Scout

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Extinction DLC.jpg This article is about content exclusive to the DLC: Extinction
Steam.svg Xbox One.svg PS.svg Epic Games.svg This article is about content exclusively available in the version on Steam, Xbox One, PS4, Epic Games.
This creature, item, or feature is not yet released in the version on Nintendo Switch.
Scout.png
Scout
Dossier Scout.pngDossier Scout.png
Dossier Scout.png
These values may differ with what you see in-game or written elsewhere. But that is what the manual says.
Model Number
UAV RQ-7Y
Fuel
Threat Level
Low
Primary Function
Reconnaissance
Steam.svg 285.104
November 6, 2018
Xbox One.svg 779.29
November 6, 2018
PS.svg 528.23
November 6, 2018
Spawn Command
admincheat summon Scout_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Scout/Scout_Character_BP.Scout_Character_BP'" 500 0 0 35
Data
XP For Kill
12 XP
Special Loot Chance
100%
Habitat





Extinction Topographic Map.jpg
Spawning Scout Extinction.svg

Common             Rare
  Untameable   Cave

The Scout is one of the Creatures in ARK: Survival Evolved. This creature has been added in the DLC Extinction.

The Scout is a flying drone which can be found throughout the map, predominantly in the derelict city area. It acts as part of the automated defense, alerting enforcers to hostile targets.

Basic Info[edit | edit source]

Manual[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Santiago, the author of the Manuals has written. There may be some discrepancies between this text and the in-game creatures.

NoteSantiago.png Field Manual 31-581
Field Observations

By itself, Unmanned Aerial Vehicle RQ-7Y is hardly a concern. Though many of them can be found monitoring the empty streets the abandoned city, they're not aggressive, and their offensive capabilities are limited.

If attacked, they rely on bursts from their thrusters to either take evasive maneuvers or ram the aggressor, and they have no real armaments to speak of. This makes obtaining intact processing cores and spare parts a trivial matter, and as a result we've constructed a number of our own.

Personal Use

Shifting some of our resources to focus on RQ-7Y construction has been more than worth the investment. I managed to turn our TEK binoculars into a remote control system for them, and as a result our scouting teams have been able to cover more ground with far less risk. They simply deploy the RQ-7Y with a specialized grenade, then use its enhanced vision to scout ahead, scan for allied IFFs and track targets.

Just don't try to ride the damn thing. I didn't think I'd have to explain that considering how small it is, but three crashes later, here we are...

~ Santiago

Behavior[edit | edit source]

The Scout and the Enforcer serve as an automated security force that patrols the futuristic city of Extinction.

Appearance[edit | edit source]

Scouts appear as small mechanical drones that fly around the skies of Sanctuary, leaving a trail in their wake.

Color Scheme and Regions[edit | edit source]




This section displays the Scout's natural colors and regions. For demonstration, the regions below are colored red over an albino Scout. The colored squares shown underneath each region's description are the colors that the Scout will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Scout's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Scout's "thruster highlights" magenta.

Scout PaintRegion0.jpg
Region 0:
Thruster Highlights
Scout PaintRegion1.jpg
Region 1:
Body Highlights
Scout PaintRegion2.jpg
Region 2:
Thruster Highlights
Scout PaintRegion3.jpg
Region 3:
Outer Body Highlights
Scout PaintRegion4.jpg
Region 4:
Body
Scout PaintRegion5.jpg
Region 5:
Energy
Scout PaintRegion0.jpgScout PaintRegion1.jpgScout PaintRegion2.jpgScout PaintRegion3.jpgScout PaintRegion4.jpgScout PaintRegion5.jpg

Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health 3 +0.225 ?
Stamina 90 +180 ?
Oxygen 0 ? ?
Food 7 +3.5 ?
Weight 0 ? ?
Melee Damage 0 ? ?
Movement Speed 0.5% N/A ?
Torpidity 0 +0 N/A
Movement Base Speed Sprinting Speed Stamina
Wild Tamed Wild Tamed
Walking 245 ? N/A N/A N/A
Swimming 300 ? ? ? ?
Flying 600 ? ? ? ?
Attack Values
RangedAttack Stamina Cost Attack Range Description
Base Minimum Activation
5 6000 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Projectile
Explosion 2.85 50 70
Dash Stamina Cost Attack Range Description
Base Minimum Activation
9 0 0 0

Combat[edit | edit source]

This section describes how to fight against the Scout.

