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Sarco
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Sarco/Sarco_Character_BP.Sarco_Character_BP'" 500 0 0 35
Variant Aberrant Sarco
admincheat summon Sarco_Character_BP_Aberrant_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Sarco/Sarco_Character_BP_Aberrant.Sarco_Character_BP_Aberrant'" 500 0 0 35
The Sarcosuchus (SAR-koh-SOO-kiss) also known as the Sarco or Crocodile, is one of the creatures in ARK: Survival Evolved.
Basic Info[edit | edit source]
Dossier[edit | edit source]
This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.
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“ |
Among the Island's swamp-based threats, Sarcosuchus excubitor is a lot like what you might expect from a giant crocodile: a patient killing machine. It spends much of its days lazily waiting in the water for prey to walk near. That said, it is not opposed to scurrying onto land and pressing the issue when hungry. A good tactic for escaping many predators is to jump into the water, as most are slow swimmers. This is a bad tactic for escaping a Sarcosuchus, obviously, as they are actually faster in the water than they are on land. Whether in land or water, it utilizes a well-rounded arsenal of attacks to display its prowess as a hunter. If it desires to grab a predator and spin into a death roll, quickly lunge forward for a surprise attack, target a foe directly behind it, its able to do so with extreme ease.
Sarcosuchus is a ferocious creature that even causes the fearless piranha to flee at the sight of it. Despite being river-dwelling creatures, Sarcosuchus seem quite at ease in the oceans. More than a few fishing communities use them as mounts simply to help fight off megaladons, or to gain better access to the resources found within the reefs. |
„ |
~ Helena |
Behavior[edit | edit source]
Sarcosuchus excubitor is a highly aggressive species and will attack with its massive elongated jaws, like most modern crocodiles. They often lie perfectly still in their river habitats, seeking the perfect moment to ambush their unsuspecting prey. Occasionally, they will scurry onto land to kill prey (including humans). While they lack the health of a Megalodon, they are quicker, have more stamina, and are capable of land-based locomotion. They're always highly alert, and always immensely dangerous. They have even been known to jump on boats.
They are excellent hunters, due to their power and health; in packs, they can take on the famous Tyrannosaurus, which makes them excellent guards as well. Their arsenal includes a variety of attacks, making them dangerous to deal with even with a large dinosaur mount.
Appearance[edit | edit source]
Sarcosuchus are a very large species of crocodylomorph, exceeding lengths of forty five feet. They have massive skulls for their size, of which end in a large and bulbous nose. They are usually a greenish-brown color, and are covered in dark patches of black. As most modern crocodilians do, Sarcosuchus have spiky osteoderm-lined backs, serving as a defense against competing predators, not excluding other Sarcosuchus. They have long and powerful tails, useful for propelling themselves through the rivers they inhabit.
Color Scheme and Regions[edit | edit source]
This section displays the Sarco's natural colors and regions. For demonstration, the regions below are colored red over an albino Sarco. The colored squares shown underneath each region's description are the colors that the Sarco will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command cheat SetTargetDinoColor <ColorRegion> <ColorID>
.
For example, cheat SetTargetDinoColor 0 6
would color the Sarco's "body" magenta.
Region 0: Body |
Region 1 is not used |
Region 2: Stripe, Face and Tail |
Region 3: Snout and Tail Tip |
Region 4: Plates |
Region 5: Body Accent |
Drops[edit | edit source]
- Harvest
- Guaranteed Special Loot
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
Attribute | Amount at Level 1 | Increase per point | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Domesticated1 | Add | Mult | ||
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400 | +80 | +5.4% | 0.091 | |
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450 | +45 | +10% | ||
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N/A5 | N/A | N/A | ||
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1500 | +150 | +10% | ||
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300 | +6 | +4% | ||
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35 / 452 | +1.75 / +2.25 | +1.7% | 11.2% | 22% |
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100% | N/A3 | +1% | 60% | |
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400 | +24 | N/A4 | 0.5 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
5The Sarco is incapable of drowning.
