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These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Spinosaurus aquareliga
Time Period
Early-Late Cretaceous
Logo Steam.png 173.0
June 12, 2015
Logo Xbox One.svg 729.0
December 16, 2015
Logo PS4.svg 501.0
December 6, 2016
Spawn Command
admincheat summon Spino_Character_BP_C
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Spino/Spino_Character_BP.Spino_Character_BP'" 500 0 0 35
XP For Kill
120 XP
Special Loot Chance
Feces Size
30 - 32 °C / 86 - 90 °F
Incubation Time
3h 50m
Baby Time
7h 7m
Juvenile Time
1d 4h 29m
Adolescent Time
1d 11h 36m
Total Maturation Time
2d 23h 13m 29s
Breeding Interval
18h - 2d

 Very Uncommon
For a more exact spawn map, see Spawn Map (The Island)

 Very Common
For a more exact spawn map, see Spawn Map (The Center)

Aberration Map.jpg
Aberration regions are still in-progress.
For a more exact spawn map, see Spawn Map (Aberration)

The Spinosaur (SPY-no-SAWR) or Spino is one of the dinosaurs in ARK: Survival Evolved. The Spino is a very well rounded mount, with decent speed on land, and very high speeds in water. When on land, the Spino lumbers along on four short legs, when in water, it speeds along, but with the major drawback of a large turning radius. This huge piscivore (fish eater) dominates the rivers and swamps of the island, its power rivaled only by Tyrannosaurus and Giganotosaurus, and also the horrors of the deep, like Mosasaurus and Plesiosaurus.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.


Among the few carnivores on the Island that can match Tyrannosaurs in size, Spinosaurus aquareliga does not match its ferocity. Spinosaurus' four legs and large sail make it fairly swift on land and incredibly fast in the water. The creature is visually distinguished by its spectacular sail. In my travels I have seen many different and brightly coloured sails, as every Spinosaurus appears to have a slightly different palette.

The one comforting fact about Spinosaurus is that it seems more at home near water than away from it. While the creature is insatiable while near water, it tends to become less hostile as it gets farther from it. On one occasion, I only escaped a Spinosaurus by getting far enough from its lake home to make it simply lose interest.


Spinosaurus is an incredibly well-rounded apex carnivore. Faster than a Tyrannosaurus in water and able to travel on land unlike a Megalodon, its all-terrain versatility may be unrivaled. For hunters who wish to have a well-rounded mount, Spinosaurus may be the ideal choice -- if they can acquire one.

~ Helena

Behavior[edit | edit source]

Spinosaurus is a deadly predator, however, it has a fairly small aggro range when compared to other large carnivores. It spends most of its time romping around and hunting fish and other creatures near the water.
Spinosaurus' are the apex predator of their environment, mainly due to the fact that they don't inhabit the same areas as Tyrannosaurus. Spinosaurus' have lower stamina than many animals within the game, however their all-around versatility make them an excellent mount. They walk on all fours, and swim akin to that of a crocodile. In the water, few creatures can threaten the animal, as they're as fast as the Sarcosuchus they share the island rivers with. They prefer to stay close to the rivers, and will actually stop chasing a prey item if they travel too far from a water source. They also tend to retreat when low on health, in order to survive. As far as confrontation, giving it a wide berth will ensure safety for both the player and the Spino.

Appearance[edit | edit source]

Enormous amphibious theropods, the Spinosaurus is one of the island's largest predators. Distinctive thanks to their huge dorsal sail, elongated snout, and uniquely quadrupedal stance, these animals are primarily fish-eaters, patrolling the rivers and lakes in search of food. Their size also allows them to hunt bigger game, sometimes taking on crocodiles, other dinosaurs, and occasionally even marine reptiles that venture too far inland.

Color Scheme and Regions

This section displays the Spinosaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Spinosaur. The colored squares shown underneath each region's description are the colors that the Spinosaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Spinosaur's "body" magenta.

