Managarmr

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Extinction DLC.jpg This article is about a creature, item, or feature exclusive to the DLC: Extinction
Managarmr.png
Managarmr
Dossier Empty.pngDossier Managarmr.png
Dossier Empty.pngDossier Managarmr.png
These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Managarmr
Group
Species
Draconis auragelus
Time Period
Post-Holocene
Diet
Logo Steam.png 285.104
November 6, 2018
Logo Xbox One.svg 779.29
November 6, 2018
Logo PS4.svg 528.23
November 6, 2018
Spawn Command
admincheat summon IceJumper_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/IceJumper/IceJumper_Character_BP.IceJumper_Character_BP'" 500 0 0 35
Data
XP For Kill
36 XP
Special Loot Chance
30%
Gestation Time
3h 58m 5s
Baby Time
9h 15m 33s
Juvenile Time
1d 13h 2m 11s
Adolescent Time
1d 22h 17m 45s
Total Maturation Time
3d 20h 35m 32s
Breeding Interval
18h - 2d
Habitat

Extinction Topographic Map.jpg
Spawning Managarmr Extinction.svg

Common             Rare
  Untameable   Cave

The Managarmr is one of the Creatures in ARK: Survival Evolved's Extinction expansion.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.

NoteHelena.png
Wild

Draconis auragelus appears to be directly related to the stealthy Draconis obscurum. Their stature, gait and ability to dive through the air are all similar. However, where Draconis obscurum scaled cavern walls to gain the high ground, Draconis auragelus takes a more bombastic approach.

In the middle of its hind feet, Draconis auragelus' bones form a hollowed out cylindrical shape that acts as a combustion chamber, which it fills with an explosive gas. When ignited, this gas propels it upwards, letting it "jump" in the air multiple times. From there, it can create a smaller burn in said chambers to hover in place, or dive at its prey.

Like the icy variant of Draconis vipera, Draconis auragelus can slow down its foes with its frigid breath - though it's able to take this one step further and freeze its prey solid. Perhaps that's because it's used to living in the tundra environment on the surface, as opposed to a desert.

Domesticated

As a mount, Draconis auragelus can carry multiple adult humans without losing any of its impressive mobility, and its freezing breath makes it a good choice in combat. Whether you're looking to hunt, do battle or just travel with ease, it makes for an excellent companion.

~ Helena

Behavior[edit | edit source]

Appearance[edit | edit source]

The Managarmr appears to be a long, winged, almost Wyvern-like creature. It has what appears to be a furry, light-colored face that looks a little like a feline or canine with bone on top that starts from the top of the nose going up over the forehead splitting into a V just above the eyes into ears making them look like horns. Its Front legs are like a bats ending with a claw and having wings starting from the claw going up to his elbow. The hind legs end in clawed paws.




Color Scheme and Regions

This section displays the Managarmr's natural colors and regions. For demonstration, the regions below are colored red over an albino Managarmr. The colored squares shown underneath each region's description are the colors that the Managarmr will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Managarmr's "body main" magenta.

Managarmr PaintRegion0.jpg
Region 0:
Body Main
Managarmr PaintRegion1.jpg
Region 1:
Side Highlights
Managarmr PaintRegion2.jpg
Region 2:
Facial Highlights
Managarmr PaintRegion3.jpg
Region 3:
Wings Main
Managarmr PaintRegion4.jpg
Region 4:
Body Main
Managarmr PaintRegion5.jpg
Region 5:
Wing Highlights


Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 825 +165 +5.4% 0.07
Stamina.png Stamina 300 +30 +6%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 2000 +200 +10% 15%
Weight.png Weight 300 +6 +4%
Melee Damage.png Melee Damage 02 +0 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +0.35% 8.5%
Torpidity.png Torpidity 800 +48 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 1250 2500 2500 15
Swimming 1050 N/A N/A N/A


Attack Values
DashFwd Stamina Cost Attack Range Description
Base Minimum Activation
0 0 0 0
IceBreath Stamina Cost Attack Range Description
Base Minimum Activation
15 20000 2000 4400
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 15
Projectile Impact 20 0 100
Bite Stamina Cost Attack Range Description
Base Minimum Activation
0 1000 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 35

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

Managarmr

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Combat[edit | edit source]

This section describes how to fight against the Managarmr.

