- 1 Basic Info
- 2 Taming
- 3 Combat
- 4 Utility
- 5 Notes/Trivia
- 6 Gallery
- 7 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
Smilodon brutalis is a solitary hunter, generally found in cold, lightly wooded areas. The Island's mountains are the perfect habitat, as the mammal's fur keeps it safe from the bitter temperature. While its huge fangs are excellent for delivering deathblows, the creature's claws can be just as deadly.
Despite normally being a solitary creature, Smilodon brutalis are not opposed to hunting in small packs. In fact, they have to do this to take down larger prey such as Mammoths. Enough Sabertooths can take down a Carnotaurus, perhaps even a Tyrannosaurus. Either way, Smilodon brutalis should not be underestimated.
While not as fast as Raptors, there's no denying the Sabertooth's increased resilience and power. In addition, well-trained Sabertooth can be taught to use their claws to flay corpses.
This may sound morbid, but it is among the best ways to quickly gather large quantities of hide from the giant beasts of the Island.
Behavior[edit | edit source]
These large cats are mostly common around mountains and survive well in cold surroundings. As they are highly aggressive they will immediately try to pounce at you once you come in their sights. As they inhabit most of the "higher level" area' it is best to avoid them until you are able to fend for yourself. They mostly walk in pairs but can in rare cases be found in groups of up to six. Those that spawn closer to the shorelines (mostly near beaches around the mountains) will tend to spawn alone, though sometimes come in pairs. This comes in handy if you are thinking about taming one, but you should still proceed with caution. As they spawn near the most dangerous environments once one does appear it will start attacking almost anything nearby, usually resulting in their demise. Packs can often be found and are a decimating force on both other mountain wildlife and unequipped players.
Appearance[edit | edit source]
The Saber appears as a large cat with well-developed forelimbs and exceptionally long canines. The differences between it and its cousins in the fossil records are that it sports a longer, panther-like tail, its snout is seemingly shorter, and its head is more hunched to the ground. The ears are pointy like that of house cats. The fur on its head, upper torso, shoulders, and back is thicker and longer than the rest of its fur, which is textured with tiger-like stripes. The eyes are lime green with cat-like pupils. The nose is pink and panther-like. The snout also has noticeable whiskers. Also only males have a mane, females do not.
Color Scheme and Regions
This section displays the Sabertooth's natural colors and regions. For demonstration, the regions below are colored red over an albino Sabertooth. The colored squares shown underneath each region's description are the colors that the Sabertooth will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command
"cheat SetTargetDinoColor <ColorRegion> <ColorID>".
"cheat SetTargetDinoColor 0 6" would color the Sabertooth's "body" magenta.
Region 1 is not used
Region 2 is not used
Region 3 is not used
Mane and Face
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
|Kibble (Bronto Egg)||2||0||0||0||0:06:00|
|Cooked Lamb Chop||7||0||0||0||0:13:07|
|Raw Prime Meat||5||0||0||0||0:09:23|
|Cooked Prime Meat||9||0||0||0||0:16:52|
|Raw Prime Fish Meat||11||0||0||0||0:10:19|
|Cooked Prime Fish Meat||21||0||0||0||0:20:14|
|Raw Fish Meat||32||5||1||1||0:30:00|
|Cooked Fish Meat||63||4||1||1||0:29:32|
|× 50; × 21; × 6; × 4; × 3; × 2:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:27:46|
|Kibble (Bronto Egg)||4||0||0||0||0:12:00|
|Cooked Lamb Chop||15||0||0||0||0:28:06|
|Raw Prime Meat||10||0||0||0||0:18:45|
|Cooked Prime Meat||20||0||0||0||0:37:28|
|Raw Prime Fish Meat||25||0||0||0||0:23:27|
|Cooked Prime Fish Meat||50||8||2||1||0:48:10|
|Raw Fish Meat||75||82||17||9||1:10:19|
|Cooked Fish Meat||150||82||17||9||1:10:19|
|× 137; × 56; × 16; × 9; × 7; × 4:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:45:49|
|Kibble (Bronto Egg)||6||0||0||0||0:18:00|
|Cooked Lamb Chop||24||0||0||0||0:44:58|
|Raw Prime Meat||16||0||0||0||0:30:00|
|Cooked Prime Meat||32||8||2||1||0:59:57|
|Raw Prime Fish Meat||40||0||0||0||0:37:30|
|Cooked Prime Fish Meat||80||78||17||9||1:17:04|
|Raw Fish Meat||120||225||47||24||1:52:30|
|Cooked Fish Meat||240||225||47||24||1:52:30|
|× 227; × 93; × 26; × 15; × 11; × 6:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:58:11|
|Kibble (Bronto Egg)||9||0||0||0||0:26:59|
|Cooked Lamb Chop||33||0||0||0||1:01:49|
|Raw Prime Meat||22||0||0||0||0:41:15|
|Cooked Prime Meat||44||74||16||8||1:22:25|
|Raw Prime Fish Meat||55||0||0||0||0:51:34|
|Cooked Prime Fish Meat||110||186||40||20||1:45:58|
|Raw Fish Meat||165||420||90||45||2:34:42|
|Cooked Fish Meat||330||420||90||45||2:34:42|
|× 317; × 130; × 36; × 21; × 15; × 8:|
|Torpidity-depletion: , Time until all torpidity is depleted: 01:07:09|
|Kibble (Bronto Egg)||11||0||0||0||0:32:59|
|Cooked Lamb Chop||42||24||6||3||1:18:40|
|Raw Prime Meat||28||0||0||0||0:52:30|
|Cooked Prime Meat||56||165||36||18||1:44:54|