Spino PaintRegion0.jpg
Region 0:
Spino PaintRegion1.jpg
Region 1:
Sail Edge
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Spino PaintRegion4.jpg
Region 4:
Face, Tail, Inner Sail, and Frill
Spino PaintRegion5.jpg
Region 5:

Drops[edit | edit source]

Guaranteed Special Loot

Breeding[edit | edit source]

Spinosaurus is probably one of hardest dinosaurs around to breed. Their eggs are extremely sensitive to temperatures outside the incubation range, meaning if you don't have a way of regulating the temperature, you will have to spend the entire two or three hours of the incubation process: constantly checking if the egg is too hot or cold. For more primitive means of hatching the eggs, campfires and torches can be used for heating, while to cool it; very shallow water is usable, but be careful to not place the egg too deep in the water or it will die. The best methods for incubating spino eggs, however, is using air conditioners or Dimetrodons, as both can provide heat and cooling when necessary.

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 700 +140 +5.4% 0.07
Stamina.png Stamina 350 +35 +10%
Oxygen.png Oxygen 650 +65 +10%
Food.png Food 2600 +260 +10%
Weight.png Weight 350 +7 +4%
Melee Damage.png Melee Damage 502 +2.5 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +3%
Torpidity.png Torpidity 850 +51 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 452 1175.199951 1175.199951 20
Swimming 1100 N/A N/A N/A

Attack Values
Spino Bite Stamina Cost Attack Range Description
Base Minimum Activation Using the Left Mousebutton (PC), R2 Button (PS4), RT Button (Xbox One), the Spino bites the target.
10 1500 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 50

Note that, although they have a lot of oxygen, the fact that they have it means Spinosaurus are still capable of drowning.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Combat[edit | edit source]

This section describes how to fight against the Spinosaur.

General[edit | edit source]

Spinosaurs live near water-areas and will also stay there. You can use this to make a quick escape by running from their water-source, sufficient speed and some luck (such as the Spino getting caught on trees and rocks) will save you easily. Other than that engage from range and you should be safe.

Strategy[edit | edit source]

Avoid a direct confrontation unless you have a strong battle-mount. It's better to attack it from a ledge or flying mount. Melee attacks are generally futile as the Spino has large reach, knockback, speed, and damage to quickly deal with any interlopers caught near its mouth. Ranged attacks are all but necessary to bring it down.

If you want to kill one for food or hide using melee weapons, construct a spike wall and attack it while it's on top of it while moving in and out to strike. This will deal major damage. A shield is recommended. If it runs away, chase it or use a ranged weapon before it can get food.

Weaponry[edit | edit source]

Ranged weaponry or a strong mount is recommended. If you find yourself in melee, a shield can save your life if well timed as most melee weapons will be ineffective. If you are caught in close range and you don't have any defense, run and hope you have teammates or mounts to cover your escape.

Dangers[edit | edit source]

Spinosaurs are strong, fast (especially in water) and have lots of health. Do not attempt to escape one by running into water, their height advantage and swift swim speed make this usually successful strategy foolhardy in the extreme. If in water against a Spino, pray you can get to shore or sink out of its reach and hope you can escape it on land. They can also climb over 2 height walls.

Weakness[edit | edit source]

They will not go very far from their water-area, so running away is a good option. They are large targets that can be hit easily even by grossly inaccurate shotgun shells from quite the range. They also have a habit of getting stuck on tall rocks and trees, use this to escape or get the creature stuck. Be warned they will likely not remain stuck for long and will charge as soon as they escape. It should also be noted that Spinos lack health as compared to many other late-game mounts and lose brawls to the Rex consistently with even slight aid.

