There are a lot of different Weapons to be wielded in ARK: Survival Evolved. They range from basic Spear made of wood and stone to fully automatic Assault Rifle and Rocket Launcher. Most weapons degrade with use, and must be periodically repaired through the inventory screen. If a weapon has some kind of ammunition (e.g. a bow with arrows or firearms with bullets) and you want to unload this ammunition, then press and hold Ctrl while dragging the icon of this weapon in your inventory. Ranged weapons have approximately the same draw times.
Mounted weaponry consists of tools or weapons selected by a player on their action bar while riding a saddle-fitted creature. All weapons lock you into first person perspective, except for the Torch which allows you to use the third-person perspective and creature attacks. As soon as you draw a tool or weapon while riding a creature, you will no longer be able to steer the creature with the mouse and will be required to use the A and D keys to steer. You will also not be able to execute the creature's bite attack or secondary attack while using mounted weaponry. Instead, the and mouse buttons allow you to execute the tool or weapon's primary and secondary fire modes. For example, you can zoom in with the Fabricated Sniper Rifle and shoot at the same time, or use the Spear secondary fire button to throw it from your creature! You may also continue moving while doing all of these actions with the W and S keys.
A Stone Pick is the first available tool used in gathering materials. It can be crafted directly from the start, as survivors don't have to learn an Engram to craft it. The Stone Pick will provide more Thatch than Wood when harvesting a tree, more Raw Meat than Hide when harvesting a corpse, and more Flint than Stone when mining a rock.
The Stone Hatchet is the second available tool used in gathering materials. Unlike its counterpart, the Stone Pick, a Stone Hatchet requires Level 2 and 3 engram points to craft. The Stone Hatchet will provide more Wood than Thatch when harvesting a tree, more Hide than Raw Meat when harvesting a corpse, and more Stone than Flint when mining a rock.
The Torch provides light and warmth to players, which is especially useful during the night or while in caves. As long as the Torch is in your hand, its durability will decrease. Torches can also be thrown with and will continue to burn until the remaining durability has been depleted. Players automatically know the torch engram as soon as they enter the game.
- Damage: 15
- Provides light and warmth
The Metal Pick is the metal version of the Stone Pick. It has a higher gathering speed and gathers more resources than its Stone counterpart, while also granting the ability to harvest Metal from mountain rocks at a much higher rate. Additionally, the Metal Pick is able to harvest Metal from river rocks at a much higher rate than the Stone Pick. It can be unlocked at level 25 for 6 engram points and is crafted in the Smithy.
- Damage: 34.3
- Harvests more resources at a higher rate, including Metal
The Metal Hatchet is the metal version of the Stone Hatchet. It has a higher gathering speed and gathers more resources than its Stone counterpart. Like the Pick, it can be unlocked at level 25 for 6 engram points and crafted in the Smithy.
- Damage: 40
- Harvests more resources at a higher rate
The Metal Sickle is a metal tool that grants the ability to harvest Fiber from the island's flora at a much higher rate than by hand. It can be unlocked at level 30 for 12 engram points and crafted in the Smithy.
- Damage: 50
- Harvests Fiber
The Spear is the first weapon players will use to fend off the Island's native creatures. In addition to dealing more melee damage than the Stone Axe or Stone Pick, the Spear can also be thrown at distant or aerial foes as a ranged attack. Unlike most weapons and tools, the Spear suffers no durability loss when used; however, it has a chance to break upon use, destroying the weapon. As such, it is recommended to carry several backup Spears when attacking creatures or players. The Spear costs 3 engram points to unlock and can be unlocked from level 2.
- Damage: 30
- Has a chance to break on use
The Pike is an upgraded version of the Spear that trades versatility for damage and durability. Unlike its spear counterpart, it cannot be thrown. It has nearly double the damage of its predecessor to make up for this shortcoming, and its durability bar allows the Pike to last through many more fights, due to not breaking randomly like the Spear. However, with its high weight of 10, carrying spares can quickly weigh you down, and the inability to craft or repair one without a Smithy means it can be problematic in long battles such as those in Caves. The Pike costs 10 engram points.
- Damage: 55
Wooden Clubs are used to inflict Torpor while inflicting minor damage against the target. This is the earliest way to effectively immobilize small creatures. Once unconscious, creatures are defenseless, and are able to be tamed. It is also a potent weapon for knocking out other players, as the torpor gain is unaffected by armor. It can be unlocked at level 3 for 4 engram points. The Wooden Club can also be used to harvest large amounts of Organic Polymer from dead Kairuku.
