ARK: Survival Evolved Wiki
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Template-info Documentation

Usage and Notes

  • Display and describe Painting Regions for Structures, Creatures, Vehicles, and Gear/Weapons.
  • "Name" should match the Object/Entity's page name, e.g.: Behemoth Gateway or Woolly Rhino.
    • The only exception is when similar objects share paint regions, e.g.: Elevator Platform is acceptable for all three platforms, because they share paint regions.
      • Note that objects with shared regions would also have to share the same screenshot image nomenclature, e.g.: Elevator Platform_PaintRegion#.jpg.
    • Multiple entries, delimited by commas, can be included when the type is defined as CREATURE or MODDEDCREATURE to create a tabber, e.g.: Fire Wyvern, Lightning Wyvern, Poison Wyvern, Ice Wyvern, Corrupted Wyvern. This is for very rare cases where a creature has more than one variation with completely different color regions.
  • "Type" MUST be filled-in with one of the following:
    • STRUCTURE is for any structure such as building parts or crafting stations.
    • CREATURE is for anything that is alive in a mod.
    • MODDEDCREATURE is for anything that is alive.
    • VEHICLE is for any vehicles such as the Wooden Raft.
  • Type can also have a ONE secondary parameter to denote special cases:
    • ../NEW is for anything missing info, because it was recently released.
    • ../UNRELEASED is for anything that has not yet been released.
    • ../EVENT is for anything missing info, because it is currently unobtainable/unspawnable due to limited availability in an event.
    • ../REMOVED is for anything that was removed from the game entirely and cannot have info.
    • ../NOREGIONS is for any creature that doesn't have color regions, such as the Broodmother, Trilobite, etc.
      • Examples of BOTH parameters being used: "type = structure/event" or "type = creature/unreleased".
  • "Region #" values are for brief descriptions of which part(s) of the object they affect.
  • "Colors #" values denote the NATURAL colors each creature will randomly spawn with for the corresponding region.
    • Color scheme values are taken directly from the game files and can be found in Module:Dv/data under each creature with a color scheme.
    • All colors are entered in a single line separated by a comma ( , ).
    • Example: Black, white, grAY, Dino Light Orange, pale GOLDENROD, dark Wolf Fur, PURPLE
    • Results in:
      14
      18
      21
      41
  • Images named as: Object Name_PaintRegion#.jpg will automatically load-in as a paint region's description is added.
    • Example Screenshot Filename: Behemoth Gateway_PaintRegion5.jpg
    • All dino screenshots should be include in Category:Dino paint regions while all others go in Category:Paint regions.
    • In my own screenshots, I have been using Magenta Coloring Magenta Coloring for clarity, however any distinct color should do.
    • Uses .JPG, because that is Steam's default screenshot file type.
    • If a Region description is provided, but that region's screenshot is not on the Wiki, object will display a default image.
  • "CanDrawOn" is for Structures-ONLY on which you can draw anything and must be set to YES to function.
  • "Note" is optional and is the only way to add extra notes or information to the template due to how the template is built.
    • If used normally, Note will appear immediately below the Header.
    • For advanced users, you can modify Note with a primary parameter of the following: (more locations to come as needed)
      • IN-SECTION/.. is currently ONLY used for Creatures with color regions to place the Note in-section rather than at the beginning.
      • Example of BOTH parameters being used: "note = in-section/This is my note text."
    • Any pages with Notes will automatically populate Category:Pages with paint region notes.
  • For structures, if either "Region 1-6" or "CanDrawOn" are valid, applicable pages will automatically populate Category:Paintable.

For CREATURES:

For STRUCTURES:

For VEHICLES:

{{Template:PaintRegions
| name = 
| type = creature
| note = 
}}
{{Template:PaintRegions
| name = 
| type = structure
| CanDrawOn = 
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = vehicle
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
  • For further understanding of the above usage, please see the examples below.

Example 0: Rex

This section displays the PaintRegions's natural colors and regions. For demonstration, the regions below are colored red over an albino PaintRegions. The colored squares shown underneath each region's description are the colors that the PaintRegions will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • This is a test note.

This information can be used to alter the PaintRegions's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the PaintRegions's "body" magenta.

Rex PaintRegion0
Region 0:
Body
13
14
20
22
24
27
33
34
35
36
Rex PaintRegion1
Region 1:
Spine
13
14
20
22
24
27
33
34
35
36
X mark

Region 2 is not used
for this Creature.

Rex PaintRegion3
Region 3:
Highlights
13
14
20
22
24
27
33
34
35
36
Rex PaintRegion4
Region 4:
Back
13
14
20
22
24
27
33
34
35
36
Rex PaintRegion5
Region 5:
Belly
13
14
20
22
24
27
33
34
35
36


X mark
The PaintRegions always spawns with the same color scheme and has no color regions.

This means it is currently impossible to make alterations to the PaintRegions's colors.


This section displays the PaintRegions's natural colors and regions. For demonstration, the regions below are colored red over an albino PaintRegions. The colored squares shown underneath each region's description are the colors that the PaintRegions will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • This is a test note.