Taming[edit | edit source]

Spinosaur.png Level 1 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Argentavis Egg) 5 137 34 17 0:21:30
Raw Mutton.png Raw Mutton 9 162 40 20 0:24:13
Cooked Lamb Chop.png Cooked Lamb Chop 17 360 88 44 0:45:40
Raw Prime Meat.png Raw Prime Meat 12 237 58 29 0:32:17
Cooked Prime Meat.png Cooked Prime Meat 23 508 124 62 1:01:47
Raw Prime Fish Meat.png Raw Prime Fish Meat 28 286 70 35 0:37:39
Raw Meat.png Raw Meat 34 781 191 96 1:31:26
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 56 652 159 80 1:17:22
Cooked Meat.png Cooked Meat 67 769 188 94 1:30:05
Raw Fish Meat.png Raw Fish Meat 84 979 239 120 1:52:57
Cooked Fish Meat.png Cooked Fish Meat 168 979 239 120 1:52:57
KO: Wooden Club Hits × 85; Slingshot Hits × 35; Tranquilizer Arrows with a Bow × 10; Tranquilizer Arrows with a Crossbow × 6; Tranquilizer Dart Shots × 4; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 2.14 / s, Time until all torpidity is depleted: 00:06:38
Spinosaur.png Level 30 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Argentavis Egg) 10 376 100 50 0:43:00
Raw Mutton.png Raw Mutton 21 534 142 71 0:56:29
Cooked Lamb Chop.png Cooked Lamb Chop 39 1101 292 146 1:44:46
Raw Prime Meat.png Raw Prime Meat 26 692 184 92 1:09:55
Cooked Prime Meat.png Cooked Prime Meat 52 1510 401 201 2:19:41
Raw Prime Fish Meat.png Raw Prime Fish Meat 65 897 238 119 1:27:24
Raw Meat.png Raw Meat 77 2300 611 306 3:27:04
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 129 1962 521 261 2:58:13
Cooked Meat.png Cooked Meat 154 2300 611 306 3:27:04
Raw Fish Meat.png Raw Fish Meat 193 2915 774 387 4:19:30
Cooked Fish Meat.png Cooked Fish Meat 385 2907 772 386 4:18:50
KO: Wooden Club Hits × 233; Slingshot Hits × 96; Tranquilizer Arrows with a Bow × 26; Tranquilizer Arrows with a Crossbow × 15; Tranquilizer Dart Shots × 11; Shocking Tranquilizer Dart Shots × 6
Torpidity-depletion: 3.55 / s, Time until all torpidity is depleted: 00:10:57
Spinosaur.png Level 60 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Argentavis Egg) 16 713 198 99 1:08:48
Raw Mutton.png Raw Mutton 33 972 270 135 1:28:45
Cooked Lamb Chop.png Cooked Lamb Chop 61 1947 541 271 2:43:52
Raw Prime Meat.png Raw Prime Meat 41 1251 348 174 1:50:16
Cooked Prime Meat.png Cooked Prime Meat 82 2679 744 372 3:40:16
Raw Prime Fish Meat.png Raw Prime Fish Meat 102 1600 445 223 2:17:09
Raw Meat.png Raw Meat 122 4079 1133 567 5:28:04
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 204 3478 966 483 4:41:49
Cooked Meat.png Cooked Meat 244 4079 1133 567 5:28:04
Raw Fish Meat.png Raw Fish Meat 305 5143 1428 714 6:50:05
Cooked Fish Meat.png Cooked Fish Meat 610 5143 1428 714 6:50:05
KO: Wooden Club Hits × 386; Slingshot Hits × 158; Tranquilizer Arrows with a Bow × 43; Tranquilizer Arrows with a Crossbow × 25; Tranquilizer Dart Shots × 18; Shocking Tranquilizer Dart Shots × 9
Torpidity-depletion: 4.63 / s, Time until all torpidity is depleted: 00:13:54
