Template:CreatureStats/doc

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Template-info.png Documentation

Displays the stats of a creature in a table. The template expects the base-value as absolute value and the increase-values as percentages.

Get the values from the devkit-blueprints[edit source]

template-key Blueprint-key
health1 D → Max Status Values
stamina1
oxygen1
food1
weight1
torpor1
damage1 C → Melee Damage Amount
speed1 D → Taming Max Stat Additions → SpeedMultiplier
healthIncW D → Amount Max Gained Per Level Up Value
staminaIncW
oxygenIncW
foodIncW
weightIncW
damageIncW
torporIncW D → The Max Torpor Increase Per Base Level
healthIncD D → Amount Max Gained Per Level Up Value * Extra Tamed Health Multiplier
staminaIncD D → Amount Max Gained Per Level Up Value Tamed
oxygenIncD
foodIncD
weightIncD
damageIncD
speedIncD D → Amount Max Gained Per Level Up Value Tamed * Taming Max Stat Additions → SpeedMultiplier
walkBase D → Max Walk Speed
walkSprintW D → Max Walk Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Fly is not true)
walkSprintD D → Max Walk Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Fly is not true)
swimBase D → Max Swim Speed
swimSprintW D → Max Swim Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Swim is true)
swimSprintD D → Max Swim Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Swim is true)
flyBase D → Max Fly Speed (if Can Fly is true)
flySprintW D → Max Fly Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Fly is true)
flySprintD D → Max Fly Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Fly is true)
canBeCharged Set to yes if this creature has charge stats (Aberration)

C: <creaturename>_Character_BP
D: DinoCharacterStatusComponent_BP_<creaturename>

Template[edit source]

{{CreatureStats
| creature = <!--optional, defaults to page name-->
| variant = 
| health1 = 
| healthIncW = 
| healthIncD = 
| healthTamingBonusAdd = 
| healthTamingBonusMult = 
| TamedBaseHealthMultiplier = 
| stamina1 = 
| staminaIncW = 
| staminaIncD = 
| staminaTamingBonusAdd = 
| staminaTamingBonusMult = 
| oxygen1 = 
| oxygenIncW = 
| oxygenIncD = 
| oxygenTamingBonusAdd = 
| oxygenTamingBonusMult = 
| food1 = 
| foodIncW = 
| foodIncD = 
| foodTamingBonusAdd = 
| foodTamingBonusMult = 
| weight1 = 
| weightIncW = 
| weightIncD = 
| weightTamingBonusAdd = 
| weightTamingBonusAdd = 
| damage1 = 
| damageAlt1 = 
| damageIncW = 
| damageIncD = 
| damageTamingBonusAdd = 
| damageTamingBonusMult = 
| attackEffectType1 = 
| attackEffect1 = 
| attackEffectDescription1 = 
| chargeBase = 
| chargeStamina = 
| speed1 = 
| speedIncD = 
| speedTamingBonusAdd = 
| speedTamingBonusMult = 
| torpor1 = 
| torporIncW = 
| torporTamingBonusAdd = 
| torporTamingBonusMult = 
| walkBase = 
| walkSprintW = 
| walkSprintD = 
| walkStamina = 
| swimBase = 
| swimSprintW = 
| swimSprintD = 
| swimStamina = 
| flyBase = 
| flySprintW = 
| flySprintD = 
| flyStamina = 
| moveNote = 
| canBeCharged = 
}}

Example[edit source]

{{CreatureStats
| creature = Dodo
| variant = 
| health1 = 100
| healthIncW = 10
| healthIncD = 15
| healthTamingBonus = +0.5
| stamina1 = 100
| staminaIncW = 10
| staminaIncD = 15
| staminaTamingBonus = 
| oxygen1 = 100
| oxygenIncW = 20
| oxygenIncD = 30
| oxygenTamingBonus = 
| food1 = 100
| foodIncW = 10
| foodIncD = 15
| foodTamingBonus = 
| weight1 = 100
| weightIncW = 10
| weightIncD = 15
| weightTamingBonus = 
| damage1 = 100
| damageAlt1 = 120
| damageIncW = 5
| damageIncD = 10
| damageTamingBonus = +50pp +40%
| inducedTorpor = 3
| inducedTorporAlt = 5
| speed1 = 100
| speedIncD = 2
| speedTamingBonus = 
| torpor1 = 4
| torporTamingBonus = +0.5
}}

produces

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health 100 +1000 +300%
Stamina 100 +1000 +1500%
Oxygen 100 +2000 +3000%
Food 100 +1000 +1500%
Weight 100 +1000 +1500%
Melee Damage 100 / 120 +500 / +600 +170%
Movement Speed 100% N/A +200%
Torpidity 4 +0.24 N/A
Movement Base Speed Sprinting Speed Stamina
Wild Tamed Wild Tamed
Walking ? ? ? ? ?
Swimming ? ? ? ? ?
Attack Values
Melee Stamina Cost Attack Range Description
Base Minimum Activation The Dodo pecks at the target.
0 110 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 5