User talk:Flachdachs

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Removal of unwanted uploaded file?[edit source] uploaded, but no longer needed. Not sure how to delete the file. How do I do this? ThanksEd38pve

You can put the Template {{Delete}} on the page, or inform an admin on the Admin noticeboard. --Flachdachs (talk) 07:13, 11 May 2017 (UTC)

So I see the ice Golem info was taken down. Which makes no since considering they were released with the latest patch on Ragnarok. There are even plenty of new screenshots of tamed ones on Arks steam community page. So why take down something that is true?

Golemtamer (talk) 09:35, 27 September 2017 (UTC)

because no ice golem or what ever was released with ragnarok since ragnarok got no update .... you may saw pictures of a mod but ragnarok has no such creature Genie451 (talk) 09:44, 27 September 2017 (UTC)

Egg laying and starting the egg calculation routine[edit source]

Hey Flachdach!

I was just wondering if you had any idea if the egg routine you mentioned in the Eggs article restarts every time it gets interrupted by stasis. How do you think we could test that? I'm at a loss! --LordMaligno (talk) 09:09, 30 September 2016 (UTC)

According to my singleplayer experience. Stay a while in the area and see how many or few eggs will be laid on average in this time. Then collect all eggs, eat them, put in a fridge, whatever, and leave this area far enough, at least out of render distance, for a much shorter time. When you return you will often see a lot of more new eggs than usually was laid in this time when you were around. But sometimes you only see a lot of new poop. This behavior was confirmed or told by one of the devs. I don't remember the source though. --Flachdachs (talk) 09:24, 30 September 2016 (UTC)

New creature data[edit source]

Hey! Quick question! How do you get the taming values (Module:TamingTable/creatures) for the new creatures when they're not available in the Dev Kit? --Danlev (talk) 16:11, 21 October 2016 (UTC)

They are available in the game files, and if you know how to extract them... Please feel free to copy them to Dododex and thanks for this great App. --Flachdachs (talk) 16:55, 21 October 2016 (UTC)
Thanks so much! And glad you like the app! :D How do you go about opening the files? Opening them directly doesn't work for me, and if I open them by placing them in the Dev Kit's source files, it crashes because there's so many other missing dependent files. Would appreciate any help on how you do this -- it would save me a ton of time. haha --Danlev (talk) 18:21, 21 October 2016 (UTC)
Have a look in your email box. --Flachdachs (talk) 20:00, 21 October 2016 (UTC)

patch notes ?[edit source]

Hi ,I added those two points in the patch note section early ; * Major Inventory user interface overhaul * New & updated sounds The source of this information is from Jeremy Stieglitz, his twitter account. He posted two twit earlier today. This is why I added this information for the upcoming version 256.0. I thought that will nice for other players to know the modification in the next patch. Let me know what do you think about it. have a wonderful day, --Omig (talk) 3:46, 12 March, 2017 (UTC)

Sorry for deleting. I didn't expect that Jeremy only twittered the notes and missed to read the twitter feed on the wiki's start page. --Flachdachs (talk) 20:07, 12 March 2017 (UTC)

tribe vs server category?[edit source]

You moved Tribe:PVE-OfficialServer38 to category tribe. This page is not for tribe information, it is for server specific information on that server. What is the reasoning for moving it to tribe? How do I move it to server cateogry? — Preceding unsigned comment added by Ed38pve (talkcontribs) at 05:44, 28 April, 2017 (UTC). Please sign your posts with ~~~~

We don't have a namespace for Server. What information about a specific server can you give other than what describes how the players interact with each other? So it is not a topic of the game itself, i.e. no justification to be in the main namespace, and it is also more or less tribe related. For now this page is fine in the Tribe namespace. Maybe we decide in the future that a separate namespace gives any advantage then we will reorganize it. --Flachdachs (talk) 07:11, 29 April 2017 (UTC)
Personally, I don't like the idea of having pages for servers. It's something that will be impossible to keep updated, and it's subject to a lot of hearsay and vandalism.
-- Mr Pie 5 (talk) 07:29, 29 April 2017 (UTC)