Spinosaur.png Level 90 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Argentavis Egg) 21 1027 295 148 1:30:18
Raw Mutton.png Raw Mutton 45 1451 416 208 2:01:01
Cooked Lamb Chop.png Cooked Lamb Chop 83 2860 820 410 3:42:57
Raw Prime Meat.png Raw Prime Meat 56 1860 533 267 2:30:36
Cooked Prime Meat.png Cooked Prime Meat 112 3937 1128 564 5:00:51
Raw Prime Fish Meat.png Raw Prime Fish Meat 140 2380 682 341 3:08:14
Raw Meat.png Raw Meat 167 5986 1715 858 7:29:05
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 279 5106 1463 732 6:25:25
Cooked Meat.png Cooked Meat 334 5986 1715 858 7:29:05
Raw Fish Meat.png Raw Fish Meat 418 7547 2163 1082 9:22:01
Cooked Fish Meat.png Cooked Fish Meat 835 7538 2160 1080 9:21:21
KO: Wooden Club Hits × 539; Slingshot Hits × 220; Tranquilizer Arrows with a Bow × 60; Tranquilizer Arrows with a Crossbow × 35; Tranquilizer Dart Shots × 25; Shocking Tranquilizer Dart Shots × 13
Torpidity-depletion: 5.6 / s, Time until all torpidity is depleted: 00:16:03
Spinosaur.png Level 120 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Argentavis Egg) 27 1421 417 209 1:56:06
Raw Mutton.png Raw Mutton 57 1958 575 288 2:33:17
Cooked Lamb Chop.png Cooked Lamb Chop 105 3818 1121 561 4:42:03
Raw Prime Meat.png Raw Prime Meat 71 2502 735 368 3:10:56
Cooked Prime Meat.png Cooked Prime Meat 142 5254 1542 771 6:21:26
Raw Prime Fish Meat.png Raw Prime Fish Meat 177 3182 934 467 3:57:59
Raw Meat.png Raw Meat 212 7979 2342 1171 9:30:05
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 354 6808 1998 999 8:09:02
Cooked Meat.png Cooked Meat 424 7979 2342 1171 9:30:05
Raw Fish Meat.png Raw Fish Meat 530 10037 2946 1473 11:52:36
Cooked Fish Meat.png Cooked Fish Meat 1060 10037 2946 1473 11:52:36
KO: Wooden Club Hits × 692; Slingshot Hits × 283; Tranquilizer Arrows with a Bow × 77; Tranquilizer Arrows with a Crossbow × 44; Tranquilizer Dart Shots × 32; Shocking Tranquilizer Dart Shots × 16
Torpidity-depletion: 6.5 / s, Time until all torpidity is depleted: 00:17:44
Spinosaur.png Level 150 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Argentavis Egg) 33 1833 549 275 2:21:54
Raw Mutton.png Raw Mutton 69 2485 744 372 3:05:33
Cooked Lamb Chop.png Cooked Lamb Chop 127 4808 1439 720 5:41:08
Raw Prime Meat.png Raw Prime Meat 86 3168 948 474 3:51:16
Cooked Prime Meat.png Cooked Prime Meat 172 6613 1979 990 7:42:01
Raw Prime Fish Meat.png Raw Prime Fish Meat 215 4031 1206 603 4:49:05
Raw Meat.png Raw Meat 257 10032 3002 1501 11:31:05
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 429 8563 2562 1281 9:52:38
Cooked Meat.png Cooked Meat 514 10032 3002 1501 11:31:05
Raw Fish Meat.png Raw Fish Meat 643 12622 3776 1888 14:24:32
Cooked Fish Meat.png Cooked Fish Meat 1285 12612 3773 1887 14:23:52
KO: Wooden Club Hits × 845; Slingshot Hits × 345; Tranquilizer Arrows with a Bow × 94; Tranquilizer Arrows with a Crossbow × 54; Tranquilizer Dart Shots × 39; Shocking Tranquilizer Dart Shots × 20
Torpidity-depletion: 7.37 / s, Time until all torpidity is depleted: 00:19:07

