's death if it is not a high level and appropriately skilled, so she should be dealt with at range. Don't get too far however, or she will lose interest. Building a 2x2 room with windows and a door to get in and out, or just crafting a few walls to hide behind when required is vital. This room should ideally be enclosed to protect from other creatures as well. If you ventured down into the caverns using a Rock Drake, constructing a closed pen (completely shut off from the outside, not a crack left open) to keep it safe from the Reaper's attacks is of utmost importance. Being stranded in the deep caves without your drake to aid in your escape after impregnation can be very unpleasant, but it is not absolutely necessary. Being killed will not destroy the gestating Reaper inside you after impregnation, but it will reset its growth timer. Dying in the deep caves to escape does come with risks though, as your Hazard Suit can be destroyed as you take damage, which will kill the baby. If you do find yourself trapped in the area without a convenient method of escape, collecting from the small pale-white bulbous ground plants in the area will yield Organic Polymer, which a survivor can consume to instantly kill themselves without damaging their hazard suit, and thus avoid risking the gestating Reaper.

For the trap, you will need a few small Stone Dinosaur Gateways and gates, placed in a rough horseshoe shape similar to the kind of traps used to tame a Giganotosaurus. Once the trap is built, leave one side open for the Queen to enter, and proceed to wander the area in an attempt to lure her out. Beware of Aberrant Purlovia, which can often be found in the same areas the Queens are in, and can leap out of the ground and stun you, potentially while a Queen is surfacing to chase you. Once you've found a Queen, let her chase you into the mouth of the trap. Once inside, quickly place the last dinosaur gate behind her in the opening to close it off and lock her in. This can be done with relative safety from the back of a mount, or on foot with a shield raised to block. If you do this on foot instead of being mounted, beware of her sweeping tail attack, which can knock you very far back and possibly into toxic water, resulting in your death. This tail sweep can be countered by building stone fencing two walls high around the area of your gate trap, but be sure your fencing doesn't block off the entrance to the trap.

Once the queen is locked in place, hide behind the walls of your safe room when the Reaper attacks. Once she stops, throw a Plant Species Z Fruit at her and proceed to shoot her with a powerful weapon, such as a Pump-Action Shotgun.png Pump-Action Shotgun. The Plant Z Fruit is required because the queen MUST be affected by chargelight in order to be damaged. Without exposure to chargelight, she will regenerate her health at a rate that makes her nearly invulnerable. A shoulder mount that gives off chargelight can be used, but it will require high range stats in order to reach her and affect her with the light, as your shooting room cannot be too close to her (it should be just out of range of her bite attack). The Plant Z Fruit can be thrown and is therefore an effective way of applying chargelight on the queen at any range, provided you have a decent stockpile of the fruit for the fight. The chargelight shoulder dino can also be placed within a 1x1 completely enclosed box near to or inside the trap, as charge light is not blocked by walls.

Once the Queen has very low health (this can be seen with a Magnifying Glass.png Magnifying Glass by approaching the queen on foot with a raised shield). You will know she is ready to impregnate you when you see a pink aura around her torso. If she is trying to flee as you walk up to her with your shield, wait for a few moments for her health to regenerate slightly, and she will resume attacking. If she does not perform this attack within a few strikes after she resumes combat from her attempt to flee, return to your shooting room and damage her a little more, then approach again. She will not attempt to impregnate you if she is currently affected by charge light, so if you are using a shoulder mount to charge her instead of Plant Z Fruits, be sure to turn your pet's light off before approaching her.

Tanking with a mount[edit | edit source]

For this strategy, you need a mount that's tough enough to kill and tank the Queen. A Rock Drake.png Rock Drake is highly recommended for this as you can use a magnifying glass from its back. However, every time you take out the magnifying glass, her hits will cause your gear to lose durability (see below). Simply sit on the mount and attack it until the aura shows up. At this point, you need to face her on foot and get her attention off your mount and onto you. With a drake, you can easily do this by climbing up a wall out of her reach and dismounting.

Possible bugs with this strategy[edit | edit source]
  • While you don't take damage, your armor does suffer durability from hits taken while wielding something such as a magnifying glass while mounted.
  • It is possible for the queen to grab you off your mount and impregnate you by dismounting and remounting quickly. Time it right after she attacks

Utility[edit | edit source]

The Reaper is perhaps one of the strongest mounts available, because of the unique mechanics on leveling a gestating reaper, along with imprinting and its massive health pool, it can quickly become a contender even with the Giganotosaurus.png Giganotosaurus. The highest level of a wild Reaper Queen (150), along with maximum XP siphoned and stored during gestation (75), brings the highest total birth level of a Reaper King to 225, making the fully leveled Reaper King a whopping 296 in level. The drawback however is that Reapers cannot be bred and acquire mutations, or destroy stone structures as the Giganotosaurus can. The Giganotosaurus also gains armor ratings from saddles, whereas Reapers do not. The Reapers do however have a higher damage resistance when unaffected by charge light, acting as a natural armor.