- Damage: 5 (20 torpor)
The Metal Sword is a powerful and versatile melee weapon. It delivers quicker and more power attacks than the Pike, and can be wielded in tandem with a Shield of any type. It can be unlocked at level 30 for 11 engram points and crafted at a Smithy .
- Damage: 90
The Electric Prod is unlocked at level 80 for 60 engram points and crafted in the Fabricator. It can instantly knock out smaller creatures and humans who aren't wearing Riot Armor. After hitting a single target with the Prod, it will break. To make it function again, it needs to be refilled with 8 Angler Gel at the Fabricator. Only the Item Quality of the Electric Prod and the armor of the target influence the amount of Torpor dealt, not the player's melee damage or any buffs.
- Applies 266 Torpor
- Breaks after a single use
The Wooden Shield is the first unlockable shield. Shields can be equipped in the Off-Hand slot. Block using the Alt-Fire Key (Default ). Despite its low durability it has comparatively little weight and can be carried around easily. It can be unlocked at level 10 for 7 engram points.
- Protects against damage from the front while blocking
The Metal Shield is the upgraded version of the Wooden Shield. Though its durability is much higher than its counterpart, it weighs much more as well, making it difficult to carry around. It can be unlocked at level 30 for 9 engram points and crafted in the Smithy.
- Protects against damage from the front while blocking
The Riot Shield is the final shield that can be unlocked. It has the highest durability of any shield, and a lower weight than the Metal Shield. However, these benefits are offset by the large resource requirement of polymer and crystal. It can be unlocked at level 92 for 45 engram points and crafted in the Fabricator.
- Protects against damage from the front while blocking
The Slingshot is the first dedicated ranged weapon available to players. It is a short- to medium-range weapon that uses Stones for ammunition. Compared to other weapons, it is most notable for its ability to inflict Torpor, making it ideal for early survivors to knock out their targets.
- Damage: 14 (23.8 torpor)
- Uses Stones
- Can knock targets unconscious
The primitive Bola roots players and wild dinosaurs in place for 30 seconds. You have to wait another 10 seconds before you can apply a new Bola to your target. The player or dino rooted will be incapable of moving, but immobilized players are forced into a prone stance and can still fire guns, shoot arrows or otherwise attack. Players caught by a Bola can also still jump, but will not be able to move.
- Can hold targets in place
- Not all creatures are affected
The Wooden Bow can be learned and crafted at level 15 and costs 12 engram points. It can fire both Stone Arrows and Tranquilizer Arrows. Stone Arrows are used for killing, as they deal more damage. Tranquilizer Arrows deal reduced damage, but rapidly increase the Torpor of the victim, rendering them unconscious if it gets high enough. Unlike the Crossbow, the Wooden Bow cannot be fired underwater.
- Damage: 55 (Stone Arrow), 20 (40 torpor + 50 torpor over 4 sec) (Tranquilizer Arrow)
- Uses Stone Arrows or Tranquilizer Arrows
- Tranquilizer Arrows can knock targets unconscious
The Crossbow can be learned at level 25 and costs 12 engram points. It must be crafted and repaired at the Smithy. It uses the same arrows as the Bow, but sacrifices its rate of fire for increased damage. The torpor gain from using Tranquilizer Arrows is higher when using the Crossbow instead of the Bow. The Crossbow can also be fired underwater, making it valuable when taming or hunting Megalodon, Plesiosaur and Mosasaurus. It is currently the only weapon that can be fired underwater.
- Damage: 95 (Stone Arrow), 35 (70 torpor + 87.5 torpor over 4 sec) (Tranquilizer Arrow)
- Uses Stone Arrows, Grappling Hooks or Tranquilizer Arrows
- Tranquilizer Arrows can knock targets unconscious
The Compound bow is an advanced bow that can fire armor-piercing Metal Arrow in addition to other types of arrows. It is unlocked at level 70 and requires 40 Engram Points to be crafted in the Fabricator. While the Compound Bow can fire all arrow types, it actually deals less damage than the Crossbow when not firing Metal Arrows. Since torpor gain from Tranquilizer Arrow scales with damage, it is less efficient than the Crossbow when attempting to knock foes unconscious.
The Simple Pistol is the first gun that you will get access to at level 30 with a cost of 15 engram points. Though boasting less damage per shot than a charged bow-shot it can fire 6 shots before having to be reloaded. This enables for, with some preparation, to quickly dispatch weak-mid range opponents. Notably effective versus players unless they possess heavier armor.