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for Kibble.png Kibble (Argentavis Egg): 1 × Argentavis Egg.png Argentavis Egg , 1 × Citronal.png Citronal , 1 × Prime Meat Jerky.png Prime Meat Jerky , 2 × Mejoberry.png Mejoberry , 3 × Fiber.png Fiber , 1 × Water.png Water

Taming Strategy[edit | edit source]

Taming a Spinosaurus takes a considerable amount of time, even greater than that of a Tyrannosaurus. Torpor is depleted rapidly, at just over two per second at level one, whilst its hunger is generated slowly. This requires players to constantly check on the Torpor level, unlike many other long-wait dinosaurs, as the torpor level will drop to below 50% for a level 20 Spino in around five minutes. Take care when knocking them out as well, Spinosaurs are excellent climbers and can scale cliffs or rock piles you might not consider them capable of. However, as for very steep cliffs, they cannot. And since there are usually steep cliffs around Spinosaur habitats, a good way to tranquilize it is by shooting it from the top of a cliff until it starts running away. When it does, just recklessly charge at it until it gets stuck. Once it is stuck, finish it off. Also, spinosaurs usually prioritize attacking coels over humans, even if the human is attacking it. Just try not to tranquilize it while it is being attacked by sabertooth salmon or piranhas.

When it is knocked out, it also loses torpor considerably fast, so be prepared with a lot of narcotics. Given how fast its torpor drops and that torpor in all creatures cannot decrease while it is increasing, 5 narcoberries are actually more effective against a spino than one narcotic, since they give less torpor but over more time. If you are going to use this tactic, be prepared to have a Trike or a different dinovthat can farm berries quickly, since it will require hundreds or narcotics. Force-feeding a stack of 100 narcoberries will increase its torpor by 750 over 5 minutes, meaning it will not drop in that time. Feeding multiple stacks will stack the effect.

Utility[edit | edit source]

Uses[edit | edit source]

  • Diver: High oxygen makes the Spinosaurus an exceptional choice of guardian for short dives. With higher damage and health than the average Megalodon, they are more than capable of fending them off, make sure to watch oxygen however. As of Patch 243.0, Spinosaurus (and all tamed dinos) will not surface if following a player that is swimming, remaining underwater until they run out of oxygen and begin to drown (Level Oxygen, Melee Damage, and Health).
  • Damage: Possessing faster attack speed than the Rex, the Spino also has a slight range advantage, better AoE and knockback; many enemies that can threaten the Rex when grouped will be completely unable to attack the Spino from the front. It also enjoys a noteworthy overall speed advantage over the Rex; although Rex can briefly overhaul it in a swift dash, Spino has superior stamina efficiency and recovery, permitting it (unless stopped by obstacles) to escape or overtake a Rex over a long chase. In addition, the Spino has a tighter turn radius and a higher attack speed, and a skilled rider can easily defeat a well-leveled Rex. (Level up in Health and Damage)
  • Tank: With lower health than most other large class dinosaurs, the only noteworthy advantage the Spino has over more traditional tanks is the aforementioned range and speed. Could be useful for kiting of bosses in the nearby future. (Level up in Health, Stamina, and Damage)
  • Transportation: With reasonable health, good damage-per-second, modest stamina, decent carrying capacity, the ability to swim and infinite stamina while swimming, the Spino proves to be an effective all-around method of locomotion. While a Raptor or Carno is faster on land, a Spino will be hindered by far fewer obstacles and can challenge many other species in combat. (Level up in Stamina, Damage, and Speed or Weight)
  • Fishing: Once tamed, the Spino can be a highly effective and fearsome Coel and Megapiranha hunter. You can either have your Spino run loose into the water, and it will eat the nearest fish to it, or craft a Spino Saddle and ride it into the ocean or lake, using its melee attack to kill fish.
  • Aberration all round predator: In Aberration, there are not many creatures that attack a tamed Spino, and with its high attack speed and decent knock back, it is capable of kiting almost all creatures. It being a semi-aquatic mounts, and with the absence of flyers, it can cross almost everything on the map without being feared, fearing only Reaper and Rock Drake in power and size.