General[edit | edit source]

Scouts are difficult to fight on foot, as they have erratic movement and the tendency to dodge as one takes aim with ranged weaponry.

Strategy[edit | edit source]

It is recommended to use a ranged weapon or large tame as scouts often move out of melee range. Several hits will eventually down the scout, causing it to explode and drop a blueprint .

Weaponry[edit | edit source]

A bow, crossbow or longneck rifle work best if attempting to destroy a scout on foot, otherwise any large or ranged tame can easily destroy a scout.

Dangers[edit | edit source]

While not posing itself as a threat, it can mark anyone and anything that is not part of the machine workforce within the city, causing both nearby Enforcer and Defense Unit to engage the marked target.

Weakness[edit | edit source]

Scouts are completely unable to directly harm creatures when wild, relying on enforcers to eliminate those enemies that the scout marks.


Taming[edit | edit source]

Scout cannot be tamed by default. To be able to own one of such creature, one must craft them from the following:

To be able to craft anything better than a level 1, roaming Scouts have to be destroyed. On death, it leaves behind a blueprint as a dropped package at where it died. All Blueprints above Journeyman can only be made in the replicator with various level (scaled to the wild that was killed), stat and grade.

Upon deployment with at least 20 Element Dust, the survivor who deployed it will take control of the mechanical drone and fly around. The Scout will consume element dust from the player's inventory, with the energy gained from doing so varying depending on the quality of the blueprint.

Utility[edit | edit source]

A built scout can be deployed by throwing a pod resembling a grenade. Upon deployment, the player will look through a pair of Tek binoculars ( Scout Remote), seeing from the perspective of the scout. The scout can be used to perform short-medium range reconaissance and mark friendly and hostile targets. The environment will appear black and white, while creatures are highlighted in blue, green, yellow, red and teal. Blue represents creatures that are not currently hostile, green represents friendly tames, yellow represents creatures that are currently fleeing, red represents creatures that are currently hostile, and teal represents creatures that have died.

You can mark targets with a laser beam. To remove the mark hold the action button down and drag the laser beam indicator off of the target you had marked.

Roles[edit | edit source]

Danger Seeker - The Scout can scan for nearby hidden allies and enemies and mark them.

Mek Healer - When hovering near a Mek, the Scout will rapidly heal it.

Aggro Master - Scouts are notably cheap, capable of flight - even inside caves - and able to be controlled with atomic precision, all while still being able to get the attention of nearby agressive creatures without making any kind of "mention" to the player that deployed them. Together, those attributes make them perfect for moving wild creatures to were you want them, be it just away from you, a trap, or a smoldering pit of lava. A practical example of this function is using them to take the Wild Giganotosaurus found in the Tek Cave out of the way.

Scouting -

Collectibles[edit | edit source]

Resource Efficiency
Raw Meat.png Raw Meat ?

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

  • Scouts are one of the only 3 creatures that aren't capable of inflicting damage with their attack with the others being Diplodocus and Lymantria.
  • You will not be able to mount when the scout is deployed since it acts like a mount mechanism itself.
  • You can whistle to bring it back by right clicking when it is deployed.
  • The marked tags seems to only be visible when equipping the scout(un-deployed or not). unclear if intended or not
  • "TEK Binoculars" was referenced by Santiago in Scout's Manual, which was one of the planned standalone update for Tek.

Changelog[edit | edit source]

Patch Changes
285.104 Extinction Expansion Release Scout is added to the game
286.103
287.100
  • Fixed terminal crafted Scouts being overpowered
  • Can no longer be placed inside a Cryopod
  • Attempts to fix issue with tracker appearing on players when it shouldn't be
287.110
  • When controlling a Scout, any voice chat comes through the Scout rather than the player controlling it
  • Gashed attacks no longer affect robots
288.113
  • Improved tagging accuracy
  • Improvements to player inspection mechanic
  • Scout will now show floating damage text when damaged
289.100
311.209 Scout can now longer push tamed creatures

Gallery[edit | edit source]

References[edit | edit source]