Tek Rifle

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Tek Rifle
Tek Rifle.png
Shoots explosive plasma bolts, with an infrared zoomable scope. Equipping requires learning this Tekgram.
Weapon
Type Gun
Ammo used Element.png Element (10)
Explosive damage 150
Rate of fire 4 RPS
Magazine size 50
Reload time 4 / 9 seconds
DPS 579.4 / 600
Item
Weight 10.0
Stack size 1
Durability 80
Single use No
Added in Patch 254.0
Spawn Command
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_TekRifle.PrimalItem_TekRifle'" 1 0 0
Unlock Tekgram:
cheat unlockengram "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_TekRifle.PrimalItem_TekRifle'"
Crafting
Crafted in Tek Replicator.png Tek Replicator
Required Stations Fabricator.png Fabricator
Refining Forge.png Refining Forge
Mortar And Pestle.png Mortar And Pestle
Ingredients
Resources breakdown [Expand]
120 × Polymer.png Polymer
240 × Obsidian.png Obsidian
450 × Metal Ingot.png Metal Ingot
900 × Metal.png Metal
120 × Crystal.png Crystal
20 × Element.png Element
Total Base Ingredients
960 × Chitin or Keratin.png Chitin or Keratin
55 × Black Pearl.png Black Pearl
20 × Element.png Element
120 × Crystal.png Crystal
240 × Obsidian.png Obsidian
1920 × Stone.png Stone
900 × Metal.png Metal

The Tek Rifle is a highly advanced ranged weapon.

Usage[edit | edit source]

The Tek Rifle fires explosive energy blasts at a quick rate of fire. While firing, it consumes Element.png Element, each piece supplies the rifle with 50 shots.

It does not need to be reloaded at any time, but when the rifle is fired for too long without a break, it will overheat and has to cool down before it can be used again, it takes 41 continuous shots to overheat the weapon.

The Tek Rifle has a built-in scope lens that increases the sight range when activated, similar to the Scope Attachment.png Scope Attachment for lower-tier guns. The Tek Rifle scope also has a night vision function, allowing the scope to be used effectively at night. To zoom in while aiming, use the scroll wheel.

Engram[edit | edit source]

Engram is obtained by defeating medium Megapithicus or medium Manticore. Defeating the higher difficulty versions will also give the player the engram.

Damage[edit | edit source]

List of explosive damage versus various materials as of Patch 257:

Weapon/Structure Thatch Wood Stone Metal Tek
C4 Charge.png C4 Charge * 11813 * 3544 788
Grenade.png Grenade 788 788 1838 237 53
Improvised Explosive Device.png Improvised Explosive Device (pair) * 7875 ** ** **
Rocket Propelled Grenade.png Rocket Propelled Grenade * 7350 * 2205 596
Tek Rifle.png Tek Rifle 1260 536 294 29 185
Tek Grenade.png Tek Grenade 2625 1115 612 59 385

* The damage is greater than the health-points of structures of that material
** IEDs are currently just about impossible to place on stone, metal, or Tek structures.


Notes[edit | edit source]

  • The projectiles for this weapon have longer travel time than other rifles.
  • The projectiles do Area damage and will hit friendlies if friendly fire is turned on.
  • There are Heat indicators on the weapon in 3rd person and Zoom mode that will allow you to regulate your weapon as to not overheat.
  • While this weapon's base stats are better than most other ranged weapons, it cannot (currently) have upgraded stats and thus will fall off compared to Ascendant rifles.
  • The projectiles for this weapon do not have drop, but will detonate once a max range is reached.
  • Although the rifle does damage to Stone and Metal structures alike, somehow it cannot damage Auto Turret.png Auto Turrets (currently).
  • The Tek Rifle is the only ranged weapon (besides the Rocket Launcher.png Rocket Launcher) able to do explosive damage.
  • The Tek Rifle like all Tek technologies cannot be used inside Boss Arenas.
  • The Tek Rifle has no magazine but does overheat, it does have 50 shots per one element.