Taming/nl

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Dinosaurussen op het eiland kunnen worden getemd en gebruikt voor verschillende doeleinden. Gebruik maken van getemde dino's houdt rijden, item transport, opslag, jagen, verkrijgen, en het verdedigen van jou basis terwijl jij offline bent in. De meeste items in een getemde dino inventaris zal veel langer duren om te bederven dan ze anders zouden doen.

Tem Basisbeginselen[edit | edit source]

Bewusteloos Temmen[edit | edit source]

  1. Eerst, maak de dino bewusteloos. Dit kan worden gedaan door de volgende methoden:
  2. Wanneer het wezen bewusteloos is, open de inventaris en geef het geschikte etenswaar door eten in de inventaris te slepen en wacht op het wezen om het op te eten. Het benodigde eten om te temmen zal variëren op basis van welk wezen je probeert te temmen. Hou voldoende eten in de dino's inventaris terwijl je aan het temmen bent; Als het wezen's eten opraakt, zal de tem balk naar beneden beginnen te gaan totdat het meer te eten krijgt. Alles behalve  Narcobessen of een Verovend Middel zal hun honger vullen, maar dit heeft geen invloed op de tem balk, waardoor het temmen effectief langer zal duren.
    • Elke keer als het dier het hoofd optilt om te eten, neemt de Tem bar toe. Herbivoren zullen Bessen eten wanneer hun honger 30 punten gezakt is en Geavanceerde Gewassen wanneer het 40 punten zakt. Carnivoren zullen Raw Meat.pngVlees eten wanneer hun honger 50 punten gezakt is. Alle van toepassing zijnde wezens zullen Brokkenvoer eten wanneer hun honger 80 punten gezakt is.
      • Als een wezen's voorkeurseten in zijn inventaris aanwezig is, zullen zij wachten op hun honger om meer te verminderen, genoeg voor hen om het te eten, zelfs als ander eten aanwezig is.
      • Als je hem stimbessen voert, zal het een beetje taming toevoegen maar geen honger toegvoegen. Dus als je een herbivoor wilt temmen en de tem efficientie boeit je niet dan werkt dit een stuk sneller
  3. Hou het wezen bewusteloos tijdens het proces. De bewoosteloosheids balk neemt af aan de hand van de wezen's Verdoving, en kan worden bijgevuld met Narcobessen of Verdovend Middel. Narcobessen zullen de verdoving met 8 punten laten toenemen gedurende 3 seconden en Verdovend Middel zal de verdoving met 40 punten laten toenemen gedurende 16 seconden. Het wezen zal de ze niet vanzelf opeten en dus moeten ze worden gevoed door op "Remote use item" te klikken de inventaris van het wezen.

Niet-Bewusteloos Temmen[edit | edit source]

  1. Stop het eten wat je het wezen wil voeren in het meest rechtse slot van je hotbar.
  2. Benader het wezen en druk de gebruik knop in (standaard: E) om hen te voeden wanneer mogelijk.
  3. Wacht op het wezen om weer honger te krijgen. Dit kan variëren in tijd aan de hand van welk wezen het is en welk eten je het geeft.

Taming Effectiveness[edit | edit source]

Taming Effectiveness refers to the number of bonus levels the creature will gain when it is successfully tamed. It does not have any effect on the taming speed of the dinosaur. The initial taming effectiveness is 100% (meaning a bonus of 50% of the current levels), and decreases whenever the creature eats the food left in its inventory or takes damage while unconscious. Taming effectiveness decays exponentially, meaning that the lower it is, the less it drops.[1] Feeding a creature their preferred food will not only tame them faster, but also lower the taming effectiveness less. Most creatures also have a preferred Kibble, which will be the fastest taming food and have little to no effect on taming effectiveness. The maximal taming effectiveness possible is 99.9%. Thus the maximum of bonus-levels a level 120 creature can get is 59 (the rounded 49,9% of 120).

Besides the bonus level the taming effectiveness also determines a bonus on certain stats. Most creatures get a bonus of 40% (times the taming effectiveness) on Melee Damage, some get a 15% bonus on Food. Bred creatures always have the full bonus of these increases (as if they were tamed with a taming effectiveness of 100%). That's why a bred creature has often a higher melee damage than both of its unbred parents.

Food Food-Value Taming Speed Taming Effectiveness
Preferred Kibble 80 5x Speed ★★★★★
Rauw Uitstekend Vlees 50 3x Speed ★★★☆☆
Spoiled Meat* 50 2x Speed ★★★☆☆
Cooked Prime Meat / Prime Meat Jerky 50 1.5x Speed ★★☆☆☆
Raw Meat 50 1x Speed ★☆☆☆☆
Cooked Meat / Cooked Meat Jerky 25 1x Speed ☆☆☆☆☆
Advanced Crops 40 1x Speed ★★☆☆☆
Mejo Berries 30 1x Speed ★☆☆☆☆
Other Berries 20 1x Speed ☆☆☆☆☆
Other Kibble 80 0.66x Speed ☆☆☆☆☆

*only for scorpions and spiders.