The Longneck Rifle is a lever action rifle that can be unlocked at level 35 with a cost of 18 engram points. The Longneck Rifle has the highest damage per shot of any gun in the game, however it also has a few drawbacks: It sways when using a Scope Attachment, which can be reduced slightly by crouching and significantly by going prone, but the sway cannot be eliminated entirely. Also, the scope can not be used with tranquilizer darts, ammo type will switch to normal rounds when attached and the scope will automatically detach when darts are loaded. Rifles without a scope do not have any sway. It can only fire 1 round per reload with a very long reload time, and it uses the second most expensive ammo in the game, with the first being Simple Shotgun Ammo. It can also fire the Tranquilizer Dart which inflicts 221 torpor to the target at 100% damage Longneck Rifle.
- Damage: 280
- Uses Simple Rifle Ammo and Tranquilizer Dart
- Damage/Resource 280/Metal Ingot , 46.66/Gunpowder
The Shotgun is a close-combat alternative to the Longneck Rifle and is unlocked at the same level and cost. While not nearly as accurate as the Longneck, and with very little range, its two barrels allow for two shots before reloading, and the bigger spread of its pellets means that you are more likely to damage a target. These features makes it superior to a Longneck at close range, but useless at a distance. Its ability to hit multiple targets at once with a good amount of damage make it best for close quarters combat, where quick target acquisition is necessary.
- Damage: 630 (10 pellets)
- Uses Simple Shotgun Ammo
- Damage/Resource: 25.2*10/ Metal Ingot, 5.25*10/ Gunpowder
The Fabricated Pistol is a more advanced version of the Simple Pistol. It can be crafted at level 50 using a Fabricator. Even though the Fabricated Pistol has the lowest damage of any gun in the game, it makes up for this by using the cheapest kind of ammunition in the game, possessing a larger magazine size than all guns, except the Assault Rifle, and having no weapon sway which makes it easier to hit shots from a long distance.
The Pump-Action Shotgun is an upgraded version of the Shotgun. While it is heavier and its damage is lower, it can fire more shots between reloads. It can be crafted at level 50 using a Fabricator. It can have any attachments put on, but like all guns in ARK, it can only have one at a time.
- Damage: 494 (10 pellets)
- Uses Simple Shotgun Ammo
- Damage/Resource: 19.76*10/ Metal Ingot, 4.12*10/ Gunpowder
The Assault Rifle is a fully automatic ranged weapon that chambers 40 Advanced Rifle Bullet. It can be crafted at level 55 using a Fabricator. The Assault Rifle can unload a full magazine (40 shots) in just 5 seconds and has a reload time of 2.5 seconds. This means that it is able to fire 320 shots in 1 minute (including reload time). Damage wise this means that by firing a full magazine, you can inflict 1176 damage in just 5 seconds. If you continue firing for a full minute you can inflict 9408 damage, enough to take down just about any dinosaur in the game except the Giganotosaurus.
The Fabricated Sniper Rifle is a semi automatic sniper rifle that can be unlocked at level 70 with a cost of 36 engram points. It can fire 8 rounds per reload.
The Tek Rifle fires explosive energy blasts at a quick rate of fire. It can be crafted using a Tek Replicator if the players have unlock the Tekgrams. While firing, it consumes Element, each piece supplies the rifle with 50 shots. It does not need to be reloaded at any time, but when the rifle is fired for too long without a break, it will overheat and has to cool down before it can be used again. The Tek Rifle has a built-in scope lens that increases the sight range when activated, similar to the Scope Attachment for lower-tier guns. The Tek Rifle scope also has a night vision function, allowing the scope to be used effectively at night.
The Flashlight Attachment is a useful device to be attached to your secondary. Unlike the Torch, it does not lose durability over time but it does have only a front viewing arch which makes you have to aim to wherever you want to shine your light on. In order to activate just drag this attachment to your chosen weapon, drag the weapon to a specific quick-slot, select the number you put the weapon with the attachment in and activate the flashlight on. You are required to reactivate it on each time you switch between tools, items and action such as inventory. It can be unlocked at level 45 for 18 engram points and crafted in the Fabricator. Supported by the Simple Pistol, Longneck Rifle, Fabricated Pistol, Assault Rifle, Pump-Action Shotgun, and Fabricated Sniper Rifle.