This is true. There is no harm to leave in Tribe. I was curious why it was moved is all. Cheers

F[edit source]

Ay un nuevo parche de Ark puedes subir los commandos porfa :v Jeffthegamer16 (talk) 20:20, 30 August 2017 (UTC)

I don't understand Spanish. And minor patches since 267.0 did not change creature or item data that we observe. --Flachdachs (talk) 21:15, 30 August 2017 (UTC)

Regarding Icons[edit source]

How did you managed to get them? I couldn't find any ways of extracting the uasset files containing the icon (And I don't have Unreal Engine to edit it), so I am rather curious. Vaculity (talk) 16:40, 15 December 2017 (UTC)

Images can be extracted using a program named UE Viewer or umodel. --Flachdachs (talk) 18:35, 15 December 2017 (UTC)

Bone Rex and Bone Raptor Spawn Codes[edit source]

I changed the class names of the Bone Rex and Bone Raptor Costumes to a class name that could be spawned in on Xbox One because the original codes were censored by Xbox One and would not work. You reverted the change saying: "that's not how it works. back to the real item ids"

I'm not quite sure what you mean because the original codes are censored on Xbox One, the original codes do not work on Xbox One, the new codes I entered do work on Xbox One, and there was no option from what I saw to add a second code.

What are you saying doesn't work/why exactly was my edit reverted? Genuinely curious. — Preceding unsigned comment added by Aru88erduck (talkcontribs) at 13:35, 21 January 2018‎. Please sign your posts with ~~~~

You found a way to use the GFI command. That's right and the intended way of using it. You need a significant part of the blueprint path, and the class name is part of the blueprint path. This part can even be that way that you can't easily recognize which item it belongs to. E.g. y_n is a part of Narcoberry's blueprint path and it is currently significant enough that no other item of the vanilla game uses this character sequence.
You have a problem with Xbox One, maybe also the PS4 has a similar problem, but in the PC version there is no censoring. The GiveItem command doesn't work for you, but is does work for PC. However the Xbox's problem does not affect the class name. If you change the class name then is not the class name anymore. Also the class name is used in other situations (e.g. configuration), so it has to be correct, not only for this reason.
The Item ID tables do not contain a column for GFI, because it is not maintainable due to the way the GFI command works. There are a lot of variants of significant character sequences for a single item and each of them can break when new things with similar names are added to the game, even if things are added by a mod. So we basically only describe how the GFI command works and let the users find out what works for them, in their situation, with all the mods that they might have installed. However there is a page GFI Codes that has a list, that is more or less complete and more or less correct. Also your addition in the notes section of the Bone Skin's page was perfectly fine.
Last but not least, my edit comment was a bit wrong, but there is no way to change/correct it. Instead of "item ids" I meant "class name". --Flachdachs (talk) 14:01, 21 January 2018 (UTC)

Probleme bei DE-Subpages[edit source]

Hello, When creating translated pages I have a problem. In principle, it is right that I put the German version as /de subpage (at least that's the Gamepedia Wiki)? This goes so far in general pages, but in the creature pages, among other things, the infobox creature template does not work. I have created a template:infobox creature/de and there the magic word pagename, which is used as a parameter, on {{# titleparts:{{PAGENAME}}|-1|-2}} changed. The icon in the info box will also be found, but not the data. On closer inspection, the Template:Dv Comparison is included for the info box. In turn, pagename is used as parameter name for the query of Module:Dv/data. My attempt to create the Template:Dv Comparison as a template:Dv Comparisonbp (for basepage) (ouch) was considered vandalism. Would it be possible to add an additional IF loop with titleparts in the Template:Dv Comparison? That would also intercept all subpages centrally. Or is there a way to give the page a variable that sets pagename to the value of titleparts (or basepagename)? Long text, I hope it is understandable. Btw: The little + for a new section is a real challenge, I've been looking for forever. Possumbb (talk) 12:04, 28 February 2018 (UTC)