General[edit | edit source]

A player with a fur or flak armor and decent health can tank a low level Managarmr. Favored the Sword.png Sword to the Pike.png Pike as it does not matter to take distance with the Managarmr, it will hit you. For mid and high level Managarmr, it’s recommended to use an assault rifle as with its erratic behaviour, you’ll have a hard time aiming at it. The auto shotgun can be a plus if you fight it on the ground, as or your creatures, since low and mid level Managarmr won’t deal too much damage. Favored a fast flyer like a Tapejara.png Tapejara or the Pteranodon.png Pteranodon (the first is more advised), as stronger but slower creatures would have a hard time fighting it.

Strategy[edit | edit source]

A fight with the Managarmr can be easily done without much damage with a simple technique: running in a circle alongside the Managarmr. The Managarmr seems to not be able to hit sideways. Once in the air, it will try to slow you with it's Ice Beam attack so it can more easily hit you with it's diving attack, so keep moving for him to have a harder time aiming at you or your creatures. A fast mount can avoid the dive attack if you aren't slowed by the ice. Since its dive attack is its weakest attack in term of damage dealing, it may be faster to simply tank the hit in favor of dealing out more damage.

Weaponry[edit | edit source]

If you feel like melee combat with the Managarmr, use a Sword.png Sword and a sturdy Flak Armor. But if you prefer distance, use an Assault Rifle.png Assault Rifle or a Pump-Action Shotgun.png Pump-Action Shotgun

Dangers[edit | edit source]

Managarmr has a very versatile form of aggressiveness. Not only does it swipe with its claw-joints, it will often jump out far and high to blast concentrated frost breath, potentially freezing you solid and making unable to move for a period of time, allowing it's quick aerial dives to connect.

Weakness[edit | edit source]

The Managarmr has a hard time hitting you on the side due to is high speed and movement. Turn in a circle with it to avoid his lands attacks.

Taming[edit | edit source]

Taming Food[edit | edit source]