- Provides light directly in front of your weapon
The Holo-Scope Attachment allows the player to see the name and level of a player or dinosaur at a distance if attached to a firearm, just like the spyglass. It also adds a crosshair to aim while not sighted in. The Holo-scope also has night vision. It can be unlocked at level 55 for 24 engram points and crafted in the Fabricator. Supported by the Fabricated Pistol, Assault Rifle and the Pump-Action Shotgun.
- Provides zoom capabilities, crosshair, and creature information
The Laser Attachment adds a red dot that to the interface that shows where the weapon is aimed at when equipped to a firearm. Like the Flashlight Attachment, it can be switched on and off by pressing N. It can be unlocked at level 55 for 24 engram points and crafted in the Fabricator. Supported by the Simple Pistol, Longneck Rifle, Fabricated Pistol, Assault Rifle, Pump-Action Shotgun, and Fabricated Sniper Rifle.
- Provides laser sight for aim assistance
The Scope Attachment allows for increased sight range and accuracy when attached to a firearm. It is the first attachment that can be unlocked, at level 30 for 13 engram points. It is craftable in the Smithy. Supported by the Simple Pistol, Longneck Rifle (normal ammo only, not with Tranq darts), Fabricated Pistol and Pump-Action Shotgun.
- Provides zoom capabilities
The Silencer Attachment can be attached to firearms to reduce their firing noise. However, since it still provides a death message to players allied to your target and alerts wild animals of your presence, it is nearly useless. Supported by the Simple Pistol, Longneck Rifle, Fabricated Pistol, Assault Rifle, and Fabricated Sniper Rifle.
- Provides reduced firing noise
The grenade is the first explosive you can unlock, being available at level 30 for 20 engram points. It is crafted in the Smithy. It explodes five seconds after being thrown. Its damage and radius makes it particularly useful against grouped up enemies such as Spiders, Titanoboas, and Scorpions.
- Damage: 150 (6 meter radius, depends heavily on target)
The Improvised Explosive Device, or IED is the second explosive, unlocked at level 45 for 30 engram points. Unlike the thrown Grenade, it can be placed in pairs to create traps. The IED can be triggered by anyone crossing the tripwire, including the creator and tribe members. The creator and tribe members can however unwire a paired device from the radial options menu. Unwired devices can be picked up and replaced.
- Damage 250 (4 meter radius, depends heavily on target)
The C4 Charge is unlocked at level 55 for 12 engram points, and the C4 Remote Detonator for 24 engram points. Both are crafted in the Fabricator. It sticks to whatever it is thrown at, including creatures and players, and is detonated by using alt-fire (default ) while holding a C4 Remote Detonator.
- Damage: 650 (2 meter radius, damage depends heavily on target)
The rocket launcher is one of the most expensive weapons to craft. It is unlocked at level 60 for 32 engram points and crafted in the Fabricator. Its use is to fire the Rocket Propelled Grenade. It has a small falloff, much like the bow.
The Homing Underwater Mine is unlocked at level 75 for 30 engram points and crafted in the Fabricator. It homes in on enemies and explodes on contact. It is the most expensive explosive device.
- Damage: 2000
The Auto Turret is a fully automatic turret which can automatically target and fire on enemy dinos or players(or both) within its range. The fact that the turret does not need any guidance makes it an invaluable resource to defend against raiding, whilst your tribe is offline. It is unlocked at level 60 for 40 engram points and crafted in the Fabricator.
The Ballista Turret is the first player-controlled weapon to be introduced. It is a non-explosive weapon that is able to damage stone structures and it is able to fire underwater, making it extremely valuable on servers with advanced engrams disabled. It is unlocked at level 25 for 25 engram points and crafted in the Smithy.
- Damage: 600
- Uses Spear Bolts and a player
- Health: 7000
The Catapult Turret is the second player-controlled weapon to be introduced. It is a non-explosive weapon that is able to damage stone structures, making it extremely valuable on servers with advanced engrams disabled. It has a very large downward arc, so it should be aimed well above the target. It is unlocked at level 30 for 25 engram points and crafted in the Smithy.
- Damage: 500
- Uses Boulders and a player
- Health: 7000
The Minigun Turret is the third player-controlled weapon to be introduced. With its extreme rate of fire and lack of reload, it can be fired until its ammo has been depleted. It is unlocked at level 85 for 80 engram points and crafted in the Fabricator.
