- 1 Basic Info
- 2 Combat
- 3 Taming
- 4 Utility
- 5 Spotlight
- 6 Notes/Trivia
- 7 Gallery
- 8 References
Basic Info[edit | edit source]
The Thylacoleo lives in the Redwoods on The Island, Ragnarok, and on The Center. In Scorched Earth the Thylacoleo will spawn at the edges of the desert and on low lying cliffs. On Ragnarok, it can also be found on the Rashaka Savannah islands alongside many Scorched Earth creatures.
Dossier[edit | edit source]
Thylacoleo furtimorsus is a large, powerful marsupial that can often be found hunting around trees among the Island's redwoods. Its long claws and semi-opposable digits make it an apt climber, a quality that Thylacoleo uses to its advantage while hunting. It clambers up large trees and waits to ambush passing prey by pouncing upon them. When something that large jumps onto a target, the victim becomes stunned and doesn't stand much of a chance.
Thylacoleo's most notable fighting quality is its powerful jaws. Once it bites its prey, it locks its jaw in an iron grip that can hold most smaller creatures in place. Thylacoleo then goes on to savage its prey with its sharp claws. If it needs to escape from a fight, Thylacoleo uses its muscular hind legs to jump back to safety among the trees.
Thylacoleo is a moderately strong mount, and its ability to climb trees and jump long distances makes it useful for traversal. As such, developing tribes often tame it. Small raiding parties particularly favor Thylacoleo, as it is well suited to ambushes and unfair fights!
Behavior[edit | edit source]
Thylacoleo often hides high in the redwood trees, faced down towards its prey. Upon entering aggro range, the Thylacoleo will leap from above, pinning any prey beneath its weight, even knocking players off of any mount.
Appearance[edit | edit source]
Also known as the "marsupial lion", Thylacoleo is a powerful pouched predator native to the island's towering redwood forests, pursuing a semi-arboreal lifestyle as it chambers and leaps between the trees. A strong bite - the strongest of any land mammal - and bolt cutter-like teeth make this creature a formidable ambush predator, leaping from above to crush the necks of its prey.
Color Scheme and Regions
This section displays the Thylacoleo's natural colors and regions. For demonstration, the regions below are colored red over an albino Thylacoleo. The colored squares shown underneath each region's description are the colors that the Thylacoleo will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Thylacoleo's "body" magenta.
Region 1 is not used
Region 2 is not used
Region 3 is not used
Drops[edit | edit source]
- Guaranteed Special Loot
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
|Attack Type||Projectile Values||Torpor Values|
|Impulse||Radius||Base||Mult||Duration||Damage Mult||Amount||Duration||Damage Mult||Amount|
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat[edit | edit source]
Thylacoleo seems to be aggressive only while on the trees. If on the ground it will pursue the player only when really close. Its aggro range seems to be similar to the therizino's.
General[edit | edit source]
The Thylacoleo spawns on the sides of trees ready to pounce on any unlucky creature should it come into this predator's pouncing range. Should a player be flying near it, the Thylacoleo will leap off the tree pulling you from your mount to the ground and holding onto you till death. If it's on the ground, it can be easily avoided. If the confrontation is inevitable, bait it out the tree and then kill it. It has the base health of a Spinosaurus and the damage of a Carno, so melee fights are best avoided unless the Thyla is low level.
Thylacoleos will pounce on wild creatures and will likely be found on the ground if this happens. They do not appear to ever climb trees in the wild, only spawn on them, so once dismounted they remain terrestrial. Thylacoleo will maliciously attack any player so be wary in the redwood forests
Thylacoleos have distinct aggression types depending on whether or not they are within trees. While within a tree, they are capable of targeting the rider regardless of their mount. The pounce treats the rider and mount separately, and effects against one will not directly affect the other:
- Similar to the Kaprosuchus, it is possible for the Thylacoleo to dismount the rider and pin them to the ground.