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 150 | 437.4 | 601.425 | 20 |
Swimming | 750 | N/A | N/A | N/A |
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
MeleeLeft | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
30 | 700 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 35 |
MeleeLeft | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
35 | 700 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 35 |
Note that creatures will have different stats in Survival of the Fittest
Attribute | Amount at Level 1 | Increase per point | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Domesticated1 | Add | Mult | ||
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400 | +80 | +5.4% | 0.091 | -4% |
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450 | +45 | +10% | ||
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N/A5 | N/A | N/A | ||
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1500 | +150 | +10% | ||
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300 | +6 | +4% | ||
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352 | +1.75 | +1.7% | 11.2% | 22% |
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100% | N/A3 | +1% | 60% | |
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400 | +24 | N/A4 | 0.5 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
5The Aberrant Sarco is incapable of drowning.
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 150 | 437.4 | 601.425 | 20 |
Swimming | 750 | N/A | N/A | N/A |
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
MeleeLeft | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
30 | 700 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 37.1 |
MeleeLeft | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
35 | 700 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 37.1 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
For general infos about domesticating a wild creature see Taming.
KO Strategy[edit | edit source]
To knock it unconscious use Tranquilizer Arrow,
Tranquilizer Dart, a Wooden Club or the
Slingshot. Ranged attacks are best, to keep you of it's reach until it falls unconscious. Standing on a large rock that is too steep for the Sarco to climb while firing down at it is a good strategy.
Taming Food[edit | edit source]
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Time | |
---|---|---|---|---|---|
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3 | 0 | 0 | 0 | 0:08:00 |
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7 | 0 | 0 | 0 | 0:08:45 |
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6 | 0 | 0 | 0 | 0:15:00 |
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9 | 1 | 1 | 1 | 0:22:30 |
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13 | 23 | 5 | 3 | 0:32:30 |
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14 | 0 | 0 | 0 | 0:17:59 |
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18 | 49 | 10 | 5 | 0:45:00 |
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21 | 9 | 2 | 1 | 0:26:15 |
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26 | 92 | 19 | 10 | 1:05:00 |
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42 | 9 | 2 | 1 | 0:26:15 |
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52 | 92 | 19 | 10 | 1:05:00 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:22:13 |
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Time | |
---|---|---|---|---|---|
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6 | 0 | 0 | 0 | 0:16:00 |
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15 | 0 | 0 | 0 | 0:18:45 |
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12 | 0 | 0 | 0 | 0:30:00 |
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18 | 28 | 6 | 3 | 0:45:00 |
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27 | 103 | 21 | 11 | 1:07:30 |
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29 | 3 | 1 | 1 | 0:37:15 |
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36 | 178 | 37 | 19 | 1:30:00 |
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43 | 57 | 12 | 6 | 0:53:45 |
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54 | 327 | 67 | 34 | 2:15:00 |
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85 | 55 | 12 | 6 | 0:53:08 |
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107 | 323 | 67 | 34 | 2:13:45 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:36:39 |
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Time | |
---|---|---|---|---|---|
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9 | 0 | 0 | 0 | 0:23:59 |
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22 | 0 | 0 | 0 | 0:27:30 |
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18 | 0 | 0 | 0 | 0:45:00 |
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28 | 97 | 21 | 11 | 1:10:00 |
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41 | 231 | 49 | 25 | 1:42:30 |
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44 | 42 | 9 | 5 | 0:56:31 |
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55 | 376 | 79 | 40 | 2:17:30 |
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65 | 144 | 30 | 15 | 1:21:15 |
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82 | 655 | 137 | 69 | 3:25:00 |
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129 | 141 | 30 | 15 | 1:20:38 |
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163 | 649 | 136 | 68 | 3:23:45 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:46:32 |
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Time | |