- Damage: 150
- Uses Advanced Rifle Bullets and a player
- Health: 7000
Plant Species X is a defensive plant that is grown in a Large Crop Plot. Plant Species X Seed are found from rose-like bushes in the swamp. Once fully grown it is controlled the same way as the Auto Turret, with settings for range and targeting. It fires glowing green spores that have similar damage characteristics as Dilo spit, both slowing and blinding the target. When damaged, the plant will regain 3HP every second.
The Primitive Cannon is the fifth player-controlled weapon to be introduced. It is a stationary turret used to fire Cannon Balls. It is used almost exclusively for siege warfare. To aim, the degrees of attack can be changed in 5% steps. There is little to no real time control, making it very difficult to hit a moving target. It is unlocked at level 35 for 25 engram points and crafted in the Smithy
- Damage: 3752
- Uses Cannon Balls and a player
- Health: 5000
The Rocket Turret is the fourth player-controlled weapon to be introduced. Due to its cost and the expense of its ammunition it is rarely used. It is unlocked at level 90 for 100 engram points and crafted in the Fabricator.
- Damage: 1000
- Uses Rocket Propelled Grenades and a player
- Health: 7000
The Smoke Grenade, like the regular Grenade, explodes 5 seconds after being thrown. However, it does not deal damage. Instead, it covers a large area in thick smoke which decreases visibility. It can be unlocked at level 25 for 18 engram points.
- Decreases visibility
The Poison Grenade explodes 2.5 seconds after being thrown. However, it does not deal damage. Instead, it covers a large area in poisonous smoke which rapidly increases the torpor of anyone standing in its radius. It only works on humans, therefor useless for taming. It can be unlocked at level 40 for 18 engram points.
The Tripwire Alarm Trap is a single-use trap that emits a loud noise when triggered. It is set up by placing two of the traps down fairly near each other, like an Improvised Explosive Device. This is a really useful way of keeping track of anyone trying to trespass on your land, however the uses on PvE servers are very limited. You can set your own trap off if you aren't careful, exhausting their use. It can be unlocked at level 20 for 7 engram points.
- Notifies of trespassers
The Tripwire Narcotic Trap is a single-use trap that emits narcotic gas when triggered. It is set up by placing two of the traps down fairly near each other, like an Improvised Explosive Device. It can easily knock out players and creatures, but creatures knocked out by it are not tamable. However, it can still be used to raise the torpor of a creature and allow it to be tamed as long as it is knocked out by a Tranquilizer Arrow. It can be unlocked at level 25 for 9 engram points.
- Applies 240 Torpor
The Bear Trap is an item used to temporarily immobilize humans and small creatures. When a creature gets trapped, durability slowly depletes. With a total durability of 100 this takes some time to let go. It can be unlocked at level 25 for 9 engram points and crafted in the Smithy.
- Temporarily immobilizes small creatures and humans
- If you get caught in your own bear trap, you have to wait for it to expire or have a teammate demolish it.
The Large Bear Trap is an item used to temporarily immobilize larger creatures. When a creature gets trapped, durability slowly depletes. With a total durability of 100 this takes some time to let go. It can be unlocked at level 25 for 12 engram points and crafted in the Smithy.
- Temporarily immobilizes large creatures
|Melee||Spear • Pike • Lance • Club • Metal Sword (Tek) • Electric Prod • Stone Pick (Metal) • Stone Hatchet (Metal) • Metal Sickle • Torch • Wooden Shield (Metal, Riot, Tek)|
|Ranged||Primitive||Bola • Bow (Compound) • Crossbow • Flare Gun • Lasso • Slingshot • Spear|
|Firearms||Pistol (Fabricated) • Shotgun (Pump-Action) • Long Rifle (Assault, Sniper, Tek) • Harpoon Launcher|
|Attachments||Flashlight • Holo-Scope • Laser • Scope • Silencer|
|Ammunition||Bullets||Simple (Shotgun, Rifle) • Advanced (Rifle, Sniper)|
|Projectiles||Stone • Stone Arrow (Tranquilizer, Metal) • Tranquilizer Dart (Shocking) • Pheromone Dart • Spear Bolt (Tranq) • Chain Bola • Boulder • Cannon Ball|
|Emplacements||Auto Turret • Ballista Turret • Catapult Turret • Minigun Turret • Plant Species X • Primitive Cannon • Rocket Turret • Tek Turret|
|Explosives||C4 Detonator (C4 Charge) • Water Mine • IED • Grenade (Smoke, Poison, Tek) • Rocket Launcher (RPG)|
|Traps||Bear Trap • Large Bear Trap • Tripwire Alarm • Tripwire Narcotic|