Managarmr.png Level 1 Narcoberry Narcotic Bio Toxin Time
Kibble.png Exceptional Egg Kibble 1 3 0 0 0 0:07:12
Kibble.png Exceptional Egg Kibble 2 3 0 0 0 0:10:48
Raw Mutton.png Raw Mutton 6 0 0 0 0:13:31
Raw Prime Meat.png Raw Prime Meat 7 0 0 0 0:15:46
Cooked Lamb Chop.png Cooked Lamb Chop 11 0 0 0 0:24:44
Cooked Prime Meat.png Cooked Prime Meat 14 0 0 0 0:31:28
Raw Prime Fish Meat.png Raw Prime Fish Meat 18 0 0 0 0:20:16
Raw Meat.png Raw Meat 21 7 2 1 0:47:16
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 35 0 0 0 0:40:28
Cooked Meat.png Cooked Meat 42 7 2 1 0:47:16
Raw Fish Meat.png Raw Fish Meat 53 33 7 4 0:59:38
Cooked Fish Meat.png Cooked Fish Meat 105 32 7 4 0:59:04
KO: Wooden Club Hits × 80; Slingshot Hits × 33; Tranquilizer Arrows with a Bow × 9; Tranquilizer Arrows with a Crossbow × 6; Tranquilizer Dart Shots × 4; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:44:26
Managarmr.png Level 30 Narcoberry Narcotic Bio Toxin Time
Kibble.png Exceptional Egg Kibble 1 7 0 0 0 0:16:47
Kibble.png Exceptional Egg Kibble 2 7 0 0 0 0:25:11
Raw Mutton.png Raw Mutton 14 0 0 0 0:31:31
Raw Prime Meat.png Raw Prime Meat 17 0 0 0 0:38:16
Cooked Lamb Chop.png Cooked Lamb Chop 25 0 0 0 0:56:12
Cooked Prime Meat.png Cooked Prime Meat 34 11 3 2 1:16:25
Raw Prime Fish Meat.png Raw Prime Fish Meat 42 0 0 0 0:47:16
Raw Meat.png Raw Meat 50 131 27 14 1:52:31
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 84 80 17 9 1:37:06
Cooked Meat.png Cooked Meat 100 131 27 14 1:52:31
Raw Fish Meat.png Raw Fish Meat 125 224 46 23 2:20:38
Cooked Fish Meat.png Cooked Fish Meat 250 224 46 23 2:20:38
KO: Wooden Club Hits × 220; Slingshot Hits × 90; Tranquilizer Arrows with a Bow × 25; Tranquilizer Arrows with a Crossbow × 14; Tranquilizer Dart Shots × 10; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 01:13:18
Managarmr.png Level 60 Narcoberry Narcotic Bio Toxin Time
Kibble.png Exceptional Egg Kibble 1 10 0 0 0 0:23:59
Kibble.png Exceptional Egg Kibble 2 10 0 0 0 0:35:58
Raw Mutton.png Raw Mutton 22 0 0 0 0:49:31
Raw Prime Meat.png Raw Prime Meat 27 0 0 0 1:00:46
Cooked Lamb Chop.png Cooked Lamb Chop 40 0 0 0 1:29:55
Cooked Prime Meat.png Cooked Prime Meat 54 117 25 13 2:01:22
Raw Prime Fish Meat.png Raw Prime Fish Meat 67 0 0 0 1:15:23
Raw Meat.png Raw Meat 80 359 76 38 3:00:01
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 134 256 54 27 2:34:54
Cooked Meat.png Cooked Meat 160 359 76 38 3:00:01
Raw Fish Meat.png Raw Fish Meat 200 545 114 57 3:45:01
Cooked Fish Meat.png Cooked Fish Meat 400 545 114 57 3:45:01
KO: Wooden Club Hits × 364; Slingshot Hits × 149; Tranquilizer Arrows with a Bow × 41; Tranquilizer Arrows with a Crossbow × 24; Tranquilizer Dart Shots × 17; Shocking Tranquilizer Dart Shots × 9
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 01:33:05
Managarmr.png Level 90 Narcoberry Narcotic Bio Toxin Time
Kibble.png Exceptional Egg Kibble 1 14 0 0 0 0:33:34
Kibble.png Exceptional Egg Kibble 2 14 0 0 0 0:50:21
Raw Mutton.png Raw Mutton 30 0 0 0 1:07:31
Raw Prime Meat.png Raw Prime Meat 37 0 0 0 1:23:16
Cooked Lamb Chop.png Cooked Lamb Chop 55 78 17 9 2:03:37
Cooked Prime Meat.png Cooked Prime Meat 74 282 61 31 2:46:20
Raw Prime Fish Meat.png Raw Prime Fish Meat 92 0 0 0 1:43:31
Raw Meat.png Raw Meat 110 671 143 72 4:07:31
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 184 504 108 54 3:32:41
Cooked Meat.png Cooked Meat 220 671 143 72 4:07:31
Raw Fish Meat.png Raw Fish Meat 275 967 206 103 5:09:23
Cooked Fish Meat.png Cooked Fish Meat 550 967 206 103 5:09:23
KO: Wooden Club Hits × 508; Slingshot Hits × 208; Tranquilizer Arrows with a Bow × 57; Tranquilizer Arrows with a Crossbow × 33; Tranquilizer Dart Shots × 23; Shocking Tranquilizer Dart Shots × 12
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 01:47:27
Managarmr.png Level 120 Narcoberry Narcotic Bio Toxin Time
Kibble.png Exceptional Egg Kibble 1 18 0 0 0 0:43:10
Kibble.png Exceptional Egg Kibble 2 18 0 0 0 1:04:44
Raw Mutton.png Raw Mutton 38 0 0 0 1:25:31
Raw Prime Meat.png Raw Prime Meat 47 0 0 0 1:45:46
Cooked Lamb Chop.png Cooked Lamb Chop 70 207 45 23 2:37:20
Cooked Prime Meat.png Cooked Prime Meat 94 496 108 54 3:31:17
Raw Prime Fish Meat.png Raw Prime Fish Meat 117 70 15 8 2:11:38
Raw Meat.png Raw Meat 140 1052 228 114 5:15:01
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 234 813 176 88 4:30:29
Cooked Meat.png Cooked Meat 280 1052 228 114 5:15:01
Raw Fish Meat.png Raw Fish Meat 350 1473 319 160 6:33:46
Cooked Fish Meat.png Cooked Fish Meat 700 1473 319 160 6:33:46
KO: Wooden Club Hits × 652; Slingshot Hits × 266; Tranquilizer Arrows with a Bow × 73; Tranquilizer Arrows with a Crossbow × 42; Tranquilizer Dart Shots × 30; Shocking Tranquilizer Dart Shots × 15
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 01:58:44
Managarmr.png Level 150 Narcoberry Narcotic Bio Toxin Time
Kibble.png Exceptional Egg Kibble 1 22 0 0 0 0:52:45
Kibble.png Exceptional Egg Kibble 2 22 0 0 0 1:19:07
Raw Mutton.png Raw Mutton 46 0 0 0 1:43:31
Raw Prime Meat.png Raw Prime Meat 57 2 1 1 2:08:16
Cooked Lamb Chop.png Cooked Lamb Chop 84 356 79 40 3:08:48
Cooked Prime Meat.png Cooked Prime Meat 114 751 165 83 4:16:14
Raw Prime Fish Meat.png Raw Prime Fish Meat 142 186 41 21 2:39:46
Raw Meat.png Raw Meat 170 1491 328 164 6:22:31
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 284 1173 258 129 5:28:17
Cooked Meat.png Cooked Meat 340 1491 328 164 6:22:31
Raw Fish Meat.png Raw Fish Meat 425 2051 451 226 7:58:08
Cooked Fish Meat.png Cooked Fish Meat 850 2051 451 226 7:58:08
KO: Wooden Club Hits × 796; Slingshot Hits × 325; Tranquilizer Arrows with a Bow × 89; Tranquilizer Arrows with a Crossbow × 51; Tranquilizer Dart Shots × 36; Shocking Tranquilizer Dart Shots × 18
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 02:08:02