---|---|---|---|---|---|
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11 | 0 | 0 | 0 | 0:29:19 |
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30 | 0 | 0 | 0 | 0:37:30 |
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24 | 31 | 7 | 4 | 1:00:00 |
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37 | 186 | 40 | 20 | 1:32:30 |
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55 | 402 | 86 | 43 | 2:17:30 |
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59 | 106 | 23 | 12 | 1:15:47 |
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73 | 617 | 132 | 66 | 3:02:30 |
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88 | 270 | 58 | 29 | 1:50:00 |
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110 | 1060 | 226 | 113 | 4:35:00 |
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174 | 264 | 57 | 29 | 1:48:45 |
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219 | 1054 | 225 | 113 | 4:33:45 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:53:43 |
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Time | |
---|---|---|---|---|---|
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14 | 0 | 0 | 0 | 0:37:18 |
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37 | 0 | 0 | 0 | 0:46:15 |
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30 | 84 | 19 | 10 | 1:15:00 |
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46 | 298 | 65 | 33 | 1:55:00 |
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68 | 593 | 129 | 65 | 2:50:00 |
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74 | 192 | 42 | 21 | 1:35:03 |
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92 | 914 | 198 | 99 | 3:50:00 |
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110 | 419 | 91 | 46 | 2:17:30 |
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138 | 1530 | 332 | 166 | 5:45:00 |
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219 | 416 | 90 | 45 | 2:16:53 |
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275 | 1523 | 330 | 165 | 5:43:45 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:59:22 |
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Time | |
---|---|---|---|---|---|
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17 | 0 | 0 | 0 | 0:45:18 |
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45 | 0 | 0 | 0 | 0:56:15 |
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36 | 153 | 34 | 17 | 1:30:00 |
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56 | 446 | 98 | 49 | 2:20:00 |
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82 | 826 | 182 | 91 | 3:25:00 |
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89 | 295 | 65 | 33 | 1:54:19 |
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111 | 1251 | 275 | 138 | 4:37:30 |
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133 | 599 | 132 | 66 | 2:46:15 |
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166 | 2056 | 452 | 226 | 6:55:00 |
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263 | 588 | 130 | 65 | 2:44:23 |
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332 | 2056 | 452 | 226 | 6:55:00 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 01:04:01 |
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Time | |
---|---|---|---|---|---|---|
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2 | 0 | 0 | 0 | 0:05:20 | |
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4 | 0 | 0 | 0 | 0:05:00 | |
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5 | 0 | 0 | 0 | 0:12:30 | |
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8 | 0 | 0 | 0 | 0:10:17 | |
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10 | 6 | 2 | 1 | 0:25:00 | |
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12 | 0 | 0 | 0 | 0:15:00 | |
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15 | 33 | 7 | 4 | 0:37:30 | |
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24 | 0 | 0 | 0 | 0:15:00 | |
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30 | 33 | 7 | 4 | 0:37:30 | |
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1 | 0 | 0 | 0 | 0:02:40 |
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2 | 0 | 0 | 0 | 0:02:30 | |
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2 | 0 | 0 | 0 | 0:05:00 | |
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3 | 0 | 0 | 0 | 0:03:52 | |
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4 | 0 | 0 | 0 | 0:10:00 | |
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4 | 0 | 0 | 0 | 0:05:00 | |
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5 | 0 | 0 | 0 | 0:12:30 | |
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8 | 0 | 0 | 0 | 0:05:00 | |
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10 | 0 | 0 | 0 | 0:12:30 | |
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1 | 0 | 0 | 0 | 0:02:40 |
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1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:01:18 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:00:38 | |
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1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:40 |
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1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:01:18 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:00:38 | |
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1 | 0 | 0 | 0 | 0:01:15 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:22:13 |
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Time | |
