Unassembled TEK Hover Skiff (Genesis: Part 1)

From ARK: Survival Evolved Wiki
Jump to: navigation, search
Steam.svg Xbox One.svg PS.svg Epic Games.svg This article is about content exclusively available in the version on Steam, Xbox One, PS4, Epic Games.
This creature, item, or feature is not yet released in the version on Nintendo Switch.
Genesis Part 1 DLC.jpg This article is about content exclusive to the DLC: Genesis: Part 1
Unassembled TEK Hover Skiff
Unassembled TEK Hover Skiff (Genesis Part 1).png
Craft this item to assemble a new TEK Hover Skiff.
Type Vehicle
Health 10,000
Weight 800
Stack Size 1
Added in v306.41
Spawn Command
cheat GFI HoverSkiff 1 0 0
cheat giveitem "Blueprint'/Game/Genesis/CoreBlueprints/Items/PrimalItem_Spawner_HoverSkiff.PrimalItem_Spawner_HoverSkiff'" 1 0 0
Unlock Tekgram:
cheat unlockengram "Blueprint'/Game/Genesis/CoreBlueprints/Items/PrimalItem_Spawner_HoverSkiff.PrimalItem_Spawner_HoverSkiff'"
Crafting XP 4 XP
Crafting Time 5s
Crafted in Tek Replicator
Required Stations Fabricator.png Fabricator
Refining Forge.png Refining Forge

The Unassembled TEK Hover Skiff is a player vehicle deployed from an Item and is part of Expansion Pack Genesis: Part 1.

Overview[edit | edit source]

Unassembled TEK Hover Skiff can cover great lengths of terrain through its hover and flying mode; utilizing element to propel around the map with a flat surface for carrying small to medium creatures similar to the Quetzal. The TEK Hover skiff also has a tractor beam attack that can carry even larger creatures. When crafted in a Tek Replicator, the Hover Skiff will spawn near it. It has 16000 weight and can't be leveled up.

Corrupted Master Controller must be defeated on Gamma Difficulty to obtain its Tekgram.

Utility[edit | edit source]

Taming Assistance: The tractor beam can easily disable its target creature to allow safe transport it back to your base's taming pen or so you can knock it out with the creature stuck midair.

Controls[edit | edit source]

  • N - Toggle headlights. Can be toggled via the radial menu, too.
  • X - Attempt to land and then deploy stilts/ramp. Can be toggled via the radial menu, too.
  • Held targets will remain held even when you dismount (both in cargo position and during "control the beam" mode).
Hover/Flying Mode
  • WS - Forward/backward movement
  • AD - Strafe left/right
  • Cursor - Facing direction
    • Ctrl - Disables facing direction control - removing the ability to turn
  • Hold ⇧ Shift - Sprint
  • Hold Space - Ascend
    • The skiff will alternate between Hover and Flight mode based on altitude.
    • While in Hover Mode, the skiff will maintain a fixed altitude above the ground and tapping Space will function as a jump.
  • LMB.svg/RMB.svg to toggle Tractor Turret (changing field of view to below the skiff).
  • C - Descend
Tractor Turret (Wild/Hostile targets)
  • Hold RMB.svg to fill up a progress bar on your target. Once filled, they will be raised to the cargo position and you will return to Hover Mode.
  • Press LMB.svg to let go of a target.
  • Press LMB.svg while not holding a target to return to Flying Mode.
Tractor Turret (Allied target)
  • Tap RMB.svg to grab a target.
  • While grabbed, tap RMB.svg to enter "Traction Mode" mode - which changes the beam's colour to green.
    • WS - Move target forwards/backwards.
    • AD - Strafe the target left/right.
    • HOLD RMB.svg - Raise the target closer to the skiff. When raised completely, you will automatically return to Flying Mode but you can toggle back.
    • C - Lower the target toward the ground.
    • Space and the cursor will continue to control the skiff (elevation and facing direction, respectively; facing direction can still be locked with Ctrl).
    • Tap RMB.svg to exit "Traction Mode" mode. This will not drop the target nor modify their current elevation.
  • Press LMB.svg to let go of a target.
  • Press LMB.svg while not holding a target to return to Flying Mode.

Farming[edit | edit source]

It can be used for farming metal. Because you can pick up an Ankylosaurus for example with the tractor beam and have somebody on the Ankylosaurus and the person on the Hover Skiff can fly around while the person on the Ankylosaurus hits metal rocks.

Spotlight[edit | edit source]

Notes[edit | edit source]

  • In a no-flyer server, this along with Astrocetus are the only entity that can fly.
  • It can pick up more creatures than the Quetzal, It can pick up other creatures such as Rex, Spino, Yutyrannus and even Bronto making it the best taming assist.
  • The Hover Skiff also makes for a fantastic farming tool. You can carry around a Ankylosaurus or Magmasaur ridden by a tribe mate and collect metal. Only the carry weight of the Hover Skiff matters; the carried creature can still collect resources even when overburdened. Because the Hover Skiff has 16000 weight, you can easily reach slot cap on a single metal run.
  • If your weight is at 1000 or beyond, it will not hover in the air while you dismount, instead it will automatically land.
  • Based on testing, a conjectural Drag Weight limit for the Skiff's tractor beam is 1000 - allowing the pick-up of Brontos but not the pick-up of Megachelons and Giganotosaurus.
    • The Skiff can pick up Alphas and Flying creatures, despite usually being exempt. PENDING FOR TEST: Aquatic creatures, and if possible what happens when they're lifted out of water.
    • The only creatures below the weight limit that have been discovered to not be pick-up-able are the Managarmr and Mantis.
  • The Skiff can not be server transferred in its assembled form.
  • Currently, the Skiff should not be taken into caves, as it is considered a flyer and the player will get dismounted when the enter. However, because the Skiff requires a pilot, it will be stuck inside the cave as you cannot remount it inside. The only way to get it back out is to find a way to get up to it, select the "try to land" option" and then using the "nudge" function until it's back outside, which may take a while.\
  • Skiffs require Element to run, but can also accept Element Shards, Element Dust, and even Element Ore as alternative fuel.
  • While travelling in a Hover Skiff, the vehicle constantly maintains its altitude despite the change in terrain by automatically adjusting its altitude to the terrain. In short, it maintains the distance between it and the ground and sudden changes in its altitude can help the vehicle gain momentum while in hover mode.
  • The Skiff Counts as 1 tame towards Dino tame Limit
    • However, if you add a single item, like a foundation the tame count increases by 19 more for a total of 20. (adding additional items after the first one does NOT increase beyond 20. It is only the first one that increases tame count. (Skiff =1, Skiff with items = 20)

Changelog[edit | edit source]

Patch Changes
309.4 Improved hover skiff movement and operation on steep terrain

Gallery[edit | edit source]

References[edit | edit source]