|This article is about a creature, item, or feature exclusive to the DLC: Extinction|
- 1 Basic Info
- 2 Combat
- 3 Taming
- 4 Utility
- 5 Spotlight
- 6 Notes/Trivia
- 7 Gallery
- 8 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
Velonasaurus spinavultus dwells in the small desert found outside the abandoned city, which is particularly fitting, because it looks like it's growing several cacti right on its face.
Given its versatility, Velonasaurs spinavultus makes an excellent single rider mount in most combat situations, but it's particularly effective when defending an entrenched position. It's like a living, breathing gatling gun. Just be careful when giving it a congratulatory hug or pat on the head. Getting spined by your own war steed would be a rather embarrassing way to go.
Behavior[edit | edit source]
Appearance[edit | edit source]
A medium sized, bi-pedal carnivore that is shaped similar to a Raptor or Dilophosaur. The Velonasaur can be identified by its large frills that surround its head, and the quilled tail. They most often appear in warm colors: such as red, orange, yellow, brown, black and grey.
Color Scheme and Regions
This section displays the Velonasaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Velonasaur. The colored squares shown underneath each region's description are the colors that the Velonasaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command
"cheat SetTargetDinoColor <ColorRegion> <ColorID>".
"cheat SetTargetDinoColor 0 6" would color the Velonasaur's "body lower" magenta.
Armor Plating Highlights
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
|Attack Type||Projectile Values||Torpor Values|
|Impulse||Radius||Base||Mult||Duration||Damage Mult||Amount||Duration||Damage Mult||Amount|
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat[edit | edit source]
This section describes how to fight against the Velonasaur.
General[edit | edit source]
The Velonasaur is a strong well rounded creature. If a player is a good distance away, it will shoot quills at the player. If in close range, the Velonasaur will do a swipe attack, dealing moderate damage. Sometimes it will swing its body around and throw quills similar to a Thorny Dragon.
Strategy[edit | edit source]
Use rocks, trees, and buildings nearby to duck behind if the Velonasaur starts firing quills. Try to fight these dinosaurs with other survivors so if you are targeted, your tribe member can cover you. A metal shield can absorb a barrage if needed. If cover isn't an option, get up very close to them and kite them but don't leave close range; they will only fire their quills when a certain range threshold is reached.
Weaponry[edit | edit source]
Dangers[edit | edit source]
The Velonasaur can be a menace if one is unwary of their behavior. Staying at range will allow them to fire a constant barrage at you, shredding basic flak armor in only a couple of seconds and bringing a swift death. They also have a close-range AoE attack that can cause serious damage but this seems to be rarely used or used just once or twice during an encounter.
Weakness[edit | edit source]
The Velonasaur is not incredibly fast, so you should be able to outrun them on most tamed dinosaurs. This also means you can quickly rush them while riding a Carnotaurus and they will have no time to react with their ranged attacks. They also have low torpor so you can knock them out or get them to flee quickly. The Velonasaur typically travels alone or with a mate, so you won't have to worry about packs.
Taming[edit | edit source]
For general information about domesticating a wild creature see Taming.
Taming Food[edit | edit source]
|Regular Egg Kibble 1||3||0||0||0||0:02:40|
|Regular Egg Kibble 2||3||0||0||0||0:04:00|
|Raw Prime Meat||7||0||0||0||0:05:51|
|Cooked Lamb Chop||11||0||0||0||0:09:10|
|Cooked Prime Meat||14||0||0||0||0:11:40|
|Raw Prime Fish Meat||18||0||0||0||0:07:31|
|Cooked Prime Fish Meat||35||0||0||0||0:15:00|
|Raw Fish Meat||52||0||0||0||0:21:41|
|Cooked Fish Meat||104||0||0||0||0:21:41|
|× 40; × 17; × 5; × 3; × 2; × 1:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:22:13|
|Regular Egg Kibble 1||6||0||0||0||0:05:20|
|Regular Egg Kibble 2||6||0||0||0||0:08:00|
|Raw Prime Meat||15||0||0||0||0:12:31|
|Cooked Lamb Chop||22||0||0||0||0:18:19|
|Cooked Prime Meat||30||0||0||0||0:24:59|
|Raw Prime Fish Meat||37||0||0||0||0:15:26|
|Cooked Prime Fish Meat||74||0||0||0||0:31:41|
|Raw Fish Meat||110||31||7||4||0:45:51|
|Cooked Fish Meat||220||31||7||4||0:45:51|
|× 110; × 45; × 13; × 7; × 5; × 3:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:36:39|
|Regular Egg Kibble 1||9||0||0||0||0:08:00|
|Regular Egg Kibble 2||9||0||0||0||0:12:00|
|Raw Prime Meat||23||0||0||0||0:19:11|
|Cooked Lamb Chop||34||0||0||0||0:28:19|
|Cooked Prime Meat||46||0||0||0||0:38:18|
|Raw Prime Fish Meat||57||0||0||0||0:23:46|