---|---|---|---|---|---|---|
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4 | 0 | 0 | 0 | 0:10:40 | |
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9 | 0 | 0 | 0 | 0:11:15 | |
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11 | 0 | 0 | 0 | 0:27:30 | |
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17 | 0 | 0 | 0 | 0:21:50 | |
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21 | 53 | 11 | 6 | 0:52:30 | |
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25 | 0 | 0 | 0 | 0:31:15 | |
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31 | 136 | 28 | 14 | 1:17:30 | |
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49 | 0 | 0 | 0 | 0:30:38 | |
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61 | 132 | 27 | 14 | 1:16:15 | |
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2 | 0 | 0 | 0 | 0:05:20 |
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3 | 0 | 0 | 0 | 0:03:45 | |
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4 | 0 | 0 | 0 | 0:10:00 | |
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6 | 0 | 0 | 0 | 0:07:43 | |
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7 | 0 | 0 | 0 | 0:17:30 | |
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9 | 0 | 0 | 0 | 0:11:15 | |
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11 | 0 | 0 | 0 | 0:27:30 | |
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17 | 0 | 0 | 0 | 0:10:38 | |
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21 | 0 | 0 | 0 | 0:26:15 | |
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1 | 0 | 0 | 0 | 0:02:40 |
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1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:01:18 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:01:15 | |
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2 | 0 | 0 | 0 | 0:05:00 | |
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2 | 0 | 0 | 0 | 0:01:15 | |
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3 | 0 | 0 | 0 | 0:03:45 | |
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1 | 0 | 0 | 0 | 0:02:40 |
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1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:01:18 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:00:38 | |
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1 | 0 | 0 | 0 | 0:01:15 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:36:39 |
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Time | |
---|---|---|---|---|---|---|
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6 | 0 | 0 | 0 | 0:16:00 | |
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15 | 0 | 0 | 0 | 0:18:45 | |
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19 | 0 | 0 | 0 | 0:47:30 | |
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29 | 0 | 0 | 0 | 0:37:15 | |
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37 | 189 | 40 | 20 | 1:32:30 | |
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44 | 21 | 5 | 3 | 0:55:00 | |
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55 | 390 | 83 | 42 | 2:17:30 | |
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87 | 18 | 4 | 2 | 0:54:23 | |
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109 | 384 | 82 | 41 | 2:16:15 | |
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2 | 0 | 0 | 0 | 0:05:20 |
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5 | 0 | 0 | 0 | 0:06:15 | |
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7 | 0 | 0 | 0 | 0:17:30 | |
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10 | 0 | 0 | 0 | 0:12:51 | |
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13 | 0 | 0 | 0 | 0:32:30 | |
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15 | 0 | 0 | 0 | 0:18:45 | |
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19 | 0 | 0 | 0 | 0:47:30 | |
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29 | 0 | 0 | 0 | 0:18:08 | |
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37 | 0 | 0 | 0 | 0:46:15 | |
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1 | 0 | 0 | 0 | 0:02:40 |
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1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:01:18 | |
![]() |
2 | 0 | 0 | 0 | 0:05:00 | |
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2 | 0 | 0 | 0 | 0:02:30 | |
![]() |
2 | 0 | 0 | 0 | 0:05:00 | |
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3 | 0 | 0 | 0 | 0:01:53 | |
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4 | 0 | 0 | 0 | 0:05:00 | |
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1 | 0 | 0 | 0 | 0:02:40 |
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1 | 0 | 0 | 0 | 0:01:15 | |
![]() |
1 | 0 | 0 | 0 | 0:02:30 | |
![]() |
1 | 0 | 0 | 0 | 0:01:18 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
![]() |
1 | 0 | 0 | 0 | 0:00:38 | |
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1 | 0 | 0 | 0 | 0:01:15 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.72 / s, Time until all torpidity is depleted: 00:50:22 |
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Time | |
---|---|---|---|---|---|---|
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10 | 0 | 0 | 0 | 0:26:39 | |
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26 | 0 | 0 | 0 | 0:32:30 | |
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32 | 94 | 21 | 11 | 1:20:00 | |
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51 | 9 | 2 | 1 | 1:05:30 | |
