|This article is about content exclusive to the DLC: Aberration|
|This article is about content exclusively available in the version on Steam, Xbox One, PS4.|
This creature, item, or feature is not yet released in the version on Nintendo Switch.
- 1 Basic Info
- 2 Combat
- 3 Taming
- 4 Utility
- 5 Notes/Trivia
- 6 Gallery
- 7 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
Most commonly found in the upper chambers of the caverns, Microluminis cerynitis is at once elegant and adorable. As with its relatives, it is entirely peaceful, and no threat to survivors.
After closer study, by which I mean very scientific bouts of cuddling, I've found that it shares traits with both bovids and cervids. However in the soft glow of its charge light, Microluminis cerynitis always gave me the impression that were it larger, it would be right at home pulling Artemis' chariot.
An exceptionally well-mannered and huggable companion, Microluminis cerynitis is an excellent choice of pet for any survivor. Whether it is providing a source of charged light from your shoulder or playfully bounding up beside you, its presence is sure to brighten up your day.
Locations[edit | edit source]
The Bioluminescent zone is the only area that the Shinehorn has been found in so far.
Behavior[edit | edit source]
The Shinehorn is passive, so damaging it will make it flee.
Appearance[edit | edit source]
The Shinehorn is a small, cute, fluffy goat with small, glowing antlers.
Color Scheme and Regions[edit | edit source]
This section displays the Shinehorn's natural colors and regions. For demonstration, the regions below are colored red over an albino Shinehorn. The colored squares shown underneath each region's description are the colors that the Shinehorn will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command
cheat SetTargetDinoColor <ColorRegion> <ColorID>.
cheat SetTargetDinoColor 0 6 would color the Shinehorn's "main body" magenta.
Region 1 is not used
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
|Charge Emission Range||122||+0.66||+1.955%||15.4%||17.6%|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
|Attack Type||Projectile Values||Torpor Values|
|Impulse||Radius||Base||Mult||Duration||Damage Mult||Amount||Duration||Damage Mult||Amount|
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat[edit | edit source]
General[edit | edit source]
The shinehorn, like that of the bulbdog, is a passive tame creature.
Strategy[edit | edit source]
Hit it or shoot it
Weaponry[edit | edit source]
As a passive creature, the shinehorn won't fight back when attacked. It will flee or most likely die from whatever is attacking it due to its low health.
Dangers[edit | edit source]
Weakness[edit | edit source]
Shinehorn has very low health when compared to other wild charge light dinos, and will die at a single hit from any melee weapons provided they deal enough damage. They do not fight back either and only flee when hurt.
Taming[edit | edit source]
The Shinehorn is unable to be tamed through the standard tranquilize-and-feed methods, and must be tamed non-violently.
|Plant Species Z Seed||2||02:01||0:02:01|
|Sweet Vegetable Cake||35||00:16||0:09:21|
|Plant Species Z Seed||4||01:20||0:04:01|
|Sweet Vegetable Cake||63||00:16||0:16:49|
|Plant Species Z Seed||5||01:15||0:05:01|
|Sweet Vegetable Cake||93||00:16||0:24:49|
|Plant Species Z Seed||7||01:10||0:07:01|
|Sweet Vegetable Cake||122||00:16||0:32:33|
|Plant Species Z Seed||8||01:08||0:08:01|
|Sweet Vegetable Cake||152||00:16||0:40:33|
|Plant Species Z Seed||10||01:06||0:10:01|
|Sweet Vegetable Cake||182||00:16||0:48:33|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Preferred Food[edit | edit source]
Berries ONLY after tame and full grown.
Utility[edit | edit source]
As a Charge Light creature, Shinehorn carries charge, which replenishes over time while its light is turned off. When the light is turned on, it provides survivors with the Charged Light buff, protecting from Nameless and Reaper ambush, but attracting Seekers. If set to active, it can also detect both nearby enemy players, and nearby creatures of maximum level.
Due to the nature of its passive state, Shinehorn cannot fight back, and should never be used as combat dino.
It provides a balance of Charge Capacity and Recharge rate.
Roles[edit | edit source]
Anti-Nameless Ambush: Since the Shinehorn can be shoulder mounted like every other Charge Light, it provides a charge to prevent Nameless pack from emerging. This however, will attract Seeker. To quickly toggle the shoulder-mounted Charge Light on/off in emergency situations, open up the emote wheel (hold either bracket key by default) and select "Light!". For faster use, emotes can also be bound directly to either of the two emote keys by mousing over them in the emote wheel and pressing the desired key.
Radar: When mounted on your shoulder, a Shinehorn will chatter and give a buff to notify when a max-level dino or when there is an enemy player/creature nearby.
Pet: Like all other shoulder mounts and other small creatures, the Shinehorn can make a suitable companion on your endeavors.
Notes/Trivia[edit | edit source]
- The creature was first announced in Community Crunch 106 on October 7, 2017.
- The Shinehorn is often thought of as the best jack-of-all-trades light pet, as all of its Charge stats are usually slightly above average, making an excellent all around companion to keep Nameless away and weaken Reapers.
- A common theory suggests that this creature could be some kind of cave dwelling Jackalope.
- The first part creature's scientific name means 'small light', and the second part, as alluded to by the dossier, is the name of the mythical deer that belonged to Artemis, the Goddess of the Hunt, and was captured as the third labor of Heracles.
- As Helena points out in the dossier, the Shinehorn appears to share many physical charachteristics with both Cervidae(deer, elk, and moose) and Bovinae(goats, sheep, cows, and antelopes). The Shinehorn in fact could very well be a genetic combination of the Megaloceros and the Ovis.
- Whether either one(or both) could be the ancestor to the Shinehorn, it is important to note that only the Ovis survived the events of degradation that led to what is now known as Aberration; the Megaloceros instead perished. Along with the Ovis, the Shinehorn still continues to survive likely due to their small size and fecundity.
- As of v300.6 on PC, the Shinehorn is the one and only charge pet that does not exist on the map Valguero, whereas all other charge pets either spawn in the The Emerald Forest, The Unknown, or both.