/de is right until de becomes a separate wiki (needs someone who is willing to care). We have a very strict filter that prevents a lot of spam. A side effect of trying to catch non-English spam is that non-English non-spam suffers. The filter is still subject of fine-tuning. - I see, in the meantime you discovered the creature parameter of Template:Dv comparison. So I think this problem doesn't exist anymore. But IF loop? IF decides, it doesn't loop. - The little + is not necessary, you can also just edit the page and add a == Heading == by hand. --Flachdachs (talk) 21:00, 28 February 2018 (UTC)
  1. OK, solved. I've set the creature flag for each entry Dv Comparison in the template Infobox creature/de (|creature = {{#titleparts: {{PAGENAME}} | -1 | -2 }}). It works and looks well.
  2. Is there a dictionary en <-> de for uniform translations? As soon as several people work on the translation, it would be good if the naming is consistent. If not, how can this be best done?
  3. The use of the german language (for example, on this page) is classified as vandalism. Does an admin have to work for this? Spanish seems to be working (see above).
  4. What do I have to consider in case the german translation gets its own namespace (like french).Possumbb (talk) 20:20, 28 February 2018 (UTC)
2: There is a file ShooterGame\Content\Localization\Game\de\ShooterGame.archive that contains texts and translations of the game.
3: /de pages should be fine with German.
4: see Translation guidlelines
--Flachdachs (talk) 21:00, 28 February 2018 (UTC)

Note.png Messages in German - Nachrichten auf Deutsch
If you want to drop me a message in German please use User talk:Flachdachs/de.
Um mir eine Nachricht auf Deutsch zu schreiben, nutze bitte die Seite User talk:Flachdachs/de.

Console commands - infinitestats[edit source]

I noticed you re-added the paragraph about ammo, but are you really sure that that's still happening?
I saw that original comments, and tested it with several weapons, but would never get a "NO AMMO" message. Ammunition just wasn't detracted at all, and the ammo count would stay the same, whether it was a weapon had a magazine (e.g. a pistol) or not (e.g. a slingshot). Kronzky (talk) 23:38, 4 March 2018 (UTC)

Yes, I tested it some weeks ago before I added this sentence, because it was mentioned from one of the devs somewhere. And I tested it also yesterday, it is still the case for me. My testing weapon was an Assault Rifle. It is maybe different for other types of weapons. --Flachdachs (talk) 07:07, 5 March 2018 (UTC)
It stil gives you infinte amounts of ammo but ark sometimes forgets to reload your weapon correctly ... you can easy switch between weapons or put it away and re enable the weapon to get full ammo back -- Genie451 (talk) 08:34, 5 March 2018 (UTC)
I've done some more testing, and it does behave quite differently between different types of weapons. So, perhaps to make it clear what happens when, how about we phrase it like this:
When firing weapons in infinitestats mode, no ammo is consumed from the inventory.
For weapons with magazines, bullets are removed from the magazine though. Once it is empty, and the "NO AMMO" message appears on the screen, it can be reloaded by either opening/closing the inventory or by switching weapons.
Activating reload (as mentioned in the original note) doesn't really seems to be necessary; once you open/close the inventory the reload action already happens. (It also reloads automatically if you open/close the inventory while the magazine is still partially full, but I don't think we need to mention that much detail.) Kronzky (talk) 16:55, 5 March 2018 (UTC)
Ok, I'm fine with this version. --Flachdachs (talk) 23:04, 5 March 2018 (UTC)

Aardvark Game Servers removed from providers page.[edit source]

Hey there, a posting for my website ( was removed from the Hosting providers page ( I am in no way related to I'll also point out that someone is editing the providers page who is not an admin and removing posts. If they are an admin should they not be listed on the Admin Noticeboard?

Hi Flachda[edit source]

So I say the notification about my edit. You said how to tame is down described in it's own section. Okay the reason why I made the edit was because descriptions like that have been placed in the Infoboxes for the Trilobite, the Leech, the Coelacanth, the Piranha and the Sabertooth Salmon. So I thought way not the Titanoboa but if it's allowed with Titanoboa then way is it allowed for the other animals that I have just named.