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64 | 563 | 124 | 62 | 2:40:00 | |
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76 | 182 | 40 | 20 | 1:35:00 | |
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95 | 1016 | 224 | 112 | 3:57:30 | |
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151 | 178 | 40 | 20 | 1:34:23 | |
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190 | 1016 | 224 | 112 | 3:57:30 | |
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4 | 0 | 0 | 0 | 0:10:40 |
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9 | 0 | 0 | 0 | 0:11:15 | |
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11 | 0 | 0 | 0 | 0:27:30 | |
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17 | 0 | 0 | 0 | 0:21:50 | |
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22 | 0 | 0 | 0 | 0:55:00 | |
![]() |
26 | 0 | 0 | 0 | 0:32:30 | |
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32 | 94 | 21 | 11 | 1:20:00 | |
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51 | 0 | 0 | 0 | 0:31:53 | |
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64 | 94 | 21 | 11 | 1:20:00 | |
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1 | 0 | 0 | 0 | 0:02:40 |
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1 | 0 | 0 | 0 | 0:01:15 | |
![]() |
2 | 0 | 0 | 0 | 0:05:00 | |
![]() |
2 | 0 | 0 | 0 | 0:02:35 | |
![]() |
3 | 0 | 0 | 0 | 0:07:30 | |
![]() |
3 | 0 | 0 | 0 | 0:03:45 | |
![]() |
4 | 0 | 0 | 0 | 0:10:00 | |
![]() |
6 | 0 | 0 | 0 | 0:03:45 | |
![]() |
7 | 0 | 0 | 0 | 0:08:45 | |
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![]() |
1 | 0 | 0 | 0 | 0:02:40 |
![]() |
1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
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1 | 0 | 0 | 0 | 0:01:18 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
![]() |
1 | 0 | 0 | 0 | 0:01:15 | |
![]() |
1 | 0 | 0 | 0 | 0:02:30 | |
![]() |
1 | 0 | 0 | 0 | 0:00:38 | |
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1 | 0 | 0 | 0 | 0:01:15 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 01:04:01 |
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Time | |
---|---|---|---|---|---|---|
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18 | 0 | 0 | 0 | 0:47:58 | |
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47 | 0 | 0 | 0 | 0:58:45 | |
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59 | 526 | 123 | 62 | 2:27:30 | |
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94 | 319 | 74 | 37 | 2:00:44 | |
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117 | 1651 | 384 | 192 | 4:52:30 | |
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140 | 740 | 172 | 86 | 2:55:00 | |
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175 | 2775 | 646 | 323 | 7:17:30 | |
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278 | 730 | 170 | 85 | 2:53:45 | |
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350 | 2775 | 646 | 323 | 7:17:30 | |
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6 | 0 | 0 | 0 | 0:16:00 |
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16 | 0 | 0 | 0 | 0:20:00 | |
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20 | 0 | 0 | 0 | 0:50:00 | |
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32 | 0 | 0 | 0 | 0:41:06 | |
![]() |
39 | 138 | 33 | 17 | 1:37:30 | |
![]() |
47 | 0 | 0 | 0 | 0:58:45 | |
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59 | 526 | 123 | 62 | 2:27:30 | |
![]() |
93 | 0 | 0 | 0 | 0:58:08 | |
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117 | 517 | 121 | 61 | 2:26:15 | |
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1 | 0 | 0 | 0 | 0:02:40 |
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2 | 0 | 0 | 0 | 0:02:30 | |
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2 | 0 | 0 | 0 | 0:05:00 | |
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4 | 0 | 0 | 0 | 0:05:09 | |
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4 | 0 | 0 | 0 | 0:10:00 | |
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5 | 0 | 0 | 0 | 0:06:15 | |
![]() |
6 | 0 | 0 | 0 | 0:15:00 | |
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10 | 0 | 0 | 0 | 0:06:15 | |
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12 | 0 | 0 | 0 | 0:15:00 | |
![]() |
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1 | 0 | 0 | 0 | 0:02:40 |
![]() |
1 | 0 | 0 | 0 | 0:01:15 | |
![]() |
1 | 0 | 0 | 0 | 0:02:30 | |
![]() |
1 | 0 | 0 | 0 | 0:01:18 | |
![]() |
1 | 0 | 0 | 0 | 0:02:30 | |
![]() |
1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
![]() |
1 | 0 | 0 | 0 | 0:00:38 | |
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1 | 0 | 0 | 0 | 0:01:15 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 1.59 / s, Time until all torpidity is depleted: 01:19:43 |
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Time | |
---|---|---|---|---|---|---|
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26 | 0 | 0 | 0 | 1:09:16 | |
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69 | 0 | 0 | 0 | 1:26:15 | |
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86 | 1138 | 276 | 138 | 3:35:00 | |
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136 | 772 | 188 | 94 | 2:54:40 | |
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171 | 3067 | 744 | 372 | 7:07:30 | |
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205 | 1513 | 367 | 184 | 4:16:15 | |
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256 | 4996 | 1212 | 606 | 10:40:00 | |
