Tek Sensor (Genesis: Part 1)
|This article is about content exclusively available in the version on Steam, Xbox One, PS4, Epic Games.|
This creature, item, or feature is not yet released in the version on Nintendo Switch.
|This article is about content exclusive to the DLC: Genesis: Part 1|
|An advanced detection and activation system used to automate nearby devices and structures. Requires Tek Generator power.|
cheat GFI TekAlarm 1 0 0
cheat giveitem "Blueprint'/Game/Genesis/Structures/TekAlarm/PrimalItemStructure_TekAlarm.PrimalItemStructure_TekAlarm'" 1 0 0
cheat unlockengram "Blueprint'/Game/Genesis/Structures/TekAlarm/PrimalItemStructure_TekAlarm.PrimalItemStructure_TekAlarm'"
|Crafting XP||200 XP|
|Crafted in||Tek Replicator|
|Required Stations|| Fabricator|
Resources breakdown [ ]
15 × Electronics
5 × Element
Overview[edit | edit source]
Moeder must be defeated on gamma to obtain the engram.
Utility[edit | edit source]
Taming Pen Component: Utilizing the property that the tek sensor can activate pin-coded structures, this is a beneficial addition to making a taming pen since it can automatically close structures, removing the risk of closing a gate yourself and keeps the creature you want to tame inside. However, the taming pen size will have to scale if players want to tame far larger creatures. Be aware of what type of material that the dino you are trying to tame can break.
Changelog[edit | edit source]
|309.4||Fixed a rare case where the mining drill could damage the tek sensor|
Gallery[edit | edit source]