This information can be used to alter the PaintRegions's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the PaintRegions's "body" magenta.

Fire Wyvern PaintRegion0
Region 0:
Body
13
22
35
38
39
40
41
42
43
X mark

Region 1 is not used
for this Creature.

Fire Wyvern PaintRegion2
Region 2:
Belly and Foot Scales
13
21
22
33
39
41
42
43
X mark

Region 3 is not used
for this Creature.

Fire Wyvern PaintRegion4
Region 4:
Fins and Wings
10
20
21
35
42
44
Fire Wyvern PaintRegion5
Region 5:
Belly Detail
10
21
33
42
43
44

Lightning Wyvern PaintRegion0
Region 0:
Body
8
14
28
30
35
51
Lightning Wyvern PaintRegion1
Region 1:
Fins and Frills
8
14
30
31
49
50
51
52
Lightning Wyvern PaintRegion2
Region 2:
Wings
8
28
30
31
34
49
50
51
X mark

Region 3 is not used
for this Creature.

Lightning Wyvern PaintRegion4
Region 4:
Back
8
14
30
31
49
50
51
52
Lightning Wyvern PaintRegion5
Region 5:
Belly
8
14
30
31
49
50
51
52

Poison Wyvern PaintRegion0
Region 0:
Body
8
24
26
27
34
38
39
40
45
46
47
Poison Wyvern PaintRegion1
Region 1:
Fins and Wings
8
24
26
27
34
45
46
Poison Wyvern PaintRegion2
Region 2:
Belly
8
23
25
32
47
Poison Wyvern PaintRegion3
Region 3:
Wing Detail and Fins
7
11
23
24
25
26
27
30
45
46
Poison Wyvern PaintRegion4
Region 4:
Back
8
23
25
32
47
48
Poison Wyvern PaintRegion5
Region 5:
Body Detail
8
23
25
32
47

Ice Wyvern PaintRegion0
Region 0:
Main Body
8
25
28
30
36
38
48
50
51
52
56
X mark

Region 1 is not used
for this Creature.

X mark

Region 2 is not used
for this Creature.

X mark

Region 3 is not used
for this Creature.

Ice Wyvern PaintRegion4
Region 4:
Belly Scales
8
25
28
30
32
36
37
38
40
48
51
52
56
Ice Wyvern PaintRegion5
Region 5:
Top and Fin Scales
8
25
28
30
36
48
50
51
56

Corrupted Wyvern PaintRegion0
Region 0:
Body
10
17
20
22
22
30
31
31
33
34
42
43
44
49
50
X mark

Region 1 is not used
for this Creature.

Corrupted Wyvern PaintRegion2
Region 2:
Belly and Foot Scales
10
17
20
22
22
30
31
31
33
34
42
43
44
49
50
X mark

Region 3 is not used
for this Creature.

Corrupted Wyvern PaintRegion4
Region 4:
Fins and Wings
10
19
22
22
30
30
31
32
33
34
42
43
44
49
50
Corrupted Wyvern PaintRegion5
Region 5:
Belly Detail
10
19
22
22
30
30
31
32
33
34
42
43
44
49
50

Example 1: Behemoth Gate Paint Regions

For more information on Paint Regions and how to use them, please view the Blue Coloring Dye, Paintbrush Paintbrush, or Spray Painter Spray Painter pages.

Behemoth Gate PaintRegion1

Region 1:
Metal Backing

Behemoth Gate PaintRegion2

Region 2:
Large Horizontal Beams

Behemoth Gate PaintRegion3

Region 3:
"Outside" Small Horizontal Beams

Behemoth Gate PaintRegion4

Region 4:
Bolts

Behemoth Gate PaintRegion5

Region 5:
Middle Vertical, Bottom of Door, and Hinge

Behemoth Gate PaintRegion6

Region 6:
"Outside" Squares

Example 2: An Object with NO Paint Regions

X mark
The Test Object is not currently paint-able, however this object may be re-mapped to include paint regions in a future update.

For more information on Paint Regions and how to use them, please view the Blue Coloring Dye, Paintbrush Paintbrush, or Spray Painter Spray Painter pages.

Example 3: Painting Canvas (with Regions and Free Draw)

In addition to their preset paint regions, you can doodle on the Painting Canvas by "attacking" them with a Paintbrush Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.

For more information on Paint Regions and how to use them, please view the Blue Coloring Dye, Paintbrush Paintbrush, or Spray Painter Spray Painter pages.

Painting Canvas PaintRegion1

Region 1:
Background

X mark

Region 2 is not used
for this Object.

X mark

Region 3 is not used
for this Object.

X mark

Region 4 is not used
for this Object.

Painting Canvas PaintRegion5

Region 5:
Frame

X mark

Region 6 is not used
for this Object.

Example 4: War Map (NO Regions and Free Draw)

The War Map does not currently have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a Paintbrush Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.

Example 5: Wooden Raft (Vehicle)

As the Wooden Raft is a Vehicle, it is actually treated as an Entity (such as a Human or Dinosaur) rather than a static Structure, thus it does not have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a Paintbrush Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.

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