|Raw Prime Fish Meat||70||0||0||0||1:05:38|
|Cooked Prime Fish Meat||140||325||71||36||2:14:52|
|Raw Fish Meat||210||657||143||72||3:16:53|
|Cooked Fish Meat||420||657||143||72||3:16:53|
|× 407; × 167; × 46; × 26; × 19; × 10:|
|Torpidity-depletion: , Time until all torpidity is depleted: 01:14:12|
|Kibble (Bronto Egg)||13||0||0||0||0:38:59|
|Cooked Lamb Chop||51||91||20||10||1:35:32|
|Raw Prime Meat||34||0||0||0||1:03:45|
|Cooked Prime Meat||68||278||61||31||2:07:22|
|Raw Prime Fish Meat||85||0||0||0||1:19:42|
|Cooked Prime Fish Meat||170||491||108||54||2:43:45|
|Raw Fish Meat||255||932||205||103||3:59:04|
|Cooked Fish Meat||510||932||205||103||3:59:04|
|× 497; × 203; × 56; × 32; × 23; × 12:|
|Torpidity-depletion: , Time until all torpidity is depleted: 01:20:01|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
KO Strategy[edit | edit source]
After you knock out a Sabertooth, be aware that there are usually at least 3 or 5 that travel in packs. However, if you are lucky you can pick one off on its own.
They can be picked up by a Quetzal or Argentavis, making it easy to separate one from a pack and put it in a small box with windows to shoot arrows through. However, if you find one by itself you can also just bola it and tame it right there.
When taming a Sabertooth in the mountains, make it (probably them) aggro you, then run past them uphill. Depending on the steepness of the slope, they may get caught trying to follow you. When you notice that they've stopped running, you can then easily shoot them with tranq arrows.
Combat[edit | edit source]
This section describes how to fight against the Sabertooth.
General[edit | edit source]
Sabertooths are fast creatures that are capable of getting the jump on you if you don't see them coming. If you encounter a pack, try to get them stuck or get up to a higher spot and pick them off one by one.
Strategy[edit | edit source]
Get to higher ground and shoot at the Saber, or use a bola and hit the back of it with a melee weapon.
Weaponry[edit | edit source]
Bolas are very effective with only a few sabertooths. Long range weapons are very effective. If fighting only one or a few, use melee weapons on the back of a restrained saber tooth, so they don’t attack, but the max damage is applied for easy killing.
Dangers[edit | edit source]
Sabertooths usually travel in packs. If you encounter one you are likely to encounter its 2-5 friends as well. Keep this in mind. If you encounter them on a mountainside be careful not to end up downhill of them. They have a significant knockback and can easily send you flying down the mountain to your demise. Their high speed makes them difficult to flee from.
Weakness[edit | edit source]
Head shots do 3x damage so aim for the head. They are also susceptible to bolas and bear traps, so use those to your advantage.
Utility[edit | edit source]
Roles[edit | edit source]
- Hunter: Excellent hide, pelts, and organic polymer as of patch v260 and keratin/chitin farming capability. (Level up in Damage, Health and Stamina slightly)
- Scout: Very good base speed and stamina, also has the capacity to jump over rocks and other obstacles, as well as sprint-jump to increase overall speed. It also does not have to worry as much about fall damage since Sabertooths take reduced fall damage (this was added when the model was overhauled in patch v260.) While not boasting the best carrying capacity, the Sabertooth can carry slightly more weight than a Raptor, thus making the Sabertooth a slightly better pack animal. (Level up in Weight, Speed, and Stamina)
- Damage: Though not boasting the raw power of either the T-Rex or the Spino, the Sabertooth is a relatively quick attacker and has a good base damage compared to other small predators. Unlike many dinos, it can easily outrun stronger opponents in case the fight turns out badly. (Level up in Damage, Health, Stamina and Speed slightly)
Collectibles[edit | edit source]
|Raw Prime Meat||★★★☆☆|
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Sabertooth, see the relevant Wikipedia article
- Very useful to hunt for keratin, chitin and hides with the Sabertooth.
- While some believe that the saber is faster than the raptor (despite what the dossier says), they are indeed slower when not carrying a load. Not only does a mounted saber only walk by default unless sprinting, but an unburdened raptor will outrun them with ease. It is important to note that the base weight capacity of the Sabertooth is 200 vs the 150 for a Raptor. This causes a Sabertooth to move faster than a Raptor under certain loads, because of their ability to carry more weight (and ultimately a rider) before becoming slowed due to encumbrance. It can also sprint jump to catch up with raptors very easily, but this will quickly deplete stamina. So which one is fastest in the field will depend on the conditions.
- Smilodon means "knife tooth", brutalis means "cruel"
- The Smilodon in the game have long tails similar to modern big cats such as tigers and leopards. In real life, Smilodon and other saber-toothed cats have very short tails like those of bobcats or lynxes.
- The Sabertooth is the first creature to ever receive a complete overhaul in its appearance.