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Preferred Food[edit | edit source]

KO Strategy[edit | edit source]

Managarmr is among the most tricky creature to knock out and tame, not just because of how erratic its behavior is. While it has low torpidity, its agile and unpredictable aerial movement by air makes it tricky to even land a shot. Its extremely low damaging attacks for its size make getting hit by it irritating unless attempting it on foot without proper armor and low character health.

However, careful placement of Large Bear Trap.png Large Bear Trap and trap doorframe build can easily trap even the most versatile of Managarmr. Just be mindful of other predators lying around in ambush, especially if a corrupted creature just happened to wander nearby. Staying still is also a bad idea, as you'll only increase the accuracy of a Managarmr's ice beam attack, and getting hit by that enough will put you in serious trouble. But it exists a way to tame it in single player. As mention above, Managarmr have a hard time hitting you on his side while on ground. You’ll have to turn in a circle with him while he is on the ground. The only remaining problem is dive attack, but a player with a decent set of armor (fur or flak) can easily tank it. Once it lands, continue to circle when the Managarmr. When the Managarmr starts to flee due to its torpor, take a fast flyer and continue to follow the Managarmr.

Frozen Strategy:

Using either a Snow Owl or another Managarmr freeze the Managarmr you are attempting to tame and place multiple behemoth gates around it with doors on either end and then shoot it through the cracks to knock it out. The gateways that form your tunnel should be relatively close as the Managarmr is rather thin, but make sure there is at least a small bit of space for you to shoot through.

Utility[edit | edit source]

Roles[edit | edit source]

Tactical Support Mount

Despite being a Draconis apex species, Managarmr is quite poor in close-quarters combat compared to other "apexes", especially its kin. Presumably Managarmr is best suited as support, as its extremely low-damage ice breath can be shot from a far distance, including from a high hovering altitude. Considering wild Managarmr do this a lot, Managarmr could be used to create an opportunity for more tanky brawlers in its tribe to score more damage by freezing foes from a safe distance. Furthermore Managarmr can also do this attack while boosting and dodging, allowing it to become an agile, irritating support. However, keep in mind that at a far distance this laser is incredibly hard to aim, and only increased in inaccuracy by aerial dodging and when firing at smaller targets. Furthermore the stamina drain from the laser is a bit costly, and with the high cost of boosting, while the aerial method is effective at dodging enemy fire, it is also only a short-term maneuver and can also be extremely ineffective.