- Similar to the Megalosaurus, it is also possible for the Thylacoleo to pin the mount itself - taking the survivor for a ride, but not preventing them from dismounting.
Pinned creatures are stunned and cannot retaliate, but pinned players are not. Creatures too large to be pinned will not be affected by the attack and, if the attack hits the creature, no ill effects are passed to the player (unlike the purlovia, which dismounts the player in all cases but only stuns the player if the player specifically is hit).
It is a saving grace that Wild Thylacoleos are not particularly good at predicting movement, and thus fast targets are relatively safe.
Strategy[edit | edit source]
The Thylacoleo is strong and tough to confront. Shoot with tranquilizer darts from a high up rock.
While flying, the Thylacoleo is very easy to spot if you are looking for it and is best avoided.
Weaponry[edit | edit source]
It's best to use ranged weapons or combat mounts, as it has both high damage and health.
Dangers[edit | edit source]
Don't let it pin you into a corner as the high damage output can quickly destroy your armor and kill you.
If the Thylacoleo latches onto a player from a tree, the player is rendered completely immobile and it is certain death without assistance. (Note: Players have successfully survived being pulled off of their flying mounts from trees by using a parachute and a shotgun. )
Weakness[edit | edit source]
You can use a quetzal to grab a Thylacoleo right off the tree and render it harmless.
Taming[edit | edit source]
For general infos about domesticating a wild creature see Taming.
KO Strategy[edit | edit source]
Do not approach a Thylacoleo that is perched in a tree. It will knock you down if you are on a smaller flying mount including a pteranodon, argentavis, pelagornis or tapejara. Take advantage of their stationary position to get a free shot with a tranquilizer arrow or dart. Once on the ground, they are still rather fast and have relatively high torpor for their size. Ideally, use a Griffin, which allows you to use weapons while mounted and flying. Using a move-and-fire strategy, attack the Thylacoleo with ranged tranquilizing weapons from the air. Be careful not to drift under the Thylacoleo if shooting it while it is up a tree, and be aware of the possibility that more Thylacoleos may be lurking in nearby trees once you knock it to the ground.
Use a Rex or another tank to soak up damage and then tranquilize it. If you are not high level or have strong tames and you meet one on flat ground, run, on flat ground they are very fast and will decimate you swiftly.
As with other medium-sized creatures, using a Quetzal or Wyvern to carry it, or using a fast mount to kite it, into a pen made out of materials it can't damage and then firing tranquilizers at it from windows or a high platform is also viable. If a Griffin is not available, this is the second-best option.
Note that their torpor depletion rate is very high, about half that of a Quetzal. As such, it is important to keep them under the effects of the increase over time effect of ranged torpor weapons as you will quickly lose progress if you are unable to keep up the fire. This also gives arrows an advantage over darts as a single player will have to fire the rifle as fast as possible to prevent the torpor from depleting.