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406 | 1490 | 362 | 181 | 4:13:45 | |
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511 | 4985 | 1209 | 605 | 10:38:45 | |
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9 | 0 | 0 | 0 | 0:23:59 |
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23 | 0 | 0 | 0 | 0:28:45 | |
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29 | 0 | 0 | 0 | 1:12:30 | |
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46 | 0 | 0 | 0 | 0:59:05 | |
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57 | 480 | 117 | 59 | 2:22:30 | |
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69 | 0 | 0 | 0 | 1:26:15 | |
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86 | 1138 | 276 | 138 | 3:35:00 | |
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136 | 0 | 0 | 0 | 1:25:00 | |
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171 | 1127 | 274 | 137 | 3:33:45 | |
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![]() |
1 | 0 | 0 | 0 | 0:02:40 |
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3 | 0 | 0 | 0 | 0:03:45 | |
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3 | 0 | 0 | 0 | 0:07:30 | |
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5 | 0 | 0 | 0 | 0:06:26 | |
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6 | 0 | 0 | 0 | 0:15:00 | |
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7 | 0 | 0 | 0 | 0:08:45 | |
![]() |
9 | 0 | 0 | 0 | 0:22:30 | |
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14 | 0 | 0 | 0 | 0:08:45 | |
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18 | 0 | 0 | 0 | 0:22:30 | |
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![]() |
1 | 0 | 0 | 0 | 0:02:40 |
![]() |
1 | 0 | 0 | 0 | 0:01:15 | |
![]() |
1 | 0 | 0 | 0 | 0:02:30 | |
![]() |
1 | 0 | 0 | 0 | 0:01:18 | |
![]() |
1 | 0 | 0 | 0 | 0:02:30 | |
![]() |
1 | 0 | 0 | 0 | 0:01:15 | |
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1 | 0 | 0 | 0 | 0:02:30 | |
![]() |
1 | 0 | 0 | 0 | 0:00:38 | |
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2 | 0 | 0 | 0 | 0:02:30 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 2.08 / s, Time until all torpidity is depleted: 01:29:39 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for Regular Kibble:
1 ×
Cooked Meat Jerky
, 1 ×
Medium Egg
, 5 ×
Fiber
, 2 ×
Longrass
, 2 ×
Savoroot
, 1 ×
Water
Combat[edit | edit source]
This section describes how to fight against the Sarco.
General[edit | edit source]
The Sarco lives in the water and in the swamps. Keep this in mind when maneuvering within these environments. If on land, simply avoid these areas. If the Sarco decides to attack it will have to clamber out of the water to get you. Make sure you are prepared to fend if off, or kill/tame it at this time.
Strategy[edit | edit source]
If engaged in close combat fighting, try to keep behind it. It will have a hard time turning towards you. If engaged in ranged combat, try and find a ledge to stand to take advantage of its low height. If a ledge cannot be found, shoot at it while backpedaling, allowing enough distance for you to have time to reload without it catching you. You can also walk towards one of his back leg while hitting him with club/weapon until it falls unconcious or die. (Using this method you may get attacked once or twice trying to get on either side of it and only work if it's done on land.)
Weaponry[edit | edit source]
Use ranged weapons to avoid being hit yourself. It takes next to no effort to outrun the animal, so keeping distance is easy. Used ranged weapons to deal damage while kiting/training(leading the animal around) the Sarco.
Dangers[edit | edit source]
Sarcos are very fast swimmers, They also have faster attacking rate in water, so try to avoid the water. Even on land, avoid being grabbed by its jaw as it can do a death roll if it grabs something or someone.
Weakness[edit | edit source]
Sarcos walk very slowly, and can easily be outrun so long as you avoid the water. Sarcos also have a poor turning radius and can easily be circled if forced in to a close-up fight.
Utility[edit | edit source]
Roles[edit | edit source]
Travel - Sarco can be easily one of the best scouts out there because of its maneuverability through land/water . In water it is fairly fast and doesn't need any oxygen so its an easy way to cover far distances. Piranha flees if it sees a tamed Sarco swimming nearby, making it a useful aid to traverse on hostile sea environment. On land, it is an amazing climber, as it can go up most of the mountains in the game without problems (Level up in Movement Speed and Stamina).
Amphibious Mount - The Sarco can walk on land and swim very quickly in water. This is good for land-locked tribes who aren't close to the water, but still want to reach the Ocean quickly, as the Island's rivers can be used as "highways" with the Sarco.
Diver - Sarco is one of the best divers due to its ability to rapidly surface and dive; unlike its smaller cousin, the Kaprosuchus, it doesn't surface when dismounting underwater, even if it's not set to follow you. When riding, beware of the creatures of the deep, as the Sarco isn't recommended for fighting them—but it can easily outrun them. Bring along an opposite gender Sarco along for a mate boost to make it easier to kill
Megalodon and tank hits from deep sea creatures. If you are taming something near an underwater cave, you can put your Sarco in the cave too (Level Health, Melee Damage, and Stamina).
