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What do you think?[]

What do you guys think of this template? Any suggestions/fixes? Should this be implemented on all creature pages yet so we can start collecting data? --Danlev (talk) 19:31, 23 September 2015 (UTC)

I like it, looks very neat. I suggest that we see how it looks on a page, maybe for the Mammoth as there are definitely regions where it doesn't occur. Then we can judge it in action and context. I think it's a good-looking addition. --Cadaeib (talk) 19:39, 23 September 2015 (UTC)
Good idea. Just added it to the Mammoth page. Not entirely sure where they're found, so I just marked the locations I know they aren't. --Danlev (talk) 20:33, 23 September 2015 (UTC)
I think it would be a lot nicer if the labels for the locations where the creature isn't found were removed completely rather than red. Then the map would be less cluttered and it would be easier to pick out exactly where the creature could be.
--Mr Pie 5 (talk) 23:23, 23 September 2015 (UTC)
Definitely a good idea. That should make it a little bit easier to tell what you are looking at.
-- Minemodoverlord (talk) 23:35, 23 September 2015 (UTC)
Good idea. Let me try adding that. One concern is that if there's no other markers for reference, it may be hard for people to understand where the marker is representing (For example, if there's a maker on the Volcano, but not Grand Hills, it may look like the marker is referring to the entire area.) Though in those cases, people could click the location if they're not familiar with the map. --Danlev (talk) 00:19, 24 September 2015 (UTC)
I see what you mean. Maybe some boundaries separating the different areas on the map? If possible, outlining just the "Yes" areas would be nice.
--Mr Pie 5 (talk) 03:14, 24 September 2015 (UTC)
Yeah, I think that'd be the ideal, but from what I've seen, I don't think SVG or any other polygon overlays are supported. --Danlev (talk) 23:55, 24 September 2015 (UTC)
No luck with finding such a solution for me, too. Rather than using that inline-svg-extension I think creating actual svg-/png-files for the regions is easier in the end. But before someone starts doing this: We need a more reliable Regions-map, the current one in World Map is not very precise and there are apparently more regions as mentioned in the map (I just walked on the shores facing Dead Island and the ingame-hud said I'm at the 'North-East Shores' which is not on this regionmap). I digged in the DevKit, but couldn't find the place where the regions are stored in. I guess we have to explore the regions by walking/flying/cheating ingame and check the HUD (H) to find all. Or someone has already found a better regionsmap on steam/reddit/etc.? --Cadaeib (talk) 00:26, 25 September 2015 (UTC)
There's many more examples of the locations missing or being incorrect. Gulch of Lamentation comes first into my mind. Felski's map is bollocks when it comes to many things, though it certainly become something used by the community for navigation - mostly thanks to this wiki de facto standardising it. You guys did an excellent work promoting whatever Felski came up with. SkywalkerPL (talk) 10:48, 25 September 2015 (UTC)
The map of Topo has much more details, yet some regions have no name. We should complete this and use as a base for all region-containing contents. --Cadaeib (talk) 12:02, 25 September 2015 (UTC)
Yea, that one looks better. IMHO someone fluent in the admin commands could go into the game and teleport around verifying few of these, see how they're called in the game SkywalkerPL (talk) 13:40, 25 September 2015 (UTC)
Got some nice data, just need to visualize it nicely. What I can say already, we should separate some regions into subregions for the occurence-map (e.g. a 'beach'-part and a 'jungle'-part, the game does it). --Cadaeib (talk) 18:31, 25 September 2015 (UTC)
Wouldn't it be worthwhile to introduce rarity? Eg. instead of only having "Yes/No" option - support also "Common/Uncommon/Rare" with different shades of gray (from most intense to least). This way people wouldn't look for a dinos where they happen to be only rarely, under specific circumstances. That's especially important for carnivorus dinosaurs that can be seen pretty much everywhere on the map simply because they went there while chasing Parasaur, or escaping near-death from a pack of Trikes. But even bigger herbivorous dinosaurs vary greatly in locations, for example Brontosaurus can rarely be found on Cragg's Island, but almost always around a river between the Deep Island and Western Approach / Southern Jungle. SkywalkerPL (talk) 10:34, 25 September 2015 (UTC)
Good idea. I suggest instead of using 'Yes'/'No' to use numbers from 0-5, 0 meaning no 'occurence' (the former 'No') to 5 meaning 'teeming with' (the former 'Yes'), no number still meaning 'no data yet'. --Cadaeib (talk) 12:05, 25 September 2015 (UTC)
IMHO it'd be more consistent to use names like you do for the headers in the location Creatures list - Common/Uncommon/Rare - but that's just me. :) SkywalkerPL (talk) 13:40, 25 September 2015 (UTC)
Agreed, it's more to type, but easier to understand when people want to edit it --Cadaeib (talk) 18:31, 25 September 2015 (UTC)
Using something like a 0-5 system would also invite a lot of back-and-forth editing. --Mr Pie 5 (talk) 19:32, 25 September 2015 (UTC)
Agreed. I like Common/Uncommon/Rare as well. 0-5 might be too granular to assess. I just updated the template -- we'll have to go back through the creatures and update them. All "Yes" answers are now displayed as "Unknown" -- which is probably for the better so we can make sure we categorize them properly. --Danlev (talk) 19:43, 25 September 2015 (UTC)

