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Extinction DLC.jpg This article is about a creature, item, or feature exclusive to the DLC: Extinction
Logo Steam.png Logo Xbox One.svg Logo PS4.svg This article is about a creature, item, or feature exclusively available in the version on Steam, Xbox One, PS4.
This creature, item, or feature is not yet released in the version on Nintendo Switch.
Dossier Scout.pngDossier Scout.png
Dossier Scout.png
These values may differ with what you see in-game or written elsewhere. But that is what the manual says.
Common Name
Model Number
Threat Level
Primary Function
Logo Steam.png 285.104
November 6, 2018
Logo Xbox One.svg 779.29
November 6, 2018
Logo PS4.svg 528.23
November 6, 2018
Spawn Command
admincheat summon Scout_Character_BP_C
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Scout/Scout_Character_BP.Scout_Character_BP'" 500 0 0 35
XP For Kill
6 XP
Special Loot Chance

Extinction Topographic Map.jpg
Spawning Scout Extinction.svg

Common             Rare
  Untameable   Cave

The Scout is one of the Creatures in ARK: Survival Evolved. This creature has been added in the DLC Extinction.

The Scout is a flying drone which can be found throughout the map, predominantly in the derelict city area. It acts as part of the automated defense, alerting enforcers to hostile targets.

Basic Info[edit | edit source]

Manual[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Santiago, the author of the Manuals has written. There may be some discrepancies between this text and the in-game creatures.

NoteSantiago.png Field Manual 31-581
Field Observations

By itself, Unmanned Aerial Vehicle RQ-7Y is hardly a concern. Though many of them can be found monitoring the empty streets the abandoned city, they're not aggressive, and their offensive capabilities are limited.

If attacked, they rely on bursts from their thrusters to either take evasive maneuvers or ram the aggressor, and they have no real armaments to speak of. This makes obtaining intact processing cores and spare parts a trivial matter, and as a result we've constructed a number of our own.

Personal Use

Shifting some of our resources to focus on RQ-7Y construction has been more than worth the investment. I managed to turn our TEK binoculars into a remote control system for them, and as a result our scouting teams have been able to cover more ground with far less risk. They simply deploy the RQ-7Y with a specialized grenade, then use its enhanced vision to scout ahead, scan for allied IFFs and track targets.

Just don't try to ride the damn thing. I didn't think I'd have to explain that considering how small it is, but three crashes later, here we are...

~ Santiago

Behavior[edit | edit source]

The Scout and the Enforcer serve as an automated security force that patrols the futuristic city of Extinction.

Appearance[edit | edit source]

Scouts appear as small mechanical drones that fly around the skies of Sanctuary, leaving a trail in their wake.

Color Scheme and Regions[edit | edit source]

This section displays the Scout's natural colors and regions. For demonstration, the regions below are colored red over an albino Scout. The colored squares shown underneath each region's description are the colors that the Scout will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Scout's "thruster highlights" magenta.

Scout PaintRegion0.jpg
Region 0:
Thruster Highlights
Scout PaintRegion1.jpg
Region 1:
Body Highlights
Scout PaintRegion2.jpg
Region 2:
Thruster Highlights
Scout PaintRegion3.jpg
Region 3:
Outer Body Highlights
Scout PaintRegion4.jpg
Region 4:
Scout PaintRegion5.jpg
Region 5:

Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health 3 +0.225 ?
Stamina 90 +180 ?
Oxygen 0 ? ?
Food 7 +3.5 ?
Weight 0 ? ?
Melee Damage 02 ? ?
Movement Speed 0.5% N/A3 ?
Torpidity 0 +0 N/A4

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 245 N/A N/A N/A
Swimming 300 N/A N/A N/A
Flying 600 ? ? ?

Attack Values
RangedAttack Stamina Cost Attack Range Description
Base Minimum Activation
5 6000 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Explosion 2.85 50 70
Dash Stamina Cost Attack Range Description
Base Minimum Activation
9 0 0 0

Combat[edit | edit source]

This section describes how to fight against the Scout.

General[edit | edit source]

Scouts are difficult to fight on foot, as they have erratic movement and the tendency to dodge as one takes aim with ranged weaponry.

Strategy[edit | edit source]

It is recommended to use a ranged weapon or large tame as scouts often move out of melee range. Several hits will eventually down the scout, causing it to explode and drop a blueprint .

Weaponry[edit | edit source]

A bow, crossbow or longneck rifle work best if attempting to destroy a scout on foot, otherwise any large or ranged tame can easily destroy a scout.

Dangers[edit | edit source]

While not posing itself as a threat, it can mark anyone and anything that is not part of the machine workforce within the city, causing both nearby Enforcer and Defense Unit to engage the marked target.

Weakness[edit | edit source]

Scouts are completely unable to directly harm creatures when wild, relying on enforcers to eliminate those enemies that the scout marks.

Taming[edit | edit source]

Scout cannot be tamed by default. To be able to own one of such creature, one must craft them from the following:

To be able to craft anything better than a level 1, roaming Scouts have to be destroyed. On death, it leaves behind a blueprint as a dropped package at where it died. All Blueprints above Journeyman only be made in the replicator with various level (scaled to the wild that was killed), stat and grade.

Upon deployment with at least 20 Element Dust, the survivor who deployed it will take control of the mechanical drone and fly around. The Scout will consume element dust from the player's inventory, with the energy gained from doing so varying depending on the quality of the blueprint.

Utility[edit | edit source]

A built scout can be deployed by throwing a pod resembling a grenade. Upon deployment, the player will look through a pair of Tek binoculars ( Scout Remote), seeing from the perspective of the scout. The scout can be used to perform short-medium range reconaissance and mark friendly and hostile targets. The environment will appear black and white, while creatures are highlighted in blue, green, yellow, red and teal. Blue represents creatures that are not currently hostile, green represents friendly tames, yellow represents creatures that are currently fleeing, red represents creatures that are currently hostile, and teal represents creatures that have died.

You can mark targets with a laser beam. To remove the mark hold the action button down and drag the laser beam indicator off of the target you had marked.

Roles[edit | edit source]

Danger Seeker - The Scout can scan for nearby hidden allies and enemies and mark them.

Mek Healer - When hovering near a Mek, the Scout will rapidly heal it.

Aggro Master - Scouts are notably cheap, capable of flight - even inside caves - and able to be controlled with atomic precision, all while still being able to get the attention of nearby agressive creatures without making any kind of "mention" to the player that deployed them. Together, those attributes make them perfect for moving wild creatures to were you want them, be it just away from you, a trap, or a smoldering pit of lava. A practical example of this function is using them to take the Wild Giganotosaurus found in the Tek Cave out of the way.

Collectibles[edit | edit source]

Resource Efficiency
Raw Meat.png Raw Meat N/A

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

  • You will not be able to mount when the scout is deployed since it acts like a mount mechanism itself.
  • You can whistle to bring it back by right clicking when it is deployed.
  • The marked tags seems to only be visible when equipping the scout(un-deployed or not). unclear if intended or not
  • "TEK Binoculars" was referenced by Santiago in Scout's Manual, which was one of the planned standalone update for Tek.

Gallery[edit | edit source]

References[edit | edit source]