Damage -
Battle Mount - General - The Sarco's TLC buffs include faster primary attack speed (approx. 2/sec), the "Death Roll" grab and damage on human-sized and small creatures, a short lunge attack (C key), and the ability to instantly reverse direction to use its primary attack on targets that are directly behind it. (The attack also appears to hit targets to the side as the Sarco reverses.) This last makes up for its lack of turning radius and enables the player to fight standing still very well. The rider should beware, however, that while the Sarco has decent health and good attack speed, its actual DPS is low because of poor damage-per-attack, and its attacks have a poor vertical area of effect, making it difficult to fight enemies slightly above or below you. High-level sarco saddles are fairly common in drops, which helps offset the Sarco's relatively low health pool and makes it a good early-game water combat mount. It is possible to use weapons while mounted on the Sarco. (Level up in Health and Melee Damage). Terrestrial - The Sarco has no advantages in terrestrial combat other than those granted by its special attacks. It is a fairly slow mount and suffers from a small vertical AOE, so anything above it cannot be hit. The ability to use weapons while mounted on it somewhat offsets this deficiency. Aquatic - The Sarco retains its TLC ability to instantly reverse direction to use its primary attack on targets that are directly behind it. The primary attack has a small but adequate horizontal AOE, and the combination of the two makes it good at handling swarms of smaller creatures like mantas, electrophorus and angler fish. The ability to use weapons while riding it, combined with its speed, also makes it an excellent mount for taming other water creatures.
Guardian -
Hunter -
Transport -
Combatant -
Swimmer -
Defender -
Collectibles[edit | edit source]
Resource | Efficiency |
---|---|
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★★★☆☆ |
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★★★☆☆ |
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★★☆☆☆ |
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★★☆☆☆ |
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Sarco, see the relevant Wikipedia article
- They are primarily found in and around the island rivers, Sarcosuchus will occasionally spawn around the south spawns.
- They seem to be, on average, larger than Megalodon.
- Sarcosuchus likely have salt glands as most modern crocodilians do, considering they thrive in both salt and fresh water.
- Sarcosuchus is a useful diver due to its fast elevator-like dive and rise action and although it doesn't fit in most underwater caves, it is a much faster alternative to a Megalodon when it comes to reaching the depths of the island.
- Sarcosuchus have a much faster underwater sprint speed and better mobility than most creatures in the ocean. Because of this, it can easily defeat most ocean predators by attacking while staying behind their mouths. They have a hard time against
Cnidaria and
Electrophorus, however.
- Sarcosuchus is almost incapable of killing airborne predators, but makes up for this shortcoming by having a fairly wide frontal attack.
Spinosaurus has a slightly faster base swim speed than Sarcosuchus, but Sarcosuchus gets a substantially greater benefit from leveling up speed, making Sarcosuchus the faster mount in the long run.
- Sarcosuchus imperator (the real world equivalent of S. excubitor) had a more gracile snout, and smaller teeth than other crocodilians comparable in size, suggesting that it lived on a diet largely composed of fish, and other aquatic creatures.[2]
- The name meaning is "Watchman/Guardian Flesh Crocodile"
- Sarcosuchus received a major update during TLC Phase 2, adding its passive effect of deterring
Piranha, overhaul on taming (will prefer fish meat over normal meat), mouth-wide grin on idle, ability to stand on the back of a Sarco, and three new attack types:
- A grab and roll attack, also known as a Death Roll. With smaller creatures the Sarco will be able to grab and roll with them in its mouth while with larger creature it will grab on and spin aggressively.
- A 180 degree attack wherein it can attack something directly behind itself by swinging it's body around and biting behind itself. *This actually works in any direction, not just 180 degrees.
- A short lunge attack where it'll be able to lunge forward to take its prey by surprise.
- Since the TLC Phase 2, the Sarco fits through all Dinosaur Gateways. Before the TLC, a Behemoth Gateway was necessary.
- Ironically, the real life Sarcosuchus imperator shares the same species name with the game's
Tapejara.
Gallery[edit | edit source]
TLC Patch model update
References[edit | edit source]
- Reptiles
- Carnivores
- Patient creatures
- Creatures released in 2015
- Creatures released in v729
- Creatures released in v501
- Creatures released in v1
- Creatures released in v599
- Tameable creatures
- Rideable creatures
- Rideable swimming creatures
- Breedable creatures
- Creatures that prefer regular kibbles
- Creatures that can be ridden while wielding weapons
- Creatures that drop medium feces
- Creatures that lay eggs
- Incubation
- Creatures
- Aquatic