I just added the region-shapes, looks ok but not really good, due to the overlapping regions. With lua one could loop the regions easier and avoid the overlapping. Maybe I can do this later. If you're annoyed by the regions-effect as is, feel free to undo. --Cadaeib (talk) 19:00, 26 September 2015 (UTC)

The Template:CreatureMap works now, it's compatible with the current Template:Creature Map and extends to the missing regions and sea-regions. Props go danlev, I just translated the template to lua to get the region-shapes. --Cadaeib (talk) 01:09, 27 September 2015 (UTC)

Creature locations[]

I had a dream! That one day, the creature locations map with the little green, for common, yellow for uncommon and orange for rare, will have a red, for not found here. The people who view this wiki would probably have a tough time distinguishing what is unknown and what is not found here. Many people just write yes or no instead of common, uncommon and rare. When they write no, they have good intentions, but to everyone else quickly viewing the page, or without profiles, it appears that it is unknown, so they might spend ages wandering through southern islets trying to find a wild argentavis, whereas people with accounts can press edit source and see that they aren't found there.

In short, please add a not found here section to the creature locations please. Wilberforce2 (talk) 21:03, 29 September 2015 (UTC)

The map used to be a simple 'yes' or 'no' for each location (which is why you still see some yeses), with yeses marked with green and nos marked with red. It was a clusterfuck.
What we're trying to do (and by we I mean the people who know how that template works [not me]) is have areas that are marked as common, uncommon, and rare be outlined on the map, so that the represented area of each node is clearly visible. --Mr Pie 5 (talk) 21:11, 29 September 2015 (UTC)
As I am aware, I remember being horrified after the change, but I have grew to like it. I am desperately running around the map trying to see if a creature is common, uncommon or rare to change if a creature is there. I am actively editing these location maps but I can't do it alone. But like I said, it would help everyone, even page editors greatly if they didn't have to check the page source to see if they are or aren't located in that region. Basically all I ask of wiki admins is to add a red colour to it so we don't have to actually go to that place to check. Wilberforce2 (talk) 21:41, 29 September 2015 (UTC)
There is already a 'not found here' marking, just type 'No' and the according region will not be shown. It's clearer to have no icon if there is no spawning and only icons if there are creatures. Thanks for updating the data! You can use the new template Template:CreatureMap that also colors the region, though this also has not yet the new snow and swamp biomes. --Cadaeib (talk) 01:10, 30 September 2015 (UTC)
Now how would I go about adding swamp and snow biome to the map, or can I not do that. And how can I get the highlighted area for the location? Wilberforce2 (talk) 12:20, 4 October 2015 (UTC)
For the lua-based template with the highlighted regions see Template:CreatureMap. To add new regions, the region shape has to be added as transparent .png-file with a red coloring of the region with the size 1024x1024. You can get the shape from the devkit, there are creature-spawn-boxes that mark the regions. Then in the regions-list the exact position of the marker has to be set (in percentages) and the new parameter has to be added to the template-list. If you're experienced with these things, go for it (and don't break it :) --Cadaeib (talk) 12:33, 4 October 2015 (UTC)
That was mostly jibberish, but I will try understand it! Thank you a lot your a legend :) し(*・∀・)/♡\(・∀・*)ノ Don't talk about my grammar Ts late and I'm tired. Schools coming back, so probs won't happen for another 4-6 days, and that's just me getting it started. Wilberforce2 (talk) 10:20, 5 October 2015 (UTC)

Resizing[]

You could state all the positions in %, then they should keep their position when resized. --Cadaeib (talk) 20:06, 23 September 2015 (UTC)

Great idea. Just did that! Looks like it's working fine on my phone! --Danlev (talk) 20:33, 23 September 2015 (UTC)

New Image[]

So now that the map has changed, we need a new base image for the map.
-- Minemodoverlord (talk) 22:47, 29 September 2015 (UTC)

Yep, only waiting for the devkit-update :) --Cadaeib (talk) 01:42, 30 September 2015 (UTC)
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