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CreatureStats

This template defines the table "CreatureStats". View table .

Template-info.png Documentation

Displays the stats of a creature in a table. The template expects the base-value as absolute value and the increase-values as percentages.

Get the values from the devkit-blueprints

template-key Blueprint-key
health1 D → Max Status Values
stamina1
oxygen1
food1
weight1
torpor1
damage1 C → Melee Damage Amount
speed1 D → Taming Max Stat Additions → SpeedMultiplier
healthIncW D → Amount Max Gained Per Level Up Value
staminaIncW
oxygenIncW
foodIncW
weightIncW
damageIncW
torporIncW D → The Max Torpor Increase Per Base Level
healthIncD D → Amount Max Gained Per Level Up Value * Extra Tamed Health Multiplier
staminaIncD D → Amount Max Gained Per Level Up Value Tamed
oxygenIncD
foodIncD
weightIncD
damageIncD
speedIncD D → Amount Max Gained Per Level Up Value Tamed * Taming Max Stat Additions → SpeedMultiplier
walkBase D → Max Walk Speed
walkSprintW D → Max Walk Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Fly is not true)
walkSprintD D → Max Walk Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Fly is not true)
swimBase D → Max Swim Speed
swimSprintW D → Max Swim Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Swim is true)
swimSprintD D → Max Swim Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Swim is true)
flyBase D → Max Fly Speed (if Can Fly is true)
flySprintW D → Max Fly Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Fly is true)
flySprintD D → Max Fly Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Fly is true)
canBeCharged Set to yes if this creature has charge stats (Aberration)

C: <creaturename>_Character_BP
D: DinoCharacterStatusComponent_BP_<creaturename>

Template

{{CreatureStats | creature = <!--optional, defaults to page name--> | variant =  | health1 =  | healthIncW =  | healthIncD =  | healthTamingBonusAdd =  | healthTamingBonusMult =  | TamedBaseHealthMultiplier =  | stamina1 =  | staminaIncW =  | staminaIncD =  | staminaTamingBonusAdd =  | staminaTamingBonusMult =  | oxygen1 =  | oxygenIncW =  | oxygenIncD =  | oxygenTamingBonusAdd =  | oxygenTamingBonusMult =  | food1 =  | foodIncW =  | foodIncD =  | foodTamingBonusAdd =  | foodTamingBonusMult =  | weight1 =  | weightIncW =  | weightIncD =  | weightTamingBonusAdd =  | weightTamingBonusAdd =  | damage1 =  | damageAlt1 =  | damageIncW =  | damageIncD =  | damageTamingBonusAdd =  | damageTamingBonusMult =  | attackEffectType1 =  | attackEffect1 =  | attackEffectDescription1 =  | chargeBase =  | chargeStamina =  | speed1 =  | speedIncD =  | speedTamingBonusAdd =  | speedTamingBonusMult =  | torpor1 =  | torporIncW =  | torporTamingBonusAdd =  | torporTamingBonusMult =  | walkBase =  | walkSprintW =  | walkSprintD =  | walkStamina =  | swimBase =  | swimSprintW =  | swimSprintD =  | swimStamina =  | flyBase =  | flySprintW =  | flySprintD =  | flyStamina =  | moveNote =  | canBeCharged =  }} 

Example

{{CreatureStats | creature = Dodo | variant =  | health1 = 100 | healthIncW = 10 | healthIncD = 15 | healthTamingBonus = +0.5 | stamina1 = 100 | staminaIncW = 10 | staminaIncD = 15 | staminaTamingBonus =  | oxygen1 = 100 | oxygenIncW = 20 | oxygenIncD = 30 | oxygenTamingBonus =  | food1 = 100 | foodIncW = 10 | foodIncD = 15 | foodTamingBonus =  | weight1 = 100 | weightIncW = 10 | weightIncD = 15 | weightTamingBonus =  | damage1 = 100 | damageAlt1 = 120 | damageIncW = 5 | damageIncD = 10 | damageTamingBonus = +50pp +40% | inducedTorpor = 3 | inducedTorporAlt = 5 | speed1 = 100 | speedIncD = 2 | speedTamingBonus =  | torpor1 = 4 | torporTamingBonus = +0.5 }} 

produces

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health.png Health 100 +1000 +300%
Stamina.png Stamina 100 +1000 +1500%
Oxygen.png Oxygen 100 +2000 +3000%
Food.png Food 100 +1000 +1500%
Weight.png Weight 100 +1000 +1500%
Melee Damage.png Melee Damage 100 / 120 +500 / +600 +170%
Movement Speed.png Movement Speed 100% N/A +200%
Torpidity.png Torpidity 4 +0.24 N/A
Movement Base Speed Sprinting Speed Stamina
Wild Tamed Wild Tamed
Walking ? ? ? ? ?
Swimming ? ? ? ? ?
Attack Values
Melee Stamina Cost Attack Range Description
Base Minimum Activation The Dodo pecks at the target.
0 110 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 5
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