Animal Level and Stats[edit | edit source]

Spawn level 1-120
Taming effectiveness bonus levels +0-50% of spawn level
Max level increase after taming +58
  • Animals spawn with a level of 1 to 120, depending on the difficulty level of the server.
  • For every level above 1, the animal has an improvement made at random to one of its base stats. Usually one stat in particular will have been upgraded naturally.
  • Any animal, once tamed, can be leveled up 58 times. This means if you tame a level 1 animal, it will cap at level 59 and not level up anymore, but an animal tamed at level 30 may reach level 88.
  • Lower level animals are generally easier and less dangerous to render unconscious, and it is faster (and requires less food and drugs) to tame them.
  • Beginning players may want to target lower level animals to save time and resources, especially for early game mounts and pack animals such as Phiomias.
  • Established players may want to target higher level animals, as their beginning stats (and thus max-level stats) will be higher. It is common for 'end game' hunters to stalk specific dinos (sometimes with specific colors) within a few levels of a server's cap, knock them out, and then inspect their stats. If their random improvements have gone to less useful stats, the hunter may kill or abandon the unconscious dino and search for another.
  • Which improvements are desirable will depend on the animal's species and intended use. For instance, it is usually pointless to level up melee damage on a Parasaur intended as a pack animal, while this may be the most important stat for a hunting Raptor or a siege Rex.
  • The amount of XP an animal needs to earn to level up is the same, regardless of the level it was at when tamed. Eg, the same amount of XP will take an animal tamed at level 1 to level 2, or tamed at level 26 to level 27, etc.
  • Tamed animals will earn XP slowly even while doing nothing, just like the player. The player gets additional XP equal to half the XP earned by an animal they are riding, so it's a good idea to sit on a dino while AFK.

Taming Hints[edit | edit source]

  • One Narcoberry will increase an animal's Torpor by 8. One Narcotic increases torpor by 40. A Tranquilizer Arrow fired by an ordinary bow will increase torpor by about 100 (dependent on the body region), but deals damage.
  • In an emergency, if you run out of Narcotics and Narcoberries, you can punch or slingshot the animal in the head to keep it unconscious, or shoot it with a Tranquilizer Arrow. However, this will damage the creature, thereby reducing taming effectiveness and the amount bonus levels gained. It could also kill the creature if you aren't careful.
  • Be sure they have food at all times. If they run out of food, their taming meter will fall rapidly until it reaches zero.
  • An unconscious animal will remain unconscious until the torpor reaches 0. If it wakes up, you will lose all taming progress, plus any items that were in the animal's inventory.
  • Different animals lose torpor at different rates (for example, a Spinosaur loses torpor very quickly) and because taming takes longer for higher levels, more Narcotics are needed.
  • Taming can take up to several hours. Keep an eye out for other players or predators, as they may try to harm your unconscious creature.
  • Your tamed animals can die from starvation even while you are offline, so be sure there is enough food in their inventory. However, like players, inactive animals will use food very slowly.

Voor Carnivoren[edit | edit source]

For Herbivores[edit | edit source]

  • Unlike carnivores, there are no foods you can feed a herbivore to increase its taming speed except for Kibble, and herbivores also often require significantly more Kibble then a similarly levelled and sized carnivore. Thus - you should set aside a lot of time for taming herbivores, particularly if you've got your eye on a high levelled one.
  • Herbivores will eat Advanced Crops, while this will not speed up the overall time to tame, it will result in a higher taming effectiveness.
  • Herbivores will not voluntarily eat Narcoberries.
  • Unlike with tamed dinos where Stimberries will cause them to become hungry, an unconscious dino will only have their torpidity decreased - causing them to wake up sooner.

For Most Creatures[edit | edit source]

  • Most creatures have a preferred Kibble that will raise the taming meter much faster than their favorite foods while almost halting the Taming Effectiveness decay. Kibbles are created by combining an egg, jerky, one of the Advanced Crops, 2 Mejoberries, 3 Fiber, and a filled Waterskin or other water container in a cooking pot.
  • The type of egg, jerky, and crop will vary based on which kind of kibble you are trying to create.
  • Kibbles make taming 5 times faster for every creature that prefers one except for Brontos, which are tamed 8 times faster using kibbles.

Taming Table[edit | edit source]

These tables give an overview of the needed resources to tame the Dinosaurs and Creatures of ARK. The numbers in these tables are meant to give a first impression on the needed resources and to compare to other creatures and so are only for a level 30 creature, fed with the standard food (i.e. Mejoberry for Herbivores and Raw Meat for Carnivores). For the Tranq Arrow number it is assumed they hit the body with a fully-drawn bow, using a crossbow or targeting the head is more effective for most creatures. For detailed information see the creature's page, as the needed resources vary largely dependent on the level and used food.