|Cooked Prime Fish Meat||114||10||2||1||0:48:49|
|Raw Fish Meat||170||101||21||11||1:10:51|
|Cooked Fish Meat||340||101||21||11||1:10:51|
|× 182; × 75; × 21; × 12; × 9; × 5:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:46:32|
|Regular Egg Kibble 1||12||0||0||0||0:10:40|
|Regular Egg Kibble 2||12||0||0||0||0:15:59|
|Raw Prime Meat||31||0||0||0||0:25:51|
|Cooked Lamb Chop||46||0||0||0||0:38:18|
|Cooked Prime Meat||62||0||0||0||0:51:37|
|Raw Prime Fish Meat||77||0||0||0||0:32:06|
|Cooked Prime Fish Meat||154||59||13||7||1:05:56|
|Raw Fish Meat||230||202||43||22||1:35:51|
|Cooked Fish Meat||460||202||43||22||1:35:51|
|× 254; × 104; × 29; × 17; × 12; × 6:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:53:43|
|Regular Egg Kibble 1||15||0||0||0||0:13:20|
|Regular Egg Kibble 2||15||0||0||0||0:19:59|
|Raw Prime Meat||39||0||0||0||0:32:31|
|Cooked Lamb Chop||58||0||0||0||0:48:17|
|Cooked Prime Meat||78||30||7||4||1:04:56|
|Raw Prime Fish Meat||97||0||0||0||0:40:26|
|Cooked Prime Fish Meat||194||127||28||14||1:23:04|
|Raw Fish Meat||290||330||72||36||2:00:51|
|Cooked Fish Meat||580||330||72||36||2:00:51|
|× 326; × 133; × 37; × 21; × 15; × 8:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:59:22|
|Regular Egg Kibble 1||18||0||0||0||0:16:00|
|Regular Egg Kibble 2||18||0||0||0||0:23:59|
|Raw Prime Meat||47||0||0||0||0:39:11|
|Cooked Lamb Chop||70||0||0||0||0:58:17|
|Cooked Prime Meat||94||84||19||10||1:18:15|
|Raw Prime Fish Meat||117||0||0||0||0:48:46|
|Cooked Prime Fish Meat||234||212||47||24||1:40:11|
|Raw Fish Meat||350||480||106||53||2:25:51|
|Cooked Fish Meat||700||480||106||53||2:25:51|
|× 398; × 163; × 45; × 26; × 18; × 9:|
|Torpidity-depletion: , Time until all torpidity is depleted: 01:04:01|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Preferred Food[edit | edit source]
KO Strategy[edit | edit source]
The Velonasaur tames through the knockout method. It has an attack where it shoots quills rapidly at a target. These can greatly damage both the player and the player's armor. Once you have a way to defend yourself against the quills, taming is easy. The Velonasaur has generally low torpor, and will tame fairly quickly.
It is best to use two or more survivors. Have each survivor place a wooden or stone wall/windowed wall on opposite sides of the Velonasaur. Then, have one survivor bola the creature then duck behind the wall. The Velonasaur will target that survivor. The other survivor(s) will then have a clear shot either through the window of the wall or the side. If the Velonasaur targets you, duck behind the wall for cover.
If another survivor is not available, a really simple method of taming the Velonasaur is to tank it with another dino. A Carno leveled in some health or using a quality saddle can be used to confront the Velonasaur before it can react. Typically it will just try to swipe at the dino at this point. Dismount with your mount on passive, stand back some, and fire away with your tranquilizing weapon of choice. Once they reach the torpor limit to run, they are easy to keep up with and then down.
Another tactic, if a health-boosting dino is not present, and there are no structures nearby, is to utilize the natural surroundings. Velonasaur quills cannot reach past objects, and so it will not hit survivors hiding behind it.
Utility[edit | edit source]
Roles[edit | edit source]
Scout - Level speed, stamina and health. Its smaller size, combined with its speed closely resembling that of a Raptor and its ability to keep enemies off at a distance makes for a great starter scout.
War Mount - Level melee damage and stamina. A good level Velonasaur with high melee damage can shred enemy and wild dinos with ease from a safe distance, and it's swing attack guarantees weak-spot hits that can devastate most enemies all around it.
Base Defense - The Velonasaur has a turret mode that can be enabled. When parked up on a higher elevation and on aggressive, the Velonasaur can defend your base from dinosaur threats like an actual turret. They have the advantage of doing more potential damage than standard turrets and they don't require power to run, but they will not shoot rockets or have perfect targeting like auto turrets. Consider a mix for defensing your base.
(Note: It seems that when a creature is in turret mode, the melee damage multiplier is ignored. This also applies to the Chalicotherium. More testing is required.)
Collectibles[edit | edit source]
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
- The scientific name of the Velonasaur, Velonasaurus spinavultus, roughly translates to: "Needle lizard with a thorny face".
- Shields do not block the Velonasaur's ranged attack.
Gallery[edit | edit source]
The Velonasaur as seen in one of the Extinction teaser images.
The Velonasaur as seen in one of the Extinction teasers.