User:Sanctyl/Template:PaintRegions

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Usage and Notes[edit | edit source]

  • Display and describe Painting Regions for Structures, Creatures, Vehicles, and Gear/Weapons.
    • "Name" should match the Object/Entity's page name, e.g.: Behemoth Gateway or Woolly Rhino.
      • The only exception is when similar objects share paint regions, e.g.: Elevator Platform is acceptable for all three platforms, because they share paint regions.
        • Note that objects with shared regions would also have to share the same screenshot image nomenclature, e.g.: Elevator Platform_PaintRegion#.jpg.
    • "Type" MUST be filled-in with one of the following:
      • STRUCTURE is for any structure such as building parts or crafting stations.
      • CREATURE is for anything that is alive.
      • VEHICLE is for any vehicles such as the Wooden Raft.
      • UNKNOWN is for any structures, creatures, or vehicles that are currently unobtainable/unspawnable in the game.
    • "Region #" values are for brief descriptions of which part(s) of the object they affect.
      • Creatures use Regions 0-5 while everything thing else in the game uses Regions 1-6
      • Leave "Region #" BLANK to note it as an "Unpaintable Region."
      • If any region's description is filled-in, a table will be displayed, and the page will automatically populate Category:Has Paintable Regions.
    • "Colors #" values denote the NATURAL colors each creature will randomly spawn with for the corresponding region.
      • COLORS ARE CURRENTLY WORK-IN-PROGRESS!
    • Images named as: Object Name_PaintRegion#.jpg will automatically load-in as a paint region's description is added.
      • Example Screenshot Filename: Behemoth Gateway_PaintRegion5.jpg
      • All dino screenshots should be include in Category:Dino Paint Regions while all others go in Category:Paint Regions.
      • In my own screenshots, I have been using Magenta Coloring.png Magenta Coloring for clarity, however any distinct color should do.
      • Uses .JPG, because that is Steam's default screenshot file type.
      • If a Region description is provided, but that region's screenshot is not on the Wiki, object will display a default image.
    • "CanDrawOn" is for Structures-ONLY on which you can draw anything and must be set to YES to function.
    • "NoRegions" is for Creatures-ONLY who don't have color regions and must be set to YES to function.
    • "Note" is optional and is the only way to add extra notes or information to the template due to how the template is built.
    • For structures, if either "Region 1-6" or "CanDrawOn" are valid, applicable pages will automatically populate Category:Paintable.

For CREATURES:

For STRUCTURES:

For VEHICLES:

{{Template:PaintRegions
| name = 
| type = creature
| NoRegions = 
| region0 = 
| colors0 = 
| region1 = 
| colors1 = 
| region2 = 
| colors2 = 
| region3 = 
| colors3 = 
| region4 = 
| colors4 = 
| region5 = 
| colors5 = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = structure
| CanDrawOn = 
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = vehicle
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
  • For further understanding of the above usage, please see the examples below.

Example 0: Rex[edit | edit source]




Color Scheme and Regions

This section displays the Sanctyl's natural colors and regions. For demonstrative purposes, the regions below are colored red over an albino Sanctyl.The colored squares shown underneath each region's description are the colors that the Sanctyl will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color square to display its name.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Sanctyl's "body" magenta.

Rex PaintRegion0.jpg

Region 0:
BodyTemplate:ColorSandbox

Rex PaintRegion1.jpg

Region 1:
SpineTemplate:ColorSandbox

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Rex PaintRegion4.jpg

Region 4:
BackTemplate:ColorSandbox

Rex PaintRegion5.jpg

Region 5:
BellyTemplate:ColorSandbox





Color Scheme and Regions

The Sanctyl always spawns with the same color scheme and has no color regions.

This means it is currently impossible to make alterations to the Sanctyl's natural spawn colors.


Example 1: Behemoth Gate Paint Regions[edit | edit source]




Painting and Color Regions

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye, Paintbrush, or Spray Painter pages.

Behemoth Gate PaintRegion1.jpg

Region 1:
Metal Backing

Behemoth Gate PaintRegion2.jpg

Region 2:
Large Horizontal Beams

Behemoth Gate PaintRegion3.jpg

Region 3:
"Outside" Small Horizontal Beams

Behemoth Gate PaintRegion4.jpg

Region 4:
Bolts

Behemoth Gate PaintRegion5.jpg

Region 5:
Middle Vertical, Bottom of Door, and Hinge

Behemoth Gate PaintRegion6.jpg

Region 6:
"Outside" Squares


Example 2: Fictional Object[edit | edit source]




Painting and Color Regions

This is additional text displayed with the "Note" Variable.

 

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye, Paintbrush, or Spray Painter pages.

No image available.svg

Region 1:
Test

No image available.svg

Region 2:
Test

X mark.svg

Region 3 is not used
for this Object.

X mark.svg

Region 4 is not used
for this Object.

No image available.svg

Region 5:
Test

No image available.svg

Region 6:
Test


Example 3: An Object with NO Paint Regions[edit | edit source]




Painting and Color Regions

X mark.svg

The Test Object is not currently paint-able, however this object may be re-mapped to include paint regions in a future update.

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye, Paintbrush, or Spray Painter pages.


Example 4: Painting Canvas (with Regions and Free Draw)[edit | edit source]




Painting and Color Regions

In addition to their preset paint regions, you can doodle on the Painting Canvas by "attacking" them with a Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want.

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye, Paintbrush, or Spray Painter pages.

Painting Canvas PaintRegion1.jpg

Region 1:
Background

X mark.svg

Region 2 is not used
for this Object.

X mark.svg

Region 3 is not used
for this Object.

X mark.svg

Region 4 is not used
for this Object.

Painting Canvas PaintRegion5.jpg

Region 5:
Frame

X mark.svg

Region 6 is not used
for this Object.


Example 5: War Map (NO Regions and Free Draw)[edit | edit source]




Painting and Color Regions

The War Map does not currently have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want.


Example 6: Wooden Raft (Vehicle)[edit | edit source]




Painting and Color Regions

As the Wooden Raft is a Vehicle, it is actually treated as an Entity (such as a Human or Dinosaur) rather than a static Structure, thus it does not have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want.