Trilobite and Leech give a description in their Infoboxes that say Tamable using fish basket. While Sabertooth Salmon, Piranha and Coelacanth Infoboxes say can be kept and released in a fish basket. The Wyvern Infobox also gives a description that says adults cannot be tamed, but wild eggs can be hatched. I have some cousins who have played Ark who thought that Titanoboa's can't be tamed. So I thought that something need to be added to Infobox so that people see what is needed to see what is needed to tame a Titanoboa.

Also would okay for me to ask does the Titanoboa count as passive and non-violent tame because you feed fertilized eggs. The reason why I'm asking this because the Titanoboa's page doesn't say what kind of tame it is. I mean the Infobox for the Hyaenodon which is tamed by petting says it is a passive tame and description for the page says non-violent. Also the Troodon which is tamed by giving it live animals it's Infobox says passive tame while the description says it is a non-violent tame. So would the Titanoboa fall into the passive tame because there no mention of it being a violent where you have to knock it out and then drop a fertilized egg on the ground and waiting for it to wake up to eat the fertilized egg.

While checking out the Titanoboa's edits I noticed box come up and say that you are a wiki guardian. Now I have heard of admins but I don't know what a wiki guardian is. Anyway I just think the Titanoboa needs more information about it's taming is a passive tame or is it violent tame. JamesEdwardFrank (talk) 09:19, 18 August 2018 (UTC)

The information whether it count as passive or non-violent isn't that helpful on its own (nevertheless I added it). Because the taming method of the Titanoboa is something special it is useful to give the player a hint. So I also added a link to the taming section. Thanks for pointing out.
A Wiki Guardian is a kind of an Administrator with some lesser rights. At least it used to be. It seems they have now the same rights. But I also have the role Administrator. --Flachdachs (talk) 11:50, 18 August 2018 (UTC)

Standing Torches[edit source]

Base game does have improved BPs, I had an ascendant torch BP in an Official Server once way way back, and even ran around with people who had a bunch of torch BPs that were of different varieties. We used JM torches often so we wouldn't need to repair constantly and dropped them around for longer duration trails. This was about 2 years ago though.

I can agree with the signature removal though, I wanted to put it there so that people would know to correct the information if I had some wrong. I have no idea how to use wiki text stuff, so hopefully this talk page thing works right. --VasVadum (talk) 06:41, 19 September 2018 (UTC)

Ok, I had a look in the loot tables and couldn't find BPs with quality for the Standing Torch. Of course you can in a vanilla installation cheat a lot of items with a better quality, even if they are not available in normal game play. If there was an event that made improved blueprints available then it should be mentioned in this way. Otherwise people searching for these BPs forever and accuse the wiki for giving wrong information. Feel free to add the event when they were available.
It is not usual to attribute additions/changes in the content pages. For reader this information is not that useful but disturbs the flow of reading. To see who made which changes each page has a history. --Flachdachs (talk) 08:09, 19 September 2018 (UTC)
I'll see if I can find such an event again, its been a long time after all. I don't think it was an event but, who knows. I just remember it being a thing in the official server I was in (which no longer exists I believe). Didn't seem to get a notification or anything in response to this, a silly way to communicate. :P--VasVadum (talk) 08:31, 19 September 2018 (UTC)

I think he was talking about the standing torches being lit with carriable torches. It is indeed a resource saving and it lasts a lot longer then sparkpowder or most alternatives. It also costs a lot less. I used to put up a bit of info k nthe matter and it got removed. Yet standing torches last a lot longer with higher qyeslity torches being used. That is what my post being removed is also about. Kinda hope you can help put it back. Because it dit indeed last as long as it put it there. The better quality torches lasted longer but I didn't have any at the time I tested their time. StrategyMamber (talk) 14:42, 29 October 2018 (UTC)

Upcoming Features[edit source]

Hey, Flachdachs In the list of upcoming features there is still a thing called leashes and hitching posts. Now that they have been added in Extinction I wanted to remove it. Is there any specific place it needs to go to or can I just delete it? Disguised Koala (talk) 10:19, 9 November 2018 (UTC)

Just remove it, also variable length bridges, armor stands/taxidermy if exists. --Flachdachs (talk) 10:25, 9 November 2018 (UTC)

Notes/Trivia[edit source]

There is several pages that has Trivia as a separate section.

