Scope Attachment

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Scope Attachment
Scope Attachment.png
The carefully shaped crystal lenses in this scope grant the user a telescopic aim when firing. Attach this to a supporting weapon to gain more accurate aiming.
Item
Type Attachment
Weight 0.1
Spawn Command
cheat giveitemnum 138 1 0 0
or
cheat GFI Scope 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/WeaponAttachments/PrimalItemWeaponAttachment_Scope.PrimalItemWeaponAttachment_Scope'" 1 0 0
Supported by Simple Pistol
Longneck Rifle
Fabricated Pistol
Pump-Action Shotgun
Found in Supply Crate Purple, Red
Crafting
Required level Level 35
Engram Points 13 EP
Crafting XP 98 XP
Crafting Time 10s
Prerequisites
Unlocks
Crafted in Smithy
Argentavis Saddle
Castoroides Saddle
Thorny Dragon Saddle Scorched Earth Icon.png
Tek Replicator
Required Stations Refining Forge.png Refining Forge
Ingredients
Resources breakdown
20 × Crystal.png Crystal
5 × Stone.png Stone
Purchase (Mobile)
Purchased in Outpost Logo Mobile.svg
Cost 110 ×  Slips Logo Mobile.svg


The Scope Attachment allows for increased sight range and accuracy when attached to a firearm. It zooms by about 3x while decreasing field of view.

When zooming with the scope your gun will sway a little making small targets very hard to hit.

Notes[edit | edit source]

  • The in-game reticule for this attachment is based on the German Post design.
  • The scope does not actually increase a weapon's accuracy, it only helps the user see the target better at the cost of adding weapon sway.
  • While it can be added to a shotgun the benefit is almost null, as accuracy is difficult with the idea of shotgun spread at any range a scope would be useful.
  • In VR mode the scope is completely useless and even a hindrance as the overlay effect will always point towards where the user is looking, not where the weapon is pointed. Lining up the crosshairs with your headset will not make you shoot where you are aiming. This bug also applies to Holo-scopes and Tek weapon scopes.
  • In VR mode the scope overlay only functions in one lens, turning the other lens completely black to simulate a user firing with one eye closed. The left lens is the one that is not blacked out, even though the weapon is held in a right handed firing position. Whether this entire phenomenon is a bug or a feature is unclear.