Collectibles[edit | edit source]

Resource Efficiency
Raw Prime Meat.png Raw Prime Meat ★★★★★
Raw Meat.png Raw Meat ★★★★★
Chitin.png Chitin ★★★★☆
Pelt.png Pelt ★★★☆☆
Hide.png Hide ★★★☆☆
Keratin.png Keratin ★★☆☆☆

Notes/Trivia[edit | edit source]

For information pertaining specifically to the real-world Spinosaur, see the relevant Wikipedia article

  • The "aquareliga" part of the Spinosaurus's scientific name literally translates to "Water ruler".
  • The fact that Spinosaurus can drop the Fireworks Flaregun skin is possibly a reference to the film Jurassic Park III where a bipedal Spinosaurus was a prominently featured dinosaur portrayed as an antagonist in the film. In the last encounter with the film's protagonists in which the Spinosaur destroys the boat the protagonists were using, one of the protagonists, paleontologist Dr. Alan Grant, fires a flare at the large dinosaur while it is being distracted. The flare bounces off its body and into the water, igniting the fuel of the boat which scares off the Spinosaurus.
  • It should be noted that Spinosaurids were proposed to have been bipedal, though capable of quadrupedal resting or crouching. The idea of the Spinosaurus being quadrupedal came from the discovery of the Baryonyx, as well as proposed fatty humps around the sail. However, this hypothesis has since fallen out of favor. In 2014 a new study seemed to indicate Spinosaurus had much shorter hindlimbs than previously though, bringing back the quadrupedal theory for a time; however the results have since been disputed and are subject to debate.
    • An upcoming patch for TLC Phase 2 (with no known ETA) however, will overhaul Spinosaur entirely, brought by the previously stated debate and introducing its bipedal state.
  • In terms of overall damage per second, a ridden Spino and Rex are extremely comparable with the Spino attacking faster while the Rex hits harder per each attack. Keep this in mind while choosing which to ride into battle and which to keep on AI follow commands because ridden animals have a boosted attack speed.
  • Although many players prefer the Rex over the Spino, the Spino has many advantages over the Rex that many players don't seem to notice. One reason why the Spino is often overlooked is due to its large turning radius. However, the Spino's turning radius is actually significantly smaller than that of the Rex. A larger attack range makes it even more effective at defending its flanks in case of an attack. In addition to this, the Spino seems to be able to navigate over obstacles better than the Rex, with the Rex often getting stuck on rocks more often than the Spino, which can climb over them. Secondly, many players prefer the Rex because the Rex has more Stamina than the Spino. However, although the Spino does have less Stamina than the Rex, the Spino loses Stamina significantly slower, allowing it to sprint for much longer periods than the Rex.
  • Predators smaller than Spinosaurus will ignore it and will only fight it in self-defense. This effect also applies to tamed Spinosaurus mounted by players, who can make use of this fact by riding through dangerous areas undisturbed. The only carnivores which will aggro a ridden Spinosaurus are wild Spinosaurus, Tyrannosaurus, and Giganotosaurus. Do keep in mind a ridden Spinosaurus might accidentally aggro smaller creatures it tries to run past via trample damage.
  • Wild Spinosaurus frequently kill themselves by aggravating too many nearby creatures with its territorial behavior. In addition, many herbivores have a herd mentality, making them gang up on Spinosaur, increasing the chance of it dying.
  • Spinosaurs use no stamina swimming, and in fact regenerate it more quickly than normal in the water regardless of speed.
  • Spinosaurus is most effective near the edge of deep water; it can break action with land opponents by entering the water to speed away and recover stamina, and shake aquatic opponents by stepping on land to use its tighter land turning radius to turn around.
  • If you plan on taming a Spino make sure to not tranq it near water, as once the Spino hits 75% Torpor it will begin to flee, which usually involves it fleeing into water; falling asleep and drowning. You may have to drag the spino quite far from water before you attempt to tranq it as their fast movement speed on land can cause them to cover large distances in a short time.
  • The Spinosaurus' sail interacts oddly with torches being held by its rider, lighting up like a gigantic lamp. This can be beneficial to trying to see at night, but can give away their location easily if trying to hide.

Gallery[edit | edit source]

References[edit | edit source]

Promotional Content