Wind Turbine (Scorched Earth)

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Scorched Earth DLC.jpg Ragnarok DLC.jpg This article is about a feature exclusive to the DLC: Scorched Earth, Ragnarok
Wind Turbine

Wind Turbine (Scorched Earth).png

Converts the force of the wind into electricity.

Structure
Health 6,000
Item
Weight 70
Stack size 1
Added in Patch 246.0
Spawn Command
cheat giveitem "Blueprint'/Game/ScorchedEarth/Structures/WindTurbine/PrimalItemStructure_WindTurbine.PrimalItemStructure_WindTurbine'" 1 0 0
Crafting
Required level Level 45
Engram Points 18 EP
Crafting XP 16 XP
Crafting Time 3s
Prerequisites Fabricator.png Fabricator
Crafted in Fabricator.png Fabricator
Required Stations Fabricator.png Fabricator
Refining Forge.png Refining Forge
Mortar And Pestle.png Mortar And Pestle
Ingredients
Resources breakdown [Expand]
75 × Metal Ingot.png Metal Ingot
150 × Metal.png Metal
25 × Electronics.png Electronics
25 × Metal Ingot.png Metal Ingot
50 × Metal.png Metal
Total Base Ingredients
80 × Chitin or Keratin.png Chitin or Keratin
75 × Silica Pearls.png Silica Pearls
160 × Stone.png Stone
200 × Metal.png Metal

The Wind Turbine is an item in the Scorched Earth-DLC of ARK: Survival Evolved.

Usage[edit | edit source]

Provides electricity by conversion of wind energy.

Hold H in the game wherever you are, you'll see (map name) XX% W. This number means the amount of wind the area contains, and indicates roughly how often a turbine (or array of turbines) will produce power. Unknown regions count as 100%. Regions labeled as Wilderness in Scorched Earth count as 100%.

Multiple turbines in a single power grid can function independently of each other. This can be seen in game by placing turbines facing different directions in the same area. there is no guarantee any turbine will be on or off at the same time, building multiple turbines will yield better results for more reliable uptime.

Wind Map[edit | edit source]

This map shows the amount of wind on Scorched Earth.

Wind Map of Scorched Earth
Wind Map of Ragnarok

Notes[edit | edit source]

  • After some server resets you may need to destroy and place wind turbines again to get them to power electrical grids.
  • Generators using the enabled auto power feature will not power down when the wind turbine kicks back on. You will need to manually turn the generator back off.
  • Wind Turbines are affected by electrical storms.
  • A wind turbine will only reach a distance equal to 29 cable lengths from the turbine itself. Anything beyond that will be dead power lines. A generator 30 lengths away, and a turbine on the opposite end will not work. The turbine must be within 29 cable lengths of the generator. Cables and Electrical Outlets past the 29th cable will show as unpowered and thus will never power anything connected via Electrical Outlets past that point when the Wind Turbine is active. (See the bug section for more information about this behavior)
  • Turbines will "snap" to existing power grids with cross, angled, or straight cables. The height of the end of the cable to the ground/foundation is more important than anything. Careful though, turbines may give false snap signals while around pillars, walls, gates, and the new giant hatch doors for the roof, never actually snapping to the power lines themselves.
  • The Island seems to be treated as 100% wind regions. On The Center it depends on the location.
  • The Wind Turbine (Scorched Earth) is treated as a wooden structure and can not be damaged by hands, Stone weapons, or non-explosive ranged attacks.
  • The following creatures can not damage the Wind Turbine (Scorched Earth):


References[edit | edit source]


Bugs[edit | edit source]

  • Electricty problem when adding too many wires (tested with 276.12):
    • I place a Wind turbine.
    • I place straight electrical wires on a straight line (no intersection, inclined, etc.).
    • When I place the 30th wire (around 30, I didnt count), the whole line goes dead.
    • I destroy the Wind Turbine and replace it with another. The whole line is alive.
    • I place 1 more wire: the line is dead.
    • I replace the Wind Turbine: line is alive.
    • I place 60 more wires: line is dead.
    • I replace the Wind Turbine: line is alive.