Since, there is little to be said about the camera why not place Trivia information under a single Trivia section (to function as a funfact)? Terronscibe (talk) 06:46, 26 November 2018 (UTC)

Such inconsistencies just happen. But keep the trivia to a level that is relevant for the game or related to the in-game item/creature. --Flachdachs (talk) 06:57, 26 November 2018 (UTC)

I understand now. Thankyou for the corrections. Terronscibe (talk) 07:48, 26 November 2018 (UTC)

Adding Resources / Obelisks to Wiki Maps[edit source]

I was wondering how to add resources like silk to our map, we tried copying one of the other resources in & changeing the names to silk but this just shows "Silk" in the legend without a coloured dot and silk does not show up at the coordinates on the map. Also, our map, has four obelisks Red, Green, Blue and Yellow. For now we are using the underwater dome for the Yellow obelisk and renaming it Yellow Obelisk but it would be nice to have a propper Yellow one for our map.

Many thanks EezaGeeza (talk) 12:19, 5 January 2019 (UTC)

You can add unknown resources and they "appear" on the map, but they are invisible due to the lack of CSS style information in Widget:MapStyles. Widgets are only admin-writeable because of the abuse potential when inserting raw code to the page output. I can add the CSS when you give me the name of the resource types and a color value for them. --Flachdachs (talk) 14:06, 5 January 2019 (UTC)
Thanks for the reply, I guessed that was the case. Would it be possible to add Silk (purpleish colour maybe #9c31e2) and Obelisk (Yellow colour maybe #eae42c) to the MapStyles Widget for us?
Many thanks EezaGeeza (talk) 15:34, 5 January 2019 (UTC)
Done. --Flachdachs (talk) 09:49, 7 January 2019 (UTC)
Thanks, sorry to be a pain but can I ask what the syntax is for these as they show up on the maps but, when you move your mouse over the dots, you get the tool tip text "not or wrong specified". I'm guessing I haven't got the naming quite right. Cheers EezaGeeza (talk) 18:53, 7 January 2019 (UTC)
It means there was no translation specified in Template:ResourceMap. --Flachdachs (talk) 10:50, 8 January 2019 (UTC)
Cool, many thanks for the great work, it's all working now and, hopefully, we'll have some happy peeps. Cheers EezaGeeza (talk) 11:46, 8 January 2019 (UTC)

More Adding Resources to Wiki Maps[edit source]

Would it be, at all, possible to add cave variations of all extinction and aberration resources to the wiki ResourceMap template (for example if I add "| 11.7, 39.9, gem-green cave" I can see the dots & they switch on & off with the cave checkbox toggle but I get the text "not or wrong specified" on the tool tip lable). Sorry if its a pain, we've got some demanding peeps on the map:-)

Many thanks EezaGeeza (talk) 13:59, 12 January 2019 (UTC)

Same procedure as above when adding a new resource type. I need a color value and I need to add both the CSS and the description for the new type. --Flachdachs (talk) 14:12, 12 January 2019 (UTC)
Ok, thanks, we've had a discussion & decided to make complete new maps of the Aberration & Extinction type underground areas for the wiki so it will make things easier for all.
If there are any that crop up I'll post them here.
Cheers EezaGeeza (talk) 16:53, 12 January 2019 (UTC)
Could we please have Element Node (colour #99004d) and Geyser (colour #0066ff) added as before.
Many thanks EezaGeeza (talk) 12:49, 18 January 2019 (UTC)
Added. --Flachdachs (talk) 23:41, 19 January 2019 (UTC)