Taming Food[edit | edit source]
|Kibble (Titanboa Egg)||3||23||6||3||0:09:00|
|Cooked Lamb Chop||25||345||83||42||0:46:50|
|Cooked Prime Meat||33||473||113||57||1:01:49|
|Raw Prime Meat||58||872||208||104||1:48:45|
|Cooked Prime Fish Meat||161||1266||302||151||2:35:05|
|Cooked Fish Meat||289||1099||262||131||2:15:29|
|Raw Prime Fish Meat||289||2252||537||269||4:30:57|
|Raw Fish Meat||578||4556||1085||543||9:01:53|
|× 70; × 29; × 8; × 5; × 4; × 2:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:06:18|
|Kibble (Titanboa Egg)||6||84||22||11||0:18:00|
|Cooked Lamb Chop||43||774||201||101||1:20:33|
|Cooked Prime Meat||58||1084||281||141||1:48:38|
|Raw Prime Meat||102||1995||517||259||3:11:15|
|Cooked Prime Fish Meat||282||2881||746||373||4:31:38|
|Cooked Fish Meat||507||2507||649||325||3:57:40|
|Raw Prime Fish Meat||507||5128||1328||664||7:55:19|
|Raw Fish Meat||1013||10360||2682||1341||15:49:42|
|× 192; × 79; × 22; × 13; × 9; × 5:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:10:24|
|Kibble (Titanboa Egg)||8||133||37||19||0:24:00|
|Cooked Lamb Chop||62||1268||344||172||1:56:08|
|Cooked Prime Meat||84||1776||482||241||2:37:20|
|Raw Prime Meat||147||3233||876||438||4:35:38|
|Cooked Prime Fish Meat||407||4667||1265||633||6:32:02|
|Cooked Fish Meat||732||4065||1102||551||5:43:08|
|Raw Prime Fish Meat||732||8292||2247||1124||11:26:15|
|Raw Fish Meat||1463||16734||4534||2267||22:51:34|
|× 318; × 130; × 36; × 21; × 15; × 8:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:13:12|
|Kibble (Titanboa Egg)||10||195||55||28||0:29:59|
|Cooked Lamb Chop||81||1802||505||253||2:31:43|
|Cooked Prime Meat||110||2519||705||353||3:26:02|
|Raw Prime Meat||192||4551||1274||637||6:00:00|
|Cooked Prime Fish Meat||532||6563||1837||919||8:32:27|
|Cooked Fish Meat||957||5720||1601||801||7:28:36|
|Raw Prime Fish Meat||957||11641||3258||1629||14:57:12|
|Raw Fish Meat||1913||23470||6568||3284||29:53:27|
|× 444; × 182; × 50; × 29; × 21; × 11:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:15:14|
|Kibble (Titanboa Egg)||12||266||77||39||0:35:59|
|Cooked Lamb Chop||100||2362||678||339||3:07:18|
|Cooked Prime Meat||135||3270||938||469||4:12:51|
|Raw Prime Meat||237||5924||1700||850||7:24:23|
|Cooked Prime Fish Meat||657||8535||2449||1225||10:32:51|
|Cooked Fish Meat||1182||7444||2136||1068||9:14:04|
|Raw Prime Fish Meat||1182||15120||4338||2169||18:28:08|
|Raw Fish Meat||2363||30460||8738||4369||36:55:19|
|× 570; × 233; × 64; × 37; × 26; × 13:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:16:50|
|Kibble (Titanboa Egg)||15||386||113||57||0:44:59|
|Cooked Lamb Chop||120||2970||869||435||3:44:46|
|Cooked Prime Meat||161||4073||1192||596||5:01:33|
|Raw Prime Meat||282||7338||2148||1074||8:48:45|
|Cooked Prime Fish Meat||782||10565||3092||1546||12:33:15|
|Cooked Fish Meat||1407||9218||2698||1349||10:59:32|
|Raw Prime Fish Meat||1407||18696||5472||2736||21:59:04|
|Raw Fish Meat||2813||37640||11015||5508||43:57:12|
|× 696; × 284; × 78; × 45; × 32; × 16:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:18:10|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Utility[edit | edit source]
Roles[edit | edit source]
Travel: Thylacoleo has a decent speed and stamina and can climb vertical surfaces, both natural and player made. Care needs to be taken at the top of these climbs as the Thylacoleo tends to have a small jump as it reaches the top of a climb which could lead to a large fall off the far side. Thylacoleo also has a decent jump (not, however, in the same league as the Beelzebufo or Procoptodon) and is a solid, if not spectacular swimmer. This, combined with very good combat attributes to keep the rider safe, makes it one of the best mounts for ground-level travel. Level speed, stamina and health (taking fall damage at some point is likely if attempting to climb frequently; leveling speed will reduce it, and leveling health will help survive it.)
War Mount: Its natural high health and good damage makes the Thylacoleo one of the (if not the) best medium-sized war mounts. Its climbing skill can be useful during raids to avoid outer walls and the pounce can make short work of smaller animals used as defense.
Base Defense: Thylacoleo can be "parked" on base walls, where raiders won't usually expect a large predator. This makes it a very useful ambush animal.
