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"Melee Damage indicates the total amount of damage a player can do with a weapon. This also stacks with the Slingshot and Bow." - the last sentence seems to be false. I tested the damage values in singleplayer for bows and slingshots and their damage values did not change, even with 420% melee damage. Azzutee (talk) 13:28, 14 June 2015 (UTC)

Thanks for this info! I was skeptical of the accuracy of this information, but I hadn't been able to systemically prove/disprove it, so I didn't feel justified in deleting it. I'm going to clear out that entire statement involving the Bow/Slingshot. It's understood that Melee Damage typically doesn't refer to Ranged Weapons, so the whole sentence is now superfluous. Jakdaw (talk) 22:15, 15 June 2015 (UTC)

Melee Damage and drops[edit source]

Melee damage influences the amount of drops gathered. -- 03:00, 21 June 2015 (UTC)

I haven't been able to replicate this using the method described in the reddit post. Can further testing be done before we post this? Jakdaw (talk) 22:36, 21 June 2015 (UTC)