Scout

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Extinction DLC.jpg This article is about a creature, item, or feature exclusive to the DLC: Extinction
Scout.png
Scout
TekCreature1.png
TekCreature1.png
These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Scout
Group
Model Number
UAV RQ-7Y
Fuel
Logo Steam.png 285.104
November 6, 2018
Logo Xbox One.svg 779.29
November 6, 2018
Logo PS4.svg 528.23
November 6, 2018
Spawn Command
admincheat summon Scout_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Scout/Scout_Character_BP.Scout_Character_BP'" 500 0 0 35

1 Must be crafted from destroyed Scout parts.

Data
XP For Kill
6 XP
Special Loot Chance
100%
Habitat

Extinction Topographic Map.jpg
Spawning Scout Extinction.svg

Common             Rare
  Untameable   Cave

The Scout is one of the Creatures in ARK: Survival Evolved. This creature was been added in the DLC Extinction.

The Scout is a flying drone which can be found throughout the map, predominantly in the derelict city area. It acts as part of the automated defense, alerting enforcers to hostile targets.

Basic Info[edit | edit source]

Manual[edit | edit source]

Behavior[edit | edit source]

The Scout and the Enforcer.png Enforcer serve as an automated security force that patrols the futuristic city of Extinction.

Appearance[edit | edit source]




Color Scheme and Regions

This section displays the Scout's natural colors and regions. For demonstration, the regions below are colored red over an albino Scout. The colored squares shown underneath each region's description are the colors that the Scout will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Scout's "thruster highlights" magenta.

Scout PaintRegion0.jpg
Region 0:
Thruster Highlights
Scout PaintRegion1.jpg
Region 1:
Body Highlights
Scout PaintRegion2.jpg
Region 2:
Thruster Highlights
Scout PaintRegion3.jpg
Region 3:
Outer Body Highlights
Scout PaintRegion4.jpg
Region 4:
Body
Scout PaintRegion5.jpg
Region 5:
Energy


Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health ? ? ?
Stamina.png Stamina ? ? ?
Oxygen.png Oxygen ? ? ?
Food.png Food ? ? ?
Weight.png Weight ? ? ?
Melee Damage.png Melee Damage ?2 ? ?
Movement Speed.png Movement Speed ? N/A3 ?
Torpidity.png Torpidity ? ? N/A4

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking ? ? ? ?
Swimming ? N/A N/A N/A


Attack Values
RangedAttack Stamina Cost Attack Range Description
Base Minimum Activation
5 6000 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Projectile
Explosion 2.85 50 70
Dash Stamina Cost Attack Range Description
Base Minimum Activation
9 0 0 0


Combat[edit | edit source]

This section describes how to fight against the Scout.

General[edit | edit source]

Scouts are difficult to fight on foot, as they have erratic movement and the tendency to dodge as one takes aim with ranged weaponry.

Strategy[edit | edit source]

It is recommended to use a ranged weapon or large tame as scouts often move out of melee range. Several hits will eventually down the scout, causing it to explode and drop a blueprint .

Weaponry[edit | edit source]

A bow, crossbow or longneck rifle work best if attempting to destroy a scout on foot, otherwise any large or ranged tame can easily destroy a scout.

Dangers[edit | edit source]

While not posing itself as a threat, it can mark anyone and anything that is not part of the machine workforce within the city, causing both nearby Enforcer.png Enforcer and Defense Unit.png Defense Unit to engage the marked target.

Weakness[edit | edit source]

Scouts are completely unable to directly harm creatures when wild, relying on enforcers to eliminate those enemies that the scout marks.


Taming[edit | edit source]

Scout cannot be tamed by default. To be able to own one of such creature, one must craft them from the following:

  • Blank.png City Terminal Extinction Icon.png - These only crafts level 1 Primitive and enough slots to craft up to Journeyman-grade Blueprints.
  • Tek Replicator.png Tek Replicator - These can craft better stats without limit.

To be able to craft anything better than a level 1, Roaming Scouts have to be destroyed. On death, it leaves behind a blueprint as a dropped package at where it died. All Blueprints above Journeyman only be made in the replicator with various level (scaled to the wild that was killed), stat and grade.

Upon deployment with at least 20 Element Dust, the survivor who deployed it will take control of the mechanical drone and fly around. The Scout will consume element dust from the player's inventory, with the energy gained from doing so varying depending on the quality of the blueprint.

Utility[edit | edit source]

A built scout can be deployed by throwing a pod resembling a grenade. Upon deployment, the player will look through a pair of Tek binoculars (Scout Remote (Extinction).png Scout Remote), seeing from the perspective of the scout. The scout can be used to perform short-medium range reconaissance and mark friendly and hostile targets. The environment will appear black and white, while creatures are highlighted in blue, green, yellow, red and teal. Blue represents creatures that are not currently hostile, green represents friendly tames, yellow represents creatures that are currently fleeing, red represents creatures that are currently hostile, and teal represents creatures that have died.

Roles[edit | edit source]

  • Danger seeker: Scout can scan for nearby hidden allies and enemies and mark them.
  • It can also Heal the Tek Mek by hovering near it.

Collectibles[edit | edit source]

Resource Efficiency
Raw Meat.png Raw Meat N/A

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

  • You will not be able to mount when the scout is deployed since it acts like a mount mechanism itself.
  • You can whistle to bring it back by right clicking when it is deployed.
  • The marked tags seems to only be visible when equipping the scout(un-deployed or not). unclear if intended or not

Gallery[edit | edit source]

References[edit | edit source]