*Note, Thylacoleo will slowly lose stamina while clinging to the wall. When it doesn't have stamina, it will fall and take fall damage.
All-Around Mount: good combat capabilities, ability to jump, good speed, very low stamina drain, vertical climbing and very high swimming speed make the Thyla a very useful mount for survivors who needs a "jack of all trades" mount.
Climbing and Pouncing[edit | edit source]
The Thylacoleo can climb vertical surfaces such as wall or Redwood trees by jumping at the surface and keeping the jump key held in the air. It will climb straight up the surface until it either encounters an obstacle, such as an overhang, successfully reaches the top and jumps over it, or the jump key is released. If the jump key is released while it is climbing, it will cling to the wall.
While clinging to the wall, the player can not use mounted weaponry. The Thylacoleo can cling to the wall indefinitely, and will stay attached even if the player dismounts (although it can be brought back down with a whistle command). While mounted and attached to the wall, if the player rotates the camera down, the Thylacoleo will flip over and a targeting reticle will appear, indicating that the Thylacoleo is ready to pounce with the attack key (default ). If the pounce hits a valid target (listed below), it will immobilize them and the Thylacoleo will chew on them until the target dies or the player releases it with the secondary attack key (default . The pounced target is unable to fight back, although the pounce itself may incur some fall damage.
The following creatures are capable of being pounced:
- Terror Bird
This list may be incomplete
Collectibles[edit | edit source]
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Thylacoleo, see the relevant Wikipedia article
- The Thylacoleo was first revealed on September 30, 2015 
- Dossier revealed on December 14, 2015 
- Thylacoleo has the ability to roar (press C).
- Despite looking like a lion or a very large rodent, Thylacoleo is a marsupial and more closely related to Australian kangaroos and koalas.
- Cannot be used in boss fights, because it is a climber.
- Thylacoleo means "Pouch Lion" in Latin, referring to its nickname as the marsupial (pouch-bearing) lion.
- Relative to its body weight, Thylacoleo may have had one of the strongest biting forces of any land mammal to ever live.
- Thylacoleo has the ability to climb trees with some maneuverability, a unique new feature to ARK.
- Thylacoleos are often called "murder cats" or things best left unsaid due to their extreme lethality.
- The Thylacoleo can climb just about anything. Whilst in the climb position you are able to turn the camera around and gain a target reticle. With this you can pounce on an enemy and pin it much like the wild ones do. Leaving your Thylacoleo on a wall and on aggressive will make it pounce anything that comes by thus executing its maul attack.
- This feature is used well in their home in the redwood forests, but can also be used on mountains, buildings, and steep ledges.
- Ingame and according to the dossier, Thylacoleo is large enough to ride. This is inaccurate, as real Thylacoleos were only slightly larger than a jaguar. This is especially evident in its dossier and ingame model dwarfing the Sabertooth, whereas in real life Thylacoleo was only roughly half the size of. The size depicted in the dossier is closer to proborhyaena gigantea, a distant ancestral cousin to Thylacoleo. Thylacoleo, however, was much more agile, and sports a bite force that was, pound for pound, one of the strongest in the animal kingdom, so it's likely not a mistake on the developer's part.
- In fact the Thylacoleo is the only creature that prefers cooked meat over raw meat.
- The implementation of Thylacoleo as a fearsome giant marsupial that pounces on prey from the treetops may be inspired by the Australian stories of drop bears, a made-up marsupial designed to scare tourists.
Gallery[edit | edit source]
References[edit | edit source]
- ARK Smart Breeding
- Thylacoleo Carnifex Concept
- Introducing the Thylacoleo!
- Menacing Koalas Known As ‘Drop Bears’ Aren’t Totally A Myth | The Huffington Post
- Giant Flesh-Eating Koala of Legend was Real -- Phenomena: Laelaps
- Scratch marks in a WA cave show the ‘drop bear’ (thylacoleo carnifex) could climb particularly well | The Weekly Times