Acquiring a new Reaper is also considerably more difficult than a Giganotosaurus, as the latter can be bred, while the former always has to be obtained through finding a wild queen for impregnation: making establishing a stable level base of tamed kings impossible, as wild queens always vary in level. The Reaper can make up for these shortcomings though, as they possess an even wider range of abilities compared to the Giganotosaurus: Reapers can jump considerable distances and heights with minimal fall damage, are able to bury themselves and hide from sight, have a range of attacks with different effects, and more. Reapers have a very short turn radius, are faster than most other large predators, and can sprint long distances with low stamina drain: making them far more agile than the Giganotosaurus. The Reaper however is far more buoyant than the Giga: it cannot submerge in water, but still drains stamina at a slow rate while floating. While this has its uses, it leaves the Reaper very vulnerable while afloat, as it cannot dive to escape aggressors attacking from above.

Roles[edit | edit source]

  • Combat Specialist: The Reaper can be utilized in a variety of different roles for combat: either as a tank (level up mainly Health), an armor shredder (level up mainly Physical Damage), or as a crowd cleaner (level up Health and Physical Damage). Much like Giganotosaurus however, because of its buoyancy, it is of little use in sea-based combat.
  • Travel Mount: Like most large predators, the majority of wildlife will opt to leave a tamed Reaper alone, making travel considerably safer atop a Reaper's back. In its native Ark, the only creatures that will attack a tamed Reaper are Nameless, karkinos, Rock Drake, and other Reapers. Spinos and Dire Bear will attack occasionally, but only if you get very close. For its size, the Reaper is faster and can sprint farther than other large predators, allowing for quicker travel. Coupled with its jumping prowess, it can clear terrain most other creatures find hard to navigate.
    • Radiation Explorer: While it cannot navigate the irradiated zones in Aberration with quite the ease as a Rock Drake, it is perhaps the second best choice for doing so, and certainly a contender for the safest means of traveling these zones. Most creatures will leave the Reaper alone, and it can jump up high cliffs and across chasms. Perhaps the best part of using a Reaper to explore the irradiated zones though, is that if they fall into the elemental water, they do not sink: severely reducing the chance that you or your charge light mount will be killed by the element water. Reapers, while they still take damage from the water, can survive exposure in it for a considerable length of time.
  • Ambush: With their ability to burrow and hide from sight, provided you pick the right terrain to conceal the rubble, a single Reaper or even groups can lay in wait for staged ambushes, similar to purlovia. The rubble, while sometimes noticeable, can work to a survivor's advantage; going prone while above a buried Reaper in turn conceals a player within the rocks created by the hidden creature. Despite being unable to stun enemies while emerging like the Purlovia, a pack of Reaper Kings clawing out of the ground is a good means of causing panic, and with their acid shrapnel attack to slow down enemies, escape can be difficult. Rock Drake.png Rock Drake ridden by players can detect buried Reaper Kings that does not belong to them, but without the ability to tell its exact location, and if buried in other maps, Direwolf.png Direwolf can sniff out its presence.
  • Tame Assist: Although tamed Reaper Kings cannot inflict torpor like wild Queens, their acid shrapnel attack, while it deals almost no damage, is capable of slowing down anything, regardless of size, to a crawling pace for roughly ten seconds; effectively making Reapers a source of limitless bolas with pin-point accuracy. This attack also forces flying creatures like Featherlight.png Featherlights to land; knocking them out of the sky and grounding them for a limited time (if transferred across ARKs, the Reaper's acid spray can even shoot Wyvern.png Wyverns to the ground). Once a creature has been hit with the acid shrapnel, they are slowed to the point that it makes them easy targets for tribemates, or the dismounted rider, to be shot with a few tranq darts or arrows. Once the effect wears off, the target can be hit again and the process repeated. This is especially useful for the mobile taming of Karkinos, when paired with a second tribemate that has a Paracer with a platform saddle and catapult turret. If you'd rather have the Reaper do the aiming, the rider can dismount and stand on the Reaper's head while using whistle commands; directing the Reaper to attack distant targets always results in it using its acid shrapnel attack as it pursues the targeted creature, and the Reaper itself is highly accurate when using this attack on its own. Once the target has been hit, the dismounted rider can whistle for the Reaper to change course and not follow up with melee hits, allowing the rider to devote all their time to shooting tranquilizer and reloading the weapon.

