Safely carries a lot of water, but is also a bit heavy.
cheat giveitemnum 15 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_WaterJarCraftable.PrimalItemConsumable_WaterJarCraftable'" 1 0 0
cheat GFI WaterJarCraftable 1 0 0
|Found in Beacon||Yellow|
|Required level||Level 26|
|Engram Points||12 EP|
|Used to craft||1 item|
|Required Stations||Mortar And Pestle|
Overview[edit | edit source]
The Water Jar is the better, although heavier, version of the Waterskin, since it does not lose any of the water it contains over time. However, on the Scorched Earth map, the Water Jar, like all water containers, will slowly lose water over time.
Uses[edit | edit source]
To drink from the Water Jar, highlight it in your inventory and select Use Item, or put it on your hotbar and press the designated key. This can be done twice for 100 water each before depletion, but only if your water isn't full.
To refill the Water Jar, use it while standing in the rain or while standing in shallow water. You can also fill it by placing it in the inventory of a Stone Irrigation Pipe - Tap or Metal Irrigation Pipe - Tap.
Iced[edit | edit source]
You can put a filled Water Jar into a Refrigerator or a Tek Trough and will get an Iced Water Jar after 60 seconds. Drinking from an Iced Water Jar increases your Hyperthermal insulation by 84 and decreases your hypothermal insulation by the same amount, which makes it easier to survive in the heat of Scorched Earth days, but more difficult during the cold nights. Once removed from the fridge, the Iced Water Jar will "spoil" into a normal Water Jar after 240 seconds. However, leaving it in the fridge will extend the spoil time to what equates to almost 2 real years. An Iced Water Jar can remove heatstroke and a tent can help to temporarily spare you from the heat.
|Harvesting||Stone Pick • Stone Hatchet • Metal Pick • Metal Hatchet • Metal Sickle • Chainsaw • Scissors • Fishing Rod|
|Preservation||Waterskin • Water Jar • Canteen • Blood Extraction Syringe • Preserving Salt|
|Navigation/Travel||Torch • Glow Stick • Flare Gun • Spyglass • Compass • GPS • Climbing Pick • Glider Suit • Zip-Line Motor • Zip-Line Anchor • Transponder Tracker • Transponder Node|
|Cosmetic||Paintbrush • Spray Painter • Dye • Soap|
|Other||Camera • Parachute • Magnifying Glass • Note • Radio • Smoke Grenade • Pliers|