Travel Mount/Pursuit Mount

Managarmr's boosting ability is indeed quite useful, however the cost of launching itself via jump, boosts, or "aerial lunge" (left clicking in the air) can make bursts of travel ineffective through sheer stamina cost. However, Managarmr is capable of walking at speeds faster than most creatures can run, and when running its stamina drain is not that fast, and it can run at blistering speeds capable of chasing down gallimimus. It might be more effective to run and walk for travel with a Managarmr and only using its boosting ability when crossing gaps or scaling vertical obstacles such as cliffs or mountains. This same blistering speed makes Managarmr excellent at pursuit, as it can easily keep up with even the fastest creatures, able to run them down with little effort. Managarmr are very skilled swimmers as well as land runners and can but used effectively in the sunken forest lakes.

[As of patch 287.100 on PC some of these values have changed]: The first vertical jump for a Managarmr costs 100 Stamina, with each progressive jump requiring that much plus an additional 100 for the number of jump you are on, without touching the ground. For example, if you jump straight up and keep jumping the first jump costs 100 stam, the second costs 200 stam, the third costs 300 stam, etc. Once you hit the ground the counter is reset and the next jump will cost 100 again. This system also applies to the air dashes (the forward and strafe dashes). The amount of stamina the dash will cost is based on which jump you are on just like before, the cost stays the same until you jump again or land. For the first jump it is 120, the next is 180, the next is 240 etc, adding another 60 to the cost each time. The stamina cost increase system does not apply to the aerial primary attack (the lunge) which always uses 45 stamina.

Ambush Mount

With its ability to perform sudden lunges in the air with the direction you're looking and left-clicking, and its ability to scale walls, Managarmr could make an excellent ambush fighter. Setting up a position from a high or obscure vantage point, then blasting forth and engaging an unsuspecting enemy. It has good health to do so and its size alone could make it dangerous towards smaller mounts, while being a perfect irritant against larger foes.

Collectibles[edit | edit source]

Resource Efficiency
Raw Meat.png Raw Meat N/A

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

  • Managarmr is a reference to Norse Mythology, meaning "Moon-Hound", and is the angelical name of Hati Hróðvitnisson. He is possibly a son of Fenrir and is said to be the one that will swallow the moon and gorge on the dead.
  • The Managarmr 's species is called "Draconis auragelus",which roughly means "Dragon with the icy wind" in Latin.
  • The Ice Wyvern, which is exclusive to the non-canon DLC Ragnarok, is mentioned in the Managarmr's dossier. This is the first time a a non-canon feature is mentioned in the main story line.
    • Although it mentions that the Ice Wyvern lives in the desert, when it spawns in Murder Snow.
  • Unlike the other Draconis species Wyvern.png Wyvern and Rock Drake.png Rock Drake, Managarmr can be tamed directly through knockout, can be bred (gestates), and does not require specialized food for the baby. This along with its fur suggests unlike the reptilian Wyvern or Rock Drake, the Managarmr is actually mammalian.
    • Unfortunately, Managarmr is the weakest of the Draconis species. It is outdamaged by Rock Drake (base 60), and Wyverns (base 80), with a Carnotaurus of equal level able to out-damage it in raw damage values and attack at similar of an attack speed, arguably making it inferior to Carnotaurus in combat if not for its agility and ice beam.
  • If you attempt to perform a stamina consuming maneuver while out of stamina, the Managarmr will shake its head at you disapprovingly, watch your stam!
    • This makes it the first creature to react at any attempt to use stamina-consuming movement.
  • Managarmr have the fastest walking speed, 1250 at base, and while domesticated Managarmr's base movement speed is 158%, this will make Managarmr outpace most of creature just by walking.
  • Baby Managarmr will jet up into the sky once the gestation ends, not only making it annoying to claim, but also it drains its food down to zero immediately, causing it to start starving and forcing the survivor who wants to imprint it to hurry.
    • One of the safest way is to completely wall off the building around the gestating Managarmr with ceiling, which will prevent the baby from escaping into an obscure location.

Gallery[edit | edit source]

References[edit | edit source]