For additional info on the food and time needed for each creature, visit their individual pages.

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Herbivoor Tem Tabel (Level 30)[edit | edit source]

Dinosaurus Berijdbaar Narcobessen Nodig Verdovend Middel Nodig Mejobessen Nodig Verdovende Pijlen Nodig Favoriete Eten Benodigde Tijd
[hh:mm]
Level voor
Zadel
Ankylosaurus Ja 640 128 250 13 Kibble (Dilo Egg) 03:45 40
Brontosaurus Ja 397 100 834 49 Kibble (Carbonemys Egg) 05:00 55
Carbonemys.png Carbonemys Ja 298 60 250 9 Kibble (Pteranodon Egg) 01:52 25
Dodo Nee 17 4 38 1 Mejoberry 00:08 N/B
Doedicurus Ja 1949 390 284 25 Kibble (Dilo Egg) 04:15 30
Gigantopithecus Ja N/B N/B 139 N/B Kibble (Titanoboa Egg) 03:10 Niet Nodig
Mammoth Ja 726 146 417 17 Kibble (Raptor Egg) 04:23 40
Megaloceros Ja 194 39 100 6 Kibble (Dimorph Egg) 01:15 30
Mesopithecus Nee* N/B N/B 84 N/B Kibble (Dodo Egg) 00:33 N/B
Parasaur Ja 80 16 125 5 Mejoberry 00:38 10
Paracer Ja 2028 406 542 40 Kibble (Pachy Egg) 03:56 30
Pachy Ja 100 20 100 5 Kibble (Dilo Egg) 00:50 15
Phiomia Ja 5 1 250 8 Mejoberry 00:25 05
Stegosaurus Ja 612 123 500 16 Kibble (Sarco Egg) 03:45 30
Triceratops Ja 306 62 250 8 Kibble (Carno Egg) 01:53 20

* De Mesopithecus word gedragen op de schouder van de speler

Carnivore Taming Table (Level 30)[edit | edit source]

Creature Rideable Narcoberries Needed Verdovend Middel Needed Rauw Vlees Needed Kalmte Pijlen Needed Preferred Food Time Needed
[hh:mm]
Level for
Saddle
Araneo Ja N/B N/B ? (Spoiled Meat.png) N/B Spoiled Meat ??? 40
Argentavis Ja 578 116 100 19 Kibble (Stego Egg) 03:45 55
Bat Nee N/B N/B ? N/B Rauw Uitstekend Vlees ??? N/B
Beelzebufo Ja 349 70 81 7 Kibble (Pulmonoscorpius Egg) 00:54 25
Carnotaurus Ja 663 133 100 11 Kibble (Ankylo Egg) 03:45 50
Compy Nee* ??? 22 5 (Raw Prime Meat.png) 2 Rauw Uitstekend Vlees 00:02 N/B
Dilophosaur Nee 19 4 23 3 Rauw Uitstekend Vlees 00:13 N/B
Dimorphodon Nee* 76 16 45 4 Rauw Uitstekend Vlees 00:11 N/B
Direwolf Ja 498 100 60 14 Kibble (Carno Egg) 01:52 Niet Nodig
Ichthyosaurus Ja N/B N/B 32 N/B Kibble (Dodo Egg) 01:22 10
Megalodon Ja 509 102 100 25 Kibble (Spino Egg) 03:45 45
Mosasaurus Ja ??? ??? ??? ?? Kibble (Quetzal Egg) ??? 75
Plesiosaur Ja 6872 1375 250 49 Kibble (Rex Egg) 05:00 60
Pteranodon Ja 481 97 60 4 Kibble (Dodo Egg) 02:30 35
Pulmonoscorpius Ja 81 17 38 (Spoiled Meat.png) 5 Spoiled Meat 00:38 25
Quetzal Ja ??? 250 150 14 Kibble (Rex Egg) 2:15 60
Raptor Ja 113 23 60 6 Kibble (Parasaur Egg) 00:50 15
Rex Ja 1991 399 150 48 Kibble (Pulmonoscorpius Egg) 05:00 60
Sabertooth Ja 221 45 60 16 Kibble (Bronto Egg) 01:53 45
Sarcosuchus Ja 516 104 75 13 Kibble (Trike Egg) 03:08 35
Spinosaur Ja 6912 1383 130 26 Kibble (Argentavis Egg) 04:52 60

* De Dimorphodon en De Compy rijden op de speler's schouder

Niet tembaar[edit | edit source]

Tamed Pteranodon.jpg

De volgende wezens zijn niet tembaar ten zij er gebruikt wordt gemaakt van de forcetame command.

*Terwijl hun dossiers zeggen dat ze getemd kunnen worden, kunnen ze dat op het moment niet.

Referenties[edit | edit source]