The Caverns of Lost Faith

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The Caverns of Lost Faith
The Caverns of Lost Faith.jpg
The Island Topographic Map.jpg
53.7° Lat, 10.4° Lon
Artifact of the Brute.png
Artifact of the Brute
60.8° Lat, 22.0° Lon
Loot Quality
Blue Crate.png Blue
Yellow Crate.png Yellow
Red Crate.png Red

The Caverns of Lost Faith is an underwater Cave on the west coast of The Island map. The cave contains the Artifact of the Brute, needed to summon the Megapithecus.

Dangers[edit | edit source]

  • Cold temperatures.
  • A vast portion of the cave is underwater.
  • Surprisingly, the water within the cave is well lit and does NOT require a SCUBA Mask.
  • Electrophorus are lurking around the entrance.
  • Cnidaria swarms reside in the caves, make sure to have a plan for if you need to handle them.
  • Many Cnidarias swimming around making many fight dangerous without Basilosaurus.

Recommended equipment[edit | edit source]

Tips/Notes[edit | edit source]

The cave is fairly easy to get turned around in, with a round-about like cavern halfway between the entrance and the artifact that leads in three directions (one the entrance, one the artifact, and one a large chamber with pearls). This cave is by far the easiest of the two underwater caves on The Island. Compared to The Caverns of Lost Hope, whose primary incentive is loot crates and not much else, The Caverns of Lost Faith features perhaps the densest collection of Silica Pearls with relatively few hostile creatures. One danger is the frequency of high-level Sabertooth Salmon, who can be unintentionally dragged into a fight against the Megalodon and other predators that populate the cave.

The cave entrance starts with a bend on the right, leading you to room with a ceiling light and kelp, several pearls scattered on the floor. The passage forks, the left side leads to the main water path way. Worry not; you will have access to air on the surface. The right path leads to a decently wide dry area from which you can shoot most of the creatures down safely. Both paths merge back into a water channel, a small path on the right leads to an Explorer Note (Rockwell Record #9), while continuing along the water channel will eventually force you to submerge once again for a short moment (can be swum across with 100 oxygen and no flippers or buffs if you submerge as close as possible).

The next area is a large and deep room with several Mantas, Megalodons, jellyfish, and more. If you hug the left wall until you reach the wall in front of you when you came in, you will find a very small shallow rock which you can stand on to recover stamina (area is dark and it may be difficult to find). At the end of this room is a dry ledge from which you can safely shoot into the water, as well as an Explorer Note (Nerva Note #9) and a tunnel leading to the artifact chamber. Underwater is another submerged passage that leads into the artifact chamber as well.

Coming from the dry path you will stumble across yet another Explorer Note (Tusoteuthis Dossier), and find yourself on a U-shaped ledge. In this area there are bushes that may be gathered for emergency food (potentially needed due to the cold temperatures). Inside the basin of this room is the artifact.

The artifact chamber can be accessed on foot (see gallery), or by the main water cavern (just below the foot entrance). While this cave features walkable areas, there do not appear to be any subterranean creatures.

Nothing in this cave is tameable, and many creatures do in fact spawn above standard levels (as with the Swamp and Snow Caves).

Beware of creatures phasing through the walls as you traverse the cave. This is especially dangerous if a Cnidaria attacks your mount and leaves you vulnerable to a swarm of mantas. Always keep your eyes peeled and stay in motion to prevent the likelihood of an ambush.

All loot crate positions can be found at the Explorer Map (The Island). All possible loot items are listed at Loot Tables/The Island/Caves.

Creatures[edit | edit source]

Compatible Tamed Creatures[edit | edit source]

The majority of the cave is accessible to most tames. All the water creatures will fit in the water parts, though you may want an amphibious mount for the later sections (which include land-only areas), e.g., a Baryonyx or Beelzebufo.

The Tusoteuthis is able to swim the entire span of the cavern along the path to the Artifact Chamber, allowing you to reach the artifact with ease. The round-about toward the pearl chamber is quite shallow however, perhaps too shallow for anything much bigger than Ichthyosaurus, but the rest of the cave is definitely large enough for a Mosasaurus.

This table is incomplete.
You can help us by adding the tamed creatures you know can enter the cave. If the creature can't enter, please exclude it.

Accessibility Ratings:

  • Excellent: Full-Cave Access (Entrance-to-Artifact)
  • Limited: Can Access Portions of the Cave Safely
  • Not Recommended: Can Get Stuck/Unable to Leave Cave
Creature Accessibility Rideable Notes
Angler Excellent Yes
Baryonyx Excellent Yes
Basilosaurus Excellent Yes
  •  Immune to Cnidaria shock effect
  • High HP
  • Good Damage
  • Insulation
Beelzebufo Excellent Yes
Carbonemys Excellent Yes
Coelacanth Excellent No
Diplocaulus Excellent Yes
  •  Can not be ridden on land
Dunkleosteus Excellent Yes
  •  Poor maneuverability
Electrophorus Excellent No
Hesperornis Excellent No
Ichthyosaurus Excellent Yes
Kairuku Excellent No
Kaprosuchus Excellent Yes
Manta Excellent Yes
Megalodon Excellent Yes
Mosasaurus Excellent Yes
Piranha Excellent No
Plesiosaur Excellent Yes
Rock Drake Excellent Yes
  •  The camo of the drake lets you ignore almost every threat in the cave.
Sabertooth Salmon Excellent No
Sarco Excellent Yes
Spino Excellent Yes
  •  Shallow water and land obstacles are not an issue
Tusoteuthis Excellent Yes

Resources[edit | edit source]

From Local Creatures[edit | edit source]

Gallery[edit | edit source]