Collectibles[edit | edit source]

Resource Efficiency
Raw Meat.png Raw Meat ★★★☆☆

Notes/Trivia[edit | edit source]

  • The torn dossier for this creature was first revealed in Community Crunch 105 on September 30, 2017.[1] Unlike the other torn dossiers, this one has blood sprinkled over it.
  • the reaper has alot of variants underground above ground alpha ect..
  • Reaper does not possess gender unlike most other creatures, but instead will show as a genderless Reaper Queen (for female Reaper) and genderless Reaper King (for male Reaper).
    • This is similar to the Iceworm.png Iceworm Male and Iceworm.png Iceworm Queen, both of which are also marked as 'genderless' despite the name. Unlike the Reaper however, they are not tamable by any means.
  • Reaper and Nameless.png Nameless are currently the only species that do not possess a Scientific name, and share the same folder in the directory.
  • Its blood coloration, appearance, and reproductive cycle appear to be a reference to the Xenomorphs from the Alien franchise.
  • Reapers are the 12th dino that does not require a saddle to ride on, others being Dodorex.png DodoRex, Phoenix.png Phoenix, Ovis.png Ovis, Diplocaulus.png Diplocaulus, Griffin.png Griffin, Anglerfish.png Anglerfish, Direwolf.png Direwolf, Equus.png Equus, Gigantopithecus.png Gigantopithecus, Liopleurodon.png Liopleurodon and Wyvern.png Wyvern.
    • They are also the only dino whose baby offspring will attack, rather than running away on combat.
  • They are one of three dinos that can only be tamed by imprinting on them at birth, the others being Wyvern.png Wyvern and Rock Drake.png Rock Drake.
    • Much like Rock Drake, tamed Reaper Kings from birth have varying color spawn in their mid section color region, easily identifying a tamed from other wild Reaper King.
  • Tamed Reapers are buoyant in water and cannot dive below the surface, making the oxygen stat useless for them.
  • Unlike Nameless, Reapers aren't afraid of charge light, but are still weakened by it.
    • This effect carries over to Tamed Reapers too, weakening their resistance.
  • It is possible to become impregnated with a Reaper offspring without the use of a trap, although using this strategy is much more difficult.
  • Reaper Queen's that are ready to impregnate a player will still perform the animation to grab the player even if they're mounted on a tame, but it will not grab them, you can use this to your advantage, allowing your tame to tank the Reaper Queen's heavy hits, and dismount once it begins the animation.
  • One of the easiest and undoubtedly safest ways to gain XP for a gestating Reaper is to run down the Fertile Chambers rivers and waterways with a large fast-hitting mount, such as a Spinosaur, killing all Coelacanth's and Piranha's in sight.
  • Baby Reaper Kings do not have eyes (or ear hole), preventing them from telling who's who or listening to whistle until they reached Juvenile.
  • Rock Drake.png Rock Drake tamed by the tribe will not furl their feathers at Tamed Reaper Kings belonging to the same tribe as them. They will however, still have their head feather reacting to other tribe's tamed Reaper King.
  • Reapers are the few creatures that plays death animation upon deaths, Compy, DodoRex also play Death Animation as well.
  • Reaper Queen's animation FPS is 20% faster than Reaper King.
  • Reapers actually seem to possess opposable thumbs, as one clawed finger points and curls in the opposite direction than the others on each hand.
  • Tamed Reapers recieve torpor damage, their wild counterpart don't.

Bug[edit | edit source]

  • Some of its attack will still damage the durability of armor. Be ready to swap armor pieces if the durability is getting low.
  • Tamed Reaper Kings has "Enable Wandering to Mate" present. It may be a bug due to the given dossier stating that only Reaper Queen can 'reproduce' through forcing offspring into survivor with her tail.
    • This shares the same bug issue as Griffin.png Griffin, which shows that it can be bred, but is genderless.
  • If a Baby Reaper King gets too close to a survivor or dino without Reaper Pheromone Gland applied and had recently killed a being with food in it, it sometimes refuses to eat, causing itself to starve to death. This can be remedied by going in again and force feed them whilst under the effects of Pheromone Gland.
    • A temporary solution would be to ensure no one or no dino are close within its aggro range, perferably with a larger box. If it is already aggro'd, apply the gland and force-feed the reaper to make it eat as usual again.
  • Sometimes a recently deceased Reaper Queen's carcass will move through the map.
  • Reaper Queen (force)tamed through console commands shoots acid shrapnel projectile instead of tranquilizing spikes.
  • While Reaper King has variant amount of possible color possible which is only noticeable upon reaching Juvenile, it is currently only limiting to the color Region 0 of 5 colors, with both Region 4 and 5 restricted to one color when there are more than one possible color.
  • Reaper King Baby left in statis for too long when transitioning to Juvenile will "bury" in air, as it cannot render the original body while it is in statis.
  • When reclaiming Reaper King, its name reverts back to its original name, and automatically wanders as if it was a baby, requiring manually disabling wander.

Gallery[edit | edit source]

References[edit | edit source]

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